Yup, My mistake, Microsoft work July - June.
I mean 17 days isn't really enough time to lose 9% on 3 month of earnings unless they dropped off the charts after E3 which doesn't seem likely.
Still the results are poor.
Quantum Break - April - Xbox/Windows Exclusive
Dark Souls 3 - April
Destiny April Update - April
Fallout 4 Wasteland Workshop DLC - April
Doom - May
Fallout 3 Far Habour DLC - May
Overwatch - May
The Witcher 3 Blood and Wine Expansion - May
Mirrors Edge Catalyst - June
Fallout 4 Contraptions Workshop DLC - June
The Division: DLC 1 Underground - June - Timed Xbox Exclusive
The period had some fairly big titles and content patches that should have kept steady business for them. The competition did launch strong titles like
Ratchet and Clank - April
Uncharted 4 - May
Which could have somewhat impacted sales for those months since they where both high profile titles. More so than anything Xbox had outside of maybe Quantum Break which was a mixed bag review wise
I wonder if The Witcher 3 the same period last year had that much of an effect on sales? They had some spring bundles last year, too. Plus MS was building up to big fall releases like Gears of War Ultimate, Halo 5, Forza 6, and Tomb Raider.
Gears of War 4 and Forza Horizon 3 are great, but they don't quite have the same impact as a new mainline Halo and Forza.
I don't see anything making up for shift of mindshare Playstation gained by aligning themselves to the biggest third-party releases like Destiny, Call of Duty, and Street Fighter V, etc. Scorpio is going to be expensive and the cheaper PS4 and Neo are going to play those games just fine. Spencer really needs to focus on finding and funding 2-3 big new AAA IP and working on third-party marketing deals.