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Wii U System Update Details

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D_prOdigy

Member
There's like 409 Virtual Console titles released on North America's Wii Virtual Console (not counting the ones Nintendo may have removed from the service).

Here's the breakdown according to Wiki:

NES: 93 titles
SNES: 68 titles
N64: 21 titles
Sega Master System: 15 titles
Sega Genesis titles: 75 titles
TurboGrafx-16/TurboGrafx-CD titles: 56 titles
NeoGeo: 51 titles
Commodore64: 9 titles
VC Arcade: 21 titles

I sort of worry that we'll only ever see a moderate percentage of Wii VC games transferred over to the Wii U VC in the foreseeable future. I know it's understandable as each one takes man-power and resources, but still.
 

Bert

Member
I really don't get why Nintendo don't go all in on retro gaming.

Their back catalog is by far the greatest and the Gamepad is an amazing emulator device.

If I was Iwata (cue squiggly effect) I would buy up as many publishing rights to old/abandoned games as possible and just release everything on approved emulators. That right there hits your core and lapsed gamer demographics for little cost and give people a reason to buy the console while they wait for the tentpol releases.

Going back to square 1 and drip feeding the service is ridiculous in this day of all you can eat media consumption and for me highlights Nintendo's core problem of not understanding the 21st century market for media. Or in fact that, like it or not, they're in the battle for the living room.
 

Damian.

Banned
I like to get up in arms as much as anyone but I just can't about this. You can transfer your old VC games from your Wii to your Wii U for free, which appears will not be possible on either the PS4 or 720. You can pay a dollar for extra features if you want, or you can play them the same as you always have at no cost. Also, it's a dollar. A dollar.

Paying $1.00-$1.50 for a ROM packaged with an emulator when you already paid $5-$8 is ridiculous. It should have been attached to an account, and they should allow you to build a collection without being screwed every time a new console comes out. I know the Nintendo fanboys will say I'm overreacting, but I don't like taking shit from companies that don't give a shit about its fans, and blatantly show it whenever they get the chance.

I agree, Bert. Nintendo is absolutely clueless on how to profit from their old games. They are withholding thinking it is helping them, but it is severely limiting their own potential treating their customers like they don't know any better.
 

pixlexic

Banned
So far in this thread nintendo should ..

- give everyone great Internet connections

- patch other developers games.

- buy everyone better tvs.
 

Panajev2001a

GAF's Pleasant Genius
Sony is arguably doing far worse than that: they reintroduced PS2 BC by software, but will not allow you to use the games supported by the emulator even if you own the disc. No, you have to pay full price for them, not even a reduced fee as Nintendo is doing with previous Virtual Console customers.

I agree with the fact that Sony could do better with PS2 support since the emulator is there. I will be more annoyed if they wil ask you to pay a fee to transfer those games to PS4 once they port the emulator if they end up porting it, but I hope they will.
 

Panajev2001a

GAF's Pleasant Genius
So far in this thread nintendo should ..

- give everyone great Internet connections

- patch other developers games.

- buy everyone better tvs.

Are we reading the same thread? I think you are exaggerating things quite a bit here deriding an argument I do not see people making.
 

MDX

Member
Are we reading the same thread? I think you are exaggerating things quite a bit here deriding an argument I do not see people making.


No, he or she is right, a lot of issues could be from the user side, not from Nintendo. Like internet speeds and television settings or quality.
 

Panajev2001a

GAF's Pleasant Genius
No, he or she is right, a lot of issues could be from the user side, not from Nintendo. Like internet speeds and television settings or quality.

The one user on this page lamenting about long download times had a 50 Mbps connection IIRC, so... I am still unsure what was the point the other post was trying to make.
 

StayDead

Member
It's funny, until I saw the video I honestly didn't realise my Wii U was that slow as it never really bothered me before. I can't wait for this. Especially for the VC <3
 

_woLf

Member
How does Wii U's virtual console work? Do I have access to my previous virtual console stuff from Wii on it? Is the store the same stuff? (ie: should I buy the super mario 64 wii virtual console game on club nintendo, will I get it on Wii U VC free?)

So confused.
 

linkboy

Member
How does Wii U's virtual console work? Do I have access to my previous virtual console stuff from Wii on it? Is the store the same stuff? (ie: should I buy the super mario 64 wii virtual console game on club nintendo, will I get it on Wii U VC free?)

So confused.

Anything you buy for the Wii will be in Wii Mode only (so the Mario 64 Club Nintendo game will be the Wii VC version) and you can only access those games in Wii mode.
 

