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Super Smash Bros. Community Thread |OT| Next Super Smash Bros. Discussion

Zebei

Member
The neat mods continue

I pretty much only play legal stages (With the occasional dip into Midgar and Skyloft) so stage bosses are a nightmare for me. It's like if Halberd managed to take the claw, the laser, and the cannonball, and give them hurtboxes, and put them on the same plane as the fighters at the same time. Not my ideal situation.


Now we wait until we get harzardless Wily's Castle, that stage everyone said "they would play it if it didn't have Yellow Devil."
 
What's funny is that I actually don't bother with Wily's Castle's platforms since most of them like to dangle off the stage. Too risky.

Midgar is awesome. All the hazards are telegraphed fairly and it's fun to throw people into the summon attacks (Bahamut!).

Now it just needs more music. That music mod (the one that doesn't come at the expense of slots) can't come soon enough!
 
The neat mods continue

I pretty much only play legal stages (With the occasional dip into Midgar and Skyloft) so stage bosses are a nightmare for me. It's like if Halberd managed to take the claw, the laser, and the cannonball, and give them hurtboxes, and put them on the same plane as the fighters at the same time. Not my ideal situation.


Now we wait until we get harzardless Wily's Castle, that stage everyone said "they would play it if it didn't have Yellow Devil."

Holy shit, I'm jumping on homebrew just for this. This is incredible.
 

ffdgh

Member
The neat mods continue

I pretty much only play legal stages (With the occasional dip into Midgar and Skyloft) so stage bosses are a nightmare for me. It's like if Halberd managed to take the claw, the laser, and the cannonball, and give them hurtboxes, and put them on the same plane as the fighters at the same time. Not my ideal situation.


Now we wait until we get harzardless Wily's Castle, that stage everyone said "they would play it if it didn't have Yellow Devil."

I need that zack...especially if the crisis core/kh:bbs voice can be hacked in.
 
What's funny is that I actually don't bother with Wily's Castle's platforms since most of them like to dangle off the stage. Too risky.

Midgar is awesome. All the hazards are telegraphed fairly and it's fun to throw people into the summon attacks (Bahamut!).

Now it just needs more music. That music mod (the one that doesn't come at the expense of slots) can't come soon enough!

You just perfectly described why Midgar (and stages with similarly telegraphed hazards, like Pirate Ship and Garden of Hope) is so great. Those kinds of hazards are so fun because they add a new layer of strategy and complexity to the gameplay that's missing from rulesets that ban those stages, and like you said, throwing people into Bahamut ZERO's Tera Flare is all kinds of satisfying. Sadly, I think a lot of people intentionally remain completely clueless about that incredibly entertaining aspect of Smash's gameplay because it doesn't pertain to tournaments, but then again, one of the best things about Smash is that there are as many equally viable ways to play the game as there are people who play it. :)

But yeah, Midgar's music situation is a damn shame. In the weeks leading up to it and Cloud's release, it was all I could do not to keep fantasizing about the incredible lineup of Final Fantasy (even just FF VII) music that would undoubtedly be available in Midgar... and then we got two songs. In a Final Fantasy stage.

I'm sure it has everything to do with licensing costs not being worth the trouble, but still... that's like "massively wasted potential" personified, and that really stands out in a game that does 99% of everything else so perfectly. :(
 
So I've been thinking a bit, and I think Smash NX will just be a Smash 4.5, with all stages, DLC and 3DS/Wii U unique gamemodes combined into one.

I think that there will be new characters to sell the game (and incidentally the system), but I don't think that there's gonna be anything particularly outrageous coming along. I believe there's gonna be a ballpark of around 5 characters, give or take.

Here's what I expect (a combination of any of these):
- Ice Climbers probably will return, Wolf might as well (though with SF0 being a flop, I have doubts)
- Inkling is pretty much a guarantee
- Either a new Pokemon from Sun/Moon or if not that, one of the 3 cut Pokemon might come back
- A character from the new Zelda (may either be an old character in new guise like, say, Impa, or a new character such as Linkle)
- Alph might be uplifted from alt costume to full clone character, he could bolster the roster size a bit that way
- Dark Pit might get decloned a bit
- There's likely going to be a 3rd party character. Snake coming back would probably be the biggest news, but Konami is Konami, so I expect someone from Square to be more likely; a Dragon Quest character or yes, maybe even Geno, seems to be a likely choice.

There's a few secondary characters I could see happening, like Dixie, K. Rool, Tom Nook or Captain Toad, but I kinda doubt it.
 
