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Xboxone Resolutiongate (Eurogamer)

viveks86

Member
Sorry, nothing about the hair in the PS4 version looks natural whatsoever. All of the textures in those comparison shots with that specific guy have awful textures on the PS4 version. That doesn't look like something that could be fixed with the sharpness setting on my tv. It looks more like a smudge than hair.

Wasn't this dismissed that it was a result of motion blur on the PS4 screenshot and not blurry textures?
 

RoboPlato

I'd be in the dick
Sorry, nothing about the hair in the PS4 version looks natural whatsoever. All of the textures in those comparison shots with that specific guy have awful textures on the PS4 version. That doesn't look like something that could be fixed with the sharpness setting on my tv. It looks more like a smudge than hair.

It's one, single texture on a character that almost always wears a hat. There are texture inconsistencies in all of the versions that seem a bit better than the others for some odd reason. The PC and PS4 versions have the same hair texture, PS4 has it's own camo pattern which looks a bit better than the PC and XBO texture. It's very strange.
 

HokieJoe

Member
The Xbox One can render games at 1080p, just look at Forza 5. The question is how many concessions have been made to hit that resolution. In the case of Forza it doesn't have dynamic lighting and some other features found in other 1080p titles.

Developers can definitely make 1080p titles, they just have to sacrifice some other things to do it.

Edit: BTW, Cloud computing being used to help a console's performance ain't happening for a long time. The latency on that stuff makes it unfeasible for that kind of use.



I think it all depends on what you mean by help. I think the 'cloud' will definitely help Forza 5 with Drivatar stuff and maybe multiplayer stuff in general eventually. As for anything else, without a Gbit connection, yeah, I'm skeptical that it would help with single player play.
 
Wasn't this dismissed that it was a result of motion blur and not blurry textures?

Take a look at the zoom in comparisons here.

http://www.eurogamer.net/articles/digitalfoundry-battlefield-4-next-gen-vs-pc-face-off-preview

In all of those images it looks like the PC clearly has the best textures but between the two next gen consoles the XB1 looks closer to the PC texture-wise to me. And I don't know how it can just be the sharpness setting because it just looks like there are details that exist in the XB1 version that are just flat mud on the PS4 version.

Look at the ground texture in the helicopter image. By far and away the PC version is best and then the XB1 version is no question the closest in quality to the PC shot. The PS4's is much worse.

It's one, single texture. There are texture inconsistencies in all of the versions that seem a bit better than the others for some odd reason. The PC and PS4 versions have the same hair texture, PS4 has it's own camo pattern which looks a bit better than the PC and XBO texture. It's very strange.

Not a single texture. I'm seeing the same issues in the images from the link above. It looks like the XB1 has more in common texture-wise with the PC version aside from that hair shot.
 

Metfanant

Member
Take a look at the zoom in comparisons here.

http://www.eurogamer.net/articles/digitalfoundry-battlefield-4-next-gen-vs-pc-face-off-preview

In all of those images it looks like the PC clearly has the best textures but between the two next gen consoles and the XB1's textures just look better. And I don't know how it can just be the sharpness setting because it just looks like there are details that exist in the XB1 version that are just flat mud on the PS4 version.

Look at the ground texture in the helicopter image. By far and away the PC version is best and then the XB1 version is no question the closest in quality to the PC shot. The PS4's is much worse.



Not a single texture. I'm seeing the same issues in the images from the link above. It looks like the XB1 has more in common texture-wise with the PC version aside from that hair shot.

In all of the various threads about this game so many shots have been shown...all that has been needed to make the PS4 shots look like the Xbone shots are increased contrast and a sharpness pass...and they look identical...

In every shot however the PS4 looks much closer to the PC...

DF already established that the textures assets are the same across the board...and everyone that has seen the game live has been adament that the PS4 brings the better visuals on the console front...
 

HokieJoe

Member
just tested this image on my girlfriend and she said:

"there is a significant difference in the walls and particles, the rain and explosion. definitely noticeable"

i was up close to the screen and she was about 5 ft away. once i stood where she was the difference immediately became obvious.


Meh, I'd guage the difference in detail to be mildly significant. What I do see is poorer contrast and black crush in the upscaled 720p image vs the native 1080p image. To me, that's more noticeable. Not exactly jarring, but definitely noticeable.
 
Hehe

I get a little bit giddy every time I see one of these fuckers get banned.

