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Killzone Shadow Fall Multiplayer Impressions - PAX Prime

ShdwDrake

Banned
shadwsufbw.png

So you guys are mad about this... smh
 

nib95

Banned
Make sure the TV you used has sharpness turned down to zero and is on cinema mode instead of dynamic. Aliasing looks fine based on HQ vids and screens, so over sharpness could be a big culprit here.

I have faith GG will sort out frame rate woes. Just look at how much it's improved in a couple of short months.
 

Horp

Member
Do people in here even realize what "stable 60" would mean? Ok imagine you get your game to render an outside view with 4 characters on screen at 60-70 fps, then cap that at 60. What happens when you add 3 more chars and 2 explosions? You drop to 45 which is capped to 30. Thats how it is. If you dont want to ever drop below 60 you have to aim for a game which normally runs at 140 fps. And thats not a super pretty game like KZSF. Stable 60 wont happen. Getting the current drops to 20 up to 60 is undoable from just optimization. We are talking getting things to run at least three times as fast in a particular moment. Not gonna happen.

But what you WiLL get is perhaps the most pretty console game ever and it will running at 60 at some points even. Thats nice stuff.
 

RoboPlato

I'd be in the dick
Do people in here even realize what "stable 60" would mean? Ok imagine you get your game to render an outside view with 4 characters on screen at 60-70 fps, then cap that at 60. What happens when you add 3 more chars and 2 explosions? You drop to 45 which is capped to 30. Thats how it is. If you dont want to ever drop below 60 you have to aim for a game which normally runs at 140 fps. And thats not a super pretty game like KZSF. Stable 60 wont happen. Getting the current drops to 20 up to 60 is undoable from just optimization. We are talking getting things to run at least three times as fast in a particular moment. Not gonna happen.

But what you WiLL get is perhaps the most pretty console game ever and it will running at 60 at some points even. Thats nice stuff.
That only happens with hard v-sync. This is probably using soft v-sync if any.
 

RoboPlato

I'd be in the dick
I dont think they will let the game tear. And ive seen no tearing in any vids. So its 60/30/20/15
In the Gamersyde version of the GC UI footage the game is running about 40-50fps with some minor tearing near the bottom of the screen. That same tearing was in the E3 build.
 

Zemm

Member
Do people in here even realize what "stable 60" would mean? Ok imagine you get your game to render an outside view with 4 characters on screen at 60-70 fps, then cap that at 60. What happens when you add 3 more chars and 2 explosions? You drop to 45 which is capped to 30. Thats how it is. If you dont want to ever drop below 60 you have to aim for a game which normally runs at 140 fps. And thats not a super pretty game like KZSF. Stable 60 wont happen. Getting the current drops to 20 up to 60 is undoable from just optimization. We are talking getting things to run at least three times as fast in a particular moment. Not gonna happen.

But what you WiLL get is perhaps the most pretty console game ever and it will running at 60 at some points even. Thats nice stuff.

Pretty sad it took this long for someone to state the obvious. If they truly want 60fps locked then there will have to be a big downgrade graphically otherwise expect a dodgy framerate. Wouldn't be surprised if we end up with people preferring a locked 30 rather than what they come up with.
 

Covilicious

Neo Member
Not every shooter has to play like COD.

Most actual Killzone fans prefer the weightier "sluggish" controls of KZ2 over KZ3.
Not sure why anyone would prefer input lag.

Either way, OP, is there input lag in this title? Wanna know if I should cancel my preorder or not :(
 

Concept17

Member
In the case of CS, v-sync causes issues with aiming in regard to where the hitbox is on your screen. I'll take some screen tearing over that.
 

RoboPlato

I'd be in the dick
Pretty sad it took this long for someone to state the obvious. If they truly want 60fps locked then there will have to be a big downgrade graphically otherwise expect a dodgy framerate. Wouldn't be surprised if we end up with people preferring a locked 30 rather than what they come up with.
Cutting the AI from SP (60+ NPCs in a scene), smaller environments, less physics, and a couple visual alterations will help a lot.
 
I pointed out the dithering when the 1 GB video was released.

You can easily see it, and some aliasing, but I think the OP is exaggerating greatly. It doesn't seem to be that big of a deal. I'd like to see them fix it up before release, but the game still is immensely gorgeous and looks leagues beyond nearly everything at launch.
 

Allonym

There should be more tampons in gaming
Not every shooter has to play like COD.

Most actual Killzone fans prefer the weightier "sluggish" controls of KZ2 over KZ3.

