• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

The Order: 1886 is rendering in 2.40:1 ratio (1920x800), will this be a trend?

Status
Not open for further replies.

Bamihap

Good at being the bigger man
I thought I'd try this out in paint with a default 1080P SS from Project Cars and compare A to B. Here's the results:



IQ definitely suffers in the resized version, but it's not as bad as I expected. It looks like the biggest impact is on hard lines. The jaggies increase noticeably. I'm not sure this would be quite as big a deal using a smarter algorithm along with some AA.
this!
 
This is Gaf - remember we have a defense force for everything ;-)

I agree with the argument "I don't like black bars / wasted real estate"
I agree with the argument that there is the possibilty that the aspect ratio in question is only chosen for performance reasons, although I'd think simple upscaling would be more subtle in order to achieve this goal...

I don't however agree with the notion that a 2,4:1 aspect ratio is inherently flawed
- many of us do enjoy comparable aspect ratios in theatres and many of us did welcome the change from 4:3 to 16:9...
That's not my point, I completely agree with 2.4:1 for the cinema because the screen is obviously much wider. Hence I don't want the sides cut off when watching on my TV so have no issue with the black bars in that scenario.

But here we're talking about a game, which is being designed first and foremost to be played not on a 2.4:1 cinema screen, but your 16:9 TV !
 

v0yce

Member
That's not my point, I completely agree with 2.4:1 for the cinema because the screen is obviously much wider. Hence I don't want the sides cut off when watching on my TV so have no issue with the black bars in that scenario.

But here we're talking about a game, which is being designed first and foremost to be played not on a 2.4:1 cinema screen, but your 16:9 TV !

Just so I can try to understand the other side on this, does this image look the same in all those aspects to you? Meaning, do you not find any of them more pleasing or anything from one to the other? Do you feel the same feeling would be achieved by simply moving the camera back and forth?

pan+and+scan.jpg
 

Satchel

Banned
The Nolan Batman blurays must drive a lot of you insane.

Yes, because games should be movies right?

I'm not even a fan of black bars in my movies either, but its a different form of entertainment and there are other reasons why the black bars exist.

They shouldn't be in games. Games are not movies, and they don't have a "native source" that forced that issue when it was released for home viewing. I'd rather they run the game in 720/60/Full AA than this shit.
 
This game is example #1 of how ridiculous this cinematic games bullshit has gotten. We're chopping off 20% of the screen for content that will only be displayed on 16:9 television for the sake of being "filmic".
 

Freki

Member
That's not my point, I completely agree with 2.4:1 for the cinema because the screen is obviously much wider. Hence I don't want the sides cut off when watching on my TV so have no issue with the black bars in that scenario.

But here we're talking about a game, which is being designed first and foremost to be played not on a 2.4:1 cinema screen, but your 16:9 TV !

And yet the developers of this very game think it'll benefit from this 2.4:1 aspect ratio and there are only two possible scenarios in my opininion:

1. They want to improve performance/get prettier effects by reducing the resolution

or

2. They think the aspect ratio will be beneficial to the atmosphere / "artistic vision" they have for this game

I don't know for certain which of these scenarios applies but I am pretty confident in saying they don't do this just to annoy gamers...
 

EvB

Member
This game is example #1 of how ridiculous this cinematic games bullshit has gotten. We're chopping off 20% of the screen for content that will only be displayed on 16:9 television for the sake of being "filmic".

I wonder how many peoples TVs will just end up filling the screen anyway?
 

v0yce

Member
This game is example #1 of how ridiculous this cinematic games bullshit has gotten. We're chopping off 20% of the screen for content that will only be displayed on 16:9 television for the sake of being "filmic".

Do you think similarly of games like Silent Hill 2 or Mass Effect that add film grain which could be seen as an attack on image clarity for sake of being "filmic?"
 

rdrr gnr

Member
Yes, because games should be movies right?

I'm not even a fan of black bars in my movies either, but its a different form of entertainment and there are other reasons why the black bars exist.

