"But even if PCVR has more than half of the VR userbase of PSVR, why would these VR Only devs abandon PSVR if that would net them almost twice the sales literally?"
Because there are things you can do with PCVR that are impossible on PSVR.
Nevermind that kinenct was heavily bundled.Did people buy two kinects?
Because that's what PSVR minimum costs.
No way is any VR getting those type of sale numbers unless they give them away with something ala Gear VR.
Keyword here, I'm talking about devs that have already supported PSVR.
I was replying to a person that believed support would get dropped like other peripherals, but corrected him stating that other peripherals didn't have focused studios that didn't do anything other than makes games for that add-on. Then replied to another post saying they would just go develop on PCVR only and that's where my reply came from.
Has the PSVR already outsold the Rift and Vive combined yet?
No, you that didn't pay attention to what I just wrote.Heh, a lot of people will never believe that.
Hmmm, someone hasn't been paying attention. It was sold out everywhere (except Canada cuz of reasons) in the last two months, that created a lot of demand, people bought it when the retailers stocked units daily.
No, you that didn't pay attention to what I just wrote.
Even selling out that's still 68k in their biggest market, how they go from that to 900k in 4 months?
It's still out of stock in the U.S
GAF saying it's a hit yet a flop.
Which is it?
Now that I think about it, I don't remember seeing it in shops while looking for cheap PS3 and Wii U (to have a spare one, but it's almost impossible to find decent deals) and NES Mini.It's still out of stock in the U.S
Maybe it's just me, but it seems like hype for PSVR fell of a fucking cliff post-release.
Since that game was released, the average amount of time PlayStation VR users spend playing in the headset has doubled, Mr. House said.
There's new games announced every week. New games come out for it every week too. Last week was psychonauts and mervils. Both are very good games. In the future we still have dreams, golem and far point for big releases and a bunch of smaller stuff as well. I don't actually pay that much attention to the release wchedule anymore so somebody else can probably offer up more games.Has there been anything announced since RE7? Where is this thing going...? Support seems completely dead
Whelp I thought that was a sale console owners who are generally much cheaper wouldn't buy into as readily. Especially considering the tracking issues, trailing hardware and a lack of AAA software. The same goes for the PC HMD's. But I feel that Vive offers so much more and is the baselines to work from now. So it makes sense that interest in the Vive is higher. Just figured the PSVR wouldn't have sold nearly that well.
Buy rigs so I can crush you.I just bought one a few days ago on vacation, home now and gonna set it up today : )
It's still out of stock in the U.S
You have to think about costs. A Vive not only costs almost twice as much as a PSVR, but you need a machine that costs more than a PS4.
Around the Internet the interest of the Vive might be higher, but not everyone can afford to turn that interest into a purchase. Especially if you can't take full advantage of the room scale experience.
It's actually a similar comparison to high-end PC gaming and console gaming.
Is it that bad?Please Sony release a camera that's better suited for tracking and better Moves too.
Is it that bad?
I get the cost of the device is lower. But to get the same features, providing Sony releases their new tracking system/controllers it going to end up costing you the same amount or more than the Vive costs.
Love my PSVR, but still in need of meatier content. RE7 was amazing in VR, nothing else has had that depth of content though. Batman needed to be a full 6-8 hour experience so badly, the potential there was huge.
Really hoping ST: Bridge Crew ends up being something I can sink some time into.
So... PS4 Pro is out and selling well. PSVR is coming back into stock. Scorpio is releasing at the end of the year.
Come Christmas, I can imagine MS pushing Scorpio as the newest most powerful console - and Sony discounting the Pro and pushing PSVR so that their marketing is about changing the way people experience games.
I can't think of what other unique message Sony would lead with to counter MS. I wonder if there's enough developer interest and time to do it, though.
Isn't it quite terrible for an accessory for which there is marketing, development efforts, shows, kiosks. You don't spend so much effort and time on an accessory which you are expecting to sell a million or two in year.
Either Sony didn't design it well to have an adequate production line or they just designed it for testing purposes.
Buy rigs so I can crush you.
Buy Werewolves within so I can lie to you
Buy battlezone so I can destroy tanks with you
My personal fav online VR experiences
It seems like there's a huge market in Japan for PSVR. Are there any Japan-only PSVR games? Seems like there could be some great VR games for it if developers out there took notice. I'd hate for them to only be for sale in Japan though...
Hmmmm.....selling 900K units to date isn't impressive at all especially when you consider that their original forecast was 2.6M by the end of 2016
Dead hardware.
Sony knows it, which is why their projections are so minuscule. This thing is a Trojan to maybe one day turn VR mainstream. Don't act surprised when Sony pulls support for the thing because it failed to get traction.
Only game's I know of that are Japan exclusive or asia exclusive at the moment are:
Danganronpa Class Trial
Dead or Alive Xtreme 3 VR
Summer Lesson
None of them really appeal to me but there is an upcoming game that seems to be a Japan exclusive at the moment called Kowloon Gate which is a remake of an old PS1 RPG. I really hope that gets released in the west.
Hmmmm.....selling 900K units to date isn't impressive at all especially when you consider that their original forecast was 2.6M by the end of 2016 and was then lowered to 750K by the end of 2016. Adjusted forecast of 2.6M in less than three months to 1M in six months says bomb to me.
PSVR is dead. Like I said since the beginning, all of VR is nothing more than an expensive gimmick. Add in the fact that it was rushed to market, oversaturated around the PS4 Slim and PS4 Pro as well as the fact that it used a decade old technology for the controllers and yeah, it's dead.
What Sony should have done was eliminate the Move controllers, create something new for it, eliminate the processing unit, up the specs and save it for a side by side launch with PS5. Imagine PS5 having 4K, HDR and PSVR along side it as opposed to Sony rushing it all out when they clearly didn't need to. 55M PS4 units sold should have told them, why the hell are we doing this? Oh well.
Post is all kinds of wrong fact check plzHmmmm.....selling 900K units to date isn't impressive at all especially when you consider that their original forecast was 2.6M by the end of 2016 and was then lowered to 750K by the end of 2016. Adjusted forecast of 2.6M in less than three months to 1M in six months says bomb to me.
PSVR is dead. Like I said since the beginning, all of VR is nothing more than an expensive gimmick. Add in the fact that it was rushed to market, oversaturated around the PS4 Slim and PS4 Pro as well as the fact that it used a decade old technology for the controllers and yeah, it's dead.
What Sony should have done was eliminate the Move controllers, create something new for it, eliminate the processing unit, up the specs and save it for a side by side launch with PS5. Imagine PS5 having 4K, HDR and PSVR along side it as opposed to Sony rushing it all out when they clearly didn't need to. 55M PS4 units sold should have told them, why the hell are we doing this? Oh well.