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Digital Foundry: Microsoft to unlock more GPU power for Xbox One developers

I think that's just a particularly bad image really? Not sure if this helps?
clipboard-12stkmh.png
EDIT: Another one:
 

skdoo

Banned
The big difference is the water, and the lack of AA in the xbone shots... that last one shows that the water closer in the xbone shot looks significantly more detailed than the water further away...

concessions, maybe?
 
What dedicated hardware?

The Xbox One, as per all publicly available information, has a number of dedicated hardware units that I see devs getting better at making use of for their specific purposes over time. This isn't about secret sauce bs, which I'm pretty sure is where trolls want to take this one.

-- The 3 display planes, 2 of which I think are available to devs. They seem pretty helpful for dynamic resolutions and could possibly have interesting uses for LOD purpose.

-- The 4 move engines, 2 of which comes with hardware specifically designed for LZ decompression and compression. Beyond that they seem pretty crucial for better leveraging the system's ESRAM and saving bandwidth wherever possible, so this seems like one of the more obvious aspects of the Xbox One that devs will possibly become better at making use of as they get more experience with the system. 3 of these are directly available to developers, whereas one is reserved for use by the system and appears automatically managed through Direct3D helping with specific game operations.

-- The SHAPE audio block, something devs have full access to, is another thing I can see devs using better with time, especially since it can help by offloading from the CPU some processing requirements as it pertains to audio. The LZ compression and decompression hardware on the move engines are also something that can help the CPU.

So no matter how you look at it, this is a fair bit of dedicated hardware that's directly under the control of game developers. Common sense suggests that developers will become smarter about how they use these things over the life of the Xbox One. To think otherwise would be ludicrous, and this in no way suggests a belief in magical, secret sauce hardware. Fact is they're all in there and available to developers for a reason. Expecting Xbox One developers to have a full grasp on how best to use all of this on day one would be like expecting PS4 developers to make full use of the PS4's 8 ACEs and all that potential for Compute on day one. Beyond the customizations available on both machines, devs won't even have it all figured out on the best way to take advantage of the CPU, GPU and memory system of each machine. It just so happens that on the Xbox One in particular, one of the main customizations of the hardware seems especially crucial to getting the most out of the memory system. PS4 devs obviously have far less of a challenge in that regard, but it's a challenge that I think Xbox One devs will manage to easily come to grips with.


It's impossible that second shot is X1. MS created directX, there is no way they would give Sony 50% advantage! or that's what I've been told.

I'm reminded of why threads like these tend to be cesspools. It's like watching Fox News. Anyone with any sense knows that isn't the Xbox One version of the game. That shit looks just about passable for current gen based on those shots. Even GTA V on 360 and PS3 has superior looking water. Anyway, last post in this thread. It has dissolved into blatantly misleading comparisons. :)
 

EvB

Member
Looking at the ropes, it almost seems like they are running at different resolutions. There's a lot more aliasing in the XB1 version.

It's because that screenshot has been captured slap back in the middle of a camera motion with a shit-ton of motion blur.


Here is a gif of a cool bit from the video, in gif form

ac4-copy.gif
 

vdo

Member
I think that's just a particularly bad image really? Not sure if this helps?

EDIT: Another one:

Those pics aren't really helping to make a case if these are indeed from Xbone, as the water just doesn't look as good, even when comparing to the playstation's compressed shot.

I'm thinking they must be 360 shots, but then again a lot of the image quality is messed up by the compression, so we'd really have to see them uncompressed.
 

skdoo

Banned
Senjutsu

You sound like MS PR... I think you used every buzzword they have. The XB1 will be plenty capable, but it just isn't even close to the PS4 - math doesn't lie.
 
The Xbox One, as per all publicly available information, has a number of dedicated hardware units that I see devs getting better at making use of for their specific purposes over time. This isn't about secret sauce bs, which I'm pretty sure is where trolls want to take this one.

-- The 3 display planes, 2 of which I think are available to devs. They seem pretty helpful for dynamic resolutions and could possibly have interesting uses for LOD purpose.

