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PSVR has sold over 900,000 units to date

"But even if PCVR has more than half of the VR userbase of PSVR, why would these VR Only devs abandon PSVR if that would net them almost twice the sales literally?"

Because there are things you can do with PCVR that are impossible on PSVR.

Keyword here, I'm talking about devs that have already supported PSVR.

I was replying to a person that believed support would get dropped like other peripherals, but corrected him stating that other peripherals didn't have focused studios that didn't do anything other than makes games for that add-on. Then replied to another post saying they would just go develop on PCVR only and that's where my reply came from.
 

Synth

Member
Keyword here, I'm talking about devs that have already supported PSVR.

I was replying to a person that believed support would get dropped like other peripherals, but corrected him stating that other peripherals didn't have focused studios that didn't do anything other than makes games for that add-on. Then replied to another post saying they would just go develop on PCVR only and that's where my reply came from.

"VR only" isn't the same as "PSVR only" to start. There are devs currently ignoring all three of the higher-end headsets in favor of the GearVR.

Supporting PSVR today, does not mean supporting it long term. There's pretty much no such thing as a studio that's tied to a product. If you can make a VR game today, you can make a non-VR game if VR dies out.

MS had Kinect focused studios (and now have HoloLens focused ones), that's no guarantee of anything at all.
 
Has the PSVR already outsold the Rift and Vive combined yet?

The estimated sales near the end of 2016 had Vive at around 450k and Rift around 360k but there doesn't appear to be any official numbers so who knows for sure.

PSVR selling 915k seems to say that it has possible outsold both combined or it will be very close to doing so, depending on how accurate those estimates are.
 
Heh, a lot of people will never believe that.



Hmmm, someone hasn't been paying attention. It was sold out everywhere (except Canada cuz of reasons) in the last two months, that created a lot of demand, people bought it when the retailers stocked units daily.
No, you that didn't pay attention to what I just wrote.

Even selling out that's still 68k in their biggest market, how they go from that to 900k in 4 months? 
 
No, you that didn't pay attention to what I just wrote.

Even selling out that's still 68k in their biggest market, how they go from that to 900k in 4 months? 

Again, this is why I said "Heh, a lot of people will never believe that"

US is not their only biggest market to compare PSVR sold 50K in Japan in one week. And that is a niche market compared to US no?

Anyway your only counting NPD December numbers and not the launch numbers of every single country PSVR launched.

We also have the Holiday rush that would naturally put PSVR under kids trees.

It also launch in China for that 1% (lol even if a joke, that is another big VR market)
 
PSVR has been in stock here in Switzerland since the beginning of february, before that it was pretty much missing in action everywhere.

Good to know that they're more than happy with the demand, now they better get their big studios at least working on some small games/experiences or even better take the same approach RE7 did.

Looking forward to some new stuff at E3.

I'm holding onto my launch unit, very satisfied with it.
 

chubigans

y'all should be ashamed
Very impressive numbers. It'll be interesting to see how it does when Microsoft unveils their VR headset at E3. If anything it'll help spur more interest for the other headsets since the market will look more robust.
 

Caayn

Member
I bought mine in November and sold it again in December. Wasn't happy with the quality, will wait for a future VR device (if I will jump in again).

Quite a feat to sell close to one million units. How much has Sony advertised the PSVR after its release?
 

Koren

Member
It's still out of stock in the U.S
Now that I think about it, I don't remember seeing it in shops while looking for cheap PS3 and Wii U (to have a spare one, but it's almost impossible to find decent deals) and NES Mini.

I wonder if it's a matter of not stocking it (fearing it won't sell easily) or stock issues...
 
Has there been anything announced since RE7? Where is this thing going...? Support seems completely dead
There's new games announced every week. New games come out for it every week too. Last week was psychonauts and mervils. Both are very good games. In the future we still have dreams, golem and far point for big releases and a bunch of smaller stuff as well. I don't actually pay that much attention to the release wchedule anymore so somebody else can probably offer up more games.
 
Whelp I thought that was a sale console owners who are generally much cheaper wouldn't buy into as readily. Especially considering the tracking issues, trailing hardware and a lack of AAA software. The same goes for the PC HMD's. But I feel that Vive offers so much more and is the baselines to work from now. So it makes sense that interest in the Vive is higher. Just figured the PSVR wouldn't have sold nearly that well.
 

Tagyhag

Member
Whelp I thought that was a sale console owners who are generally much cheaper wouldn't buy into as readily. Especially considering the tracking issues, trailing hardware and a lack of AAA software. The same goes for the PC HMD's. But I feel that Vive offers so much more and is the baselines to work from now. So it makes sense that interest in the Vive is higher. Just figured the PSVR wouldn't have sold nearly that well.

You have to think about costs. A Vive not only costs almost twice as much as a PSVR, but you need a machine that costs more than a PS4.

Around the Internet the interest of the Vive might be higher, but not everyone can afford to turn that interest into a purchase. Especially if you can't take full advantage of the room scale experience.