They shouldn't be in games. Games are not movies, and they don't have a "native source" that forced that issue when it was released for home viewing. I'd rather they run the game in 720/60/Full AA than this shit.
They don't have a "native source" but they do have their own unique parameters from within which they work.
 

Freki

Member
Sub 1080p right out of the gate.

Might as well lock the framerate at 24fps and go full on with the filmic experience.

When I was imagining playing games that looked like movies as a kid, I didn't account for this...

Next gen checklist has been updated

bokeh dof
chromatic aberration
film grain
lens flare
*NEW*black bars

So how many theaters is this opening in?

This game is example #1 of how ridiculous this cinematic games bullshit has gotten. We're chopping off 20% of the screen for content that will only be displayed on 16:9 television for the sake of being "filmic".
...
 
Yeah ok, whatever makes you feel better. Funny how God of War didn't need them despite how "cinematic" that game is.

A better argument would be that none of the TV shows with acclaimed cinematography, like Mad Men, need it, and they wouldn't used it because they are made for a TV screen.
 

Orayn

Member
In fact I do.

Of course they're going to hide behind a "design decision" rather than flat out admit they couldn't hit 1080/30.

Devil's advocate: The trailer being in-engine doesn't necessarily mean that its exact resolution, aspect ratio, and framerate will be used during gameplay. Release is still a ways off, and a lot can change between now and then.
 

farisr

Member
Yeah, when I first saw an interview with them saying this, I was like "Really? Come on!"

It's a different thing if it's an option you can enable and they frame the game elements/program it so people who choose to go for 2.4:1 aren't missing out on something. But the impression is completely different when it's forced during gameplay, pretty much just screams they weren't able to pull off proper 1920x1080.

Devil's advocate: The trailer being in-engine doesn't necessarily mean that its exact resolution, aspect ratio, and framerate will be used during gameplay. Release is still a ways off, and a lot can change between now and then.

They specifically stated in an interview, this is the aspect ratio they will maintain during gameplay. But yes, I do agree about framerate. I wonder how people will receive it if the game runs at 60fps.
 
I do not support this in any way, shape, or form. I hate this in regards to movies and I will hate it even more for games.

I'm officially writing off The Order for doing this. I will not buy it.
 

rdrr gnr

Member
In fact I do.

Of course they're going to hide behind a "design decision" rather than flat out admit they couldn't hit 1080/30.
What would stop them from doing so? They're working with one of Sony's best tech teams and they themselves have proven their own competence on a smaller platform. I made the parallel to the fog in SS earlier. There are tangible performance benefits, but it also works artistically. They could have still scaled up (which from what I understand is less expensive), yet they did not. If anything -- it's convenient -- two birds. The idea that this is an outrage or is a blatant lie is reaching. If such a concession allows them to do something interesting or if they have a very distinct vision in mind -- why not? Is God of War's variable frame rate SSM's inability to lock it down?
 

dr_rus

Member
1920x800 is ok if that'll give us better graphics. I have no problems with black bars. I've been playing this whole generation on a 16:10 display with black bars.

This thread is fun though. So much whining because of aspect ratio when we actually don't know anything about the game itself.
 
A better argument would be that none of the TV shows with acclaimed cinematography, like Mad Men, need it, and they wouldn't used it because they are made for a TV screen.
That's an excellent point. The developers know full well what type of screen the majority of their audiences have. I don't see any tv shows using a 2.4:1 aspect ratio.
 

Xun

Member
24fps and then bam, it's pratically a film!

Joking apart I'm not completely against it, but I certainly don't want it to be a trend.
 

bj00rn_

Banned
I wouldn't want to play Red Dead Redemption in 4:3. The environments wouldn't have near the impact.

I appreciate these things and don't feel robbed when my tv isn't flexing all of it's pixels.

I have absolutely no idea what you just said.. It just doesn't compute. I mean, ok maybe you have some sort of personal overlay, some arbitrary nostalgy connecting the aspect ratio of a movie experience to your games? In that case it would be very...subjective. In a game you would for the most part want to utilize all the pixels you have available.