Is it the not agreeing with you part or was he outed as a viral marketer?

I thought he had a point in that one post. The reasons he listed are exactly why I'm still getting an Xbox One, even though I'm starting this gen off with multiplatforms on PS4. If I was just buying one system, resolution/power alone wouldn't be enough to sway me.

Thankfully I'm lucky enough that I'm in a position to not have to make that call because frankly, I'd probably start with Xbox One so I could play Forza 5, Dead Rising 3, and mess with the cool new UI while waiting on inFamous to get the PS4.
 
Then lets make this clear...what you're arguing is the Xbone version looks better than the PC version?

In that hair shot, yes. It clearly looks best on the XB1 version because it looks like actual hair. The PC version is passable and the PS4 version looks terrible. In those other comparisons I posted the PC has the clear edge and the PS4 version looks like the PC version through the eyes of someone with glaucoma.
 

Piggus

Member
Is it the not agreeing with you part or was he outed as a viral marketer?

I thought he had a point in that one post. The reasons he listed are exactly why I'm still getting an Xbox One, even though I'm starting this gen off with multiplatforms on PS4. If I was just buying one system, resolution/power alone wouldn't be enough to sway me.

Thankfully I'm lucky enough that I'm in a position to not have to make that call because frankly, I'd probably start with Xbox One so I could play Forza 5, Dead Rising 3, and mess with the cool new UI while waiting on inFamous to get the PS4.

I don't care if his opinion is different than mine (it probably wasn't even his real opinion). But I think it's hilarious when shill scum are exposed.
 

Metfanant

Member
In that hair shot, yes. It clearly looks best on the XB1 version because it looks like actual hair. The PC version is passable and the PS4 version looks terrible. In those other comparisons I posted the PC has the clear edge and the PS4 version looks like the PC version through the eyes of someone with glaucoma.

You heard it right here first guys...contrary to the opinion of EVERY journalist present at the BF4 console event...

Xbone>PC>PS4

The sauce is strong with this one
 
In all of those images it looks like the PC clearly has the best textures but between the two next gen consoles the XB1 looks closer to the PC texture-wise to me. And I don't know how it can just be the sharpness setting because it just looks like there are details that exist in the XB1 version that are just flat mud on the PS4 version.
What you have described is, in fact, exactly what a sharpening filter does. It takes details that are low-contrast and hard to discern ("flat mud"), and makes the dark parts darker and the light parts lighter. Now you can see the softer detail more clearly...but you lose details that were already very dark or very light.

Many people agree with you and prefer such high-contrast imagery. But it doesn't indicate lower quality textures on PS4. The opposite is true: there is more detail in the PS4 version (though it's hard to see).
 

nib95

Banned
Honestly with as blurry as the textures are in the PS4 version I can almost tolerate the trade off of horrible jaggies in the XB1 version. Did anyone come out and explain why the textures are that bad? That dude's hair is just unforgivable.

A bit of TV sharpness (and/or contrast) will easily fix the issue. Why anyone would want artificially over-sharpned shimmery jagged "detail" is beyond me. With the PS4 version you can add some sharpness via your TV set (not necessary) and still avoid the over saturation, crushed blacks, aliasing, edge halo'ing and shimmering.

Nobody should want their source image to have the kind of artificial edge sharpening the Xbox One version of BF4 has. It's something you can't ever get rid of if it's like that by default. At least with the PS4 version, if you do like artificial looking IQ, you can tune it to personal taste.
 
Yeah, I'm a hard time accepting artificial sharping and contrast jacking as somehow better than the same assets with half a million more pixels rendering it onscreen, cause in the end it's just's just 720p with harsher pixel artifacts with the still blurry output on a 1080p screen.

Turning off terrible settings like dynamic contrast and setting sharpness to neutral levels one of the first things you do on during HDtv basic calibration, yet the One version has is stuck as a built in standard? Yikes. I have high end plasma (Kuro Elite and Panasonic ZT), and things like shadow details in which these tvs are brilliant at, is horrendously lost on such terrible contrast levels. I can only image how more standard tvs would fair even worse.
 
In that hair shot, yes. It clearly looks best on the XB1 version because it looks like actual hair. The PC version is passable and the PS4 version looks terrible. In those other comparisons I posted the PC has the clear edge and the PS4 version looks like the PC version through the eyes of someone with glaucoma.

