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PSVR has sold over 900,000 units to date

Arulan

Member
HTC Vive is at around 150k-200k, IIRC, and Oculus sales aren't disclosed.

It even says it in the article.

One research firm, SuperData Research, estimates there were 243,000 Oculus Rift headsets and 420,000 HTC Vive headsets sold by the end of last year.

It's good to see PSVR doing well. It's about where I expected it to be considering the price point.

I would have liked to see PSVR developers make better use of individually tracked controller input though. It's unfortunate that a lot of games seem to be content with sitting and a gamepad.
 

Wollan

Member
i hope that sony was looking at ps vr as a super long-term investment.
That's the current VR movement in a nutshell basically. It's all investment currently from the platform-holders point of view (with many small projects being secured with funding by them barring sales).

Soon enough (starting this year w/Vive) we will have wireless VR which should be one step closer. Hopefully shave the price slightly as well.
 
sony will be carrying the weight though. doesn't really need a flood of third party support, at least for what's still an inchoate and fairly niche platform

So what Sony funded games are currently in development for PSVR ?
I wanted to get one when they were announced but I've bailed out seeing list of annouced titles for post launch period.
 

The Lamp

Member
Not too shabby for a $400 add-on.

Warning: GameStop codes it as a "console" (despite the receipt saying accessories can be returned) in their system so they won't refund or exchange it for any reason whatsoever unless you bought their $40 warranty.
 

Arulan

Member
"estimates"

Estimates which fall in line with other analysts and comments from developers, and more importantly come from a more credible source that the numbers you made up on the spot.

Sony is so screwed. That's it? 900k? Man I expected way more Sony can't be happy with that number. Probably going to abandon it and the pro later this year maybe next time spend that on timed exclusives.

I know GAF often revolves around mainstream products that sell a couple million at least, but that is a good number. So are the estimates for the HTC Vive for instance.
 
Sony is so screwed. That's it? 900k? Man I expected way more Sony can't be happy with that number. Probably going to abandon it and the pro later this year maybe next time spend that on timed exclusives.
 
VR sales are never going to reach console level sales. There will never be a 1:1 ratio of console to VR system sold. The mainstream hated 3D because of having to wear glasses, a big headset is the same dilemma.

Developers will see that they have a million users on PS4 but 60% of that on PC high end VR. So expect a lot of PC only VR devs to port their stuff to PSVR en masse now. They go where the install base is.

The fact it has already demolished the competition in less time is good news.
 
It's an ok enough number for what it is, but VR certainly hasn't been a big success story out the gate in general. It still has a long way to go before it's ever going to get serious main stream momentum. Price needs to come down and quality software with some real killer apps needs to hit first. Overall I'd say we are a good 3-5 years out still from seeing VR really hit its stride.

But this is still a solid enough start for what it is.
 

Fisty

Member
Seems like Vive and PSVR could be a good combo going forward, with the awesome experiments and indies on Vive having major incentive to port to PSVR after some time, and PSVR securing some AAA support that will (probably) translate to Vive support down the line.

At this point in VR, most must-have AAA VR titles will just be a VR mode or offer support like RE7, since they have to hit all PS4 owners to justify costs with how big the userbase is. As we get into the realm of 5 million vive/PSVR sold, then we will start seeing your AAA VR exclusives. Hopefully Sony is working on a roomscale solution as well to bring features up to par with Vive for PSVR2.
 
More likely we'll see more titles like RE which support VR, rather than games developed for it from the ground up. The projected install base just isn't worth the risk.

True. Well, as long as it is the same quality as RE7, then im all for it. Although, I would love if one major company took a risk and made a full VR game with movement in the play area, ps move, etc. Batman was great and i enjoyed VR worlds. Hopefully, we can get at least one game that incorporates all of those elements together
 

Elios83

Member
Pretty much as expected, it's still a very small business and sales have to be measured in units of 100k and not millions. Still doing much better than the competition while being launched later.
This year I expect a new revision of the PSVR with a redesigned VR box (also fixing the HDR passthrough issue) and the price being cut possibly to 299$ by the end of the year, plus a new wave of titles supporting it being announced at E3. But VR is still very unlikely to become mainstream in the short to mid term.
 

Flux

Member
I've yet to be able to buy one. In a way, I'm fine by the lack of stock because my expectations have come back down to earth. And also saving $500
 
Estimates which fall in line with other analysts and comments from developers, and more importantly come from a more credible source that the numbers you made up on the spot.



I know GAF often revolves around mainstream products that sell a couple million at least, but that is a good number. So are the estimates for the HTC Vive for instance.

Okay but where's the proof? How do we know Sony isn't inflating their numbers? And not hitting like 3 million for a hot new product is a sad sign. It might be over for Sony. Outlook does not look good.
 
Doesn't bode well for developer support. Third parties abandoned the Wii U over an userbase 5 times the size.

I'd expect more "toys" shipped with other games than full on experiences

edit: posting this with the context of PSVR as a game console peripheral and how peripherals need to sell to get support, not explicitly about it being a VR headset.

Problem with your theory is that their are hundreds of VR only developers that will never make normal 2D Games. So VR in general will always get support from them, unlike other peripherals where devs were not exclusively tide to developing for those add-on because they would make more money making a better 2D game. '

VR won't lose dev support for that reason alone.

These sale numbers are only important to get AAA publishers to support VR, so we can get high quality exclusives and so far Sony has gotten the AAA on PSVR: Batman/CoD/Battlefront/FFXV/Ace Combat/GT Sport/Tekken 7, etc.

Sure PSVR will be a slow burn, but I don't see it losing support because of all those VR only devs out there. Sony alone has 2 VR Only Studios now: Manchester Studio and London Studio (plus SSM, XDEV and Japan Studio VR Support)
 

FyreWulff

Member
Holy shit didn't know it was that popular. Didn't know a single person who had one excerpt my girlfriend cause it came with her Xbox One.

