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Insomniac on lack of Sunset Overdrive 2: Ask Microsoft, may continue w/o them one day

The main issue is they would have to find someone willing to fund it, which would be very difficult in today's industry.

This is why you see a lot of independent developers who own their own IP explain that this doesn't actually have a ton of meaning without their publishing partner, since the publishers still hold all the cards with how few of them can afford to fund major games these days.

Insomniac don´t have the money for a sequel? They can self publish everywhere. Or at least a port of the old game? I mean how long first right refusal will last?
 

Exquisik

Member
Well that's one of the risks you take by releasing your game exclusively for a particular platform. Although the game had good word of mouth and was well received critically not enough people took an interest in the title for whatever reason. Fortunately, the game was published in partnership with Microsoft so their development costs were likely recouped, plus some. If they were to release a sequel now they'd have to fund it entirely on their own and the same people who bought the first game will likely be that small segment that purchases the sequel were there one made, along with maybe a few more sales from growth of the platform. If the game is multiplatform, that would help alleviate sales pressure for the XB1 but they'd be releasing the second game in a franchise PS4/PC players aren't familiar with, so unless they release the first game as well, people may not purchase the game at all.

I wouldn't say that the franchise is not familiar with PS4/PC players, as if I recall correctly, SSOD was one of the game that a lot of people (not just on GAF) wants to be ported to other platforms. I'm positive that if SSOD2 is released on multiplatforms, it will sell more than the first one, mainly thanks to the larger fanbase and words of mouth. Not to mention that a majority of Sony gamers know who Insomniac is.
 

gfxtwin

Member
That was an Insomniac game? On an xbox console? Mind = blown. Everything I know about them has been shattered, always thought they were as much a Sony studio as Naughty Dog wtf.
 

black070

Member
I enjoyed Sunset Overdrive and would definitely be game for a sequel. I do hope we get a sequel to Ratchet & Clank first.
 

Mohonky

Member
This is Phil Spencer's Xbox division now.

Sell Halo numbers with your first outing or you won't get a sequel.
Thats kind of always been the way with MS since the 360 and really I feel like that is one of their biggest faults. They have actually had some really good exclusives made in house and just dropped the IPs entirely because they didnt go blockbuster the second they were released which is really frustrating.

Not sure why Insomniac is saying to ask MS about the sequel though, part of the entire deal was Insomniac retained the IP and all rights which is something very few publishers would ever have agreed to to begin with, so they cant really expect MS to keep funding the development of the series when Insomniac can then just take the series elsewhere. i would be hessitant to fund it as well knowing you could essentially just be funding them to develop a IP that ends up everywhere, it doesnt come across as a good deal for the publisher.
 
Fantastic game. Hope it does get a sequel and on every possible platform.

They've shown interest in a PC port for the first game lately, compared to their stance a year or two ago. They might even self publish it, instead of MSFT, as they own the IP.

PS4 or Switch may mostly be out the question, but a Steam release wouldn't be surprising, considering even Quantum Break, a MSFT IP, got it. Just for reference, QB sits at 117K units on steam, released 5 months ago.
 

kinoki

Illness is the doctor to whom we pay most heed; to kindness, to knowledge, we make promise only; pain we obey.
If it stands between Sunset 2 or Spider-Man 2... I'm going to vote for the latter.
 

nekkid

It doesn't matter who we are, what matters is our plan.
I bought SO on sale last year (just before it went to GwG, irritatingly) and I must admit I really didn't feel it. I might just have had open world fatigue.

I should give it another go, really.

Man........seems like MS just burn another bridge with another developer.

How's that, exactly?
 

Bgamer90

Banned
Microsoft don't care because it isn't Halo, Forza or Gears of War.

More like they don't care because it didn't sell as well as they would have liked -- not because the game isn't part of their "big 3". Not sure why they cut the original white Xbox One bundles so soon. Those bundles sticking around for the whole 2014 Holiday season would have given the game a bigger chance at having a sequel.

Anyway, this was my 2014 GOTY. I would love a sequel or spiritual successor. Make it multiplatform if MS doesn't want to back it.
 

