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Fuse (formally OverStrike) Re-Reveal (and Impressions), releasing Q1 2013

I've never seen a PR person as...confrontational as myself. If my posts come across as PR, then this industry has serious issues, haha.

I am in no way affiliated with Insomniac Games. Just disappointed with how shallow gaming communities can be.

So what you are saying you are viral marketer for EA?
 

Nizz

Member
I'll definitely be tuning in to GTTV to see more about this game. I think the game sounds interesting. Maybe it's the fact that I hardly play third person shooter games that I don't feel exhausted. The ones I have played have differed enough (to me) to enjoy them, for example games like...

Dead Space- Those bring the horror angle.

Vanquish- Insane speed to the game.

Uncharted 1&2- These are more action adventure but with heavy shooting elements, plus narrative is a big part.


I still think the time they're releasing this is a little crazy with all the other stuff coming out.
 

8byte

Banned
So what you are saying you are viral marketer for EA?

Nope. I'm just a long time fan of Insomniac Games. They've always been extremely personable and caring to their fans, and I haven't seen many other studios do the same (probably because they are under the thumb of a publisher). I just really appreciate the opportunity they gave me, and I got out of hand here.

Again, I apologize for my comments if they offended anyone. I was definitely in the wrong, I just really expected more discussion outside of "bomba and meh". I shouldn't poo poo anyone's opinion, even if I feel like it's premature. Sorry guys.
 

CamHostage

Member
Well, the art style is not sucking me in, but I'm a sucker for body-hoping strategy mechanics. The console Battlefield 2 Modern Combat game was a really awesome game for me and I miss that play technique, hopefully this also gives you a similar tactical approach to multicharacter combat.
 

Data West

coaches in the WNBA
Hey, where's that guy from the last thread that said to me the screen was practically the same and it wouldn't change at all? Where's that guy?
 

DocSeuss

Member
They didn't feel like the previous art style, coupled with massively destructive weapons (blood and gibs) meshed very well.

It's like they've never played Conker!

I'm interested in playing this, but I'm not convinced it's a day one buy.
 

8byte

Banned
Well, the art style is not sucking me in, but I'm a sucker for body-hoping strategy mechanics. The console Battlefield 2 Modern Combat game was a really awesome game for me and I miss that play technique, hopefully this also gives you a similar tactical approach to multicharacter combat.

When they were showing us the Leap stuff, it looked really awesome. You could basically bait and switch. Looked like a great combat sandbox, and the combat encounters we played were really well designed. It didn't feel like enemies were on one side of the map, and we were on the other, but it also didn't feel like enemies were coming from every corner of the map.
 

SerRodrik

Member
When they were showing us the Leap stuff, it looked really awesome. You could basically bait and switch. Looked like a great combat sandbox, and the combat encounters we played were really well designed. It didn't feel like enemies were on one side of the map, and we were on the other, but it also didn't feel like enemies were coming from every corner of the map.

I will grant you that swapping between characters on the fly sounds pretty interesting. It sure as hell beats your standard, AI controlled co-op in single player, that's for sure.
 

8byte

Banned
I will grant you that swapping between characters on the fly sounds pretty interesting. It sure as hell beats your standard, AI controlled co-op in single player, that's for sure.

The only thing that really makes this interesting is that each characters weapon demands that you play them a little differently.

I hope in the future release that health for players is tweaked, as it looked like they were all the same. It doesn't make sense for the tank to have the same amount of health as the stealth player (Naya) or the ranged player (Jacob). Maybe on harder difficulties that's how it will play out.
 

Ploid 3.0

Member
R2 style co op? MOTHER EFFIN' SOLD!

And i guess that the legal issue is due some song or something like that.

I loved R2 co op. It's so bad that the art is so different. People love TF2 and it's not all serious business, it could have worked. It would have been perfect with the colorful animated art. These gray uniforms the characters wear now looks so dull. They stand out less as the different characters. With their uniforms they would be easier to spot and more unique.

They didn't feel like the previous art style, coupled with massively destructive weapons (blood and gibs) meshed very well.

350px-Cp_wolf0016.jpg
 
Holy crap, Fuze seems darker than I thought.

http://ca.ign.com/articles/2012/09/12/why-did-overstrike-become-fuse

With Fuse’s more photo-realistic visuals and altered story came new weapon forms and amplified violence. Enemies melt, explode into chunks, spray blood when they’re cut, and wobble their backward heads after unsettling neck-break animations. “Me, personally? I love this s—t,” says Ted Price, founder and CEO of Insomniac Games. With Overstrike, “we couldn’t unleash.” And this isn’t uniquely tied to gore.

The heroes of Fuse are barely heroes at all. They’re all deeply flawed, and their group, Overstrike 9, is hardly a team at all. They’re mercenaries who happen to organize together, and some have personal histories with each other. They’re the grown-up version of a ragtag motley crew, each with disturbing (not just dark) pasts. Jacob Kimble, for instance, is a former LAPD cop – “former” because his black-and-white brand of justice once involved locking a child-killer in the trunk of a car and burning him alive. Dalton Brooks, on the other hand, used to work for the terrorists he’s hunting down.


At the same time, Price says “We are not trying to be an ultra-realistic game, period. That is not our space. We love having games that are grounded, but we make big nods to sci-fi and more pulp influences.” It’s a balance of “a game that has humor but isn’t taking itself completely seriously.”Internally, “It took a lot of us learning about who the audience is halfway through,” Price says. Violence “has such a freeing effect, in terms of doing cool stuff with the weapons, compared to the more restricted, light-hearted T-rated game.”