I can only assume you are kidding.
 

nib95

Banned
Yeah, I'm a hard time accepting artificial sharping and contrast jacking as somehow better than the same assets with half a million more pixels rendering it onscreen, cause in the end it's just's just 720p with harsher pixel artifacts with the still blurry output on a 1080p screen.

Turning off terrible settings like dynamic contrast and setting sharpness to neutral levels one of the first things you do on during HDtv basic calibration, yet the One version has istuck as a built in standard? Yikes. I have high end plasma (Kuro Elite and Panasonic ZT), and things like shadow details in which these tvs are brilliant at, is horrendously lost on such terrible contrast levels.

Same! And the ZT is the next set I'm looking to buy also. And you're spot on regarding calibration. Artificial IQ enhancements, sharpness, dynamic mode etc are things you completely avoid if you want true to life IQ the way the developer, producer or director originally intended it That's why reviewers (HDTV Test, HiDef Digest etc) severely penalise TV's or Blu-ray's with artificial edge or colour enhancements.
 

Nymphae

Banned

Haha I feel special that is was replying to my post that got him/her banned :p

http://i.imgur.com/KVX6jb4.jpg

I think this shows the difference quite well.

Holy shit, I've never seen this compiled list. The One having the better launch lineup varies from person to person, but I'll take that PS4 launch window list thank you.

Edit: That must just be a list of announced titles, not launch window. What the fuck is launch window anyway.
 

Metfanant

Member
So you see no problem at all with the hair in the PS4 version?
No, because when see the PC version we can see what the hair is INTENDED to look like...and the PS4, even with the aforementioned motion blur, and more agreasive FXAA...looks significantly closer to that...

Not an artificially sharpened image with blown out contrast (in the DF comparisons)...in the rest of the comparisons (Frags, IGN etc...) Its just the sharpness filter...
 
No, because when see the PC version we can see what the hair is INTENDED to look like...and the PS4, even with the aforementioned motion blur, and more agreasive FXAA...looks significantly closer to that...

Not an artificially sharpened image with blown out contrast (in the DF comparisons)...in the rest of the comparisons (Frags, IGN etc...) Its just the sharpness filter...

How is it motion blur when his ear looks crystal clear in that shot? It's just the hair that sucks.
 

Spongebob

Banned
Haha I feel special that is was replying to my post that got him/her banned :p



Holy shit, I've never seen this compiled list. The One having the better launch lineup varies from person to person, but I'll take that PS4 launch window list thank you.

Edit: That must just be a list of announced titles, not launch window. What the fuck is launch window anyway.
Launch window = From launch of console till the end of March
 
You know, while we are talking about contrast levels, I have always wondered what NBC, ABC and CBS do to give their channels that distinctive look. Even the WWE and WCW each had a different way in how they looked as well. WCW had different looking colors and smoky looking arenas. The WWE broadcasts has always had this sharp, clear, high contrast look to it. I always wanted to meet someone within broadcasting that could shed some light on how channels set their colors and such.
 

viveks86

Member
How is it motion blur when his ear looks crystal clear in that shot? It's just the hair that sucks.

Dude! Look at the gun and the guy on the right on all 3 shots. There are varying degrees of motion blur on all 3 versions on different parts of the screen. The shot cannot be used as a basis to say the original hair texture looks blurry. They are not the exact same frame. :)
 
Dude! Look at the gun and the guy on the right in all 3 shots. There is varying degrees of motion blur on all 3 versions. The shot cannot be used as a basis to say the original hair texture looks blurry. They are not the exact same frame. :)
The man sees what he wants to see.
 

nib95

Banned
Dude! Look at the gun and the guy on the right on all 3 shots. There are varying degrees of motion blur on all 3 versions on different parts of the screen. The shot cannot be used as a basis to say the original hair texture looks blurry. They are not the exact same frame. :)

Is the hair static or does it move separately? That would also add a variable.
 
So you see no problem at all with the hair in the PS4 version?
But you said it was "not a single texture"; you explicitly called out the ground textures from the DF helicopter shot. So let's have a test. Here are two unlabeled zooms, see if you can tell which is One and which is PS4.

...Please keep in mind that I'm tricky, and might've thrown in a PC texture, or just sampled two different spots of the same image, or something. If you think I did anything like that, feel free to call me out on it. :)

x51DOeL.jpg

u6oSRcP.jpg
 
But you said it was "not a single texture"; you explicitly called out the ground textures from the DF helicopter shot. So let's have a test. Here are two unlabeled zooms, see if you can tell which is One and which is PS4.