Blindy

Member
Why would they? Even on X1 the numbers were abysmal. If it's exclusive it will perform worse than the last, if it's multiplatform, then it might find a little more appeal, but really, wouldn't they be better off simply going with a new franchise?
Not the game's fault so much as the game came out when the XB1 had a negative stench and was overpriced.

It is sort of like InFamous: Second Son(Without the IP recognition of course) of a game that came out too soon in the console's cycle and may not have sold as well because of such.
 

jmartoine

Member
I bought SO on sale last year (just before it went to GwG, irritatingly) and I must admit I really didn't feel it. I might just have had open world fatigue.

I should give it another go, really.

How far did you get into the game, for me it took until I had the bounce and air-boost traversal upgrades for the game to really shine.
 

Coxy100

Banned
At no point in that post, no matter how you jumble the words around and read them in any order, will you get the impression that that is what he meant

Ok what impression do you get from:

"Microsoft don't care because it isn't Halo, Forza or Gears of War."

Each to their own - but it reads like a shit post to me. Apologies if I mis-interpreted it - but to me it's a fly by post.
 

SmokedMeat

Gamer™
For all the talk about owning their own ip and having freedom, it sure seems like they need Microsoft's permission to do anything with it.

I'm not sure what kind of deal they signed with them, but it doesn't seem to be doing them any favors. They can't even port to PC without Microsoft allowing it.
 
Quantum Break was front and centre from the very beginning with Xbox One, it's frankly amazing to think it probably won't get a sequel.

I liked it a lot, but I think a sequel could improve on many things - same with Sunset Overdrive, which I actually thought was just mediocre.

But yeah.. Quantum Break has felt like a real centrepiece for Xbox One since the start, that's why - even disregarding sales, quality of the game etc. - it's surprising to me they wouldn't continue with it as a series.. :s

Does it really surprise you though when the game was a sales flub and probably didn't come close to making back its budget? One of our insiders (I don't remember who) said as much months ago, but I don't think I'd be able to find the post.

Another example of this is Quantum Break. I loved that game as well, it had it's problems but overall it was a fantastic experience with an engaging story. The game is set up for a sequel, but if I remember correctly, MS's Aaron Greenberg said in regards to QB "not every game needs a sequel." He's right, not every game needs a sequel, but this particular game does because it has an interesting world and it sets up for one. This quote is also rich because it's coming from a company whose entire portfolio hinges on sequels (Halo, Halo Wars, Gears, Forza M, Forza H, Crackdown).

You realise that was total bullshit though just to justify MS not commissioning a sequel though, right? Sony and MS don't commission big budget games any more unless they have franchise potential, and MS were obviously positioning QB as their big new franchise for this gen. Plus, it ended on a cliffhanger.

Just tell me Insomiac isn't holding a Scorpio patch for ransom, because that would be awful. No game needs a Scorpio patch more. I'm speaking as a PS4 Pro owner.

Why would they create a Scorpio patch for a game which came out three years prior and wasn't a particularly big hit at the time?

I wonder if the contact has a clause that means they have to wait a few years before they port it to other platforms once MS has refused to give permission.

If MS was OK with it I assume a PC port would have happened by now at least as Windows Store fodder.

Yeah, this is what I think which is why Insomniac's hands are tied on ports or sequels. Plus, given the first game was not very successful they're going to struggle to get another publisher to fund an IP they don't even own. Just not much incentive there. Sony doesn't fund IPs they don't own, MS is now moving away from this and EA Partners is basically shut down now except for Titanfall.
 
make a sequel to Sunset Overdrive, plz nsmnc (its hard to write insomniac without vowels to make them sound cool). It's still my fave X1 exclusive title so far.
 
For all the talk about owning their own ip and having freedom, it sure seems like they need Microsoft's permission to do anything with it.

I'm not sure what kind of deal they signed with them, but it doesn't seem to be doing them any favors. They can't even port to PC without Microsoft allowing it.

The freedom they have with IP ownership is the freedom to earn money from it via different means like licensing for movies, merchandising, etc.
 