Much as this port would need a hook to reel consumers in, I'm not that certain we're going to get any new characters. It really depends on how long Sakurai is willing to commit himself to this game.
 
I already set myself up for disappointment between the new characters added in base Smash 4 and then again with DLC.
I might as well carry on at this point.
 

Golnei

Member
I'll always bet on snake

I'm not sure whether the potential for a Snake mod ported from Brawl/PM is going to help you, or worsen the pain.

...Actually, if characters can eventually be imported from Brawl, I wonder if anyone will try porting over the Ridley mod - it might not have been the most balanced, but he was fun. Interesting to see how it'd function in 8-player, as well.
 

Ryce

Member
I already set myself up for disappointment between the new characters added in base Smash 4 and then again with DLC.
I might as well carry on at this point.
I respect your personal tastes, but I'm astonished that anyone could be left disappointed by Smash 4's newcomer roster as a whole. There's so much variety.
 

Ryce

Member
He's probably disappointed in the lack of new DK characters, I'd imagine.
So am I, to a degree, but we still received major characters like Villager, Little Mac, Duck Hunt, Pac-Man, Mega Man, Ryu, and Cloud, as well as cult favorites like Shulk and Bayonetta. Even the "minor" characters like Robin, Corrin, and Greninja are incredibly unique and fun to play. I don't think the absence of a few personal requests should sour someone on the entire roster.
 
I respect your personal tastes, but I'm astonished that anyone could be left disappointed by Smash 4's newcomer roster as a whole. There's so much variety.

He's probably disappointed in the lack of new DK characters, I'd imagine.

Ah see Dinoman remembers,
it's a great roster but you know me by now, I just really wanted Dixie Kong, so while the roster is great there's still my twinge of disappointment.
Not in a "game is ruined and is poo!" way, just a kind of "seriously how has she not made the cut yet?"

Basically in context to Beef's post, I might as well hope Smash NX has a bit more to give even if the odds are slim, at this point if there's nothing at all ehhh I've endured worse, said disappointment wont be as impactful.

To reiterate, I think it's a fantastic roster on the whole.
 

jph139

Member
Dixie Kong is straight up the only character Smash is "missing" to me. Add her to Smash 4's roster and I'm set for life.

Maybe the Inklings, now, too, though...
 
Corrin's moveset managing to be as boring as it is with his potential is sort of impressive. Really, personal biases aside, I think Corrin's uniqueness was oversold. Outside of his two gimmicky specials he really feels like a Fire Emblem character with extra wrinkles--his transformative attacks for the most part function identically to how a sword would, and half of his normals are sword attacks that would feel right at home in any other sword character's moveset. His other, non-gimmick specials are derivative as hell, the chainsaw nature of his sword only comes into play in a single, very specific instant, and the only time he fully transforms are in a few uncontrollable scripted animations (Counter, two throws, and Final Smash). He feels really flat compared to the rest of the DLC newcomers, and considering his uniqueness was essentially the only point he had in his favor as a character choice he needed to come swinging with more than what he brought I think.

But this is all just me ranting about a character I dislike. I think a simple way they could have made him feel more unique is to make his sword attacks all feel like chainsaw attacks--make them all multi hit moves. That would help them feel very different, and give them a visceral "grind" to them. It would help him feel like he's actually fighting with two different methods, sword and transformations, instead of it being a solely visual gimmick. But if I were to start at base, ground level design I would overhaul him considerably and make use of his full dragon transformation more, but I'm not sure how that would function on the 3DS.

Salty rant over.
 
...Actually, if characters can eventually be imported from Brawl, I wonder if anyone will try porting over the Ridley mod - it might not have been the most balanced, but he was fun. Interesting to see how it'd function in 8-player, as well.

The Geno
Knuckles, Lyn, Snake, Squirtle, Ivysaur, Pichu, Wolf and Ice Climbers
in Smash 4 train will never die.
 

Ryce

Member
[...]the chainsaw nature of his sword only comes into play in a single, very specific instant
The chainsaw nature of his sword is nonexistent in Fire Emblem Fates (it's merely a visual flourish), so it shouldn't play a heightened role in his move set. He's not supposed to be a "visceral" character.

[...]the only time he fully transforms are in a few uncontrollable scripted animations (Counter, two throws, and Final Smash).
Just like the source material. Honestly, Smash Bros. Corrin is as faithful an adaptation as possible. He's a graceful swordsman with the Dragon Fang Shot and a few transformation attacks in both games.

