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Digital Foundry: Nintendo Switch CPU and GPU clock speeds revealed

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prag16

Banned
I am not the most tech savvy person in this thread, but from what we know right now is the undocked mode of the switch more capable than a Wii U ?
We don't know. Don't listen to anybody that claims to be certain.

Best guess is... Probably, but maybe not drastically.
 
Wow, this was a hot topic.

Not surprised by this, but hopefully it has games I'll enjoy.

Welp. I was wrong. It really is just a portable Wii U and bumped-up one when docked. Can we officially call NateDrake a fake now? This really is just where the successor to the Vita would land. Skyrim will chug on this. It's weaker than the PS3 by a huge margin when portable. This is not a current-generation machine.

I'm sorry to all of the naysayers I argued with. You were right. I'll never be optimistic about Nintendo again.

Apology accepted.
 

badb0y

Member
I think it really depends on the games. If Super Mario Switch is available on launch day, and it really is the true spiritual successor to Super Mario 64, I have a feeling demand will be very high.

Add in the MK8 enhanced port and BotW within the first few months, and the demand will remain incredibly strong.

If even half the rumors regarding launch window games for the Switch are true, then the Switch will have a library of exclusive games that rivals the PS4 and Xbox One within the first 8-10 months of its life cycle. And at the end of the day, that's all that really matters.

This really only appeals to the core Nintendo fans. Third party support has to be there and the price has to be lower. You are not going to sell many consoles going on a price war with other home consoles an order of magnitude stronger.
 

yyr

Member
The Switch serving as a console doesn't hurt Nintendo in the west at all as here stationary gaming consoles are more popular, nevermind as a hybrid it serves as both seamlessly anyway

It has the potential to hurt Nintendo if that makes the price too high.

Let's say I don't care about owning a handheld. I just want the new Nintendo console (besides the Classic Mini, hur hur) and don't intend to take it out of the living room. So I'm faced with the prospect of paying for capability I don't want or need. Obviously, the cost to produce this thing would be cheaper if it didn't have a screen built into it.

This is why price is critical. PS4 slim/XB1 S are $250-300. Switch is considerably less powerful. Folks in this category will not want to pay more than $199, unless they are diehard Nintendo fans that absolutely need to have it. That pool of customers was not large enough to make the Wii U a success.

Erm what about handheld gamers...

Price should be as low as possible in that space too. Decent Android tablets can be found in the $100 range. Not to mention...the Switch isn't really a handheld. It will not be portable enough for a good many people.

My original model Vita just barely fits into my coat/pants pockets. If I do get the Switch, it won't be something I take with me on the train into the city, or shove into my pocket on the way out the door. It's too damn big!

https://en.wikipedia.org/wiki/Nintendo_3DS_sales

The handheld market isn't really that small

To assume that the handheld market is the same size now as it was a few years ago is misguided at best, dangerous at worst. And once again...Switch isn't really a "handheld."

When you buy a console that has a great library of games, why does it matter to you as an individual, how well it sells?

If my console of choice doesn't sell well, it means that developers produce fewer games for it, and then, the length of time it's supported with new games is drastically reduced. It also takes the public opinion of the hardware maker down a notch, meaning that their next console (if they choose to produce one) faces more of an uphill climb. They need to prove to consumers that they've learned from their mistakes, and that this time, your purchase will definitely be worthwhile.

This is yet another reason, I believe, why the $199 price tag would help Switch considerably.
 
There are no major point about Pads and Smartphone throttle, since it is a basic fact. If you run high performance software on them, they will get hot and then automatically turn down, so that they don't overhead (unless you have
a Galaxy 7).

Yeah, generally smartphone chips are designed to get the task done as quickly as possible, then go back to sleep.

Apple's SoCs don't throttle either, starting with the downclocked iPod Touch 6th gen:

charts.0031-980x720.png


On last year's iPhone 6s performance never drops below 95% when under load:

r_600x450.png
 
D

Deleted member 752119

Unconfirmed Member
250 is quite a reasonable price. Yeah, that means there's gonna be other home consoles cheaper in the market at this point, but we cannot consider the power alone. Switch is something else, it has it's own ideas, it's own exclusive games and it's a new product.

199 would be amazing and work around most of these issues, but 250 is not a death sentence.

All true, but also it's not just that the other consoles are more powerful but that they also have the types of games that are popular in the mainstream, both as exclusives and third parties. It's also unclear if the ideas of the Switch will catch on outside the Nintendo fanbase. The market for portables in the west will continue to decline and Japan is a relatively small market. Do people care about local MP in public? Much less on such a small screen? Etc.

