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VGleaks: Orbis Unveiled! [Updated]

alr1ght

bish gets all the credit :)
ps4kaz2fsr7.jpg
 

gaming_noob

Member
Nope. These are THE EXACT textures that are inside Uncharted 3. 720p resolution makes them look much worse than they could be.

Also, Orbis has hardware for automatic decompressing of textures, they could be much more detailed than these ones that can fit in 512MB console.

Naughty Dog's artists/modelers are godly.
 

MaulerX

Member
yup and then some, and there's nothing OMG FABLEDDD about it.


I don't think it's that simple. We just can't say "176GB/s is better 68GB/s"? That's like ignoring Durango's 32MB eSRAM's 102GB/s and DME's. Those things considered, at the end Orbis will have an edge in bandwidth but imh I think Durangos edge in RAM volume will prove more advantageous than Orbis's edge in bandwidth.
 
Nope. These are THE EXACT textures that are inside Uncharted 3. 720p resolution makes them look much worse than they could be.

2-yemen-intro-market-2.png

screenshot_02262009_020231.png

screenshot_02242009_002303.png

screenshot_02182009_014953.png


Also, Orbis has hardware for automatic decompressing of textures, they could be much more detailed than these ones that can fit in 512MB console.

Does Uncharted 3 even take up all of 25GB of disc space? Think if every game made was for the 50GB disc storage. We're looking at some high quality stuff, not to mention lossless game soundtracks. Don't forget Dolby true-HD and DTS MA
 

Shikoro

Member
All jokes aside, is it possible that NextGen we will see some larger titles ship on two BluRays?

No, because Blu-rays will have more than 50GB of capacity...

Also, I got a hunch that a fair amount of stuff posted is wrong/not detailed enough for us to know how powerful the PS4 really is...

Aaaalso, lol @ people thinking that this will cost more than $400. The BOM will be less than $300 and when you factor in the other things, you get a machine which you can price at $399 while still making a profit.
 

longdi

Banned
4CUs forms a cluster with it's own cache, so it makes sense for 'reserved' GPGPU items to be a multiple of 4CU.



http://www.amd.com/uk/Documents/GCN_Architecture_whitepaper.pdf

apparantly GCN has dual ACEs (asynchronous compute engines) which schedule graphics or compute work to CUs. This might mean that you are limited in the granularity of how you address jobs, and so Sony went with a 14:4 setup (14CUs for graphics, 4CU for GPGPU). Not sure if the cut down CUs compared to something like 7970 might mean only one ACE for Orbis?



http://developer.amd.com/wordpress/media/2012/10/AMD_Southern_Islands_Instruction_Set_Architecture.pdf


also, the DMA engines are a standard part of GCN - wasn't this speculated as 'special sauce' for Durango? But might be standard in the architecture - dont' know if it's simply not exposed in DirectX and therefore not utilised directly on PC GPUs?

interesting theory about reserving the CU....i think if true, makes the specs even more depressing...14 CU graphics... that is between 7770 and 7850...the rumors that developers are targetting GTX570 performance are true?

im not sure why sony went with a APU SOC. trying to cramp everything into a die...could they be thinking of shortening the console cycle to compete with iOS/Android? PS4.5, add another APU SOC to double the performance?
 

Tobor

Member
I disagree. $500 for a DS4, 2 Move+1 Eye, large HDD and a game is a package a fair amount of people will go for.

This is how I see it going:

$350: Base model - PS4, DS4, 250gb HDD, 1 month PS+
$400: + Model - PS4, 1-2 DS4, 500gb HDD, 1 year PS+, PS Store credit $10-25
$450: Move Model - PS4, DS4, 1 Move+PSEYE, $250gb HDD, 1yr PS+, Move Game, PS Store credit $10-25
$500: Premium Model - PS4, 1-2 DS4, 2 Move+PSEye, 750gb HDD, 1yr PS+, 1 PS4 game, PS Store credit $25+

You agree with me. We were talking about base price.
 
Disagree. If you are in the market for a high end TV, i.e. a great 2D image, the set is also going to be 3D.

high end 3D televisions are selling extremely poorly. Panasonic, Sony, and Sharp are all on the verge of liquidating their divisions.

The low end is selling, but 3D has been a failure at pushing high end sets. This isn't something I'm making up for fun, a 5 second google search will tell you this.
 

