Steve McQueen
Member
Its been said the PS4 pro is 30-40fps, that could lead to stutters.
PS4 is 30fps.
That's weird... didn't know this. Why I wonder.
Um... i will talk more about this tomorrow.
Okay, greatness awaits? 😉
Its been said the PS4 pro is 30-40fps, that could lead to stutters.
PS4 is 30fps.
Um... i will talk more about this tomorrow.
Um... i will talk more about this tomorrow.
Uh oh.
Edit: I may have read this incorrectly. Perhaps that's good news for PS4 Pro users? I'm hoping the PC version isn't a shitshow.
Just finished the third area of the game.
I like this much more than The Last Guardian.
And again i have to mention the god tier soundtrack. Good stuff!
Just finished the third area of the game.
I like this much more than The Last Guardian.
And again i have to mention the god tier soundtrack. Good stuff!
Shhhhhhhhhhhh! Glad you're having fun! (But remember, no spoilers! <3 )
Can you share some info about a possible day one patch? Thanks 😉
We don't have one
Switch release does not have a date yet.Sooo... this seriously comes out on the 26th? Kinda weird as Amazon (at least for the switch version) still has it with a placeholder December 2017 date.
What about 21:9 support? Don't think I've seen it mentioned anywhere, but do you support it with proper FOV? (Hor+ rather than vert-) I did see a thread on the Steam forums about it but last I looked it wasn't answered there.
We don't have one
Switch release does not have a date yet.
Can't wait to play this on PC on Friday.
summary of M!Games review said:
- average playtime: 5-6h, lots of collectibles to find
- 5 alternative outfits, concept gallery
- no fighting, just puzzle solving & exploration gameplay
- relaxing experience with fair distribution of checkpoints
- 4 sections of the world (you start on the island, explore caves, ruins, flooded areas, windmills, etc.)
- day & night cycle
- framerate problems (especially during the 1st section, worse on XONE than on PS4; they recommend buying the PS4 version because of the more stable framerate and sharper image quality
- puzzles too easy, you don't get stuck but puzzles also never provide real challenges
- controls not optimal during platforming sections, comparison to Team Ico games
- very interesting story that grabs you while playing
- the fox from the promo material is not a constant companion
- fantastic visual design that practically invites you to stand still and take in the stylized world reminiscent of Journey or The Witness
- short, but you're constantly introduced to something new (puzzles, mechanics, companion NPCs, etc.)
RiME supports 21:9 on PC if the monitor can achieve that aspect ratio.
Will it be possible to unlock the PC version early through VPN?
I want to be hype but the graphics are so ugly for this game that I can't be hyped
If you think this looks ugly, what's your benchmark for not ugly?I want to be hype but the graphics are so ugly for this game that I can't be hyped
I want to be hype but the graphics are so ugly for this game that I can't be hyped
I'm definitely interested to see what other impressions say. The difficulty of puzzles is one of the most subjective things in a game; how challenging one finds puzzles can make a game fly by or make a game hours longerit's sad to hear that puzzles are too easy when it's probably the main thing in the game! We'll see the rest of the reviews!
Great post. I think "puzzles are too easy (or too hard)" without further insight is kind of a hollow criticism (not necessarily talking about that review at all because I haven't read it). Are they satisfying or at least enjoyable to solve? Interesting and varied? Do they teach you something new about the game/world, or make you think about previously established rules in new ways? Do they hinder or hurt the pacing, and/or lend themselves into the other aspects of the game?I'm definitely interested to see what other impressions say. The difficulty of puzzles is one of the most subjective things in a game; how challenging one finds puzzles can make a game fly by or make a game hours longer
Personally, I don't think the ease of puzzles is the right measure. Puzzle can be easy to solve, but also exciting to solve due to the mechanics in play, the actions you have to take, the effects that solving a puzzle has on the world, and so on. Like most puzzles in The Last Guardian or Inside aren't hard or even that difficult to actually pull off, but they're still interesting due to their context in the world.
Given the atmosphere, exploration focus, and so on of Rime, would hard puzzles be a right fit? Or do puzzles that might be easy to solve but fit uniquely in the world and have interesting mechanics better suit the pacing ("constantly introduced to something new") and overall tone?
Will it be possible to unlock the PC version early through VPN?
I guess it's the direction cause I love even games that are the lesser like ftlIf you think this looks ugly, what's your benchmark for not ugly?
I mean, RIME sure as hell not a graphical powerhouse by any stretch, but to insult this game like this ...I want to be hype but the graphics are so ugly for this game that I can't be hyped
Well, I can tell you right now that it is not the main thing in the game even though there's good amount of them. Also, more complex puzzles is not necessary in this game at all cuz it's not about puzzles, puzzles here more like a obstruction with which you need to deal with to progress further. If you want more complex puzzles and rip your hair off, go play The Witness or Myst IV: Revelation (if you can actually find it cuz you can't buy this masterpiece digitally - WTF, Ubisoft?).it's sad to hear that puzzles are too easy when it's probably the main thing in the game!
Can you please tell on what rig you'll be playing the game?impressions about consoles performance is sad, i wanted to get the game on disc for my ps4, i guess i will have to settle for STEAM
Arriving Tue, May 30 from Amazon. Did they not get the memo this comes out on Friday? No release day shipping? Sad.
Just finished the third area of the game.
I like this much more than The Last Guardian.
And again i have to mention the god tier soundtrack. Good stuff!
Let me tell you this straight, and then I'll be able to tell you more once the embargo ends: beware of spoilers.
Like, seriously, if you want to play this game, watch out for reviews and posts around, because by saying too much they will completely ruin one hell of an experience that should not be spoiled.
I hope my colleagues respect this too, and it won't be easy to talk about this game without going too much into detail... But yeah, watch out for spoilers.
PC will be unlocking at the exact same time globally.
As a Switch owner, having to wait longer will make the spoiler dodging a mess. People were already spoiling Zelda before it launched, while this is not nearly as big of a game, I still want to go into this knowing nothing but the complete bare basicsLet me tell you this straight, and then I'll be able to tell you more once the embargo ends: beware of spoilers.
Like, seriously, if you want to play this game, watch out for reviews and posts around, because by saying too much they will completely ruin one hell of an experience that should not be spoiled.
I hope my colleagues respect this too, and it won't be easy to talk about this game without going too much into detail... But yeah, watch out for spoilers.