I see what they're doing as a good way to appeal to their base of people that still stuck with them through Wii U and 3DS. It will give them all their games on one device, so it's a great way to monetize their base.

Pricing will be key to growing that base though. There's a large chunk of the mainstream gamer market they're just never going to appeal too as those folk only like their CoDs, GTAs, AssCreeds, Maddens, WRPGs etc. But there's another chunk that are lapsed Nintendo gamers who grew up with their consoles, and/or had Wiis that they could maybe get back if the price is low enough and the software compelling enough.

$250 may not be a death sentence to a lapsed Nintendo fan who only has a PS4 OR X1. But it's not a super easy impulse buy for the person who only has a PS4 and sees they can get an X1 and play Halo, Gears, Forza etc. for the same or less than the Switch when they're more into/used to those type of games than Mario, Zelda at al. If the Switch is cheaper, that may push a few of those types to the Nintendo side of the fence vs. grabbing the Sony/MS machine they don't have, or saying fuck it and staying single platform.

Similar logic applies to lapsed gamers who had Nintendo growing up and/or Wiis but don't own any dedicated hardware currently. $250 isn't a death sentence, but every dollar higher price pushes fewer people off the impulse buy purchase and just sticking with gaming on their phone/tablet, or picking up an NES Classic if they are every readily available etc.
 

lyrick

Member
IN HANDHELD MODE.

Still not true

Don't compare PS3 (Pre Tesla) to Switch(Maxwell?). Way too many Generations have passed to try and directly compare the two.

Pre Tesla (PS3) => Tesla (Geforce 8XXX+, 1XX,2XX,3XX) => Fermi ([SM] Geforce 4XX,5XX) => Kepler ([SMX]Geforce 6XX, 7XX) => Maxwell ([SMM] Switch)
 

KingSnake

The Birthday Skeleton
How long would the Pixel C running on high performance, without dropping frames while melting in your hands. Smartphone don't need to have constant performance over long time, since gaming for hours isn't there main use.

Imagine you need to pause every hour for your Switch to cool down or have a power hungry fan in your handheld. Different uses, different needs, different resolves, different solutions.

Come on, stop it. Don't try to invent some limitations that don't exists for this chip. Check Thraktor's post in this very thread.
 

Jose92

[Membe
You say this as if other processor nodes aren't also readily available.

They are available but instead of leaving the older ,20nm , manufacturing line rotting, nvidia can hit two birds with one stone. Use the older technology and recover the costs spent on the R&D of the X1 and get into the console market again. While Nintendo is getting a fairly decent deal in the mix.

Also we shouldn't forget that it is NOT a stock Maxwell chip, it's customized, it could still enjoy from Pascal features.

Pascal is a customized Maxwell 2nd gen,they share the same architecture.
 
TheMagician said:
What's this story/rumour that the new Mario game is said to be called 'Super Mario 64 - 2'?
As someone who frequents Switch threads here, your post is the first I've heard such a thing. Sounds like somebody's extrapolation of the fact that the several seconds of footage looks more like SM64/SMS than other recent games.
grim-tales said:
Is this going to end up being a handheld with a TV mode on it? If its "just a handheld" that contradicts everything Nintendo have said.
How fast does a handheld have to be before it stops being a handheld?
 

KingSnake

The Birthday Skeleton
Also the Switch patent didn't show a fan in the inside, that is one of those big questionmarks around the mobile console.

Or did it?

[0419] The main unit 2 includes a cooling fan 96 for radiating heat from inside the main unit 2. With the cooling fan 96 in operation, the air outside the housing 11 is introduced into the housing 11 through the air inlet hole 11d and the air inside the housing 11 is discharged through the air outlet hole 11c, thereby discharging heat from inside the housing 11. The cooling fan 96 is connected to the CPU 81, and the operation of the cooling fan 96 is controlled by the CPU 81. The main unit 2 includes a temperature sensor 95 for detecting the temperature inside the main unit 2. The temperature sensor 95 is connected to the CPU 81, and the detection results of the temperature sensor 95 are output to the CPU 81. The CPU 81 controls the operation of the cooling fan 96 based on the detection results of the temperature sensor 95.
 
Still not true

Don't compare PS3 (Pre Tesla) to Switch(Maxwell?). Way too many Generations have passed to try and directly compare the two.

Pre Tesla (PS3) => Tesla (Geforce 8XXX+, 1XX,2XX,3XX) => Fermi ([SM] Geforce 4XX,5XX) => Kepler ([SMX]Geforce 6XX, 7XX) => Maxwell ([SMM] Switch)

I'm not trying to directly compare them, but it is a useful frame of reference.