We had discussions on the alt.-boards during the 90's when the DVD took off, some movies in the beginning came with 16:9 on one side of the DVD, and 4:3 on the other because everyone had 4:3 TVs back then. Some releases came on separate discs, one of each aspect ration, and in the worst case; only a 4:3 Pan and scan release. We the old-school movie enthusiasts hated on the 4:3 because it actually deleted an important part of the directors work. But that's a completely different thing from a videogame on, mostly, a 16:9 screen. There's nothing to delete, it's all there, and you are the director so-to-speak. Especially in a 3D geometric game where you are immersed in a game world it wouldn't make sense to compare it to movies.
 

N2NOther

Banned
Yes, because games should be movies right?

I'm not even a fan of black bars in my movies either, but its a different form of entertainment and there are other reasons why the black bars exist.

They shouldn't be in games. Games are not movies, and they don't have a "native source" that forced that issue when it was released for home viewing. I'd rather they run the game in 720/60/Full AA than this shit.

First of all, I'm not saying games should be movies. Again, there are a LOT of people criticizing blurays for this. And this is what I'm saying. Also, my specific post is about how those films change aspect ratio during certain scenes and I imagine it drives the people that don't like black bars crazy.

But in regards to your question, I don't see an issue with it at all.
 
It was just a question.

I was simply wondering what stylistic choices set some people off.

There's people crying that they won't buy a game if it has black bars.

Sure. I'll more than likely still pick this up, I just don't see why you would chop off 20% of the screen real estate for filmic reasons when you're making a video game that won't ever see release in theaters.
 

TGO

Hype Train conductor. Works harder than it steams.
So has this been done on purpose for a cinematic effect or for performance savings?
 

farisr

Member
This. RaD already confirmed the game's release ratio? It could be used only for cinematics/interstitial cutscenes for all we know.

In an interview a dev from RaD stated that this is the aspect ratio the game will run at as well. It's not just for cinematics.
 

nib95

Banned
Sure. I'll more than likely still pick this up, I just don't see why you would chop off 20% of the screen real estate for filmic reasons when you're making a video game that won't ever see release in theaters.

Agreed. Such a bloody waste. I'll be genuinely annoyed if they do this.
 

N2NOther

Banned
I do not support this in any way, shape, or form. I hate this in regards to movies and I will hate it even more for games.

I'm officially writing off The Order for doing this. I will not buy it.
Why do you hate it in movies? It's what the filmmakers wanted.
 

v0yce

Member
I have absolutely no idea what you just said.. It just doesn't compute. I mean, ok maybe you have some sort of personal overlay, some arbitrary nostalgy connecting the aspect ratio of a movie experience to your games? In that case it would be very...subjective. In a game you would for the most part want to utilize all the pixels you have available.

We had discussions on the alt.-boards during the 90's when the DVD took off, some movies in the beginning came with 16:9 on one side of the DVD, and 4:3 on the other because everyone had 4:3 TVs back then. Some releases came on separate discs, one of each aspect ration, and in the worst case; only a 4:3 Pan and scan release. We the old-school movie enthusiasts hated on the 4:3 because it actually deleted an important part of the directors work. But that's a completely different thing from a videogame on, mostly, a 16:9 screen. There's nothing to delete, it's all there, and you are the director so-to-speak. Especially in a 3D geometric game where you are immersed in a game world it wouldn't make sense to compare it to movies.

I'm not sure what you mean, "it's all there." If the developers are making the game with a certain aspect in mind, that means to fill a 16:9 frame they would have to show more information then they want.

It doesn't matter that you can swing the camera wherever you want, the amount of visual information you can receive at any given moment (FOV) is determined by the aspect ration chosen by the creators of the game.

You may not think changing the FOV in Bioshock affected the experience, but I'd wager the people who wanted pan and scan felt the same about their movies.
 
Status
Not open for further replies.
Top Bottom