He feels really flat compared to the rest of the DLC newcomers, and considering his uniqueness was essentially the only point he had in his favor as a character choice he needed to come swinging with more than what he brought I think.
Fates is the most successful game in the Fire Emblem series, so I'm okay with Corrin being playable. I wouldn't have included Corrin over Inkling, but that doesn't mean Corrin doesn't deserve to be in Smash Bros. in his own right. He's the protagonist of a critically-acclaimed, million-plus-selling game.
 
Corrin doesn't exist in Smash in a vacuum--he's the sixth Fire Emblem character, and he draws plenty of parallels in design (both visual and moveset wise) to five of them. I'm just saying sticking close to his established canon doesn't make for a differentiated enough character, and Smash has plenty of examples of characters who stray from their source material to create more interesting gameplay. Corrin needed to be taken in a more interesting direction.

But even then, being the main character to a single successful game isn't enough on its own. Chrom couldn't make it due to this, and they instead decided to rep Awakening with its secondary protagonist. I'm not saying dig into the rest of the cast, but... If Fire Emblem continues to see growth, are we really going to get the protagonist of every new Fire Emblem as each one breaks ground for the series? Are we really going to have a cast that's like one-fourth Fire Emblem? We've already hit a point where Sakurai can't talk about the franchise in Smash without prefacing that he thinks there may be too much of it.
 

PK Gaming

Member
Corrin's moveset managing to be as boring as it is with his potential is sort of impressive. Really, personal biases aside, I think Corrin's uniqueness was oversold. Outside of his two gimmicky specials he really feels like a Fire Emblem character with extra wrinkles--his transformative attacks for the most part function identically to how a sword would, and half of his normals are sword attacks that would feel right at home in any other sword character's moveset. His other, non-gimmick specials are derivative as hell, the chainsaw nature of his sword only comes into play in a single, very specific instant, and the only time he fully transforms are in a few uncontrollable scripted animations (Counter, two throws, and Final Smash). He feels really flat compared to the rest of the DLC newcomers, and considering his uniqueness was essentially the only point he had in his favor as a character choice he needed to come swinging with more than what he brought I think.

I emphatically disagree with you here, but you must have known I would. First off, I don't think either of her Dragon Fang skills are gimmicky. Dragon Fang Shot is a projectile that also doubles as a melee attack. It's simple in application, fun to use, and its potential for set ups is extremely high. Dragon Lunge is like the move for Corrin. You can control space, build damage, KOing, even use it to recover... it's pretty much the perfect move. Up B and Counter are whatever, but their neutral and Side Bs collectively have some of the most depth in the entire game. I disagree with you on transformation attacks being glorified sword attacks. Back Air and Down Air have unique properties, Fsmash is like the king of forward smashes, down smash has massive range on both sides, and unlike your dime a dozen Link-style down smash, it hits on both sides instantly. I already covered neutral and Side B.

There's another big aspect to Corrin that you overlooked, and that's her combo game. Most sword wielding characters can't consistently string their hits together, but Corrin can, and it's one of her defining strengths. Like, if we're talking about bringing things to the table, Corrin is probably the most "solidly" designed swordsmen after Cloud (who is loaded with stupid nonsense).

I know you're biased (i'm biased too, lol) but I don't think you're giving the character enough credit. Say what you will about the concept, her character ended up being pretty damn great in practice. Especially considering Cloud and Bayonetta are (still) rife with nonsense plaguing their moveset, and Ryu doesn't translate that well into Smash Bros imo. I honestly think they stack up extremely well relative to the entire roster.

But this is all just me ranting about a character I dislike. I think a simple way they could have made him feel more unique is to make his sword attacks all feel like chainsaw attacks--make them all multi hit moves. That would help them feel very different, and give them a visceral "grind" to them. It would help him feel like he's actually fighting with two different methods, sword and transformations, instead of it being a solely visual gimmick. But if I were to start at base, ground level design I would overhaul him considerably and make use of his full dragon transformation more, but I'm not sure how that would function on the 3DS.

Salty rant over.

Making all of her sword attacks into multi-hit moves would have been a disaster since multi-hit moves can be SDI'd. Their combo game, projectile and Dragon Fang moves do a good enough job of setting her apart from other swordsmen. My only real grievance I have with Corrin in Smash is the Omega Yato's sound effects. It makes this incredible SMASH sound when it hits something in Fire Emblem:Fates, but it sounds pretty feeble in Smash.
 
