BRSxIgnition
Member
Closer to $399-$449 for the Neo.
$249 USD / $329 CAD for the Slim and $449 USD / $529-549 CAD for the NEO would be the sweet spot, I think.
A clear $200 difference between the models gives both room to breathe.
Closer to $399-$449 for the Neo.
High five!
Basically any game with a CPU frametime <=21-22ms on standard PS4 should be able to hit 60fps pretty automagically on Neo. For VR games, any CPU-bound 90fps on standard should go to 120fps pretty easily on Neo. Some 60fps should go to 90fps. In all other cases it'll smooth fps around the standard-PS4 target.
Proelite is in the know or why are we flopping out?
Even with all the optimization that takes place for console games, can 4.2 or even 5.5 TF get 30FPS at native 4K on console? I know we're getting into theoretical territory here but I'm curious.
most think Neo is releasing this yearWhat if Neo is pencilled in to release the same time as Gran Turismo Sport?
2017!
Or is that what most think anyway?
What if Neo is pencilled in to release the same time as Gran Turismo Sport?
2017!
Or is that what most think anyway?
What if Neo is pencilled in to release the same time as Gran Turismo Sport?
2017!
Or is that what most think anyway?
House did say that you should still expect new hardware to last you 5-6 years, though Inuhanyou is convinced that Neo is an unspoken exception to this, because reasons.Lol, remember when you could buy a console for $300-$600(looking at you PS3 fat) and have it last for around 6 years or so without another version hitting? (Sounds like one of those old people stories).
I expected a slim because slims make sense, and it was perfectly clear from the beginning that Neo ain't one. Regardless, I was actually referring to your continued insistence that Neo is effectively just a slim while simultaneously acknowledging the existence of the actual slim.Well, nobody expected a in the first place surfer, or rather, there were no real legitimate sources for that information. I based my predictions on there being no slim on what i thought at the time, if i'm wrong, i'm not above admitting it you know?
Sure, just like devs have no way to determine when they need to prep a UHD frame buffer…Er...it would be impossible to lock out visual effects rendered by the GPU just based on what TV you have.
Yeah, that's the impression I got as well.Basically it sounds Sony expects the following from developers for their games on Neo:
1) To run at a higher resolution when connected to a 4K TV (minimum 1800p it seems - although whether this is a suggested minimum or a hard minimum is difficult to tell. If you can't beat that res, they say to contact them).
2) To additionally - but seemingly optionally - run with enhancements when connected to a 1080p TV. That may be some mix of IQ improvements, framerate improvements, enhanced effects etc.
Yeah, I don't have a 4KTV but even if I did, I'd like the option to force 1080p+extras.In effect the Neo user might have the kind of choice over how the game runs that some have asked for on consoles for a while - higher resolution vs higher framerate/per-pixel fidelity/whatever. But the enhancements on offer may vary from game to game, outside of the higher resolution mode for 4K TVs.
Oh? Do you have a link to said presentation and/or DF's speculation? <3That was just Ubi's method and what we're likely to see if Siege gets a patch. DF theorized that Sony's method is possibly based on a technique Valve talked about in a presentation that doesn't involve MSAA. To hit 4k that method would need a base res around 1500p.
Yeah, I'd buy that. This seems to be a case of him letting the techies have some leeway while the sun is shining. I'm sure he'll come around once the sales start coming in.I think Andrew House is lukewarm on PSVR.
I can't remember the interviewer but there were a couple of answers he gave that sounded less like genuine enthusiasm for the product and more like a PR line.
The entire purpose of this strategy is so it doesn't matter if people rush towards the new hardware. Nobody will ever need to cut off old users just to speed adoption of new hardware, so going forward, the only reason to cut users loose will be technical limitations. That is as it should be.I see more and more gamers will not buy PS5 day 1 anymore.
Sony going to regret this.
At that rate, they'll have about a million units ready for an early-March launch. I know they described this as "full production," so does that mean they won't be ramping up in the foreseeable future?I think the foxconn leaker person just found his drawings and information on a foreign youtube translated into English and found out he's famous. lmao.
I think he said they're still producing 5-6k consoles a day of the Neo.
I thought they said the design was similar to the slim, but the materials were more similar to the original?Materials have been compared to the Slims. Not very premium in other words.
meh Wouldn't be the first time Sony have disappointed me, and it won't be the last.Anyone expecting anything else is setting themselves up for a huge disappointment.
/nod Hope for the best, but prepare for the worst.My highest expectation is 1.8TF.
They decided premium console is stupid, cancel Neo and stick with what works for 30 years.
Not going to happen I know, so my expectation is the most impossible of all expectation.