It's actually a similar comparison to high-end PC gaming and console gaming.
 
You have to think about costs. A Vive not only costs almost twice as much as a PSVR, but you need a machine that costs more than a PS4.

Around the Internet the interest of the Vive might be higher, but not everyone can afford to turn that interest into a purchase. Especially if you can't take full advantage of the room scale experience.

It's actually a similar comparison to high-end PC gaming and console gaming.

I get the cost of the device is lower. But to get the same features, providing Sony releases their new tracking system/controllers it going to end up costing you the same amount or more than the Vive costs.

I'm just glad there are some people who are willing to buy in now so it has a future. Knowing what I do about VR, what I've experienced and my expectations I can't justify VR yet. Especially something like the PSVR with non full 360 tracking.

I'm also still hoping Sony eventually caves on the PC usability front and allows us to have a VR headset that works on both our console and PC. I really doubt it will happen though.
 

DyLj9az.gif
 

phant0m

Member
Love my PSVR, but still in need of meatier content. RE7 was amazing in VR, nothing else has had that depth of content though. Batman needed to be a full 6-8 hour experience so badly, the potential there was huge.

Really hoping ST: Bridge Crew ends up being something I can sink some time into.
 
It's been sold out everytime I see it come back on which wasn't too often. Hopefully they can ramp up production.

It really is a great unit and I hope VR while not replacing traditional gaming becomes a great niche on its own.
 

Tagyhag

Member
I get the cost of the device is lower. But to get the same features, providing Sony releases their new tracking system/controllers it going to end up costing you the same amount or more than the Vive costs.

That's a fair question, who knows what Sony will do?

Continue with light tracking and keep being stuck in their old technology while selling more or switch to a higher-end at a more premium price?

I assume it'll be the former until 1:1 tracking is much cheaper. The average consumer doesn't care for the best technology as long as the price is right.
 
Nice.

Love my PSVR, but still in need of meatier content. RE7 was amazing in VR, nothing else has had that depth of content though. Batman needed to be a full 6-8 hour experience so badly, the potential there was huge.

Really hoping ST: Bridge Crew ends up being something I can sink some time into.

Yeah.

Yeah, hope the delay has given them time to beef it up to last a while.
 

Belker

Member
So... PS4 Pro is out and selling well. PSVR is coming back into stock. Scorpio is releasing at the end of the year.

Come Christmas, I can imagine MS pushing Scorpio as the newest most powerful console - and Sony discounting the Pro and/or PSVR and pushing the idea that they are changing the way people experience games.

I can't think of what other unique message Sony would lead with to counter MS. I wonder if there's enough developer interest and time to do it, though.
 
So... PS4 Pro is out and selling well. PSVR is coming back into stock. Scorpio is releasing at the end of the year.

Come Christmas, I can imagine MS pushing Scorpio as the newest most powerful console - and Sony discounting the Pro and pushing PSVR so that their marketing is about changing the way people experience games.

I can't think of what other unique message Sony would lead with to counter MS. I wonder if there's enough developer interest and time to do it, though.

Sony has the marketing rights to Destiny 2, Red Dead 2, COD, and Battlefront 2.
 

True Fire

Member
PSVR desperately needs a revision. It also needs a AAA killer app. Spider-Man would be a prime candidate if they can tack on a first person mode.
 

cakely

Member

I laughed out loud, for real.

Isn't it quite terrible for an accessory for which there is marketing, development efforts, shows, kiosks. You don't spend so much effort and time on an accessory which you are expecting to sell a million or two in year.

Either Sony didn't design it well to have an adequate production line or they just designed it for testing purposes.

Noobie is downplaying PSVR sales?

Legit hit confirmed, congratulations, Sony!
 
Buy rigs so I can crush you.

Buy Werewolves within so I can lie to you

Buy battlezone so I can destroy tanks with you

My personal fav online VR experiences

Lol thanks for the recommendations. I actually haven't bought a single game for it yet, I'm going to delve into the demo disc first. I've been lurking around the various PSVR threads so I have a good idea of what's generally considered 'good' ( the ones you mentioned for example).
 

j0hnnix

Member
I've been posting about purchasing but been holding back and while good news I'm going to see what E3 shows.. If it's promising I'll go out and purchase it.. I'm just worried about the "shinning new toy" feeling and it gets abandoned.
 

notacat

Member
So, they've sold how many Ps4Pro's, last I checked here, it was ~300,000.

More people with PSVR need to check those out, i'm glad I did.

It seems like there's a huge market in Japan for PSVR. Are there any Japan-only PSVR games? Seems like there could be some great VR games for it if developers out there took notice. I'd hate for them to only be for sale in Japan though...
 

killatopak

Gold Member
Summer Lesson doing work!

Can't really fathom the doom and gloom when the sales are going past Sony's own projections.

This is actually a success.