I wonder if Corrin would be thought of differently if we didn't get Roy.

Roy is the one Fire Emblem character that I'd completely say is a totally superfluous addition.
 
I wonder if Corrin would be thought of differently if we didn't get Roy.

Roy is the one Fire Emblem character that I'd completely say is a totally superfluous addition.

You can say that for Young Link and Pichu in terms of fluff. Out of the 3 Melee veterans, Roy felt the least unnecessary of the bunch.
 
You can say that for Young Link and Pichu in terms of fluff. Out of the 3 Melee veterans, Roy felt the least unnecessary of the bunch.

Thematically Young Link is a significant addition to the Zelda franchise. Young/Toon Link also with their different weights and speeds offer a distinct variation of Link's playstyle.

Pichu is completely expendable I agree, but at least the joke character void is one that no other character fills.

Roy is just another Marth in a game where we already have Lucina and other Fire Emblem swordsmen who at least play distinctly from each other, except now we have to pay for him. Lame.
 

Neoxon

Junior Member
I've always been curious about why people insist on referring to Corrin as a she, despite the default gender in both Fates & Smash being established as male.
 

georly

Member
I've always been curious about why people insist on referring to Corrin as a she, despite the default gender in both Fates & Smash being established as male.

Because the female corrin is vastly superior and the fan-preferred one.
 

Neoxon

Junior Member
Because the female corrin is vastly superior and the fan-preferred one.
Still doesn't change the fact that Male Corrin is the default in both games & is the one getting the Amiibo. Hell, the infomercials for Fates' US release referred to Corrin as a he exclusively.
 
I emphatically disagree with you here, but you must have known I would. First off, I don't think either of her Dragon Fang skills are gimmicky. Dragon Fang Shot is a projectile that also doubles as a melee attack. It's simple in application, fun to use, and its potential for set ups is extremely high. Dragon Lunge is like the move for Corrin. You can control space, build damage, KOing, even use it to recover... it's pretty much the perfect move. Up B and Counter are whatever, but their neutral and Side Bs collectively have some of the most depth in the entire game. I disagree with you on transformation attacks being glorified sword attacks. Back Air and Down Air have unique properties, Fsmash is like the king of forward smashes, down smash has massive range on both sides, and unlike your dime a dozen Link-style down smash, it hits on both sides instantly. I already covered neutral and Side B.

There's another big aspect to Corrin that you overlooked, and that's her combo game. Most sword wielding characters can't consistently string their hits together, but Corrin can, and it's one of her defining strengths. Like, if we're talking about bringing things to the table, Corrin is probably the most "solidly" designed swordsmen after Cloud (who is loaded with stupid nonsense).

I know you're biased (i'm biased too, lol) but I don't think you're giving the character enough credit. Say what you will about the concept, her character ended up being pretty damn great in practice. Especially considering Cloud and Bayonetta are (still) rife with nonsense plaguing their moveset, and Ryu doesn't translate that well into Smash Bros imo. I honestly think they stack up extremely well relative to the entire roster.



Making all of her sword attacks into multi-hit moves would have been a disaster since multi-hit moves can be SDI'd. Their combo game, projectile and Dragon Fang moves do a good enough job of setting her apart from other swordsmen. My only real grievance I have with Corrin in Smash is the Omega Yato's sound effects. It makes this incredible SMASH sound when it hits something in Fire Emblem:Fates, but it sounds pretty feeble in Smash.
I think my argument is more on the side of how he feels as a character in a crossover title and less actual gameplay balance. Cloud and Bayonetta are broken on a gameplay balance level, but they feel like characters that started and ended with a really strong central design idea (broken or otherwise), something I don't feel there at all on Corrin. He feels like they started with a really basic Fire Emblem character template, and the end result is them feeling and grabbing around for something that worked. In the normal cast I think Palutena is the most similar in this generalized feeling that I have--the moveset feels sort of just pulled together and rather eclectic looking. They definitely did a better job overall on Corrin than Palutena (he actually plays fine, unlike playing as Palutena which is akin to pulling teeth), and had he been like the sole FE newcomer in a normal title he would be fine, but as a DLC character standing next to the other newcomers I think he's underwhelming in ways he shouldn't be.

But at the very least...

Roy is just another Marth in a game where we already have Lucina and other Fire Emblem swordsmen who at least play distinctly from each other, except now we have to pay for him. Lame.