Fundamentally and philosophically, though, Fuse is Overstrike. There was no major change to the mechanics, and the Xbox 360 didn’t pose problems for the traditionally PlayStation-exclusive team. Price is proud of his team’s game and excited about the new direction. Justifiably so: Fuse is, on first impression, utterly fantastic.

Well, some crazy sci-fi pulp, I'm intrigued. Hopefully it doesn't end up like Bulletstorm :(

Reading the gameplay impressions now
 
I never got a Team Fortress vibe from the original Overstrike look. TF2 character are way more revolving around shape and silhouette. I thought it was more reminiscent of Timesplitters, which was awesome.
 

TimmiT

Member
Damn, this just turned into one of the most disappointing things that happened this gen for me just because of the dull and boring art style they changed it to.
 

thetrin

Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
I never got a Team Fortress vibe from the original Overstrike look. TF2 character are way more revolving around shape and silhouette. I thought it was more reminiscent of Timesplitters, which was awesome.

Their point is that a cartoony style doesn't prevent a game from being gory.
 

SykoTech

Member
Holy crap, Fuze seems darker than I thought.

http://ca.ign.com/articles/2012/09/12/why-did-overstrike-become-fuse



Well, some crazy sci-fi pulp, I'm intrigued. Hopefully it doesn't end up like Bulletstorm :(

Reading the gameplay impressions now

Good grief.

Aside from he Pixar-like look/tone, on of the things I liked about the original trailer was how enemies just let out a puff of red smoke when shot. It was petty refreshing.

But like the look and the tone, I guess that's out the window too. :/
 

Gartooth

Member
This news just really deflated any sort of hype or anticipation I had for this game. The shift in tone from what they originally had going to a colorless dudebro shooter for the masses just screams to me that EA dipped their hands into the production, and I really think that Q1 2013 is a terrible time to launch this game given the incredibly heavy competition that will be going on next year in that time frame.
 
Damn, this just turned into one of the most disappointing games of this gen for me just because of the dull and boring art style they changed it to.

This is getting carried away. You've seen 4 screenshots. You've seen no video of the game.


I get the disappointment in the art style changes, but calling it one of the "most disappointing games of this gen" is just ridiculous.
 

CREMSteve

Member
This interests me about as much as the first time I saw Timeshift, Inversion, Quantum Theory, Army of Two, Wanted, Fracture and every other 3rd person shooter this gen that I haven't given two shits about.

Damnit Insomniac, you are making it hard to keep loving you.
 

Elginer

Member
Damn, this just turned into one of the most disappointing games of this gen for me just because of the dull and boring art style they changed it to.

A game you've never played nor even SEEN yet is one of the most disappointing games this gen? How the hell... ?
 

Corto

Member
How...but...I don't even....


Nevermind.

There's a point from which the more you argue the more poisonous the argument becomes. It will escalate with people adding fuel just to watch the flames grow. That will not benefit you or the game. From this point let the game stand by itself.
 

Jhriad

Member
Creative Director is Brian Allgeier, who Creative Directed the RC Future games
Writer is TJ Fixman, who wrote all the Ratchet games since TOD

The only name you need mention is James Stevenson. I trust that man. He's bleeds Scarlet & Cream after all. ;)
 
R

Retro_

Unconfirmed Member
The dude gets invited to an event, creates a thread about said event, acts like a PR in it by disparaging folks who're skeptical about the event in question and keeps slighting 'em by saying "you weren't there man". Lovely.

I'll defend viral marketers over "bomba" posting neogaf armchair analysts any day.

Like I have no bias towards this game whatsoever(Don't really care about either style or insomniac's previous games) and even I'm a bit annoyed at alot of the posts in this thread.
 

Sober

Member
Looked cooler as Overstrike. This looks too safe. I wanted a shooter where it looked a little stylized. From what I got of the Overstrike trailer I was hoping to have a shooter where all the teammates were cracking wise and have some crazy bombastic plot to go along with it.

In that case, I guess I better go play Renegade Ops again. I almost half-expected this game would turn out to be a third-person shooter version of that game.
 

TimmiT

Member
A game you've never played nor even SEEN yet is one of the most disappointing games this gen? How the hell... ?

Well, I wasn't really disappointed in a lot of games this gen, and it's more that I am incredibly disappointed in how much the visual style changed (for the worse) than the game itself, probably should have worded that better.
 
This might be a lot of fun, but I can't help but be disappointed by the change in visuals and tone. In a sea of brown super-serious, shootybangbangs, Overstrike's trailer stood out from the crowd. Now, it blends in with everything else on the market.

Boo.
 

Fersis

It is illegal to Tag Fish in Tag Fishing Sanctuaries by law 38.36 of the GAF Wildlife Act
A game you've never played nor even SEEN yet is one of the most disappointing games this gen? How the hell... ?
WORST TRAIN SIMULATOR EVER!!

Creative Director is Brian Allgeier, who Creative Directed the RC Future games
Writer is TJ Fixman, who wrote all the Ratchet games since TOD
Could you give me a favor? Tell them that A Crack In Time is one of the best games this gen.
 
This interests me about as much as the first time I saw Timeshift, Inversion, Quantum Theory, Army of Two, Wanted, Fracture and every other 3rd person shooter this gen that I haven't given two shits about.

Damnit Insomniac, you are making it hard to keep loving you.

Binary Domain looked like generic shit and that's one of the best third person shooters this gen..
 
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