Really crazy how it's not 4k on the pro when there are so many 4k remasters on the Pro. FFX and XII are the glaring omissions, considering a PS3 title like TLOU was able to make the push to 4K but this couldn't. :/
I'm actually slightly less mad that there's no downsampling seeing that it's only1440p. Surely they had enough resources to manage 4K/30fps for a PS2 game?
FFX/X-2 has no Pro support.
Why do people say 'only' 1440p? Is it because 1440 doesn't seem much higher than 1080p?
1920 x 1080 = 2,073,600 pixels
2560 x 1440 = 3,686,400 pixels
Quite a jump.
Bloom lighting is a thing. I'm cool with it personally, but I understand people who don't dig it.Why does it look so blurry?
My copy will arrive tomorrow, didn't get round to completing it on PS2 (still have it, and my PS2 though).
Really crazy how it's not 4k on the pro when there are so many 4k remasters on the Pro. FFX and XII are the glaring omissions, considering a PS3 title like TLOU was able to make the push to 4K but this couldn't. :/
Eh
1440p on Pro is perfect imo. Not 4K, even though probably capable of that, but that's fine with me.
Man, but tbh it makes those colors really pop.The small problem with adding dynamic and contact shadows..
It reveals floating geometry!
So what exactly does this mean for those of us with 1080p TVs?? I never understand this stuff.Yup, enjoy being a misled 1080peasant like me.
Really crazy how it's not 4k on the pro when there are so many 4k remasters on the Pro. FFX and XII are the glaring omissions, considering a PS3 title like TLOU was able to make the push to 4K but this couldn't. :/
Played the ENG Zodiac version on PC and it was fire. Looks like that is still the best way to experience the game.It's a great improvement but I can't get past how blurry everything looks compared to the emulator.
Really a shame that this doesn't take advantage of the Pro.
So what exactly does this mean for those of us with 1080p TVs?? I never understand this stuff.
EDIT: WHOOPS! Big apologies for the double post.
EDIT EDIT: Just Googled it and if I'm reading right we're missing out a much clearer image correct?
Played the ENG Zodiac version on PC and it was fire. Looks like that is still the best way to experience the game.
It means we may as well be playing on a regular PS4.
We are indeed missing out on a much clearer image.
Nah, did you see all the added shadows? You can't do that through an emulator.
Ohhh well, I am playing on a regular PS4 so I suppose that's not a concern for me personally. That's sucks for you guys though.It means we may as well be playing on a regular PS4.
We are indeed missing out on a much clearer image.
Really crazy how it's not 4k on the pro when there are so many 4k remasters on the Pro. FFX and XII are the glaring omissions, considering a PS3 title like TLOU was able to make the push to 4K but this couldn't. :/
Ohhh well, I am playing on a regular PS4 so I suppose that's not a concern for me personally. That's sucks for you guys though.
Also, you people acting like you should just play the game emulated are really confusing me. This version has so many improvements compared to the original US release right?
http://www.eurogamer.net/articles/d...ion-4k-neo-and-the-original-ps4-will-co-exist
Not sure if anything changed, but since most games on OG PS4 are 1080p anyway, I could see it being the minimum res for Pro.
Ark PS4 Pro has a 720p mode, so it's not a concrete rule.
Played the ENG Zodiac version on PC and it was fire. Looks like that is still the best way to experience the game.
As others have said the PS2 version looks better.
But the fingers
As others have said the PS2 version looks better.
I assume in other pictures this is not the case?
HAHAHA
With that god awful LoD that swaps textures of everything whenever you walk next to it ?
I think not.
Especially not with the remaster permanently displaying high LoD and having better lightning, shadows, and Vaan abs on top of it.
As others have said the PS2 version looks better.
I assume in other pictures this is not the case?
There are? Honestly asking. I didn't realize there were many 4k titles at all yet, never mind remasters.
This thread (http://www.neogaf.com/forum/showthread.php?t=1324251) says there are these -- not a lot, and they come with exceptions/issues:
- AC: Ezio Collection
- Bulletstorm (possibly)
- CoD: MW (2160c)
- Diablo III: UE
- Skyrim: SE (with sub-30 fps)
- KH 1.5/2.5 (but with tons of frame issues, apparently?)