...Please keep in mind that I'm tricky, and might've thrown in a PC texture, or just sampled two different spots of the same image, or something. If you think I did anything like that, feel free to call me out on it. :)

x51DOeL.jpg

u6oSRcP.jpg
*Jeopardy music plays*
 
Lol you really love that hair, don't you?

Ha I'm clearly mental or something, but that just doesn't look like next gen hair to me. It doesn't look like hair at all actually. It just looks like somebody drew on the dude's head with marker and then tried to rub it off with a rag.

I can appreciate that it's targeting the PC version, but if the textures are going to suffer because of the smoothing techniques they're using then I don't like that trade off. I don't know anything about the technical aspects of development so maybe it's wrong to take these things at face value. But I don't want to look at my tv, see a blurry texture and then tell myself it's cool because it's more in line with what they intended it to look like but just couldn't pull it off. That seems ridiculous to me.

Did anybody take that PS4 shot into photoshop and play with the sharpness and contrast to try to match the other versions? Because to me it doesn't look like a matter of details being washed out or anything. They just don't look like they're there at all.
 

nib95

Banned
Ha I'm clearly mental or something, but that just doesn't look like next gen hair to me. It doesn't look like hair at all actually. It just looks like somebody drew on the dude's head with marker and then tried to rub it off with a rag.

I can appreciate that it's targeting the PC version, but if the textures are going to suffer because of the smoothing techniques they're using then I don't like that trade off. I don't know anything about the technical aspects of development so maybe it's wrong to take these things at face value. But I don't want to look at my tv, see a blurry texture and then tell myself it's cool because it's more in line with what they intended it to look like but just couldn't pull it off. That seems ridiculous to me.

Did anybody take that PS4 shot into photoshop and play with the sharpness and contrast to try to match the other versions? Because to me it doesn't look like a matter of details being washed out or anything. They just don't look like they're there at all.

Simple sharpness and contrast tweak. PS4 top, Xbox One bottom.

AkXh0H.jpg


6.jpg


The aliasing and edge halo'ing it results in.

bf4com4zroo.jpg


G8Ik2fL.png
 

Piggus

Member
Am I alone in prefering the BF4 footage I have seen on the XBox one Vs the PS4?

No, a lot of other people also seem to like more aliasing, no ambient occlusion, crushed black levels and overdone sharpening.

Seriously, download the direct feed gameplay videos. The aliasing is hideous.
 
But you said it was "not a single texture"; you explicitly called out the ground textures from the DF helicopter shot. So let's have a test. Here are two unlabeled zooms, see if you can tell which is One and which is PS4.

...Please keep in mind that I'm tricky, and might've thrown in a PC texture, or just sampled two different spots of the same image, or something. If you think I did anything like that, feel free to call me out on it. :)

lulz well both look terrible in that comparison. I'm not going to have my face smashed against my tv screen when playing.
 

Rebel Leader

THE POWER OF BUTTERSCOTCH BOTTOMS
No, a lot of other people also seem to like more aliasing, no ambient occlusion, crushed black levels and overdone sharpening.

Seriously, download the direct feed gameplay videos. The aliasing is hideous.

as the last picture in the post above your shows
 
Am I alone in prefering the BF4 footage I have seen on the XBox one Vs the PS4?

The Xbone has broken full-range RGB so the Xbone DF footage is inaccurate:

We have now had informal confirmation from a very good source that current Xbox One hardware has issues with full-range RGB output that are not present on either PC or PS4. We asked DICE for comment and were told that they are "investigating the video output range and settings for Xbox One".

http://www.eurogamer.net/articles/digitalfoundry-battlefield-4-face-off-qa
 
Neither am I so the problem of FXAA is definite what I'll take over aliasing issues and sharpness artifacts because, shit I'll definitely be able to see those issues.

The thing I've learnt from this whole BF4 thing is that TV manufacturers actually know what they're doing when they turn every processing setting to 100.
 
lulz well both look terrible in that comparison. I'm not going to have my face smashed against my tv screen when playing.
But you said you could clearly tell. Note that while my shots are blown up, at regular size each one is more than 4% of the entire screen. So if you insist, here they are again at real size:

1ETIci1.jpg

Htr22P7.jpg
 
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