Drek

Member
For all the talk about owning their own ip and having freedom, it sure seems like they need Microsoft's permission to do anything with it.

I'm not sure what kind of deal they signed with them, but it doesn't seem to be doing them any favors. They can't even port to PC without Microsoft allowing it.

For the first game sure, but a potential sequel is likely a timed first refusal offer, then they can do whatever they want.

Keep in mind though that Insomniac isn't a one trick pony though, they aren't sitting around waiting for MS to approve/decline before moving on. They've made R&C, Song of the Deep, and are now working on a game that will likely outsell all their previous releases by a substantial margin.

After Spider-man we'll see if there's any real movement on SO2. If Spider-man is a major success they'll likely have a pretty easy time getting someone to back SO2.

If your purchased one and the game, there would be a better chance of a sequel.


The game didn't sell well enough. What is MS supposed to do?

Commit to building the IP and giving it more than one bite at the apple. Sony normally does a three game run on new IPs for example, unless the development process had serious issues/flaws forcing a change.
 

Ramenman

Member
One of the best games of this gen, and one of the best movement mechanics ever in any game.

I hope we see more of that at some point, no matter the platform or the publisher.
 
Seeing as how they are doing Spiderman for Sony, Sony should throw them a bone and help fund SO2.

But Spider-Man is sucking up most of the studio resources and info we have suggests they're in for multiple games in the series, so the creative team who made Sunset is probably busy with that and have no capacity for another AAA game in the meantime.
 
If I had an Xbox One, Sunset Overdrive would be the first game I play on it. I guess the game didn't fare too well commercially (though I'm not surprised given the time of year it came out in), but that game is the closest thing its system has to a killer app for me.
 

SmokedMeat

Gamer™
For the first game sure, but a potential sequel is likely a timed first refusal offer, then they can do whatever they want.

Keep in mind though that Insomniac isn't a one trick pony though, they aren't sitting around waiting for MS to approve/decline before moving on. They've made R&C, Song of the Deep, and are now working on a game that will likely outsell all their previous releases by a substantial margin.

After Spider-man we'll see if there's any real movement on SO2. If Spider-man is a major success they'll likely have a pretty easy time getting someone to back SO2.



Commit to building the IP and giving it more than one bite at the apple. Sony normally does a three game run on new IPs for example, unless the development process had serious issues/flaws forcing a change.

I hope that's the case. Although after the first SO, I'd hope to see SO2 as a multiplatform release. Even if it were GameStop handling the publishing.
 

Chrisdk

Member
Microsoft making a sequel. Gets criticized for not making new IPs.

Microsoft making a new IP instead of a sequel. Gets criticized for not making a sequel.
 
If I had an Xbox One, Sunset Overdrive would be the first game I play on it. I guess the game didn't fare too well commercially (though I'm not surprised given the time of year it came out in), but that game is the closest thing its system has to a killer app for me.

If I had an Xbone (don't really have the money for it, or the time either though) my first stops would probably be Ori, Forza Horizon 3 and Sunset. Probably Halo 5 as well, although out of curiosity as I didn't really like Halo 4 all that much.

I hope that's the case. Although after the first SO, I'd hope to see SO2 as a multiplatform release. Even if it were GameStop handling the publishing.

I don't think Gametrust are funding games anywhere near as big-budget as this would require. Most of the stuff they're publishing seem have budgets of a few million dollars.

Microsoft making a sequel. Gets criticized for not making new IPs.

Microsoft making a new IP instead of a sequel. Gets criticized for not making a sequel.

I don't think anyone would criticise MS for funding a sequel to a highly-rated cult hit. It's more their quick abandonment of games that aren't mega-successes before falling back and relying again on their core franchises.
 

Monocle

Member
Hell yes. Great game. One of the reasons I bought an XB1. Great customization options, and it's still so fun to pick up and play.

I don't know why people are down on it for the jokes. The writing fits the irreverent tone of the world. I think the whole thing is awesome, cohesive, and original (to whatever extent a game so aware of nerd culture can be). Can't wait for more.
 
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