-- The 4 move engines, 2 of which comes with hardware specifically designed for LZ decompression and compression. Beyond that they seem pretty crucial for better leveraging the system's ESRAM and saving bandwidth wherever possible, so this seems like one of the more obvious aspects of the Xbox One that devs will possibly become better at making use of as they get more experience with the system. 3 of these are directly available to developers, whereas one is reserved for use by the system and appears automatically managed through Direct3D helping with specific game operations.

-- The SHAPE audio block, something devs have full access to, is another thing I can see devs using better with time, especially since it can help by offloading from the CPU some processing requirements as it pertains to audio. The LZ compression and decompression hardware on the move engines are also something that can help the CPU.

So no matter how you look at it, this is a fair bit of dedicated hardware that's directly under the control of game developers. Common sense suggests that developers will become smarter about how they use these things over the life of the Xbox One. To think otherwise would be ludicrous, and this in no way suggests a belief in magical, secret sauce hardware. Fact is they're all in there and available to developers for a reason. Expecting Xbox One developers to have a full grasp on how best to use all of this on day one would be like expecting PS4 developers to make full use of the PS4's 8 ACEs and all that potential for Compute on day one. Beyond the customizations available on both machines, devs won't even have it all figured out on the best way to take advantage of the CPU, GPU and memory system of each machine. It just so happens that on the Xbox One in particular, one of the main customizations of the hardware seems especially crucial to getting the most out of the memory system. PS4 devs obviously have far less of a challenge in that regard, but it's a challenge that I think Xbox One devs will manage to easily come to grips with.

Much of this has been explained before, but you're just taking a few nebulous aspects of the console, and trying to attach some secret power to them. SHAPE for example, has already been shown to be partially utilized by KINECT, and it really does explain why it even exists in the first place. All that voice stuff will be better with a dedicated chip, but nothing suggests that's really going to make any real difference in game performance.

Even if we just say, for the sake of the argument, that the XB1 is going to one day get a 10% bump across the board, which it's not, it still greatly trails the PS4 in all those key areas by a sizable margin. There really is no point is bothering to debate that gap is going to be closed one day.
 
It's because that screenshot has been captured slap back in the middle of a camera motion with a shit-ton of motion blur.


Here is a gif of a cool bit from the video, in gif form

ac4-copy.gif

Wow that actually looks like a cool sequence

I've been fairly hesitant about the game as AC has really been going down hill lately

If it's taken from that part it's a terrible comparison shot
 
I don't think this is a great comparison shot. It looks like the ocean is much rougher in the PS4 shot due to a weather change and the different positioning at sea makes it look like the XBO version is missing an island when it actually isn't.

People, we are not sure this is the xbone version

Edit: I say this cause it looks current gen

Edit
clipboardvvuj5y.png


Ok now this picture actually looks next gen
 

Skeff

Member
The Xbox One, as per all publicly available information, has a number of dedicated hardware units that I see devs getting better at making use of for their specific purposes over time. This isn't about secret sauce bs, which I'm pretty sure is where trolls want to take this one.

-- The 3 display planes, 2 of which I think are available to devs. They seem pretty helpful for dynamic resolutions and could possibly have interesting uses for LOD purpose.

-- The 4 move engines, 2 of which comes with hardware specifically designed for LZ decompression and compression. Beyond that they seem pretty crucial for better leveraging the system's ESRAM and saving bandwidth wherever possible, so this seems like one of the more obvious aspects of the Xbox One that devs will possibly become better at making use of as they get more experience with the system. 3 of these are directly available to developers, whereas one is reserved for use by the system and appears automatically managed through Direct3D helping with specific game operations.

-- The SHAPE audio block, something devs have full access to, is another thing I can see devs using better with time, especially since it can help by offloading from the CPU some processing requirements as it pertains to audio. The LZ compression and decompression hardware on the move engines are also something that can help the CPU.

So no matter how you look at it, this is a fair bit of dedicated hardware that's directly under the control of game developers. Common sense suggests that developers will become smarter about how they use these things over the life of the Xbox One. To think otherwise would be ludicrous, and this in no way suggests a belief in magical, secret sauce hardware. Fact is they're all in there and available to developers for a reason. Expecting Xbox One developers to have a full grasp on how best to use all of this on day one would be like expecting PS4 developers to make full use of the PS4's 8 ACEs and all that potential for Compute on day one. Beyond the customizations available on both machines, devs won't even have it all figured out on the best way to take advantage of the CPU, GPU and memory system of each machine. It just so happens that on the Xbox One in particular, one of the main customizations of the hardware seems especially crucial to getting the most out of the memory system. PS4 devs obviously have far less of a challenge in that regard, but it's a challenge that I think Xbox One devs will manage to easily come to grips with.




