Single player games: Developer slides state that games must exceed framerate targets
Multiplayer games: Sony have gone on record saying PS4 Pro won't give players advantages in competitive multiplayer
The two things aren't the same, and carry different expectations with them. PS4 Pro not meeting either in some cases is something worth criticising, not brushing under the rug
Variance is the drops, the fluctuation in framerate and thus a fluctuation in input lag and responsiveness.but are people playing CS:GO or battlefield 1 on PC not having the same problem then? some people play with 30 fps. other play with much higher.. and I have not seen someone complain about that.?
Right because playing a 64 player fps on a 6" screen via WiFi against players with docked console on a big screen via lan wouldn't be a problem, right?
disingenuous.
Isn't Forza Horizon 3 crossplay? One might argue that the game can barely run at 60fps, but it does if you have a powerful enough PC, isn't that the same thing? Or you can't race against your friends?
Forza Horizon 3 is 30fps on console.
Your understanding of the policy is poor. That is gist of it. Both PS4s target 60fps. The Pro just does it more consistently.
Your understanding of the policy is poor. That is gist of it. Both PS4s target 60fps. The Pro just does it more consistently.
This is pointless.
So do people with better internet have advantage too?
This post took me back...to my CS poverty days haha.I remember when playing at a -lower- resolution in Counter Strike was a competitive advantage.
This is a ridiculous retort and clearly not what was meant by the statement. Anything can be targeted with failure to reach that target, the statement referenced actual performance and further emphasized there would be no advantage.
Either Sony PR chose to intentionally mislead or there is a problem here which must be resolved, I'd imagine it's the latter and we'll see a patch to fix it.
disingenuous.
😂 😂 😂 😂 😂This is why I will never game on PS4. When I load up my Nintento game and hop on online I always know that everyone is on an even playing field. Also just love putting in my disc and playing, no having to fiddle around with TV colour settings or pro profiles.
Fuck. That.
If you're so worried about other players having a competitive advantage over you, maybe stick to board games.
That would be bullshit. You would have to cap it at 30fps for Battlefield 1.
Your understanding of the policy is poor. That is the gist of it. Both PS4s target 60fps. The Pro just does it more consistently.
So because it happens on PC it's ok? Nah, it's not on, especially when people are paying to play MP games on console.Not really a big problem, imo. It's something PC players always had to deal with.
That's exactly what was meant, those who fully understood the statement read it as saying:This is a ridiculous retort and clearly not what was meant by the statement. Anything can be targeted with failure to reach that target, the statement referenced actual performance and further emphasized there would be no advantage.
Either Sony PR chose to intentionally mislead or there is a problem here which must be resolved, I'd imagine it's the latter and we'll see a patch to fix it.
Balance and a level playing field is generally the priority for a competitive multiplayer mode. It's also Sony's stated aim for multiplayer modes for the Pro, why would you expect different? You might want different and enjoy the competitive advantage over the masses but I'm sure you understand what this setup would do to the community.
A statement about what exactly?
It literally says better Framerates on the Pro's box. If a game target's 60 the pro should run it better. There just won't be a game 30fps on OG ps4 and 60fps on the pro.
There was an even playing field relative to framerate and graphical settings before on consoles, that much is certain and true, but things have been changing with the introduction of crossplay. look at SF5 on PS4+PC, it's not exactly an even field, but spouting an advantage is not something inherent with having better hardware. I have better hardware, but have a shitty connection or even a good connection, does not mean I will have a good time with a guy playing on a shitty computer at 30fps on WIfi. Hell I just had that match and could do nothing to that guy, he won. I do think your connection is a larger player in how you perform in online games tbh....I don't think anything really changed. Multiplayer gaming on all platforms has a ton of factors in play that negate any notion of an even playing field. There never was an even playing field to begin with.
I think I said as much in one my posts above. No matter how you slice it better hardware should perform better in both SP and MP, it's the nature of the beast.Single player games: Developer slides state that games must exceed framerate targets
Multiplayer games: Sony have gone on record saying PS4 Pro won't give players advantages in competitive multiplayer
The two things aren't the same, and carry different expectations with them. PS4 Pro not meeting either in some cases is something worth criticising, not brushing under the rug
You could argue that the PS4 version falls so short of that target that it might as well have been capped at 30. I mean judging from those DF videos it rarely ever hits 60.
Going from there, the Pro gives you a real advantage, since the 60fps target actually makes sense on that system.
Nope. Chop the base PS4 version up until it looks like dog shit if that is what takes to get the framerate up. That is what you do to prioritize framerate.
My problem isn't with Leadbetter calling for better performance in PRO vs OG PS4, my problem is the inconsistency with which he decides to make a point of contention. if his motif is that better hardware should not be under-performing against weaker hardware, I'm all for it, I believe that too...so I'd have liked for him to have drawn a stink when this same BF1 performed better on XB1 vs the PS4 (both SP AND MP), also, when the XB1 performed better in RER2 by at least 20 fps etc.....You don't do one without the other, because it would seem you are only conveniently calling such issues out.
Wrong BF1 thread. A statement as to what is going on with the PRO version post patch.
Better framerates for single player games, yes. Not better framerates for multiplayer games while matched with PS4 players running on inferior framerates. This was also communicated by Naughty Dog's Christian Gyrling as a restriction placed by Sony.
It's of course logical, as the opposite would decimate PS4 online competitive communities.
This is why there are no competitive multiplayer games on PC.
Do you believe it is profitable or in any way desirable for EA to make the version the vast majority of their customers will play to look like "dog shit"?
The Pro will be compromised for multiplayer, best get used to it now. If you're unhappy with that then perhaps PC gaming is more for you.
Eh you jest, but it's true........ but is what leadbetter implying so detrimental to regular play....?Yeah but Pro players can deal with my superior skills?
I dont think so....
Keep losing Pro players.
This and input lag on TV/screen what controller you have if you have a Good headset to here enemies etc etc.It matters considerably less than one's internet connection. We've had this in the PC space for a long time and it's never been a huge issue.
Do you believe it is profitable or in any way desirable for EA to make the version the vast majority of their customers will play to look like "dog shit"?
The Pro will be compromised for multiplayer, best get used to it now. If you're unhappy with that then perhaps PC gaming is more for you.
Yea, it will be amplified even more.Man Xbox Scorpio will have some serious problems then... if they go with the same policy, and it really will be so much more powerful than the OG Xbox.