Don't fall in the trap of "generational improvements." That was used as an excuse for why the Wii U would be "stronger than it looks" or "punch above its weight." Those are meaningless terms and people need to temper their expectations.

Before this article, many people on this forum ardently believed Pascal would be used. Every indication we have tells us this is an improved Nintendo handheld with a docked mode, not a powerful console or hybrid device.
 

bomblord1

Banned
I think there may be a case to be made about the CPU, if it is only 4 cores at that clock speed. I cant speak competantly about that though.

I guess if we compare theoretical max performance it doesn't I remember reading a while back some guy from Playstation concocted some incredibly specific scenario where the PS3 Cell CPU could hit 1 teraflop but in reality it was barely 1/10th that and many devs failed to even get that out of it.
 

Shikamaru Ninja

任天堂 の 忍者
Is there a good speculative comparison of how the Switch chip set will compare to the NVidia shield? I believe the assumption is Switch will have more RAM, but where are the CPU and GPU going to be comparatively?
 

BigEmil

Junior Member
IN HANDHELD MODE.

I refuse to believe that, 2017 hardware compared to 2005 hardware not just speed bump increases but also other improvements made in the tech from archtecure, api, tools and all that tech jazz made big improvements since then too it's not fair to just look at the numbers only also both rendering same amount of pixels the Switch is most definetely more powerful than ps3 and x360 even in handheld mode.
 

lyrick

Member
I'm not trying to directly compare them, but it is a useful frame of reference.

Don't fall in the trap of "generational improvements." That was used as an excuse for why the Wii U would be "stronger than it looks" or "punch above its weight." Those are meaningless terms and people need to temper their expectations.

Before this article, many people on this forum ardently believed Pascal would be used. Every indication we have tells us this is an improved Nintendo handheld with a docked mode, not a powerful console or hybrid device.

As a PC gamer that has traveled with the Generational improvements I'm calling bullshit on your "frame of reference".

Don't compare PS3 old balls (fixed pipeline?) GFs to Graphics capabilities of more modern architectures.
 
Is there a good speculative comparison of how the Switch chip set will compare to the NVidia shield? I believe the assumption is Switch will have more RAM, but where are the CPU and GPU going to be comparatively?

Seems like they will likely be nearly identical, but at lower clocks. much lower when un-docked. Might have embedded ram like previous Nintendo systems, that could explain the need for active cooling.

As a PC gamer that has traveled with the Generational improvements I'm calling bullshit on your "frame of reference".

Don't compare PS3 old balls (fixed pipeline?) GFs to Graphics capabilities of more modern architectures.

You can't directly compare the GFs for sure, because the PS3 also got a helping hand from the Cell in a lot of cases.
 

LordRaptor

Member
My point wasn't that ALL 3rd party games will run at 540 on the tablet, just the ones that already push the PS4 to the limits to run at 1080p and even below.

And are you assuming that developers will start from the Switch version up or I misunderstand your point?

No, I'm saying that the bulk of render cost in deferred rendering is in post processing, not rendering polygons, and its much more likely devs will scale back post process than native render resolution, because that a much bigger win.

Forward rendering is literally this:
[scene resolution render time] + [lighting] + [AA] = renderer cost per cycle, so if one target hardware cant hit the target, you literally have three things you can change to adjust that, the easiest being scene geometry resolution.

Deferred rendering is this:
[geometry render time] + [lighting pre pass] + [Z buffer pass] + [lighting quality pass] + [huge list of bells and whistles] = [composite image]
But on modern hardware geometry render time is fucking nothing. Its insanely cheap to throw around hundreds of millions of polys in a scene.
Polycount basically doesn't matter anymore in making a good looking traditional game because everything now is LODed decimations from baked sculpts, and thats not where renderframe cost savings are going to happen.
 

martino

Member
Why are people thinking this? Nintendo always sells at a profit. Expect $250 to $300.

we could say that nvidia sells with even more.
business model / margin expected are not the same.
I'm not sure but nvidia probably aim at higher margin than console also making profit on licence/software.
 

Shikamaru Ninja

任天堂 の 忍者
Seems like they will likely be nearly identical, but at lower clocks. much lower when un-docked. Might have embedded ram like previous Nintendo Systems.

Say the custom portion mainly pertains to lower clock speeds, mainly for battery life undocked and noise/power consumption docked?

How much of a difference can better and more ram do for the Switch over the Shield?

we could say that nvidia sells with even more.
business model / margin expected are not the same.
I'm not sure but nvidia probably aim at higher margin than console also making profit on licence/software.

How much of a factor are Nintendo R&D contributions like IR, accelerometer, gyro, joycons, etc. Better ram, higher quality screen?
 

