I am not the most tech savvy person in this thread, but from what we know right now is the undocked mode of the switch more capable than a Wii U ?
Definitively yes
I am not the most tech savvy person in this thread, but from what we know right now is the undocked mode of the switch more capable than a Wii U ?
We don't know. Don't listen to anybody that claims to be certain.I am not the most tech savvy person in this thread, but from what we know right now is the undocked mode of the switch more capable than a Wii U ?
Welp. I was wrong. It really is just a portable Wii U and bumped-up one when docked. Can we officially call NateDrake a fake now? This really is just where the successor to the Vita would land. Skyrim will chug on this. It's weaker than the PS3 by a huge margin when portable. This is not a current-generation machine.
I'm sorry to all of the naysayers I argued with. You were right. I'll never be optimistic about Nintendo again.
I think it really depends on the games. If Super Mario Switch is available on launch day, and it really is the true spiritual successor to Super Mario 64, I have a feeling demand will be very high.
Add in the MK8 enhanced port and BotW within the first few months, and the demand will remain incredibly strong.
If even half the rumors regarding launch window games for the Switch are true, then the Switch will have a library of exclusive games that rivals the PS4 and Xbox One within the first 8-10 months of its life cycle. And at the end of the day, that's all that really matters.
Pump the brakes on this "drastically weaker than a PS3" assumption. Almost certainly false.Wow, this was a hot topic.
Not surprised by this, but hopefully it has games I'll enjoy.
Apology accepted.
20nm was better than 28nm for some things, and SOC's were one of them. The static leakage was just too high for larger chips. The power draw increase alone would make it untenable in a portable.
The Switch serving as a console doesn't hurt Nintendo in the west at all as here stationary gaming consoles are more popular, nevermind as a hybrid it serves as both seamlessly anyway
Erm what about handheld gamers...
When you buy a console that has a great library of games, why does it matter to you as an individual, how well it sells?
Pump the brakes on this "drastically weaker than a PS3" assumption. Almost certainly false.
There are no major point about Pads and Smartphone throttle, since it is a basic fact. If you run high performance software on them, they will get hot and then automatically turn down, so that they don't overhead (unless you have
a Galaxy 7).
There's still the slight possibility that they cut the sp count. I agree it's extremely unlikely but meh, Nintendo. Who thought the Wii U would be 176GF..It's not "almost certainly false" it is 100% certain in every conceivable scenario.
Pump the brakes on this "drastically weaker than a PS3" assumption. Almost certainly false.
IN HANDHELD MODE.
IN HANDHELD MODE.
There's still the slight possibility that they cut the sp count. I agree it's extremely unlikely but meh, Nintendo. Who thought the Wii U would be 176GF..
250 is quite a reasonable price. Yeah, that means there's gonna be other home consoles cheaper in the market at this point, but we cannot consider the power alone. Switch is something else, it has it's own ideas, it's own exclusive games and it's a new product.
199 would be amazing and work around most of these issues, but 250 is not a death sentence.
IN HANDHELD MODE.
It's not "almost certainly false" it is 100% certain in every conceivable scenario.
How long would the Pixel C running on high performance, without dropping frames while melting in your hands. Smartphone don't need to have constant performance over long time, since gaming for hours isn't there main use.
Imagine you need to pause every hour for your Switch to cool down or have a power hungry fan in your handheld. Different uses, different needs, different resolves, different solutions.
You say this as if other processor nodes aren't also readily available.
Also we shouldn't forget that it is NOT a stock Maxwell chip, it's customized, it could still enjoy from Pascal features.
As someone who frequents Switch threads here, your post is the first I've heard such a thing. Sounds like somebody's extrapolation of the fact that the several seconds of footage looks more like SM64/SMS than other recent games.TheMagician said:What's this story/rumour that the new Mario game is said to be called 'Super Mario 64 - 2'?
How fast does a handheld have to be before it stops being a handheld?grim-tales said:Is this going to end up being a handheld with a TV mode on it? If its "just a handheld" that contradicts everything Nintendo have said.
Also the Switch patent didn't show a fan in the inside, that is one of those big questionmarks around the mobile console.
[0419] The main unit 2 includes a cooling fan 96 for radiating heat from inside the main unit 2. With the cooling fan 96 in operation, the air outside the housing 11 is introduced into the housing 11 through the air inlet hole 11d and the air inside the housing 11 is discharged through the air outlet hole 11c, thereby discharging heat from inside the housing 11. The cooling fan 96 is connected to the CPU 81, and the operation of the cooling fan 96 is controlled by the CPU 81. The main unit 2 includes a temperature sensor 95 for detecting the temperature inside the main unit 2. The temperature sensor 95 is connected to the CPU 81, and the detection results of the temperature sensor 95 are output to the CPU 81. The CPU 81 controls the operation of the cooling fan 96 based on the detection results of the temperature sensor 95.
Still not true
Don't compare PS3 (Pre Tesla) to Switch(Maxwell?). Way too many Generations have passed to try and directly compare the two.
Pre Tesla (PS3) => Tesla (Geforce 8XXX+, 1XX,2XX,3XX) => Fermi ([SM] Geforce 4XX,5XX) => Kepler ([SMX]Geforce 6XX, 7XX) => Maxwell ([SMM] Switch)
I think there may be a case to be made about the CPU, if it is only 4 cores at that clock speed. I cant speak competantly about that though.