...Corrin isn't Roy. Roy sucks. Corrin would have been considered at least somewhat less disappointing had Roy not been pointlessly brought back.
 

batfax

Member
To be honest the only alt costume from them I wasn't so crazy on was their Jet Set Radio alt for Sonic.

382px-JetSetSonicPM.png


Dunno, thought it looked really goofy and tacky lol.

It'd be kinda like somebody gave Pac-Man a Klonoa or Lloyd costume or something.

My biggest question is why even do a Jet Set Radio Sonic when, if you want to do a SEGA related costume, he actually had a HUmar costume from PSO as an unlockable in Sonic Adventure 2.
 
Roy was brought back because he was one of the most popular cut veterans...

That's not really "pointless"
I don't have too many other ways of describing a character who's best described as "like two other characters, but you have to pay for him." Pointless in the sense he brings nothing of value to the roster gameplay wise. Pichu would have been more worthwhile than another sword wielding Fire Emblem guy who doesn't transform into a dragon sometimes.

EDIT: Maybe "incredibly redundant" is a better term.
 
I don't have too many other ways of describing a character who's best described as "like two other characters, but you have to pay for him." Pointless in the sense he brings nothing of value to the roster gameplay wise. Pichu would have been more worthwhile than another sword wielding Fire Emblem guy who doesn't transform into a dragon sometimes.

He was brought back entirely for Melee nostalgia.

Pichu wouldn't have been as easy to sell on pure nostalgia as Roy was. I'm pretty sure I'd be the only one actually excited for Pichu lol
 

Ryce

Member
I'm not saying dig into the rest of the cast, but... If Fire Emblem continues to see growth, are we really going to get the protagonist of every new Fire Emblem as each one breaks ground for the series?
If the Smash NX port features additional characters, I doubt there's going to be a new Fire Emblem character. We're probably two years away from the next FE game.

We might get a new FE character in the next proper Smash Bros. game six years from now, but that's so far away that it's not even worth speculating.

Are we really going to have a cast that's like one-fourth Fire Emblem?
Fire Emblem currently accounts for one-tenth of the roster, so I don't think there's anything to worry about.
 

PK Gaming

Member
I think my argument is more on the side of how he feels as a character in a crossover title and less actual gameplay balance. Cloud and Bayonetta are broken on a gameplay balance level, but they feel like characters that started and ended with a really strong central design idea (broken or otherwise), something I don't feel there at all on Corrin. He feels like they started with a really basic Fire Emblem character template, and the end result is them feeling and grabbing around for something that worked. In the normal cast I think Palutena is the most similar in this generalized feeling that I have--the moveset feels sort of just pulled together and rather eclectic looking. They definitely did a better job overall on Corrin than Palutena (he actually plays fine, unlike playing as Palutena which is akin to pulling teeth), and had he been like the sole FE newcomer in a normal title he would be fine, but as a DLC character standing next to the other newcomers I think he's underwhelming in ways he shouldn't be.

Oh, okay I see where you're coming from now. Corrin definitely isn't impressive as the likes of Ryu, Cloud and Bayonetta (though to be fair, not many characters can really stand up next to them) or even characters like Robin or Shulk since she lacks an overt "gimmick" like they do. But I just really value her design. It feels like they finally perfected the FE swordsman formula with her, and she's just so damn fun to play. You haven't lived until you killed someone with Corrin's Down Air off stage.

100% agree with about Palutena though. Still incredibly salty about her implementation since she was one of my most anticipated characters, and my brother is still giving me shit about her, haha.

I've always been curious about why people insist on referring to Corrin as a she, despite the default gender in both Fates & Smash being established as male.

Perhaps in Smash, but the default gender for Corrin in Fates is based on the game. Male for Birthright and Female for Conquest (the latest DLC supports this). Both genders tend to get equal advertisement outside of Smash Bros as well. Smash Bros scene-wise, pretty much everyone uses female Corrin and uses female pronouns to describe her as well so it just kind of stuck?

Doesn't really matter to me though, since i'm almost always going to refer to Corrin as a she regardless of whether she's default or not.
 
My game even apparently assumes female is the default, as last week, playing All Star with Corrin, it decided to give me alt colored female Corrin instead of male corrin, which I didn't even think was possible.
 

Ryce

Member
My game even apparently assumes female is the default, as last week, playing All Star with Corrin, it decided to give me alt colored female Corrin instead of male corrin, which I didn't even think was possible.
Villager, Wii Fit Trainer, Robin, and Corrin are randomly assigned a gender as All Star opponents.
 