As for the PC VR vs Console VR. The same argument could be applied from the PC vs Console where ease of use is applied etc.
 
D

Deleted member 471617

Unconfirmed Member
Hmmmm.....selling 900K units to date isn't impressive at all especially when you consider that their original forecast was 2.6M by the end of 2016 and was then lowered to 750K by the end of 2016. Adjusted forecast of 2.6M in less than three months to 1M in six months says bomb to me.

PSVR is dead. Like I said since the beginning, all of VR is nothing more than an expensive gimmick. Add in the fact that it was rushed to market, oversaturated around the PS4 Slim and PS4 Pro as well as the fact that it used a decade old technology for the controllers and yeah, it's dead.

What Sony should have done was eliminate the Move controllers, create something new for it, eliminate the processing unit, up the specs and save it for a side by side launch with PS5. Imagine PS5 having 4K, HDR and PSVR along side it as opposed to Sony rushing it all out when they clearly didn't need to. 55M PS4 units sold should have told them, why the hell are we doing this? Oh well.
 
It seems like there's a huge market in Japan for PSVR. Are there any Japan-only PSVR games? Seems like there could be some great VR games for it if developers out there took notice. I'd hate for them to only be for sale in Japan though...

Only game's I know of that are Japan exclusive or asia exclusive at the moment are:

Danganronpa Class Trial
Dead or Alive Xtreme 3 VR
Summer Lesson

None of them really appeal to me but there is an upcoming game that seems to be a Japan exclusive at the moment called Kowloon Gate which is a remake of an old PS1 RPG. I really hope that gets released in the west.

Hmmmm.....selling 900K units to date isn't impressive at all especially when you consider that their original forecast was 2.6M by the end of 2016

That wasn't Sony's estimate that was by a third party, it was also by the end of the business year not 2016.
 
Dead hardware.

Sony knows it, which is why their projections are so minuscule. This thing is a Trojan to maybe one day turn VR mainstream. Don't act surprised when Sony pulls support for the thing because it failed to get traction.

Jesus you guys must be super popular at parties.

You guys couldn't sell 900,000 of a pair of underwear let alone a $399 add-on for a $299 console. Arm chair critics. Smdh.

These are pretty good numbers for what it is and beats the two biggest competitors. At this stage it's in the best interest of the platform for all VR platforms to do well.

Wonder how long it will be beforepsvr is fully functional on pc.
 

notacat

Member
Only game's I know of that are Japan exclusive or asia exclusive at the moment are:

Danganronpa Class Trial
Dead or Alive Xtreme 3 VR
Summer Lesson

None of them really appeal to me but there is an upcoming game that seems to be a Japan exclusive at the moment called Kowloon Gate which is a remake of an old PS1 RPG. I really hope that gets released in the west.

Thanks! I had forgotten about that Summer Lesson game.

Woah what is this Kowloon PSVR Cyberpunk game? That's immediately got my interest. Looks like it's in the first design stages and I'm already sold.
 
Hmmmm.....selling 900K units to date isn't impressive at all especially when you consider that their original forecast was 2.6M by the end of 2016 and was then lowered to 750K by the end of 2016. Adjusted forecast of 2.6M in less than three months to 1M in six months says bomb to me.

PSVR is dead. Like I said since the beginning, all of VR is nothing more than an expensive gimmick. Add in the fact that it was rushed to market, oversaturated around the PS4 Slim and PS4 Pro as well as the fact that it used a decade old technology for the controllers and yeah, it's dead.

What Sony should have done was eliminate the Move controllers, create something new for it, eliminate the processing unit, up the specs and save it for a side by side launch with PS5. Imagine PS5 having 4K, HDR and PSVR along side it as opposed to Sony rushing it all out when they clearly didn't need to. 55M PS4 units sold should have told them, why the hell are we doing this? Oh well.

I'm guessing that lowered forecast has to do with the number of units they were able to produce. It's certainly not because there's a surplus of units sitting on shelves gathering dust. They're selling as fast as they're being produced and stocked.
 
Hmmmm.....selling 900K units to date isn't impressive at all especially when you consider that their original forecast was 2.6M by the end of 2016 and was then lowered to 750K by the end of 2016. Adjusted forecast of 2.6M in less than three months to 1M in six months says bomb to me.

PSVR is dead. Like I said since the beginning, all of VR is nothing more than an expensive gimmick. Add in the fact that it was rushed to market, oversaturated around the PS4 Slim and PS4 Pro as well as the fact that it used a decade old technology for the controllers and yeah, it's dead.

What Sony should have done was eliminate the Move controllers, create something new for it, eliminate the processing unit, up the specs and save it for a side by side launch with PS5. Imagine PS5 having 4K, HDR and PSVR along side it as opposed to Sony rushing it all out when they clearly didn't need to. 55M PS4 units sold should have told them, why the hell are we doing this? Oh well.
Post is all kinds of wrong fact check plz

Sony and HTC unlike the lot of you had their expectations in check
 
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