I'm reminded of why threads like these tend to be cesspools. It's like watching Fox News. Anyone with any sense knows that isn't the Xbox One version of the game. That shit looks just about passable for current gen based on those shots. Even GTA V on 360 and PS3 has superior looking water. Anyway, last post in this thread. It has dissolved into blatantly misleading comparisons. :)

comparison to PS4:

-also has 2 display panes available to devs' no need for third as not using snap
-doesn't need move engines, doesn't have esram bandaid.
-shape if mainly for kinect, PS4 also has an audio chip

Please stop labelling these things as something to close the performance gap, they don't.
 
After watching the video, it doesn't look as bad as shown in the images here. The impression I get is of the PC version with the 360 controller. For videos like this, Ubisoft would show off the best version which means the high-end pc version (like watch dogs for example).

Edit: I had to watch the video muted so I'm not sure if they say anything about the version in audio.
 
I think that's just a particularly bad image really? Not sure if this helps?

EDIT: Another one:

Water still looks fairly different. Also, there's no sign of those changes in the water where the boats pass in the XBone version. (From the video, not the screens)

But again, this game is not a fair point of comparison between the consoles.
 
The Xbox One, as per all publicly available information, has a number of dedicated hardware units that I see devs getting better at making use of for their specific purposes over time. This isn't about secret sauce bs, which I'm pretty sure is where trolls want to take this one.

-- The 3 display planes, 2 of which I think are available to devs. They seem pretty helpful for dynamic resolutions and could possibly have interesting uses for LOD purpose.

-- The 4 move engines, 2 of which comes with hardware specifically designed for LZ decompression and compression. Beyond that they seem pretty crucial for better leveraging the system's ESRAM and saving bandwidth wherever possible, so this seems like one of the more obvious aspects of the Xbox One that devs will possibly become better at making use of as they get more experience with the system. 3 of these are directly available to developers, whereas one is reserved for use by the system and appears automatically managed through Direct3D helping with specific game operations.

-- The SHAPE audio block, something devs have full access to, is another thing I can see devs using better with time, especially since it can help by offloading from the CPU some processing requirements as it pertains to audio. The LZ compression and decompression hardware on the move engines are also something that can help the CPU.

So no matter how you look at it, this is a fair bit of dedicated hardware that's directly under the control of game developers. Common sense suggests that developers will become smarter about how they use these things over the life of the Xbox One. To think otherwise would be ludicrous, and this in no way suggests a belief in magical, secret sauce hardware. Fact is they're all in there and available to developers for a reason. Expecting Xbox One developers to have a full grasp on how best to use all of this on day one would be like expecting PS4 developers to make full use of the PS4's 8 ACEs and all that potential for Compute on day one. Beyond the customizations available on both machines, devs won't even have it all figured out on the best way to take advantage of the CPU, GPU and memory system of each machine. It just so happens that on the Xbox One in particular, one of the main customizations of the hardware seems especially crucial to getting the most out of the memory system. PS4 devs obviously have far less of a challenge in that regard, but it's a challenge that I think Xbox One devs will manage to easily come to grips with.

I think someone wants to go on a timeout again.... :)
 

TheCloser

Banned
The Xbox One, as per all publicly available information, has a number of dedicated hardware units that I see devs getting better at making use of for their specific purposes over time. This isn't about secret sauce bs, which I'm pretty sure is where trolls want to take this one.

-- The 3 display planes, 2 of which I think are available to devs. They seem pretty helpful for dynamic resolutions and could possibly have interesting uses for LOD purpose.

-- The 4 move engines, 2 of which comes with hardware specifically designed for LZ decompression and compression. Beyond that they seem pretty crucial for better leveraging the system's ESRAM and saving bandwidth wherever possible, so this seems like one of the more obvious aspects of the Xbox One that devs will possibly become better at making use of as they get more experience with the system. 3 of these are directly available to developers, whereas one is reserved for use by the system and appears automatically managed through Direct3D helping with specific game operations.