Villager, Wii Fit Trainer, Robin, and Corrin are randomly assigned a gender as All Star opponents.

Yea, I know, I just didn't know it would pick the same gender as the player. I thought it always defaulted to the opposite gender if you were using the character. I had never had it happen before using WFT or Robin. It always used male versions in those cases. Even in my previous All Star runs with F Corrin, it had always just used default male Corrin.
 
He was brought back entirely for Melee nostalgia.

Pichu wouldn't have been as easy to sell on pure nostalgia as Roy was.
Which I still think is silly, as Mewtwo had just been released. I mean, yeah, Mewtwo's release was different, but man. Roy is so boring.

If the Smash NX port features additional characters, I doubt there's going to be a new Fire Emblem character. We're probably two years away from the next FE game.
Well, I would think so, if only because they've currently exhausted basically all of their options in SSB4 for the time being.
 
100% agree with about Palutena though. Still incredibly salty about her implementation since she was one of my most anticipated characters, and my brother is still giving me shit about her, haha.

The thing that will forever kill me about Palutena is that literally all of her useful and fun moves are locked away in the custom bin.

"See this side special that lets you dash across the screen, lending to some incredible recovery, approach, combo, mixup and even KO options? Oops sorry, it's a custom move."

"See this down special that increases your overall mobility by a crapload and also grants you some much needed kill confirms? Oops sorry, it's a custom move."

"See this up special which lets you glide around like a jet that also lets you attack out of it without there being much landing lag if you hit somebody right when you land, effectively giving you even more approach options? Ahuh, sorry, it's a custom move."

"LOL, have fun using a shitty/boring counter, reflector and teleport :^)"

It's like Sakurai basically gimped her on purpose just to show off how custom moves could change a character, which backfired completely due to the fact that nobody uses them, especially since they're blacklisted completely (along with Miis) in With Anyone.
 
It's like Sakurai basically gimped her on purpose just to show off how custom moves could change a character, which backfired completely due to the fact that nobody uses them, especially since they're blacklisted completely (along with Miis) in With Anyone.
Same for Ganondorf, he's a much better character with customs, approach options and a real good recovery, locked out.
 
Villager, Wii Fit Trainer, Robin, and Corrin are randomly assigned a gender as All Star opponents.

Yea, I know, I just didn't know it would pick the same gender as the player. I thought it always defaulted to the opposite gender if you were using the character. I had never had it happen before using WFT or Robin. It always used male versions in those cases. Even in my previous All Star runs with F Corrin, it had always just used default male Corrin.

Something else that always makes me mad, I hate seeing Alph and one of the Koopalings constantly showing up the 2001-2006 portion of All-Star Mode. The whole "fight the characters in chronological order!" thing is kinda nullified when you have a character who was in a game from 2013 and a bunch of other characters that first appeared in a game from the late 80s show up in the segment that's supposed to represent the GBA/Gamecuba era, oops.

I like seeing Little Mac in his wireframe costume in the 1980-1984 stage, though.
 

Zebei

Member
A lot of people really like Roy and don't believe he's boring at all.

I am one of those people


Roy is one of my favorite characters and I still don't give a fuck how many reps his series has.
The thing that will forever kill me about Palutena is that literally all of her useful and fun moves are locked away in the custom bin.

"See this side special that lets you dash across the screen, lending to some incredible recovery, approach, combo, mixup and even KO options? Oops sorry, it's a custom move."

"See this down special that increases your overall mobility by a crapload and also grants you some much needed kill confirms? Oops sorry, it's a custom move."

"See this up special which lets you glide around like a jet that also lets you attack out of it without there being much landing lag if you hit somebody right when you land, effectively giving you even more approach options? Ahuh, sorry, it's a custom move."

"LOL, have fun using a shitty/boring counter, reflector and teleport :^)"

It's like Sakurai basically gimped her on purpose just to show off how custom moves could change a character, which backfired completely due to the fact that nobody uses them, especially since they're blacklisted completely (along with Miis) in With Anyone.
^^^^

Palutena and miis were ruined because of how much they requite customs that we aren't even allowed to use. Palutena seems almost designed around her custom moveset and Miis don't even seem like they have a design sometimes


Like you said, For Anyone only makes a terrible situation worse.
 

Neoxon

Junior Member
Does it really matter if people refer to Corrin as he or she?
It's just something that caught my attention since Corrin's release.

As for Corrin's advertising, it may have been more even in Japan, but Male Corrin received more attention in North America.
 
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