That being in scope is not an inherent indication that the game will have a wider FoV than if it was in 16:9.Stuburns, what point are you trying to make?
Like a few people already stated, this aspect ratio makes sense in a film, where the cinematographer decides before hand what is being focused and what they want to show. But on a video game where the player controls the camera... What is the point?
More enemies to shoot at on left and the right.
This means even when I set my TV to 1:1 pixel mapping I get the black borders, that is stupid and it aint necessary to get that "cinematic experience".
I hated this in Resident Evil 4 on the GameCube. The PS2 version (although technically inferior) got it right, just like the Wii and HD version.
You are assuming it's a concession though. I don't particular like the idea either way but if it's being done for artistic purposes it'll at least be interesting to see how it pans out.
I fully support this development. I've got a dedicated 2.40:1 projector screen waiting for this game.
If the decision is made now, before they're even running on final hardware, it's clearly an artistic choice. Dropping resolution for performance usually only happens in optimization, which would probably be at least a year from now.You think they'd admit to it being a concession?
Like a few people already stated, this aspect ratio makes sense in a film, where the cinematographer decides before hand what is being focused and what they want to show. But on a video game where the player controls the camera... What is the point?
Welp.
That is not necessarily the case. There is a good example of that on the last page posted by StuBurns.
The developer can't decide what's going to be focused and design the game's encounters accordingly?
This is stupid. Stop doing this.
It's stupid in movies too.
I can't even stand it in movies, I tend to zoom them to fill the whole screen whenever I can.
I don't understand this logic at all.Welp? Come off it.
I sold my Gamecube version of RE4 and grabbed the HD because of this.
Even when I originally bought it and played it, I set the TV on wide zoom. Its ridiculous. I'd rather the performance hit, or lower resolution than black bars.
The fact that its happening on a next Gen console just makes it worse.
Go home, games. You're drunk.Games should stop imitating movies. It's embarrassing.
I doubt this is for performance reasons. Sounds like it's due to artistic reasons just like it is in movies.
I don't understand this logic at all.
It's like the posters who complain next-gen games are 30fps, despite the fact this compromise has been made every single generation.
It's not a technical limitation in the sense that it's impossible to make PS4 games that are full 1080p, but if you've chosen to do it in scope, you're going to use the extra GPU performance to make it look better. It's a cyclical design implication.
Games should stop imitating movies. It's embarrassing.
Like a few people already stated, this aspect ratio makes sense in a film, where the cinematographer decides before hand what is being focused and what they want to show. But on a video game where the player controls the camera... What is the point?
Movies are played on all sorts of displays too, from cinema to cellphone.Not sure. When a director does it it's for artistic reasons for a large screen and to create scope. Videogames are played on all sorts of TV sets and
It isn't mandatory, unless you hate black bars.That is awful. No one has 2.35:1AR television. And it should never be mandatory, of all things!
If the decision is made now, before they're even running on final hardware, it's clearly an artistic choice. Dropping resolution for performance usually only happens in optimization, which would probably be at least a year from now.
Borrowing from a medium you have a lot in common isn't embarrassing.
If the trailer resembles the game as much as they say it will, then consider the atmosphere nailed.I could see it work. But the game will really have to nail atmosphere.
this is very, very arguable
But even something like a cutscene isn't just primarily visual -- it is for the short duration -- a purely visual medium.I was referring to the fact that they're both primarily visual mediums. If films hadn't borrowed liberally from German expressionism we might never have gotten films like The Cabinet of Dr. Caligari, or Metropolis. There's nothing wrong with games taking a cue from other mediums like film, literature and comics as long as they continue to explore other avenues of self expression, which they are.
and saving performance on new gen consoles? AMD must really gave MS and Sony some serious weak chips.
People have had constant image height projectors for years. Only practical for super-enthusiasts, but there are people out there.That is awful. No one has 2.35:1AR television. And it should never be mandatory, of all things! Give us an option to play fullscreen 720p at the very least.
The difference between 2.35:1, 2.39:1 or 2.4:1 is so miniscule that almost no one actually cares to be accurate with it lol, or at least when it comes to home video releases.Dead Space was pretty fucking cool this way, but it's a random bonus of the game being on PC that players have a choice to use:
2.35 is better than 2.4. Can't let those black bars get too massive.
Yes, because games should be movies right?
I'm not even a fan of black bars in my movies either, but its a different form of entertainment and there are other reasons why the black bars exist.
They shouldn't be in games. Games are not movies, and they don't have a "native source" that forced that issue when it was released for home viewing. I'd rather they run the game in 720/60/Full AA than this shit.
People have had constant image height projectors for years. Only practical for super-enthusiasts, but there are people out there.
Imagine playing Skyrim in scope. It would lose its Immersive feel.
I doubt this is for performance reasons. Sounds like it's due to artistic reasons just like it is in movies.
Maybe once upon a time, but that's irrelevant to now. Before Super 35, you had to use anamorphic lenses which cause focus issues, and effects work in post was difficult. It was actually a technical hurdle to be in scope.Movies didn't do it for artistic reasons. They introduced fancy formats to have an argument against television. Directors could use it to add artistic elements, but they would have done it with a vertical ratio just as well, only differently.
The human vertical field of vision is not much smaller than the horizontal one.