FyreWulff

Member
How does Wii U's virtual console work? Do I have access to my previous virtual console stuff from Wii on it? Is the store the same stuff? (ie: should I buy the super mario 64 wii virtual console game on club nintendo, will I get it on Wii U VC free?)

So confused.

Wii VC stays in Wii mode. If you want off-TV play, you pay 1$ or $1.50 to upgrade your VC title from the Wii VC to the Wii U VC version, and you gain off-TV play (and I'm assuming the game is then on your account for future consoles)
 

netBuff

Member
So far in this thread nintendo should ..

- give everyone great Internet connections

- patch other developers games.

- buy everyone better tvs.

The Wii U is the problem, not everyone's internet connections or TVs.

I have a 100 Mbps down/10 Mbps up internet connection: Downloads on the Wii U are still absurdly slow using the wired Ethernet adapter.

My TV doesn't have any overscan, which means that I experience underscan (black borders around the screen) in Wii mode - which is absurd.
 
I've had a slight thought, do Nintendo actually have their systems set up so they actually know what people have bought for Wii vc? If not then perhaps another explanation for the small charge is to ensure they get some money if anyone upgrades a pirated vc game?
 

Damian.

Banned
Wii VC stays in Wii mode. If you want off-TV play, you pay 1$ or $1.50 to upgrade your VC title from the Wii VC to the Wii U VC version, and you gain off-TV play (and I'm assuming the game is then on your account for future consoles)

This would be acceptable. Hopefully they comment on it when the Wii U VC officially launches.
 

beje

Banned
I've had a slight thought, do Nintendo actually have their systems set up so they actually know what people have bought for Wii vc? If not then perhaps another explanation for the small charge is to ensure they get some money if anyone upgrades a pirated vc game?

Everybody's purchases are stored in Nintendo Servers. I guess part of the system transfer process (and why it needs to have both consoles online) is to check whether the game is pirated or not and to merge the Wii and WiiU purchase lists in order to recover everything in case of hardware fault and to make the upgrade offer work.
 

Turrican3

Member
I've had a slight thought, do Nintendo actually have their systems set up so they actually know what people have bought for Wii vc?
Of course they do, otherwise you would not be able to properly transfer content to Wii U (the process takes care of moving not only the games that are currently installed on the Wii but also all the licenses tied to that console ie: list of games actually purchased so you can redownload them for free in Wii mode, and now also get a discount on the Wii U VC re-releases).
 
Everybody's purchases are stored in Nintendo Servers. I guess part of the system transfer process (and why it needs to have both consoles online) is to check whether the game is pirated or not and to merge the Wii and WiiU purchase lists

Of course they do, otherwise you would not be able to properly transfer content to Wii U.

Do they though? Do we actually know wether or not filthy pirates have been stopped from transfering?
 

EmSeta

Member
What I, along with many others, want above all else is a proper account system à la iCloud or PSN. I would go nuts buying VC titles if I they were redownloadable across systems (and cross-platform).

My fear is I'm going to lose my WiiU or 3DS, forcing me to buy everything again. There really is no good reason for having it that way.
 

beje

Banned
What I, along with many others, want above all else is a proper account system à la iCloud or PSN. I would go nuts buying VC titles if I they were redownloadable across systems (and cross-platform).

My fear is I'm going to lose my WiiU or 3DS, forcing me to buy everything again. There really is no good reason for having it that way.

For the Wii U all they need (and I guess it's not going to take time) is just an option to authorize/de-authorize accounts like they can do manually from CS because the system is already in place. When I had to send mine due to BBLODing the first day, I just had to log in with my NNID user/pass in the new one they sent me back and everything was there ready to download again. For the 3DS as there's no user/pass stuff (which I guess will be fixed by the time Miivers kicks in, as it uses NNID user/pass) you just have to keep your serial number noted down and in case of theft just file a police report and Nintendo CS will just transfer everything to the new console.

And I wouldn't be afraid of losing stuff moving forward. So far Nintendo is the only one allowing you to move ALL your DL stuff over to the next generation.
 

RobotHaus

Unconfirmed Member
For the Wii U all they need (and I guess it's not going to take time) is just an option to authorize/de-authorize accounts like they can do manually from CS because the system is already in place. When I had to send mine due to BBLODing the first day, I just had to log in with my NNID user/pass in the new one they sent me back and everything was there ready to download again. For the 3DS as there's no user/pass stuff (which I guess will be fixed by the time Miivers kicks in, as it uses NNID user/pass) you just have to keep your serial number noted down and in case of theft just file a police report and Nintendo CS will just transfer everything to the new console.

