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Eurogamer - PS4 Pro gives Battlefield 1 gamers a multiplayer advantage

5taquitos

Member
Man Xbox Scorpio will have some serious problems then... if they go with the same policy, and it really will be so much more powerful than the OG Xbox.
I can see Eurogamer's Scorpio article now:

"Scorpio provides Xbox multiplayer games with a much-needed boost in performance."
 
That is your interpretation and it is wrong. Only the targets must be equal, not the fluctuations. Downgrading the PS4 version until the framerate can go up is the only acceptable way to remedy this it were to happen at all. I fully expected better performance in Battlefield 1 when I ordered my Pro. It was a driving force behind me being an early adopter.

"it's a level playing field. We're not benefiting the PS4 Pro users and skewing the community." - Gyrling

Your interpretation is that ND's lead programmer doesn't believe significant fps fluctuations impacts performance or that stability in one version is of benefit? Quite incredible.

You will receive better performance for Battlefield 1 in the single player campaign, buying it for increased performance in the multiplayer mode as a driving force was foolish considering Sony specifically said they were placing restrictions against that.
 

ghibli99

Member
Don't see this as a problem. Even if hardware's identical, who's to say that internet connection speed/ping has parity across every player? And yeah, like it was stated earlier, PC players have done it this way since the days of modem play. People use different controllers and controller mods, etc.
 

cakely

Member
This is a ridiculous retort and clearly not what was meant by the statement. Anything can be targeted with failure to reach that target, the statement referenced actual performance and further emphasized there would be no advantage.
Either Sony PR chose to intentionally mislead or there is a problem here which must be resolved, I'd imagine it's the latter and we'll see a patch to fix it.

Sony will make a patch that makes the PS4 Pro version of Battlefield 1 drop frames in multiplayer?

This absolutely isn't happening. I think that you know this.

Going forward there will be games in which the PS4 Pro will hit its target framerate better than the PS4. I personally hope this will be case in the majority of games
 

GHG

Gold Member
Man Xbox Scorpio will have some serious problems then... if they go with the same policy, and it really will be so much more powerful than the OG Xbox.

This "problem" already exists on the Xbox platform with play anywhere and again to a smaller degree with the Xbox One S vs OG Xbox One.

Hint: It's not a problem.
 
Where's the next article saying that the wired PS4 controller has a greater advantage because of less latency. It's all a bit trivial. But for the most part consistent.

Factors that play into this that may not be thesame most of the time.

TV input lag.
Resolution
Frame rate
Controller input
Home network speed
Internet provider speed
Audio options

I am sure I'm probably missing some stuff too. The point is even though they may be different it's not really that big of a deal.
 

bombshell

Member
"it's a level playing field. We're not benefiting the PS4 Pro users and skewing the community." - Gyrling

Your interpretation is that ND's lead programmer doesn't believe significant fps fluctuations impacts performance or that stability in one version is of benefit? Quite incredible.

You will receive better performance for Battlefield 1 in the single player campaign, buying it for increased performance in the multiplayer mode as a driving force was foolish considering Sony specifically said they were placing restrictions against that.

He's not doing Sony PR, he's speaking on behalf of Naughty Dog. Uncharted 4 MP is fairly stable on OG PS4 so his statement is correct. There is no Sony policy about it.
 
"it's a level playing field. We're not benefiting the PS4 Pro users and skewing the community." - Gyrling

Your interpretation is that ND's lead programmer doesn't believe significant fps fluctuations impacts performance or that stability in one version is of benefit? Quite incredible.

You will receive better performance for Battlefield 1 in the single player campaign, buying it for increased performance in the multiplayer mode as a driving force was foolish considering Sony specifically said they were placing restrictions against that.

You are wrong. The quicker you should accept it the better. There will be no patches to intentionally nerf PS4 Pro performance in MP games.

should just go all out PC, give me increased resolution, fps and art assets in multiplayer thanks!
We already have the first two. Hell I think Paragon has all three.
 
The real issue here is that DICE isn't getting enough flak for how absolutely awful the base console version performance is.

They went for visuals too much at the cost of good FPS.
 