-- The SHAPE audio block, something devs have full access to, is another thing I can see devs using better with time, especially since it can help by offloading from the CPU some processing requirements as it pertains to audio. The LZ compression and decompression hardware on the move engines are also something that can help the CPU.

So no matter how you look at it, this is a fair bit of dedicated hardware that's directly under the control of game developers. Common sense suggests that developers will become smarter about how they use these things over the life of the Xbox One. To think otherwise would be ludicrous, and this in no way suggests a belief in magical, secret sauce hardware. Fact is they're all in there and available to developers for a reason. Expecting Xbox One developers to have a full grasp on how best to use all of this on day one would be like expecting PS4 developers to make full use of the PS4's 8 ACEs and all that potential for Compute on day one. Beyond the customizations available on both machines, devs won't even have it all figured out on the best way to take advantage of the CPU, GPU and memory system of each machine. It just so happens that on the Xbox One in particular, one of the main customizations of the hardware seems especially crucial to getting the most out of the memory system. PS4 devs obviously have far less of a challenge in that regard, but it's a challenge that I think Xbox One devs will manage to easily come to grips with.




I'm reminded of why threads like these tend to be cesspools. It's like watching Fox News. Anyone with any sense knows that isn't the Xbox One version of the game. That shit looks just about passable for current gen based on those shots. Even GTA V on 360 and PS3 has superior looking water. Anyway, last post in this thread. It has dissolved into blatantly misleading comparisons. :)
Who let you back in? I thought you were banned. You never learn do you? Please, get this nonsense out of here.
 
I really hope some people don't think that Sony just slapped together a few parts and called it a day. Like Microsoft, I'm sure they did their own customization's as well.
 

vpance

Member
haha bogus comparison

Xbone is weak but not THAT weak. It is easy to replicate high end visuals on modern cards and to up the performance Ubisoft can drop resolution down to 720p. It won't be this bad in the end IMO

Maybe they decided not to drop the res and instead pared back shaders and effects?

Edit, lol at Senju going SSJ2
 

Metfanant

Member
The Xbox One, as per all publicly available information, has a number of dedicated hardware units that I see devs getting better at making use of for their specific purposes over time. This isn't about secret sauce bs, which I'm pretty sure is where trolls want to take this one.

-- The 3 display planes, 2 of which I think are available to devs. They seem pretty helpful for dynamic resolutions and could possibly have interesting uses for LOD purpose.

-- The 4 move engines, 2 of which comes with hardware specifically designed for LZ decompression and compression. Beyond that they seem pretty crucial for better leveraging the system's ESRAM and saving bandwidth wherever possible, so this seems like one of the more obvious aspects of the Xbox One that devs will possibly become better at making use of as they get more experience with the system. 3 of these are directly available to developers, whereas one is reserved for use by the system and appears automatically managed through Direct3D helping with specific game operations.

-- The SHAPE audio block, something devs have full access to, is another thing I can see devs using better with time, especially since it can help by offloading from the CPU some processing requirements as it pertains to audio. The LZ compression and decompression hardware on the move engines are also something that can help the CPU.

So no matter how you look at it, this is a fair bit of dedicated hardware that's directly under the control of game developers. Common sense suggests that developers will become smarter about how they use these things over the life of the Xbox One. To think otherwise would be ludicrous, and this in no way suggests a belief in magical, secret sauce hardware. Fact is they're all in there and available to developers for a reason. Expecting Xbox One developers to have a full grasp on how best to use all of this on day one would be like expecting PS4 developers to make full use of the PS4's 8 ACEs and all that potential for Compute on day one. Beyond the customizations available on both machines, devs won't even have it all figured out on the best way to take advantage of the CPU, GPU and memory system of each machine. It just so happens that on the Xbox One in particular, one of the main customizations of the hardware seems especially crucial to getting the most out of the memory system. PS4 devs obviously have far less of a challenge in that regard, but it's a challenge that I think Xbox One devs will manage to easily come to grips with.