Tthat's not true, I determine sluggish as slow or unresponsive and thats what KZ2's controls were, I much preferred the controls of KZ3 where if I pressed a button it responded immediately and not a half second later. The lumbering movement is fine but I doubt if most fans actually prefer the control scheme and slow response of the actual controls of KZ2. I mean, why would they? It's a flaw and GG was in the right to remove it from KZ3
 

Orayn

Member
Is this real life?

Well, there's the good kind of sluggish/weighty like Dark Souls where it just means that the animations are set up in a way that makes you plan ahead and commit to your actions. That's different from the game just being unresponsive or inconsistent.
 

Covilicious

Neo Member
Not every shooter has to play like COD.

Most actual Killzone fans prefer the weightier "sluggish" controls of KZ2 over KZ3.

Tthat's not true, I determine sluggish as slow or unresponsive and thats what KZ2's controls were, I much preferred the controls of KZ3 where if I pressed a button it responded immediately and not a half second later. The lumbering movement is fine but I doubt if most fans actually prefer the control scheme and slow response of the actual controls of KZ2. I mean, why would they? It's a flaw and GG was in the right to remove it from KZ3
This. Slow/sluggish =/= input lag. Give the character weight like in Rockstar games if you want "sluggishness", don't just make the buttons not response for like 300ms ala KZ2.

I heard rumors the input lag is still there and so I'm hoping for OP to confirm.
 
Tthat's not true, I determine sluggish as slow or unresponsive and thats what KZ2's controls were, I much preferred the controls of KZ3 where if I pressed a button it responded immediately and not a half second later. The lumbering movement is fine but I doubt if most fans actually prefer the control scheme and slow response of the actual controls of KZ2. I mean, why would they? It's a flaw and GG was in the right to remove it from KZ3

This is true.

KZ3 had much improved controls

The problem is that Guerrilla Games took away the recoil in KZ3, meaning you no longer had to tame your bursts...which removed almost all skill and the guns no longer felt satisfying to shoot.
 
Don't give a shit about Titanfall or CoD in the slightest. Not even following either title. Sorry that I want buttons to do something on screen the second I hit them.

Which is why you should cancel your pre-order

Don't waste your money, and then waste our time about bitching about how you wasted your money. This is Killzone, if you don't like it that's your problem, so move on, that's the beauty of variety.
 

nib95

Banned
Tthat's not true, I determine sluggish as slow or unresponsive and thats what KZ2's controls were, I much preferred the controls of KZ3 where if I pressed a button it responded immediately and not a half second later. The lumbering movement is fine but I doubt if most fans actually prefer the control scheme and slow response of the actual controls of KZ2. I mean, why would they? It's a flaw and GG was in the right to remove it from KZ3

I said most Killzone fans not all Killzone fans. At least on GAF anyway. Also, KZ2 does not have half a second response delay. Not even close. It actually had 7/30th of a second lag at launch, and 5/30th after the patch. Which is in line with many popular games and nothing close to game breaking.

Don't make the mistake of confusing uncommon analogue acceleration, less auto aim etc with terrible input lag or controls. It was a design decision that may enjoyed.
 

Covilicious

Neo Member
Which is why you should cancel your pre-order

Don't waste your money, and then waste our time about bitching about how you wasted your money. This is Killzone is you don't like it that's your problem, so move on, that's the beauty of variety.
...But I like killzone. The input lag was vastly improved in KZ3 and Shadows Fall is easily the biggest launch title of the PS4, and it looks vastly improved over the other titles in every other way. Why should I not "bitch" when it involves fixing their game? It boggles the mind why so many people defend purposeful input latency between the controls and the screen.
 

Covilicious

Neo Member
I said most Killzone fans not all Killzone fans. At least on GAF anyway. Also, KZ2 does not have half a second response delay. Not even close. It actually had 7/30th of a second lag at launch, and 5/30th after the patch. Which is in line with many popular games and nothing close to game breaking.

Don't make the mistake of confusing uncommon analogue acceleration, less auto aim etc with terrible input lag or controls. It was a design decision that may enjoyed.
Except it wasn't just the aiming. Jumping was delayed, firing was delayed, etc. There was high latency between the controller and the screen, period.
 

Horp

Member
ITT: Lots and lots of people prove they don't know that a WIP demo is not a completed game.
ITT: people with actual experience in the industry ask the believers to calm their hopes because; 1. 'Targeting 60' is not promising 60. 2. Getting a game to run three times as fast during the most intense scenes, in two months just aint gonna happen.
 
