SneakyStephan
Banned
Speak with your wallets and stop buying ubi ports and stop buying games day one, there is no liability for a publisher to deliver a finished or properly performing game when they get your money before it's even out
Runs on par with AC3 for me, so how is this surprising again?
Cod Ghosts actually needed people to be warned because the previous games ran on toasters.
I think you misunderstood them. They showed a shitload of performance eating features and said it was optimized for 4k.Um because the devs promised it would be optimized for PC's and lied?
And in doing do you play right into the publisher's hand. They want a revenue stream they can control, they want the status quo kept. This is how they (indirectly) do it.Threads like these keep me to consoles.
I think you misunderstood them. They showed a shitload of performance eating features and said it was optimized for 4k.
"In AC4, the engine will use all the cores it needs until it sees that using more cores brings no more gain. So, yes we should expect better performance on PC than AC3, especially on DX11 hardware."
With this config you will be able to enjoy the game at 1080p 30fps. Stronger system will bring you up to 60 fps. For example, at my desk I have a GTX670 and I play at 60 fps.
BEWARE! What an exaggeration of a thread title.
PS4 runs this game at 1080p and 30 fps... how exactly should it run on pc to be a good port instead of terrible?
Because i have a 660GTX wich is very similar in theory with the gpu on ps4, and i don't have any problem to play the game:
Sorry if it's a problem with your setup, but you are overreacting with the thread.
The article is pretty bad too, where are benchmarks? All i see are a couple of complains.
http://www.dsogaming.com/interviews...tures-global-illumination-dx11-2-amds-mantle/
This is BS. If I watch my CPU it does not utilize all 4 cores. The first core goes to 100%, the second stays around 50%, and the other two never get above 5%. This is the same exact performance as AC3.
I would love to see how he has his GTX 670 running at FPS considering I frequently dip below 50 FPS. Again it appears to be another lie.
So yeah keep grasping at straws man. Its there in black in white.
BEWARE! What an exaggeration of a thread title.
PS4 runs this game at 1080p and 30 fps... how exactly should it run on pc to be a good port instead of terrible?
Because i have a 660GTX wich is very similar in theory with the gpu on ps4, and i don't have any problem to play the game:
Sorry if it's a problem with your setup, but you are overreacting with the thread.
The article is pretty bad too, where are benchmarks? All i see are a couple of complains.
Man, I go from 30 to 60 fps like it was nothing. Its very jarring. Someone mentioned it earlier, but how do I use nvidia control panel to lock the game at 30?
Turn off in game vsync and use the half refresh rate option in vsync options Control panel.Man, I go from 30 to 60 fps like it was nothing. Its very jarring. Someone mentioned it earlier, but how do I use nvidia control panel to lock the game at 30?
As far as I'm concerned D3Doverrider is essential kit for any PC gamer.
Threads like these keep me to consoles.
I'm running this game at a rock solid 60fps, 90% of the time. In highly detailed jungle area's it will sometimes dip a little but other than that it seems to run really well.
I found turning environmental quality from very high to high made the biggest difference. It seems to have the same effect as changing from high/very high to normal in AC3.
Other than that I turn soft shadows off and volumetric fog off. The game still looks fantastic and runs like a dream, and I'm really enjoying it.
This game really benefits from HBAO, everything looks kinda flat without it.
This is on a 2500k @ 4.5GHz and a 7970GE
P.S. no crashes for me whatsoever, so I think the "bad port" cries are a little unfair. I wonder if this is a "draw calls" issue that has been warned about by many industry insiders for a long time now.
There should be an app that looks at my computer and sets the settings to run 60fps locked on my hardware or tell me it can't be done. Call it Scotty if you must.I don't think even Geforce Experience does this.
I can't get D3Doverrider to work with AC4 (or any other game).As far as I'm concerned D3Doverrider is essential kit for any PC gamer.
I can't get D3Doverrider to work with AC4 (or any other game).
I start the D3DOverrider.exe as admin, add the game exe, force tb and vsync are both on, I tried the different application levels but nothing happens. No sound signal that it's working and ingame tearing and no vsync. I'm not sure what's the problem
Thanks, apparently fraps was the problem.Make sure you're not running any other overlays, especially programs like Fraps, which can prevent D3DO from working properly.
It's weird how so many people are having issues. I don't know if it's because I'm running 670s in SLI, but I have no issues with everything maxed out at 1080p, alternating between SMAA and TXAAx4. Running locked 60fps at almost all times.
The game repeatedly crashed for me when I tried to start the game from the main menu, but I fixed that issue by verifying game files through Uplay client. Has anyone tried that?
Specs:
i5 3570k @ 4.4ghz
2GB GTX 670 SLI
16 GB RAM
Windows 8.1
It's absolutely a CPU utilization issue, the game loads too much on Core 0 and it chokes the game in busy areas. Ubi flat out lied to us once again.
Really it depends on where you are in the game. In most areas it should be running at 60+ for many people, but the framerate will take a nose dive as soon as you hit havana. This thread is blowing things a bit out of proportion, but this game does face the same sort of issues that AC3 had.This is really strange. I saw it running on a PC with a 7950, which is what I have, and it runs far better, far smoother, than the console ports.
So you bought this more or less blind after reading one interview?http://www.dsogaming.com/interviews...tures-global-illumination-dx11-2-amds-mantle/
This is BS. If I watch my CPU it does not utilize all 4 cores. The first core goes to 100%, the second stays around 50%, and the other two never get above 5%. This is the same exact performance as AC3.
I would love to see how he has his GTX 670 running at FPS considering I frequently dip below 50 FPS. Again it appears to be another lie.
This is really strange. I saw it running on a PC with a 7950, which is what I have, and it runs far better, far smoother, than the console ports. Mostly 60 frames, occasional slowdowns to 30, never a slide show.
Black Flag is running pretty badly on my system. I can run the likes of battlefield 4 @ 1080p with a smooth 35/45 FPS on high but black flag chugs to even get 27/28 frames @ 900p.
Ubisoft should be ashamed of themselves.
On my rig it runs at 60 fps almost all the time but drops to the fifties eventually. What i don't understand is no matter what graphics options i lower/rise it remains the same. The little fps drops happens with maxed out AA or no AA at all. Same for every other demanding option.
How is Ubi at patching in the long term? As in how do the AC2s, and AC3 run *now* after a few months/years of updates?
I'd like to catch up to AC some day. I left off on AC2, so I've got pretty much three full games to get through before I get to 4.
Odd that we have such differing experiences. What are your specs?
1200p maxed out / GTX 780 / i5-2500k / barely 30 FPS.
Un. In. Stall.
Thanks but no thanks. Game did not even look especially impressive.
1200p maxed out / GTX 780 / i5-2500k / barely 30 FPS.
Un. In. Stall.
Thanks but no thanks. Game did not even look especially impressive.