But the only thing that's going to change at 2.40:1 (on a 16:9 TV) is that the top and bottom of the image will be cut off by black borders!
That gif is misleading as you don't get to experience the "fisheye" effect while standing still...
That's only because it goes way beyond what you'd ever choose to have.You could, but it looks more and more weird as it goes up without increasing the aspect ratio.
It makes no difference, and it has no relation at all, and the screenshots in the OP don't show a wide FoV at all.Exactly, trying to cram more FOV into the same aspect ratio.
That's only because it goes way beyond what you'd ever choose to have.
It makes no difference, and it has no relation at all, and the screenshots in the OP don't show a wide FoV at all.
Well this is pretty easy to find out, here are two pictures of Skyrim, the same FoV, a different aspect ratio, and you can tell me if you think one is less stupid than the other.Aspect ratio goes hand in hand with fov...
Take the 200fov Skyrim vid I posted - If you had a circular 300'' monitor with a 20:1 (wild guess) aspect ratio this fov would appear natural whereas at 16:9 it looks really off...
I know that this is an extreme example but it can be applied to smaller differences in aspect ratio as well.
That's only because it goes way beyond what you'd ever choose to have.
It makes no difference, and it has no relation at all, and the screenshots in the OP don't show a wide FoV at all.
Bullshit. 16:9 is a standard ffs. I hate when movies do this, too.
Well this is pretty easy to find out, here are two pictures of Skyrim, the same FoV, a different aspect ratio, and you can tell me if you think one is less stupid than the other.
For me the answer is certainly no, they look equally stupid, it makes no difference whatsoever. If anything, 16:9 is nicer, more vertical room to balance out the image.
16:9
16:9 stretched to 2.4:1
I get it, people are assuming because it's scope, if you imagine a normal guy with his back against a piece of cover, this game will have it much wider at the sides essentially. I think that's probably the case too, but being in scope isn't required for that, it doesn't serve as an advantage for the FoV.I'm just speculating on what the camera positioning might be like during gameplay.
No, it wouldn't. That's retaining the vertical FoV, which you wouldn't do when changing the aspect ratio.You just cut off top and bottom when in reality the 16:9 pic would needed to be stretched...
Games have to worry about sacrificing more because of gameplay considerations though. Navigating an ocean may look more impressive with a more narrow aspect ratio but could also make it more awkward to navigate by the player couldn't it?
Aspect ratio goes hand in hand with fov...
I want your contrast ratio.I never noticed the black bars in Dragon's Dogma until I saw people talking about them online. I still didn't notice them until I specifically looked for them, then forgot about them immediately. They're black space and my mind just deletes them along with the bezel of my TV. I don't care.
Bullshit. 16:9 is a standard ffs. I hate when movies do this, too.
danielcw said:Not really, if you change the FOV, it changes in all directions. So it affects both horzontal and vertical in the same way.
For example, if you just change the FOV from 75 to 90 you will see more on all edghes of the screen, not just the sides.
I get it, people are assuming because it's scope, if you imagine a normal guy with his back against a piece of cover, this game will have it much wider at the sides essentially. I think that's probably the case too, but being in scope isn't required for that, it doesn't serve as an advantage for the FoV.
It reminds me of the debate about BioShock's widescreen mode. People were pissed that widescreen cropped the vertical axis, not widened the horizontal axis, but that's when thinking of the image as relating to a film camera. The FoV of a game isn't related to the resolution of the framebuffer.
No, it wouldn't. That's retaining the vertical FoV, which you wouldn't do when changing the aspect ratio.
It should be possible to change horizontal and vertical fov independently in any engine afaik...Not really, if you change the FOV, it changes in all directions. So it affects both horzontal and vertical in the same way.
For example, if you just change the FOV from 75 to 90 you will see more on all edghes of the screen, not just the sides.
Bullshit. 16:9 is a standard ffs. I hate when movies do this, too.
This can be a complicated thing to talk about, it's always best to use pictures, so I've made these.That's my basic idea about their intentions - you'll simply see more left and right and the same top and bottom...
I was talking about horizontal fov the whole time - maybe I should have been clearer...
It should be possible to change horizontal and vertical fov independently in any engine afaik...
This can be a complicated thing to talk about, it's always best to use pictures, so I've made these.
[snip]
I hope that makes it clearer.
The field of vision decision is independent of the aspect ratio, at least technologically. They could decide to have a wider FoV because it's more in keeping with their aspect ratio selection, and I imagine they will, but it's not a functional advantage to be in scope.
So in all those cases it is the horizontal FoV?This can be a complicated thing to talk about, it's always best to use pictures, so I've made these.
80 FoV, 16:9
...SNIP...
100 FoV, Scope
This can be a complicated thing to talk about, it's always best to use pictures, so I've made these.
[snip]
I hope that makes it clearer.
The field of vision decision is independent of the aspect ratio, at least technologically. They could decide to have a wider FoV because it's more in keeping with their aspect ratio selection, and I imagine they will, but it's not a functional advantage to be in scope.
The field of vision decision is independent of the aspect ratio, at least technologically. They could decide to have a wider FoV because it's more in keeping with their aspect ratio selection, and I imagine they will, but it's not a functional advantage to be in scope.
To be perfectly honest - no it doesn't - but if it helps I am not sure if you or I are in the right or if we just don't understand each others point :-D
I honestly don't know if the numbers relate to the horizontal FoV, I would imagine it does, as games tend to have adjustable FoV scale based on the horizontal axis only, and the numbers would be much smaller if it was vertical.So in all those cases it is the horizontal FoV?
And then you cropped the image to get a different aspect ratio?
Yeah, I get what he means, I'm just trying to convey that the two things aren't connected. The 100 FoV/Scope is better than the 80 FoV/16:9, of course, but it's not as good as the 100 FoV/16:9 in terms of visual data. Aesthetically, it's in the eye of the beholder though.I believe what flexi had in mind was the difference between your last and first picture (the 2 pictures i quoted). more visual information on the sides, without loosing any information on top and bottom.
I mean that if every decision being made is about being the most cinematic, and reproducing the nature of camera lenses etc, then gameplay would be wide-angle, probably 85, which is pretty wide for a console game (this generation at least).What do you mean by that?
So has this been done on purpose for a cinematic effect or for performance savings?
That's the vertical FoV.
It's the best aspect ratio for movies, I'd like to see how that translates to a game.
That's the vertical FoV.
I'd imagine this wouldn't be a problem if the game were multiplatform.
The difference is purely academic.I think that's the crux - The widescreen shot provides more horizontal information this way.
That's the point I was trying to make.
Yeah cool, you believe that.
When a new console with "next-Gen" hardware has a game being made by a first party that is renowned for their ability to exploit hardware making concessions like this, its not good.
I'd imagine this wouldn't be a problem if the game were multiplatform.
Welp.Yeah cool, you believe that.
When a new console with "next-Gen" hardware has a game being made by a first party that is renowned for their ability to exploit hardware making concessions like this, its not good.