And I wouldn't be afraid of losing stuff moving forward. So far Nintendo is the only one allowing you to move ALL your DL stuff over to the next generation.

What if your system broke? Do they have a record of what you've downloaded? My Wii broke about 2.5 years ago and it would be nice to get all those games back.
 

beje

Banned
What if your system broke? Do they have a record of what you've downloaded? My Wii broke about 2.5 years ago and it would be nice to get all those games back.

They do have a record. I think some people have sent it to Nintendo and then they transfered all the stuff to the new console serial. It won't hurt giving them a call.
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
The Wii U is the problem, not everyone's internet connections or TVs.

I have a 100 Mbps down/10 Mbps up internet connection: Downloads on the Wii U are still absurdly slow using the wired Ethernet adapter.

My TV doesn't have any overscan, which means that I experience underscan (black borders around the screen) in Wii mode - which is absurd.
It's not absurd - WiiU actually outputs SD signal when in Wii mode (720x480p). Your TV (if it's like most TVs out there) will not show SD material in 1:1 regardless, there will always be upscaling involved. Now, the TV does not know what's in the source material - whether it's full-frame or it's a 'legacy' signal embedded in the HDMI frame, which signal actually used to account for overscan once. AAMOF, the WiiU does not know either - it just takes whatever the Wii sandbox produced and puts that in the abovementioned standard HDMI mode. If the sandbox produced a 720x480 framebuffer accounting for oversacan, the upscaled image on your TV will have margins on the sides. If the sandboxed sofrware allowed for no overscan settings you'll get a proper full-screen frame. But WiiU will not pre-scale the image for you. And it should not try to.
 

beje

Banned
You have the option to not allow it to store your information.

And if you decide to store it, it does it locally (never on their servers), under encryption and asking for a PIN every time you want to purchase something.

sorry, but when exactly was this update releasing?

Official word is next week, and taking into account they have an scheduled maintenance for Monday and Tuesday, Wednesday is most likely to be ready for VC launch on Thursday.
 

also

Banned
Wow, really? Had no idea. Is it the same on 3DS?

That kinda changes everything. Haha. Thanks for the info.

After you complete a transaction on 3DS, it asks if you want to store the CC information. If you choose yes, it will store it on the system (not on Nintendo's servers) and you set up a password that you have to type in every time you want to use your CC. You can easily delete the info any time you want.
 
And if you decide to store it, it does it locally (never on their servers), under encryption and asking for a PIN every time you want to purchase something.

After you complete a transaction on 3DS, it asks if you want to store the CC information. If you choose yes, it will store it on the system (not on Nintendo's servers) and you set up a password that you have to type in every time you want to use your CC. You can easily delete the info any time you want.

Wow, again, had no idea.

After finding this out, definitely changes my mind on future eShop releases and puts it at ease if I want to use a credit card.

Once again, thanks for clearing this up, guys. Appreciate it. :)
 
I'm wanting to check it out, but "extremely" isn't a word I'd use to describe that.

I suppose no one has any word on which day, huh? It'd be awesome if it was like, Monday haha.

Most logical guess would be Wednesday, as the vc starts the day after and nintendo usually puts software up on thursdays
 

wsippel

Banned
It's not absurd - WiiU actually outputs SD signal when in Wii mode (720x480p). Your TV (if it's like most TVs out there) will not show SD material in 1:1 regardless, there will always be upscaling involved. Now, the TV does not know what's in the source material - whether it's full-frame or it's a 'legacy' signal embedded in the HDMI frame, which signal actually used to account for overscan once. AAMOF, the WiiU does not know either - it just takes whatever the Wii sandbox produced and puts that in the abovementioned standard HDMI mode. If the sandbox produced a 720x480 framebuffer accounting for oversacan, the upscaled image on your TV will have margins on the sides. If the sandboxed sofrware allowed for no overscan settings you'll get a proper full-screen frame. But WiiU will not pre-scale the image for you. And it should not try to.
I believe the signal on NTSC systems is upscaled on the Wii U itself, so it outputs whatever resolution the Wii U is set to. PAL systems on the other hand output unscaled signals.
 

JavyOO7

Member
Maybe after the VC Wii U is officially released, Miiverse would write on how they'd like to see cross play between Wii U and 3DS VC. Would be great if Nintendo followed up with that after seeing such a reception on Miiverse...
 
I'm assuming the update is going live on Monday, because Nintendo just posted this on their Facebook page.

11870_481574648577080_172200270_n.jpg
 
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