Purest 78

Member
Better framerates for single player games, yes. Not better framerates for multiplayer games while matched with PS4 players running on inferior framerates. This was also communicated by Naughty Dog's Christian Gyrling as a restriction placed by Sony.
It's of course logical, as the opposite would decimate PS4 online competitive communities.

Sony made no mention of SP or MP What ever the game target's. The pro should in most cases run closer to the target. As I said there won't be a 30fps game on OG ps4 and a 60fps on the Pro. That was made clear awhile ago I don't get the confusion.
 
I can see Eurogamer's Scorpio article now:

"Scorpio provides Xbox multiplayer games with a much-needed boost in performance."
Lol so true. Correct me if I'm wrong but has DF done a single comparison between Pro and xbone? Like a faceoff with all three consoles.
 
And do you think it's profitable or in any way desirable for Sony to have its newer, more powerful console play games just the way they do on the older, less powerful one in MP?

Do you think that would make people want to buy the Pro?

The selling point was 4K, nowhere in their initial demonstration did they even mention framerate. It's a power boost on the side that can be availed of with restriction, much like the Xbox One S.
And you're not wrong, it's not desirable and an awful lot of people are indifferent with the Pro and don't see the point of such hamstrung power. Kinda Funny aren't even going to cover it despite running the largest Playstation podcast!
 

Hanmik

Member
This "problem" already exists on the Xbox platform with play anywhere and again to a smaller degree with the Xbox One S vs OG Xbox One.

Hint: It's not a problem.

but why is Eurogamer trying to make this a problem then..?
 
"PC gamer deal all the time with this"
PC gamers can adjust the settings to get a higher frame rate.

I played on a competitive level RtCW:ET and I had a weaker PC back then. And there was a specific map with a lot of grass, which would destroy my fps and it was a huge disadvantage. Luckily you could disable the foliage, but you could see the enemy players easily.

So the leagues at the time banned the setting. I couldn't play for my team on this map until I got a new GPU.
tl;dr this is not the same situation as on PC.
 

bombshell

Member
The selling point was 4K, nowhere in their initial demonstration did they even mention framerate. It's a power boost on the side that can be availed of with restriction, much like the Xbox One S.
And you're not wrong, it's not desirable and an awful lot of people are indifferent with the Pro and don't see the point of such hamstrung power. Kinda Funny aren't even going to cover it despite running the largest Playstation podcast!

The bolded is false.
 

cakely

Member
Eurogamer is probably selling a lot of PS4 Pros with this article. This a positive for owning a Pro even if he is trying make it seem like a negative.

This.

If you think about it, it almost reads like marketing:

"PS4 Pro gives Battlefield 1 players an UNFAIR multiplayer advantage!".
 
Not really a big problem, imo. It's something PC players always had to deal with. People with more money will always have the upper hand, wether it's because of better internet connection, better controllers or better hardware. The difference is usually not that big anyway.

I was going to argue that, but at least on PC you can customize your settings to get better performance over visuals. So I can see how that changes the issue drastically.
 

thelastword

Banned
I think Leadbetter is right to call out different aspects of how Pro developers handle things. Just because he analyses/criticises one of them doesn't negate the other. I mean, if he asked another member of the team to do exactly the same thing, would it be okay just because they aren't Leadbetter? Or am I misunderstanding your point?
I think we agree on the first part. I agree that pro should perform better just as leadbetter does, only now he's asking why is pro performing better? You see the irony...It's his words against his.

Man Xbox Scorpio will have some serious problems then... if they go with the same policy, and it really will be so much more powerful than the OG Xbox.
I'm waiting for a similar article when the Scorpio comes out....because Scorpio will be putting out games at native 4k, locked 60fps. Hell, Gears4 framerate tumbles when there's lots of alpha on the XB1 in MP, but forget about that, How about Halo5, when the XB1 is at 1152 x 810 with worse textures and effects, how will those poor XB1 owners fare across the map with a Scorpio Sniper dishing out justice at 4k native 60fps.. ????