...But I like killzone. The input lag was vastly improved in KZ3 and Shadows Fall is easily the biggest launch title of the PS4, and it looks vastly improved over the other titles in every other way. Why should I not "bitch" when it involves fixing their game? It boggles the mind why so many people defend purposeful input latency between the controls and the screen.

Impressions have said it controls like KZ3, not KZ2.

I don't think the KZ2 controls are making a comeback
 
Except it wasn't just the aiming. Jumping was delayed, firing was delayed, etc. There was high latency between the controller and the screen, period.

Cool story bro, that's exactly why you shouldn't even waste your time and by doing so you inadvertently don't waste our time. win win

...But I like killzone. The input lag was vastly improved in KZ3 and Shadows Fall is easily the biggest launch title of the PS4, and it looks vastly improved over the other titles in every other way. Why should I not "bitch" when it involves fixing their game? It boggles the mind why so many people defend purposeful input latency between the controls and the screen.

noo you like killzone 3, which was killzone 2 for all the people who sucked fucking shit at killzone. See this is how I played Killzone https://www.youtube.com/watch?v=xkQGLnmg-cg those problems you had I didn't have becasue I didn't suck shit at Killzone. You call it fixing, I call it dumbing down

You should really care about Titanfall and CoD and not buy KZ.

listen to this man
 
ITT: people with actual experience in the industry ask the believers to calm their hopes because; 1. 'Targeting 60' is not promising 60. 2. Getting a game to run three times as fast during the most intense scenes, in two months just aint gonna happen.

ITT: People who don't understand that demos like this weren't put together this week, but are likely months old and do not represent how the final product will run.

Edit: I'm not saying this game will be 60fps when it launches.

I'm saying that basing your opinions on one person's eyeball guess of the frame rate of an incomplete version of the game is silly. It's as bad as people shitting on Ryse based on a few glitches in early demos.
 

Horp

Member
ITT: People who don't understand that demos like this weren't put together this week, but are likely months old and do not represent how the final product will run.
You dont get it. Thats fine, lets postpone this discussion a few months and look at the proof.
 

Gurish

Member
I have to admit it's a little worrying hearing those impressions 2 months before launch,impressions doesn't sound good,ppl are not excited like they should over next gen,are we really getting an underpowered hardware?

It also seems like the PS4 games are getting less favorable impressions than some of the XBONE's,Its a little weird considering the so called superiority both in hardware and in tools at the moment,I'm a little bit worried as someone who pre-ordered it :(
 
You dont get it. Thats fine, lets postpone this discussion a few months and look at the proof.

Judging a game based on what is likely a months old alpha-build demo? You're right, I don't get it. And if acting like that is "getting it," I don't fucking want to.
 

skybald

Member
I have to admit it's a little worrying hearing those impressions 2 months before launch,impressions doesn't sound good,ppl are not excited like they should over next gen,are we really getting an underpowered hardware?

It also seems like the PS4 games are getting less favorable impressions than some of the XBONE's,Its a little weird considering the so called superiority both in hardware and in tools at the moment,I'm a little bit worried as someone who pre-ordered it :(

Maybe we are just getting unoptimized software to make release????
 
I have to admit it's a little worrying hearing those impressions 2 months before launch,impressions doesn't sound good,ppl are not excited like they should over next gen,are we really getting an underpowered hardware?

It also seems like the PS4 games are getting less favorable impressions than some of the XBONE's,Its a little weird considering the so called superiority both in hardware and in tools at the moment,I'm a little bit worried as someone who pre-ordered it :(
Saw that edit. :p
 

Horp

Member
Judging a game based on what is likely a months old alpha-build demo? You're right, I don't get it. And if acting like that is "getting it," I don't fucking want to.
Ok. Listen. This was a multiplayer map from the game. Its not some old specfic demo they put together. And it was a showcase of the game to the world. If they pulled a miracle and upped performance by three times in high intensity scenes, they would wanna show THAT version. Get it? The game must be done within 1-1.5 months. We are talking last touches now. So they will have a version they can put up locked to one map. They dont need to, and wont, and wouldnt, and shouldnt pull out some 2 months old demo. Thats not how things work in this industry.
 

Gurish

Member
Maybe we are just getting unoptimized software to make release????

But we are not talking about the cell architecture,all the PS4 philosophy is about the ease of development,and GG is a very capable studio whose been working on this game for a relatively long time,RYSE for example gets nothing but good impressions and it's on a weaker system with supposedly less refined tools,FORZA as well.

I don't know,maybe i was expecting too much.

Grimløck;79201745 said:

Haven't heard anything negative in particular about RYSE of FORZA regarding their technical merits,it's disappointing that sony's first party games doesn't sound too hot at the moment.
 
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