I'm reminded of why threads like these tend to be cesspools. It's like watching Fox News. Anyone with any sense knows that isn't the Xbox One version of the game. That shit looks just about passable for current gen based on those shots. Even GTA V on 360 and PS3 has superior looking water. Anyway, last post in this thread. It has dissolved into blatantly misleading comparisons. :)


- "Dedicated Hardware" that simple just adds to the complexity of the console...you would have think MS would have realized that having the simpler hardware this current gen would helped them a lot...

- Dynamic resolution is just going to be a bandaid solution to help cover up deficiencies in the hardware...

- Move Engines, again bandaids to attempt to make up for deficient hardware strength

- Didn't a legit Xbone dev basically say the VAST majority of the SHAPE processor was used for Kinect purposes, and that VERY LITTLE of it was available to devs for games??
 
there's really nothing much to discuss about Xbone vs PS4 hardware wise. we know the specs for both and there's a clear cut advantage for PS4 that cannot be overcome with minor things like move engines, shape audio dsp, etc. The GPU cores alone are a bigger deciding factor than these minor elements. These do the rendering and provide the might of each system. There's no overcoming 1152 cores vs 768 cores. They're based on the same core architecture as well, so there's really nothing anyone can say to get over this difference. we really need to just accept the facts that the hardware difference is what it is.
 
The Xbox One, as per all publicly available information, has a number of dedicated hardware units that I see devs getting better at making use of for their specific purposes over time. This isn't about secret sauce bs, which I'm pretty sure is where trolls want to take this one.

Did your conversations with kidbeta about all these exact points not get through to you?

He very succinctly explained why it's incredibly unlikely any of those dedicated hardware aspects will benefit devs very much

Others have summarized his main points previously I'm sure
 

TalonJH

Member
Don't get me wrong, Im getting a Xbox One mid next year to go with my PS4 but they get people worked up by spinning info and its kind of dishonest.

They want you to see it as 10% added onto the original specs but it doesn't work that way. Its 10% of the reported specs are used my Kinect and Snap and some of that will be freed up.

Im afraid too many people are seeing it as a bump like the GPU and Clock bump they originally did.

I really don't really understand them because they don't neet to try to compete in perceived specs. Just release good games and good services and people will buy it. People that care about specs(myself and others) are going to know something isn't right.

I belive there will be a performance gap but not as big as some may think but thats no reason to be playing these dishonest word games Microsoft is running.
 
- "Dedicated Hardware" that simple just adds to the complexity of the console...you would have think MS would have realized that having the simpler hardware this current gen would helped them a lot...

- Dynamic resolution is just going to be a bandaid solution to help cover up deficiencies in the hardware...

- Move Engines, again bandaids to attempt to make up for deficient hardware strength

- Didn't a legit Xbone dev basically say the VAST majority of the SHAPE processor was used for Kinect purposes, and that VERY LITTLE of it was available to devs for games??

Yeah and Sage, like a lot of people defending the XB1, is seemingly choosing to be oblivious to the fact that PS4's GPU is very customised also.

The argument is almost being presented as how close can XB1's custom GPU close the gap with PS4's more powerful stock graphics processor. We all know it is far from that, with it's cache bypass, 'volatile bit' customizations and the more widely known comprehensive Compute modifications.
 

Metfanant

Member
Yeah and Sage, like a lot of people defending the XB1, is seemingly choosing to be oblivious to the fact that PS4's GPU is very customised also.

The argument is almost being presented as how close can XB1's custom GPU close the gap with PS4's more powerful stock graphics processor. We all know it is far from that, with it's cache bypass, 'volatile bit' customizations and the more widely known comprehensive Compute modifications.

thats true...very common argument that people make that the Xbone uses "customized" hardware, while the PS4 uses "off the shelf" hardware...

I would challenge those making that argument to kindly find me an AMD part# for the PS4's "off the shelf" GPU for me to purchase...

the PS4's CPU and GPU (particularly GPU) is just as customized as the Xbone's...however the Xbone requires more exotic "dedicated" hardware in an attempt to remedy the fact that you're dealing with significantly less powerful hardware, and a significantly lower RAM bandwidth...

personally i can't wait to play games on both consoles..but its quite clear the PS4 is the more powerful of the two...its only a matter of what the gap is going to look like in the real world...
 

vcc

Member
thats true...very common argument that people make that the Xbone uses "customized" hardware, while the PS4 uses "off the shelf" hardware...