For clarification, the original leak said they were targeting a 1Q17 launch, and there was a frequently-mentioned possibility of a "better CPU." Prices were gonna be $399 or possibly $499. After Scorpio was announced as "most power ever" at 6TF, Neo's "better CPU" was brought up as potentially trumping it, and Osiris clarified that yes, the better CPU would also have a better GPU to go along with it, but it was planned at 5.5TF, which would leave the claims about Scorpio being most powerful still true, but obviously by a much smaller margin. In the mean time, he'd also heard that things had changed, and rather than targeting $399 or $499, Sony were instead looking at $499 or $599, but they *REALLY* didn't want to risk $599 again.Really? I'll have to look that up then. I remember the original rumor mentioning that Sony was debating on the CPU spec, but I didn't know we had TF estimates to go along with that.
Either way, I'm not really expecting NEO to be a powerhouse. I think their best bet is to launch it with the leaked specs at $399. Time will tell.
Oh, do they actually have different tick rates for the different subsystems? I've been advocating that kind of stuff for a while, but I had no idea devs were already doing it. Well, good.Not entirely true. AI doesn't need to do pathfinding twice as often because decisions are made at a different tick rate than animations. Network code is dealing with the same latency and bandwidth so it won't have double the workload. Audio related work is identical to running at 30fps. It's extremely title-dependent ... and none of it is the deciding factor anyway.
There's only DP to HDMI converters like this: https://www.amazon.com/dp/B0194F1MY4/?tag=neogaf0e-20Just get an HDMI 2.0 <-> DP1.2 (or higher) cable/converter. The chances of Neo supporting displayport are very slim.
That cable is directional in the wrong direction it wouldn't work for him
Haha I'm in same exact mindset thereWhen I finally do play FFXV, I'll do so on Neo. I don't want to experience it on a regular PS4.
This matches my expectations for Neo's impact on PSVR. But I do have one question/concern: a performance bump from native 90fps to 120fps is an unqualified good thing; a bump from 60fps reprojected to 120fps to native 90fps seems like it might be give-and-take. Would you get fewer repro artefacts, but slower response to head movements?
This matches my expectations for Neo's impact on PSVR. But I do have one question/concern: a performance bump from native 90fps to 120fps is an unqualified good thing; a bump from 60fps reprojected to 120fps to native 90fps seems like it might be give-and-take. Would you get fewer repro artefacts, but slower response to head movements?
I believe you're always reprojecting to 120hz output for the latency benefit - even if rendering at 120fps native there's a last-millisecond reprojection!
House did say that you should still expect new hardware to last you 5-6 years, though Inuhanyou is convinced that Neo is an unspoken exception to this, because reasons
I expected a slim because slims make sense, and it was perfectly clear from the beginning that Neo ain't one. Regardless, I was actually referring to your continued insistence that Neo is effectively just a slim while simultaneously acknowledging the existence of the actual slim.
Sure, just like devs have no way to determine when they need to prep a UHD frame buffer
Seriously, both you and GAF would benefit a lot if you spent less time speaking authoritatively and more time thinking things through. <3
Because the reprojection is done at the last possible step before scanout and thus improves perceived latency.???
For native 120fps, how would an extra processing step (the reprojection) benefit latency?
Well I suppose if you switch out the ps4 with Xbone labels it would make the same accurate comparison with the Neo shots. lolWhat's going on with the hyperbole screenshot comparisons? I'm having an Xbone vs PS4 dejavu, lol...
PS4:
PS4 NEO:
IF YOU KNOW WHAT I MEAN.
Newp.
PS4:Neo:
???
For native 120fps, how would an extra processing step (the reprojection) benefit latency?
Because the reprojection is done at the last possible step before scanout and thus improves perceived latency.
Although I think 90Hz is reprojected to 90Hz not 120Hz.
Because the reprojection is done at the last possible step before scanout and thus improves perceived latency.
PS4
PSNEO
Going out of our minds slowly.What are you guys doing.
What are you guys doing.
Getting this thread locked looks like lol.
onQ123 - it's not happening.
First off, if extra GPU power can relieve a CPU bottleneck with dev reworking of code, the existing rumoured design already accommodates that model. Devs can tap a PS4-GPU worth of GPGPU power on the already rumoured design and still have ample to spare vs the regular PS4 if they want. Why stick a second separate GPU on the same die, or two chips in there? The design already has that optimisation path pretty comprehensively covered.
That optimisation model wouldn't address critics of the CPU anyway. They want an easy boost for CPU workloads, not something that requires a lot of dev work.
Not to mention if they were happy to tolerate extra cost/cooling/etc. they would be better off throwing it at just a larger single GPU if they were going that route. It would be more flexible, simpler for developers etc.
Neo's design has been laid out to us for months now. I can understand the temptation of elaborate 'there must be something else' theories if you're not happy with what's rumoured, but that kind of temptation has only embarrassed people over and over in the past.