IN HANDHELD MODE.
IN HANDHELD MODE.
I'm not trying to directly compare them, but it is a useful frame of reference.
Don't fall in the trap of "generational improvements." That was used as an excuse for why the Wii U would be "stronger than it looks" or "punch above its weight." Those are meaningless terms and people need to temper their expectations.
Before this article, many people on this forum ardently believed Pascal would be used. Every indication we have tells us this is an improved Nintendo handheld with a docked mode, not a powerful console or hybrid device.
Is there a good speculative comparison of how the Switch chip set will compare to the NVidia shield? I believe the assumption is Switch will have more RAM, but where are the CPU and GPU going to be comparatively?
As a PC gamer that has traveled with the Generational improvements I'm calling bullshit on your "frame of reference".
Don't compare PS3 old balls (fixed pipeline?) GFs to Graphics capabilities of more modern architectures.
My point wasn't that ALL 3rd party games will run at 540 on the tablet, just the ones that already push the PS4 to the limits to run at 1080p and even below.
And are you assuming that developers will start from the Switch version up or I misunderstand your point?
Why are people thinking this? Nintendo always sells at a profit. Expect $250 to $300.
Seems like they will likely be nearly identical, but at lower clocks. much lower when un-docked. Might have embedded ram like previous Nintendo Systems.
we could say that nvidia sells with even more.
business model / margin expected are not the same.
I'm not sure but nvidia probably aim at higher margin than console also making profit on licence/software.
Yeah, generally smartphone chips are designed to get the task done as quickly as possible, then go back to sleep.
Apple's SoCs don't throttle either, starting with the downclocked iPod Touch 6th gen:
On last year's iPhone 6s performance never drops below 95% when under load:
Then I fucked up. I could sworn, there were some questions about the fan. Was it, why would the Switch need a fan, if it was underclocked this hard?Or did it?
Say the custom portion mainly pertains to lower clock speeds, mainly for battery life undocked and noise/power consumption docked?
How much of a difference can better and more ram do for the Switch over the Shield?
How much of a factor are Nintendo R&D contributions like IR, accelerometer, gyro, joycons, etc. Better ram, higher quality screen?
I'm not trying to directly compare them, but it is a useful frame of reference.
Don't fall in the trap of "generational improvements." That was used as an excuse for why the Wii U would be "stronger than it looks" or "punch above its weight." Those are meaningless terms and people need to temper their expectations.
Before this article, many people on this forum ardently believed Pascal would be used. Every indication we have tells us this is an improved Nintendo handheld with a docked mode, not a powerful console or hybrid device.
Say the custom portion mainly pertains to lower clock speeds, mainly for battery life undocked and noise/power consumption docked?
How much of a difference can better and more ram do for the Switch over the Shield?
How much of a factor are Nintendo R&D contributions like IR, accelerometer, gyro, joycons, etc. Better ram, higher quality screen?
This has always been a silly notion to me. Hardware is very important to deliver those games that you want. The hardware specs matter very much. Nintendo's greatest games depended on certain hardware capabilities to deliver the quality gameplay and performance that made them great. That will never change.At the people complaining that it has to have "real value" for $250. What? You decide if it's worth it, it's all relative and personal.
I don't buy the system for the hardware, I buy the system for the games, always have always will.
Great, so it only eats the battery in a little big over an hour? Doesn't sound great either for a high performance software.
No, I'm saying that the bulk of render cost in deferred rendering is in post processing, not rendering polygons, and its much more likely devs will scale back post process than native render resolution, because that a much bigger win.
Forward rendering is literally this:
[scene resolution render time] + [lighting] + [AA] = renderer cost per cycle, so if one target hardware cant hit the target, you literally have three things you can change to adjust that, the easiest being scene geometry resolution.
Deferred rendering is this:
[geometry render time] + [lighting pre pass] + [Z buffer pass] + [lighting quality pass] + [huge list of bells and whistles] = [composite image]
But on modern hardware geometry render time is fucking nothing. Its insanely cheap to throw around hundreds of millions of polys in a scene.
Polycount basically doesn't matter anymore in making a good looking traditional game because everything now is LODed decimations from baked sculpts, and thats not where renderframe cost savings are going to happen.
Say the custom portion mainly pertains to lower clock speeds, mainly for battery life undocked and noise/power consumption docked?
How much of a difference can better and more ram do for the Switch over the Shield?
Switch is based on X1, Shield is based on K1, so you can't simply compare flops and clock speeds.
Real world scenarios it should perform significantly better than the Shield. Better featureset, tools, apis, less bulky OS than Android, games tailored specifically for it should make for some impressive visuals despite underwhelming raw power.
Edited because of reading comprehension fail.
Then why don't all Xbone games run at 1080p if it's that easy to compensate for lower FLOPS numbers?
I though the xbox one had some kind of weird resolution bottleneck because of the memory setup.
I though the xbox one had some kind of weird resolution bottleneck because of the memory setup.
Pump the brakes on this "drastically weaker than a PS3" assumption. Almost certainly false.
Then why don't all Xbone games run at 1080p if it's that easy to compensate for lower FLOPS numbers?
I read that the Embedded RAM was too small to hold more detailed 1080p frame buffers? and the DDR3 was too slow?
Something like that.
Looking at Switch's supposed memory bandwidth I wouldn't even touch this topic.