I would challenge those making that argument to kindly find me an AMD part# for the PS4's "off the shelf" GPU for me to purchase...

the PS4's CPU and GPU (particularly GPU) is just as customized as the Xbone's...however the Xbone requires more exotic "dedicated" hardware in an attempt to remedy the fact that you're dealing with significantly less powerful hardware, and a significantly lower RAM bandwidth...

personally i can't wait to play games on both consoles..but its quite clear the PS4 is the more powerful of the two...its only a matter of what the gap is going to look like in the real world...

It seems like most of it is either for making the Kinect look better and help Snap not tank the performance. The only real exotic bridge for game performance is the ESRAM. Much of the rest looks like stuff built for Kinect and snap.
 

Cidd

Member
The Xbox One, as per all publicly available information, has a number of dedicated hardware units that I see devs getting better at making use of for their specific purposes over time. This isn't about secret sauce bs, which I'm pretty sure is where trolls want to take this one.

-- The 3 display planes, 2 of which I think are available to devs. They seem pretty helpful for dynamic resolutions and could possibly have interesting uses for LOD purpose.

-- The 4 move engines, 2 of which comes with hardware specifically designed for LZ decompression and compression. Beyond that they seem pretty crucial for better leveraging the system's ESRAM and saving bandwidth wherever possible, so this seems like one of the more obvious aspects of the Xbox One that devs will possibly become better at making use of as they get more experience with the system. 3 of these are directly available to developers, whereas one is reserved for use by the system and appears automatically managed through Direct3D helping with specific game operations.

-- The SHAPE audio block, something devs have full access to, is another thing I can see devs using better with time, especially since it can help by offloading from the CPU some processing requirements as it pertains to audio. The LZ compression and decompression hardware on the move engines are also something that can help the CPU.

So no matter how you look at it, this is a fair bit of dedicated hardware that's directly under the control of game developers. Common sense suggests that developers will become smarter about how they use these things over the life of the Xbox One. To think otherwise would be ludicrous, and this in no way suggests a belief in magical, secret sauce hardware. Fact is they're all in there and available to developers for a reason. Expecting Xbox One developers to have a full grasp on how best to use all of this on day one would be like expecting PS4 developers to make full use of the PS4's 8 ACEs and all that potential for Compute on day one. Beyond the customizations available on both machines, devs won't even have it all figured out on the best way to take advantage of the CPU, GPU and memory system of each machine. It just so happens that on the Xbox One in particular, one of the main customizations of the hardware seems especially crucial to getting the most out of the memory system. PS4 devs obviously have far less of a challenge in that regard, but it's a challenge that I think Xbox One devs will manage to easily come to grips with.




I'm reminded of why threads like these tend to be cesspools. It's like watching Fox News. Anyone with any sense knows that isn't the Xbox One version of the game. That shit looks just about passable for current gen based on those shots. Even GTA V on 360 and PS3 has superior looking water. Anyway, last post in this thread. It has dissolved into blatantly misleading comparisons. :)

You deserve a medal of some kind, most dedicated Xbox fan or something.

Christ..
 

Amir0x

Banned
Edit, lol at Senju going SSJ2

Just the other day when it was confirmed Microsoft was using 10% of the GPU and I made the observation that most PS4 vs. XBO comparisons weren't even taking that into account, and so PS4 will actually gain with this news in most comparisons, he said surely I was exaggerating and then made a sarcastic quip about it being fine for the "spec wars" he guesses.

And yet so many topics I see Senjutsu wading into the spec wars or the tech wars, trying desperately to run defense on the Xbox One's significantly inferior hardware setup, by pretty much using the same bogus or otherwise pointless observations about the hardware.

As someone said: who gives a shit how eventually it might improve slightly versus the PS4 with the "special hardware" or whatever when they have to deal with a substantial increase in complexity, and they STILL won't even be in the same ballpark as PS4? What is the point? I don't even get it anyway. The spec wars is lost. PS4 decimates Xbox One. And yet, XBO still has plenty of good stuff coming out for it. What is to be gained from an Xbox One fan by continuing to try to find ways to highlight how much less powerful XBO is?
 