Metal B

Member
Yeah, generally smartphone chips are designed to get the task done as quickly as possible, then go back to sleep.

Apple's SoCs don't throttle either, starting with the downclocked iPod Touch 6th gen:

charts.0031-980x720.png


On last year's iPhone 6s performance never drops below 95% when under load:

r_600x450.png

Great, so it only eats the battery in a little big over an hour? Doesn't sound great either for a high performance software.

Or did it?
Then I fucked up. I could sworn, there were some questions about the fan. Was it, why would the Switch need a fan, if it was underclocked this hard?
 

martino

Member
Say the custom portion mainly pertains to lower clock speeds, mainly for battery life undocked and noise/power consumption docked?

How much of a difference can better and more ram do for the Switch over the Shield?



How much of a factor are Nintendo R&D contributions like IR, accelerometer, gyro, joycons, etc. Better ram, higher quality screen?

dunno without numbers but my feeling is nvidia greedy margins easily more than cover it.
 
I'm not trying to directly compare them, but it is a useful frame of reference.

Don't fall in the trap of "generational improvements." That was used as an excuse for why the Wii U would be "stronger than it looks" or "punch above its weight." Those are meaningless terms and people need to temper their expectations.

Before this article, many people on this forum ardently believed Pascal would be used. Every indication we have tells us this is an improved Nintendo handheld with a docked mode, not a powerful console or hybrid device.

Uhh, the Wii U did punch above its weight. The GPU was only at 176 GFLOPS, but it was definitely beyond the 360/PS3 despite their documented GFLOPS. The Wii U's CPU, ended up to be a bottleneck that even Miyamoto admitted.

Anyway, EG's reported that the chipset at least has some of Pascal elements. You rather or not we agree with calling it a Pascal chip, the most accurate label is a "Custom Tegra" that derived from Maxwell.

The big questions are: What are these elements that came from Pascal, and what are the other customizations?
 

Hermii

Member
Say the custom portion mainly pertains to lower clock speeds, mainly for battery life undocked and noise/power consumption docked?

How much of a difference can better and more ram do for the Switch over the Shield?



How much of a factor are Nintendo R&D contributions like IR, accelerometer, gyro, joycons, etc. Better ram, higher quality screen?

Switch is based on X1, Shield is based on K1, so you can't simply compare flops and clock speeds.

Real world scenarios it should perform significantly better than the Shield. Better featureset, tools, apis, less bulky OS than Android, games tailored specifically for it should make for some impressive visuals despite underwhelming raw power.
 

Two Words

Member
At the people complaining that it has to have "real value" for $250. What? You decide if it's worth it, it's all relative and personal.

I don't buy the system for the hardware, I buy the system for the games, always have always will.
This has always been a silly notion to me. Hardware is very important to deliver those games that you want. The hardware specs matter very much. Nintendo's greatest games depended on certain hardware capabilities to deliver the quality gameplay and performance that made them great. That will never change.
 

Par Score

Member
Blows my mind that this thing is gonna be Maxwell based and not Pascal.

I guess I shouldn't have expected anything half-way current from Nintendo, but when Nvidia comes out and says it's using "the same architecture as the world's top-performing GeForce gaming graphics cards" I sort of expect them to know what they're talking about.

The Shield TV will be two years old when the Switch comes out, and that thing hardly set the world alight all the way back then.
 
Great, so it only eats the battery in a little big over an hour? Doesn't sound great either for a high performance software.

Not quite - battery life goes down to 67% after an hour (left axis is % for both performance and battery life, right axis is temperature), so it's about 2-3 hours' battery when under load.

Like laptops you're going to get less battery life if you max out the CPU+GPU 100% of the time. Which is a problem for a device that's playing games. But with mixed use the iPhone 6s/7 would achieve 1-1.5 days' battery probably.

The iPad Pro 12", with its larger battery, apparently eats 19% of battery for every hour played, according to a review, so that's about 5-6 hours' battery life and that thing has a huge battery.
 

martino

Member
something is odd here when a new shield tv also leak....
Dunno what the nintendo deal with nvidia is but switch will be compare to it...
 

KingSnake

The Birthday Skeleton
Edited because of reading comprehension fail.

No, I'm saying that the bulk of render cost in deferred rendering is in post processing, not rendering polygons, and its much more likely devs will scale back post process than native render resolution, because that a much bigger win.

Forward rendering is literally this:
[scene resolution render time] + [lighting] + [AA] = renderer cost per cycle, so if one target hardware cant hit the target, you literally have three things you can change to adjust that, the easiest being scene geometry resolution.