Ehhh, also was there ever an article about TitanX players playing against persons with 750ti's or lower?
 

enemy2k

Member
hmm I can definitely see both sides on the issue here. But I think a Pro game should be able to have better FPS in a MP game so I am against any kind of parity there!
 

GHG

Gold Member
the colors are clearer.. and it is easier to make find enemies in the distance..

What about us guys with OLED TV's then? Should we have our own serparate servers?

The guys I really feel sorry for in this scenario are the ones who are still rocking black and white tv's.
 

Not Drake

Member
I was going to argue that, but at least on PC you can customize your settings to get better performance over visuals. So I can see how that changes the issue drastically.

Playing with the settings can only get you so far. And let's not act as if image clarity, draw distance and other visual options don't give you an advantage in online games.
 

Hanmik

Member
What about us guys with OLED TV's then? Should we have our own serparate servers?

The guys I really feel sorry for in this scenario are the ones who are still rocking black and white tv's.

I had some problems hooking my Ps4 Pro up to my TV.. but luckily I found a HDMI>Scart adapter. So now I am rocking games like BF1 and Titanfall 2 on my good old 24" B&W CRT television.. ! Loving it.
 
Damn, that's a good response.
It isn't, though, because he details a single odd scenario in which one PS4 player would have a higher frame rate than another.

With the Pro, in intense areas (which Battlefield is full of) you're ALWAYS going to have a better frame rate than regular PS4 players.

It's a pretty big advantage, for sure. No idea how anyone could argue otherwise. As someone who's primarily a PC gamer, though, I'm more than accustomed to this stuff. It's just something you have to accept. You can also rest assured that many people will be in the same boat as you, so your opponents won't always have an edge.
 

Zemm

Member
It's not a big deal but it does make a mockery of "30fps games aren't allowed to be 60fps on the Pro" policy.
 

Ferr986

Member
It's not a big deal but it does make a mockery of "30fps games aren't allowed to be 60fps on the Pro" policy.

But BF1 is a 60fps game on OGPS4. Is just that its more unstable.

Doubling the framerate is not the same as making it more stable.
 

5taquitos

Member
It's not a big deal but it does make a mockery of "30fps games aren't allowed to be 60fps on the Pro" policy.
That's not what is happening here. Both target 60 fps, which is just fine according to the policy.

You just can't have a 30 fps target on the OG and a 60 fps target on the Pro.
 
bonod.gif


This thread has brought all the crazies out.

I might be crazy, but, that was sarcasm.
 

jdmonmou

Member
The fact that Sony originally stated that the Pro would offer the same FPS for multiplayer as the original PS4 made no sense to me. You pay extra for a Pro but handicap the hardware to keep things fair?? However, I think this will cause a headache for Sony in the long run. As more people buy the Pro model, we are bound to see a few games released that will be poorly optimized for the original PS4. You are going to hear owners of that console create conspiracy theories that developers could have created a better experience for the original PS4 but chose to focus more on the Pro version.
 

Ammogeddon

Member
the colors are clearer.. and it is easier to spot enemies in the distance..

Battlefield 1 does not support HDR on the PS4 Pro yet.

Not sure why it's missed the last two patches, hopefully it'll be ready for the end of the year.

As nice and shiny as it looks, it isn't HDR. A good way of demonstrating this is by jumping into the console video settings while the game is running. There you'll see it's running in RGB and not YUV420 which is a good indication.
 

Gaz_RB

Member
Indeed. Hopefully one day people can realize this and stop arguing against stuff like FoV increases and such. It matters, but most people aren't good enough for it to make that much of a difference for normal play. People need to stop acting like quick play game modes are the esports World Series or something.

Yeah. A good player will destroy a bad one at 30 or 60 FPS.

But if it makes you feel better at night than I guess you can use it as an excuse for why you suck.
 

jet1911

Member
Sony made no mention of SP or MP What ever the game target's. The pro should in most cases run closer to the target. As I said there won't be a 30fps game on OG ps4 and a 60fps on the Pro. That was made clear awhile ago I don't get the confusion.

Correct me if I'm wrong but isn't the "decembre" patch for FFXV exactly that?
 
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