This is good right? I want to see how announced games may look with the increased power.

NO it means the XB1 at launch has 10% of its GPU reserved for non-game functions

So the XB1 just lost 10% of its GPU from what we were expecting

It's BAD news as its confirmation of fears that were held by some members

Maybe just maybe they will gain some of that reservation back but it won't happen at launch
 

avaya

Member
The Xbox One, as per all publicly available information, has a number of dedicated hardware units that I see devs getting better at making use of for their specific purposes over time. This isn't about secret sauce bs, which I'm pretty sure is where trolls want to take this one.

-- The 3 display planes, 2 of which I think are available to devs. They seem pretty helpful for dynamic resolutions and could possibly have interesting uses for LOD purpose.

-- The 4 move engines, 2 of which comes with hardware specifically designed for LZ decompression and compression. Beyond that they seem pretty crucial for better leveraging the system's ESRAM and saving bandwidth wherever possible, so this seems like one of the more obvious aspects of the Xbox One that devs will possibly become better at making use of as they get more experience with the system. 3 of these are directly available to developers, whereas one is reserved for use by the system and appears automatically managed through Direct3D helping with specific game operations.

-- The SHAPE audio block, something devs have full access to, is another thing I can see devs using better with time, especially since it can help by offloading from the CPU some processing requirements as it pertains to audio. The LZ compression and decompression hardware on the move engines are also something that can help the CPU.

So no matter how you look at it, this is a fair bit of dedicated hardware that's directly under the control of game developers. Common sense suggests that developers will become smarter about how they use these things over the life of the Xbox One. To think otherwise would be ludicrous, and this in no way suggests a belief in magical, secret sauce hardware. Fact is they're all in there and available to developers for a reason. Expecting Xbox One developers to have a full grasp on how best to use all of this on day one would be like expecting PS4 developers to make full use of the PS4's 8 ACEs and all that potential for Compute on day one. Beyond the customizations available on both machines, devs won't even have it all figured out on the best way to take advantage of the CPU, GPU and memory system of each machine. It just so happens that on the Xbox One in particular, one of the main customizations of the hardware seems especially crucial to getting the most out of the memory system. PS4 devs obviously have far less of a challenge in that regard, but it's a challenge that I think Xbox One devs will manage to easily come to grips with.




I'm reminded of why threads like these tend to be cesspools. It's like watching Fox News. Anyone with any sense knows that isn't the Xbox One version of the game. That shit looks just about passable for current gen based on those shots. Even GTA V on 360 and PS3 has superior looking water. Anyway, last post in this thread. It has dissolved into blatantly misleading comparisons. :)

Amazing.
 
Guys, can you stop quoting this dude? I have him on ignore but that doesnt apply to quotes.


He is by far the most irritating of the xbox one defense force. So long winded and saying a whole lot of nothing.
 

vpance

Member
And yet so many topics I see Senjutsu wading into the spec wars or the tech wars, trying desperately to run defense on the Xbox One's significantly inferior hardware setup, by pretty much using the same bogus or otherwise pointless observations about the hardware.

As someone said: who gives a shit how eventually it might improve slightly versus the PS4 with the "special hardware" or whatever when they have to deal with a substantial increase in complexity, and they STILL won't even be in the same ballpark as PS4? What is the point? I don't even get it anyway. The spec wars is lost. PS4 decimates Xbox One. And yet, XBO still has plenty of good stuff coming out for it. What is to be gained from an Xbox One fan by continuing to try to find ways to highlight how much less powerful XBO is?

I asked a similar question the other day. And the answer is, they are heavily biased towards the Xbox brand, and either have MS friends who work for them or are loyal to them to the bitter end because they only ever gamed on Xbox.
 

MichaelC

Banned
I asked a similar question the other day. And the answer is, they are heavily biased towards the Xbox brand, and either have MS friends who work for them or are loyal to them to the bitter end because they only ever gamed on Xbox.

And on the flipside, If most people in here had a fair and unbiased opinion as to why they picked the PS4 to begin with he wouldn't feel the need to do so.

Most people in here lately hate on everything Xbox one simply because it's Microsoft. To hate an unreleased product this much is not normal.
 
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