Deferred rendering is this:
[geometry render time] + [lighting pre pass] + [Z buffer pass] + [lighting quality pass] + [huge list of bells and whistles] = [composite image]
But on modern hardware geometry render time is fucking nothing. Its insanely cheap to throw around hundreds of millions of polys in a scene.
Polycount basically doesn't matter anymore in making a good looking traditional game because everything now is LODed decimations from baked sculpts, and thats not where renderframe cost savings are going to happen.

Then why don't all Xbone games run at 1080p if it's that easy to compensate for lower FLOPS numbers?
 
Say the custom portion mainly pertains to lower clock speeds, mainly for battery life undocked and noise/power consumption docked?

How much of a difference can better and more ram do for the Switch over the Shield?

There are people here who can better explain, but more RAM will allow for bigger textures and allow smoother switching between OS and games/apps, because it can hold more operations in suspension. Faster RAM can feed the GPU and CPU more data more quickly, but others have already said that the rumored/reported bandwidth is more than enough to feed the GPU/CPU as is. Which makes me wonder if embedded ram would even matter if that's the case? 3GBs of RAM is probably enough for the system as is, but more would make for easier porting. A lot of what if's right now, but it's fun to speculate.

Switch is based on X1, Shield is based on K1, so you can't simply compare flops and clock speeds.

Real world scenarios it should perform significantly better than the Shield. Better featureset, tools, apis, less bulky OS than Android, games tailored specifically for it should make for some impressive visuals despite underwhelming raw power.

I was assuming he meant Shield TV.
 

Reki

Member
We are definitely missing something, aren't we? I'm not talking about some secret sauce or something like that, but hardware design is a long process. "Nintendo gonna Nintendo" is just a trolling sentence; there is thinking behind the decissions made. Some points/debates:

Performance/price balance: as many have pointed out, lower clockspeeds don't make the thing magically cheaper, considering you are using the same piece. But it can have an indirect impact on it: if you clock lower, you can get away with using cheaper batteries to get an specific battery life target.

Lack of bad comments: we had several insiders talking about the ease of porting current gen games. Of course the declarations of devs having trouble with the Wii U started closer to launch, but now the partners include devs with little history in Nintendo platforms (I'm sure the Nvidia partnership has something to do with this). And before anyone starts with the "but Skrym and NBA aren't confirmed": if you see the PR responses that "de-confirmed" them, you can note they are obviously instructed by Nintendo, probably because they want to have all the games really "announced" at the conference in January (though I'm far from expecting lots of third party support, by the way).

The leaks contradiction: both the architecture and dev tools seem to be better this time around, but the performance could be a big reason for ports being scrapped. What is even weirder is that a poster talked about a better CPU that XONE/PS4, but some responses here say that Wii U games could have problems being ported given the CPU clocks revealed by DF. Then we have the Maxwell/Pascal debacle in which price and eficiency are strong reasons to go with the newer one. It also seems like the Nvidia blog post is reaching with the wording it uses if the Maxwell rumor is true.

The fan(s): the biggest mistery, considering the last reports indicate the existence of two of them. Explaining it with 28nm seems a little counterintuitive, almost thinking that Nintendo is trying their best to cut the performance of the Switch in pretty incovenient ways. Whatever the reason is, though, it seems more plausible than the higher amount of SMs option (although I would love that being the case).

As I said, I believe there is something that we aren't seeing. Not a miracle that would improve the performance or make the Switch the best console in gaming history, but something like a feature that heavily affects price or a clever application of SCD (which I can't see happening as it's a logistic nightmare). A last minute change could have affected the performance, or maybe they are already designing the "New" version and they wan't it to be quite a leap above the original Switch (which is hard to picture as they would have to target the lower specs too).

As any Nintendo fan I would be happy if the news were fake or the result of an elaborate scheme by Nintendo's PR team to discover the leakers by feeding employees with contradicting info but that's hardly the case. I suppose we have to settle with the fact that this is going to be less powerful than our pessimistic guesses (and no, nobody expected PS4 levels of performance, but a middle ground between Wii U-XONE) and wait for Nintendo to reveal its cards on January.

PS: I'm no tech expert, so feel free to correct anything wrong.
 

LordRaptor

Member
Then why don't all Xbone games run at 1080p if it's that easy to compensate for lower FLOPS numbers?

Because I'd imagine if their target rendercost is 32ms and after tweaking they hit that with the PS4 but with the same values its 32.4ms on X1, reducing render resolution in that equation by 1% is trivial, because the difference between 1920 x1080 and a scaled 1920 x 900 is barely discernible to an average consumer.

the difference between 1280x720 and 1280 x 540 is fucking noticable
e: I mean, thats ~ a third fewer pixels
 
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