DonMigs85

Member
I'm fairly pleased with these specs.
Are "render backends" the same as ROPs though? Does this mean it only has a 6.4 Gigapixel/sec fillrate?
 

thuway

Member
Nice my source was right.
I thought for sure we were getting Durango info but this is great. Excellent specs and its good that they are more or less confirmed.

The hardware is there now we just have to wait for the games.

Yeah you get my vote of confidence.
 
The Blu-ray specs are wrong. Blu-ray is CLV, so it will have the same read speed throughout the disc. There is nothing in the Blu-ray specification that allows for CAV. Sony would be using a non-standard Blu-ray drive in the PS4 if they used CAV, I find this unlikely.
 
The only reason why I could see Sony dropping a BDXL into the PS4 is either 4k or insanely large texture files. Cost isn't that bad for 3rd party externals, but even a small difference in cost could make or break the system at retail.
I am keeping my fingers crossed that one of Orbis' features (special features) is 4k (BLXL) drive.
 
can someone please dumb down all this tech talk

it's an impressive piece of kit. somewhat more powerful than durango on paper, but both are still unknowns in performance, etc and both still have certain elements to their architecture that haven't been revealed yet.

that's my take on it. I'm sure someone who knows about this stuff will be along to correct any mistakes I've made.
 
No, because Blu-rays will have more than 50GB of capacity...

Also, I got a hunch that a fair amount of stuff posted is wrong/not detailed enough for us to know how powerful the PS4 really is...

Aaaalso, lol @ people thinking that this will cost more than $400. The BOM will be less than $300 and when you factor in the other things, you get a machine which you can price at $399 while still making a profit.

That's incredibly optimistic of you
 

Mononoke

Banned
I disagree. $500 for a DS4, 2 Move+1 Eye, large HDD and a game is a package a fair amount of people will go for.

This is how I see it going:

$350: Base model - PS4, DS4, 250gb HDD, 1 month PS+
$400: + Model - PS4, 1-2 DS4, 500gb HDD, 1 year PS+, PS Store credit $10-25
$450: Move Model - PS4, DS4, 1 Move+PSEYE, $250gb HDD, 1yr PS+, Move Game, PS Store credit $10-25
$500: Premium Model - PS4, 1-2 DS4, 2 Move+PSEye, 750gb HDD, 1yr PS+, 1 PS4 game, PS Store credit $25+

This just makes my head hurt. Too many models/bundles.
 
read the hundred page threads that already assumed these exact specs, right down to memory bandwidth.



probably the best you can expect from a profitable console under $400 in 2013.

500+ guaranteed. Sony won't learn from there mistakes with the PS3.

and in regard to skus that may not include move I am willing to bet it is built into whatever the new controller is. It will be sold with every system, not matter what sku. i am like... 65% positive :p
maybe 55%
 

mrklaw

MrArseFace
interesting theory about reserving the CU....i think if true, makes the specs even more depressing...14 CU graphics... that is between 7770 and 7850...the rumors that developers are targetting GTX570 performance are true?

im not sure why sony went with a APU SOC. trying to cramp everything into a die...could they be thinking of shortening the console cycle to compete with iOS/Android? PS4.5, add another APU SOC to double the performance?

i find it a little odd that you'd prevent devs using almost 30% of the available CUs for graphics, but I bet there are ways around it - look at how the SPEs were used for graphics-based tasks to help RSX. I hope as a developer you get to choose to use both banks for graphics if you want.
 
it's an impressive piece of kit. somewhat more powerful than durango on paper, but both are still unknowns in performance, etc and both still have certain elements to their architecture that haven't been revealed yet.

that's my take on it. I'm sure someone who knows about this stuff will be along to correct any mistakes I've made.

thanks
 

gofreak

GAF's Bob Woodward
The Blu-ray specs are wrong. Blu-ray is CLV, so it will have the same read speed throughout the disc. There is nothing in the Blu-ray specification that allows for CAV. Sony would be using a non-standard Blu-ray drive in the PS4 if they used CAV, I find this unlikely.

Just from a consistency POV...this was also in their original 'leak'. 'PCAV, between 3.3 and 8x BD, most likely clamped to 6x'

http://www.vgleaks.com/world-exclusive-ps4-in-deep-first-specs/

So it is at least...err...consistent. Not sure what the logic is if true...
 

daveo42

Banned
I am keeping my fingers crossed that one of Orbis' features (special features) is 4k (BLXL) drive.