- TLoU (but with shadow errors)
It's the best form of anti-aliasing.
It hits a pretty consistent 4K60, and you forgot wipeout.
Prey has Pro support now.After Prey, and now this, I'm getting sort of sick of the Pro as well.
So there's greater draw distance in Zodiac Age versus before, then? Digital Foundry don't seem to have mentioned that.And they didn't add that plant, it's in the ps2 version too, but only pops in when you get closer.
It also has absolutely no AA at all, and very little in the way of detailed textures. There are tradeoffs.eh, Kingdom Hearts is 4K/60fps on the same console.
That is the case here. It's very, very difficult to tell apart the 1080p version and the 1440p version manually downsampled with an image editor. Partially this is the specific appearance of the game, and partially it's due to the comparatively low extra detail of 1440p.Downsampling from 1440p doesn't make that much difference at 1080p to me if there is already a good AA solution.
How much clearer depends on the degree of downsampling. A native 4K image sampled down to 1080p is much clearer than 1440p down to 1080p.EDIT EDIT: Just Googled it and if I'm reading right we're missing out a much clearer image correct?
There are 42 native 4K games on Pro, including 12 remasters.There are? Honestly asking. I didn't realize there were many 4k titles at all yet, never mind remasters.
Not with this game. Can you tell which of these crops is from the native 1080p version, and which is downsampled? (I did it manually.) If I didn't already know, I almost certainly couldn't tell. And this is with 400% zoom.It means we may as well be playing on a regular PS4.
We are indeed missing out on a much clearer image.
In this picture it's not the case, for some people. "Looks better" is a purely subjective assessment. The only objective statement to make is that in every picture, Zodiac Age has much more detail than the PS2 version.As others have said the PS2 version looks better.
I assume in other pictures this is not the case?
What are they supposed to use instead? Component was the best possible option for PS2, wasn't it?It's a shame that Digital Foundry appear to be using component video to capture PS2 footage too, because it makes the game look worse than it ought to, with the reduced chroma resolution and ringing/sharpening.
The PS2 supported RGB. You have to choose between RGB and component video for games which support progressive scan, but that does not apply to Final Fantasy XII.What are they supposed to use instead? Component was the best possible option for PS2, wasn't it?
As others have said the PS2 version looks better.
I assume in other pictures this is not the case?
30FPS. C'MON.
Yes, they say it's an engine issue. That's why you invest the money to fix it.
RGB is a type of component video. Are you perhaps thinking of composite video? If so, it would be weird for Digital Foundry to use that. For years dark10x has been a stickler for optimal image delivery in old games. But then, he didn't write this article so maybe the source image isn't pristine? Perhaps he'll drop by and let us know.The PS2 supported RGB. You have to choose between RGB and component video for games which support progressive scan, but that does not apply to Final Fantasy XII.
Equating what modders can do on PC to what paid developers with source code access can do is pretty hilarious.
Certainly it would be non-trivial amount of work, but not some impossible task given enough time and budget. But just by looking at the upscaled textures we see here, large budget is not something they had. They probably spent all their art budget on fixing Vaan's abs.
I watched the entire video twice and that potted plant is the only instance of reduced pop-in shown in all of the PS2 vs. PS4 comparisons. All of the NPC fade-in in the first city and objects in that section seemed to be identical in both versions. I don't think it's an instance of object pop-in so much as the plant may be part of the LOD of that area, and since the PS4 version uses the highest LOD throughout the game, the plant was already present in that scene when on PS2 it comes in with the higher LOD transition. DF may not have mentioned it because that was one of if not the only instance they saw in their recorded capture.So there's greater draw distance in Zodiac Age versus before, then? Digital Foundry don't seem to have mentioned that.
This is kind of off topic but i really wish that digital foundry would turn off the comment section in their videos. They're always full of toxicity and fanboy nonsense.
This is kind of off topic but i really wish that digital foundry would turn off the comment section in their videos. They're always full of toxicity and fanboy nonsense.
As others have said the PS2 version looks better.
I assume in other pictures this is not the case?