this!I thought I'd try this out in paint with a default 1080P SS from Project Cars and compare A to B. Here's the results:
IQ definitely suffers in the resized version, but it's not as bad as I expected. It looks like the biggest impact is on hard lines. The jaggies increase noticeably. I'm not sure this would be quite as big a deal using a smarter algorithm along with some AA.
That's not my point, I completely agree with 2.4:1 for the cinema because the screen is obviously much wider. Hence I don't want the sides cut off when watching on my TV so have no issue with the black bars in that scenario.This is Gaf - remember we have a defense force for everything ;-)
I agree with the argument "I don't like black bars / wasted real estate"
I agree with the argument that there is the possibilty that the aspect ratio in question is only chosen for performance reasons, although I'd think simple upscaling would be more subtle in order to achieve this goal...
I don't however agree with the notion that a 2,4:1 aspect ratio is inherently flawed
- many of us do enjoy comparable aspect ratios in theatres and many of us did welcome the change from 4:3 to 16:9...
That's not my point, I completely agree with 2.4:1 for the cinema because the screen is obviously much wider. Hence I don't want the sides cut off when watching on my TV so have no issue with the black bars in that scenario.
But here we're talking about a game, which is being designed first and foremost to be played not on a 2.4:1 cinema screen, but your 16:9 TV !
The Nolan Batman blurays must drive a lot of you insane.
That's not my point, I completely agree with 2.4:1 for the cinema because the screen is obviously much wider. Hence I don't want the sides cut off when watching on my TV so have no issue with the black bars in that scenario.
But here we're talking about a game, which is being designed first and foremost to be played not on a 2.4:1 cinema screen, but your 16:9 TV !
This game is example #1 of how ridiculous this cinematic games bullshit has gotten. We're chopping off 20% of the screen for content that will only be displayed on 16:9 television for the sake of being "filmic".
This game is example #1 of how ridiculous this cinematic games bullshit has gotten. We're chopping off 20% of the screen for content that will only be displayed on 16:9 television for the sake of being "filmic".
They don't have a "native source" but they do have their own unique parameters from within which they work.Yes, because games should be movies right?
I'm not even a fan of black bars in my movies either, but its a different form of entertainment and there are other reasons why the black bars exist.
They shouldn't be in games. Games are not movies, and they don't have a "native source" that forced that issue when it was released for home viewing. I'd rather they run the game in 720/60/Full AA than this shit.
I do. Its one of the first options I disable whenever the choice is present.Do you think similarly of games like Silent Hill 2 or Mass Effect that add film grain which could be seen as an attack on image clarity for sake of being "filmic?"
Sub 1080p right out of the gate.
Might as well lock the framerate at 24fps and go full on with the filmic experience.
When I was imagining playing games that looked like movies as a kid, I didn't account for this...
Next gen checklist has been updated
bokeh dof
chromatic aberration
film grain
lens flare
*NEW*black bars
So how many theaters is this opening in?
...This game is example #1 of how ridiculous this cinematic games bullshit has gotten. We're chopping off 20% of the screen for content that will only be displayed on 16:9 television for the sake of being "filmic".
Wow...
They don't have a "native source" but they do have their own unique parameters from within which they work.
Sub 1080p right out of the gate.
Do you think that you're making a good point?Yeah ok, whatever makes you feel better. Funny how God of War didn't need them despite how "cinematic" that game is.
That's what I gathered from your comments - job well done!Going hard in the paint.
Do you think similarly of games like Silent Hill 2 or Mass Effect that add film grain which could be seen as an attack on image clarity for sake of being "filmic?"
Yeah ok, whatever makes you feel better. Funny how God of War didn't need them despite how "cinematic" that game is.
lol, what is happening in this thread?
Do you think that you're making a good point?
In fact I do.
Of course they're going to hide behind a "design decision" rather than flat out admit they couldn't hit 1080/30.
Devil's advocate: The trailer being in-engine doesn't necessarily mean that its exact resolution, aspect ratio, and framerate will be used during gameplay. Release is still a ways off, and a lot can change between now and then.
What would stop them from doing so? They're working with one of Sony's best tech teams and they themselves have proven their own competence on a smaller platform. I made the parallel to the fog in SS earlier. There are tangible performance benefits, but it also works artistically. They could have still scaled up (which from what I understand is less expensive), yet they did not. If anything -- it's convenient -- two birds. The idea that this is an outrage or is a blatant lie is reaching. If such a concession allows them to do something interesting or if they have a very distinct vision in mind -- why not? Is God of War's variable frame rate SSM's inability to lock it down?In fact I do.
Of course they're going to hide behind a "design decision" rather than flat out admit they couldn't hit 1080/30.
you can turn that off in ME1 on 360 if I remember correctly. Huge difference.
Going hard in the paint.
That's an excellent point. The developers know full well what type of screen the majority of their audiences have. I don't see any tv shows using a 2.4:1 aspect ratio.A better argument would be that none of the TV shows with acclaimed cinematography, like Mad Men, need it, and they wouldn't used it because they are made for a TV screen.
I think it's cool.
Do you think similarly of games like Silent Hill 2 or Mass Effect that add film grain which could be seen as an attack on image clarity for sake of being "filmic?"
I wouldn't want to play Red Dead Redemption in 4:3. The environments wouldn't have near the impact.
I appreciate these things and don't feel robbed when my tv isn't flexing all of it's pixels.
Do we know for a fact that the game would play like this or just trailers?
Yes, because games should be movies right?
I'm not even a fan of black bars in my movies either, but its a different form of entertainment and there are other reasons why the black bars exist.
They shouldn't be in games. Games are not movies, and they don't have a "native source" that forced that issue when it was released for home viewing. I'd rather they run the game in 720/60/Full AA than this shit.
So is this is like a next gen wide standard. Or just two games that I can avoid if this bothers me.
lol, what is happening in this thread?
It was just a question.
I was simply wondering what stylistic choices set some people off.
There's people crying that they won't buy a game if it has black bars.
This. RaD already confirmed the game's release ratio? It could be used only for cinematics/interstitial cutscenes for all we know.
Sure. I'll more than likely still pick this up, I just don't see why you would chop off 20% of the screen real estate for filmic reasons when you're making a video game that won't ever see release in theaters.
Why do you hate it in movies? It's what the filmmakers wanted.I do not support this in any way, shape, or form. I hate this in regards to movies and I will hate it even more for games.
I'm officially writing off The Order for doing this. I will not buy it.
In an interview a dev from RaD stated that this is the aspect ratio the game will run at as well. It's not just for cinematics.
I have absolutely no idea what you just said.. It just doesn't compute. I mean, ok maybe you have some sort of personal overlay, some arbitrary nostalgy connecting the aspect ratio of a movie experience to your games? In that case it would be very...subjective. In a game you would for the most part want to utilize all the pixels you have available.
We had discussions on the alt.-boards during the 90's when the DVD took off, some movies in the beginning came with 16:9 on one side of the DVD, and 4:3 on the other because everyone had 4:3 TVs back then. Some releases came on separate discs, one of each aspect ration, and in the worst case; only a 4:3 Pan and scan release. We the old-school movie enthusiasts hated on the 4:3 because it actually deleted an important part of the directors work. But that's a completely different thing from a videogame on, mostly, a 16:9 screen. There's nothing to delete, it's all there, and you are the director so-to-speak. Especially in a 3D geometric game where you are immersed in a game world it wouldn't make sense to compare it to movies.
So has this been done on purpose for a cinematic effect or for performance savings?