I'm not too concerned about that being included. I have no plans on buying a 4k TV until sometime after 2020 unless prices come way down. It took several years just for HDTVs to drop below $2k for a 1080p set. I bought mine back in 2008 and it still cost me $1600. I don't have money to throw down on a new set yet, nor do I really want to.
 
high end 3D televisions are selling extremely poorly. Panasonic, Sony, and Sharp are all on the verge of liquidating their divisions.

The low end is selling, but 3D has been a failure at pushing high end sets. This isn't something I'm making up for fun, a 5 second google search will tell you this.

No need to dig up sources, i believe you... Thats a shame in my opinion though.

14 months ago i purchased a 55" Panny GT50 because i wanted a reference quality 2D image. At the time i considered 3D a gimmick. The plasma was also 3D, but it was not a feature i even tried until i purchased Uncharted 3... when i turned on Uncharted 3 in 3D my mouth hit the floor. I think there is a market for 3D, especially with next-gen consoles. 1080p 60 3D would be epic.
 

AgentP

Thinks mods influence posters politics. Promoted to QAnon Editor.
500+ guaranteed. Sony won't learn from there mistakes with the PS3.

The whole reason they went with AMD was the leverage existing chips and keep costs down. Nothing so far indicates a repeat of this gen. No expensive new disc media, no R&D and fab of a new kind of chip, etc. The RAM is kind of expensive, but nothing that video cards from 2012 didn't already ship with.

The cost of the controllers/camera will push it over $400

There is no info to indicate this is part of base model.
 

LiquidMetal14

hide your water-based mammals
It's great. But nothing new.

It's great period. Who cares about new when there is some new tech. It's great and competes with modern PC's. The closed nature of it all will mean we should get some amazing looking titles and very soon into the cycle.

There's some new things in there as well that aren't in here such as the controller and other little HW things.
 

gofreak

GAF's Bob Woodward
i find it a little odd that you'd prevent devs using almost 30% of the available CUs for graphics, but I bet there are ways around it - look at how the SPEs were used for graphics-based tasks to help RSX. I hope as a developer you get to choose to use both banks for graphics if you want.

Maybe if 4 CUs are being taken out of the same command processing/thread scheduling group as the other 14 (per the logic that mixing gpgpu and graphics tasks through the same scheduling is non-optimal), maybe the 4 work with a scheduler that's under a different type of control.

Hence 'hardware balanced' (hardware thread balancing?) on 14 CUs, and some other separate regime for 4.

I think you'll be able to use those 4 for graphics tasks, but it may not be as transparent to the programmer as throwing commands against one graphics API (that talks against the GPU's command processor spanning 14 CUs). Maybe think of them as something under separate, perhaps slightly more manual control...as SPEs, but SPEs with TMUs that can run standard shader code.
 

maverick40

Junior Member
Does Uncharted 3 even take up all of 25GB of disc space? Think if every game made was for the 50GB disc storage. We're looking at some high quality stuff, not to mention lossless game soundtracks. Don't forget Dolby true-HD and DTS MA

Uncharted 2 is 19.5Gb on the ps store so we can assume Uncharted 3 is roughly the same size.
 
Maybe there is still a cell processor in there, but since it's only for BC... developers won't have access to it.. so there can be consoles without cell. A sku option down the line!

(I want to believe.)
 

ponpo

( ≖‿≖)
Sub 400 would be great. If it's above that I don't think I'll get one at launch.

The slim revisions are always so sexy though, maybe I should wait anyway.
 

omonimo

Banned
I don't think it's that simple. We just can't say "176GB/s is better 68GB/s"? That's like ignoring Durango's 32MB eSRAM's 102GB/s and DME's. Those things considered, at the end Orbis will have an edge in bandwidth but imh I think Durangos edge in RAM volume will prove more advantageous than Orbis's edge in bandwidth.

Based on what? Double of the ram is not that crazy thing if the bandwith is more restricted... & durango has 32 MB eSRAM, remember. Tiling is not a problem on Orbis where on Durango will be. Why people continues to think more RAM is important? It's absolutely false.
 

mrklaw

MrArseFace
Maybe there is still a cell processor in there, but since it's only for BC... developers won't have access to it.. so there can be consoles without cell. A sku option down the line!

(I want to believe.)

doesn't seem like there would be a CELL on board. But I wonder if you could simulate SPEs using CUs?
 
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