Also the highest selling Xbox 360 game ever is Kinect Adventures. It's like KA, (huge gap), GTAV, Halo 3

Problem with your theory is that their are hundreds of VR only developers that will never make normal 2D Games. So VR in general will always get support from them, unlike other peripherals where devs were not exclusively tide to developing for those add-on because they would make more money making a better 2D game. '

VR won't lose dev support for that reason alone.

These sale numbers are only important to get AAA publishers to support VR, so we can get high quality exclusives and so far Sony has gotten the AAA on PSVR: Batman/CoD/Battlefront/FFXV/Ace Combat/GT Sport/Tekken 7, etc.

Sure PSVR will be a slow burn, but I don't see it losing support because of all those VR only devs out there. Sony alone has 2 VR Only Studios now: Manchester Studio and London Studio (plus SSM, XDEV and Japan Studio VR Support)

They'll just move over the PC where they aren't locked in to a single peripheral's sales-as-userbase.
 
Playing Resi in VR was the greatest gaming experience i have had for many a year, PSVR is justified alone for that game. Batman & Rush of blood were also great experiences. RIGS/EVE still get my time.

It's great numbers considering the lack of stock originally, And the fact it's only been available 4-5 months.

Give this thing 2 years and hopefully we'll have many more Resi type experiences.
 
For those saying there is a scarcity of them available, in Canada both the bundle and non-bundle versions are readily available online and in stores at MSRP. I think they are selling fairly well for what they are.
 

Elven_Star

Member
Amazing number considering the fact that it still doesn't have a "killer app." Wonder how many of those 900k buyers are actually happy with their purchase.
 
Wonderful - now start pushing more titles out. My PSVR is collecting dust and I'm about to move it from its spot in the entertainment center to make room for the Switch dock.

More AA/AAA titles are needed, stat.
Amazing number considering the fact that it still doesn't have a "killer app."
Resident Evil 7 was the killer app, it just doesn't have much content after you beat the game beyond the small DLC drops. The issue is that we need more games like RE7, but beyond Farpoint, it's smaller independent titles and cockpit shooters as far as the eye can see.
 

Tagyhag

Member
Honestly that's damn good for such a peripheral. Remember, this is a $400 device being sold to consumers who aren't used to paying $400 for additional hardware.
It certainly beat my expectations.

What's important now is that it keeps selling, it'll be up to Sony to have a good showing for it at E3.
 
They'll just move over the PC where they aren't locked in to a single peripheral's sales-as-userbase.

But even if PCVR has more than half of the VR userbase of PSVR, why would these VR Only devs abandon PSVR if that would net them almost twice the sales literally?
 

Fisty

Member
They'll just move over the PC where they aren't locked in to a single peripheral's sales-as-userbase.

Why would they, when PSVR has sold more than Oculus and Vive combined? Open platform has it's perks obviously, but at this point PSVR is the leader by a large margin in sales
 

Pachinko

Member
I will consider buying one when it's 300 Canadian and it comes with 12 games ... until then well ..... what I'm saying is that I don't really want one.

People mentioning the catch 22 situation are nailing the problem too - it's so obscenely expensive that most people won't buy one which means developers won't make good software for it which then means less reasons to own one and ... yeah
 

Mokubba

Member
12-13 million

18 million was what i remember but I can't find a source.
All I can see is 15 million

Sony is so screwed. That's it? 900k? Man I expected way more Sony can't be happy with that number. Probably going to abandon it and the pro later this year maybe next time spend that on timed exclusives.

Read the article, it's more than they were expecting which is why they ran into stock issues.
 

SDCowboy

Member
While the number is impressive, I'm genuinely curious what percentage of that number still regularly uses it. Like, is it one of those neat things that sells well, and is used for a few days and shelved, or is it something most purchasers regularly use.
 
Stock issues huh? Sounds like a nice excuse for the investors.

alrright if it wasn't obvious I'm joking and mimicking the people trying to downplay the sales
 

Fisty

Member
While the number is impressive, I'm genuinely curious what percentage of that number still regularly uses it. Like, is it one of those neat things that sells well, and is used for a few days and shelved, or is it something most purchasers regularly use.

MAU is the only metric that matters, after all
 

Tagyhag

Member
I will consider buying one when it's 300 Canadian and it comes with 12 games ... until then well ..... what I'm saying is that I don't really want one.

People mentioning the catch 22 situation are nailing the problem too - it's so obscenely expensive that most people won't buy one which means developers won't make good software for it which then means less reasons to own one and ... yeah

Well, that's understandable, but the point is, for most people this first generation isn't what the mainstream audience will all buy.

It's to get your foot out the door, get devs into making VR games and eventually (be it in 3 or 5 or 10 years) we'll start getting more consumer friendly hardware with bigger libraries.

These headsets are (hopefully) going to get reiterated on at a fast pace and prices will be going down as well.

Dev support will be slow, sure. After all, this is basically like a whole new medium of gaming, console and PC gaming took a while before they started to get actual good games.

But ultimately, we'll get there.
 

ArtHands

Thinks buying more servers can fix a bad patch
But PC has half the VR userbase than PSVR, why would these VR Only devs abandon PSVR if that would net them twice the sales literally?

There's no sales figure for Vive and Rift.

Besides, the reality now is that there still more vr games being announced for Vive/Rift instead of PSVR or release on Vive/Rift before PSVR. And they aint low effort titles too. Recent newly announced VR games like Radiant Crusade,Airtone,Assetto Corsa,Twisted Arrow,Vindicta etc are all exclusive to Vive or Rift or both
 
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