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New previews for Dark Souls II

Hypron

Member
Would be cool if the increasing stages of "hollow-ness" were represented visually. Like if you die once you still look mostly human but a bit haggard. Die the max amount of times and you look totally decrepit ala Dark Souls 1.

You're in luck, it's the case!
 
Ganking up on one person with buddies was a thing in Dark Souls, my concern is that easier co-op and voice chat will make ganking even easier. It would suck if you invade someone's world and face 3 enemies who are well coordinated.

From my point of view, that's the game working properly by matching up PvPers. That is, players don't just casually, for larks, invade. They are almost always players with very specific PvP bulids attempting to gank less experienced/geared players. The occasions when an invader encounters a host and phantoms waiting for him is simply matching up players with the same intention of fighting other players.

This is why I wish the PvP was either more specifically focused on matching up players who really want to PvP (PvP Arena, or the matchmaking matched invaders in a "neutral ground" zone), or there were more "built in" reasons for players to compete, such as some event or objective in the campaign that causes players to fight, so that you get "normal" players fighting, sort of like Old Monk, if that makes any sense.
 

Steez

Member
it wasnt that hard to play with friends in dark souls anyway.
but i dont like it from a lore point of view.

It really was. Come on, dude. You can't be serious. And it does make sense. Just like you could summon your buddy Solaire over and over, you should be able to summon XXXDarkNinjaBladeSwagXXX multiple times.

and voice chat has no place in the souls games.
idk, conflicts with the lore too imo.

The lore doesn't state that phantoms are mutes. In all seriousness though, I wouldn't like regular voice chat in Dark Souls either. It's a game that benefits from its atmosphere and the feeling of being lonely in this dangerous world. But the fact that it's not there unless you wear a ring makes it totally fine, since it won't have any impact on people who want to play the game like they're used to.

It really seems like you're complaining for the sake of complaining.
 

soontroll

Banned
i like this screenshot:

image_37922_full.jpg


voice chat, fast travel and coop with friends is bs imo.

Yeesh. That is either compressed to shit or a PS2 version.
 

Visceir

Member
This is why I wish the PvP was either more specifically focused on matching up players who really want to PvP (PvP Arena, or the matchmaking matched invaders in a "neutral ground" zone), or there were more "built in" reasons for players to compete, such as some event or objective in the campaign that causes players to fight, so that you get "normal" players fighting, sort of like Old Monk, if that makes any sense.

Well, there is a covenant for people who like invading and there is a covenant for people who like defending the helpless and killing invaders.

Who knows about the other covenants, From has said they want to encourage roleplaying. There's also the covenant that is the equivalent of Forest Hunters from DS1.

Eventually the community will probably regulate the level range and places where to pvp and everyone will know about it.
 

Morrigan Stark

Arrogant Smirk
Incredibly vapid article.

"Friend summoning is easier - I don't like that"

"You can reset your stats and fast travel - I don't like that"

"Voice chat is an option if you sacrifice a ring slot - I don't like that"

"There is one celebrity voice on this game - I don't like that"

The conclusion of the article basically culminates into "From has listened feedback and Dark Souls is popular now, and I don't like that".
Errr what? She elaborates and explains why she's wary of these things. You might not agree with her and that's cool, but she's not just saying "this sucks". Come on.

"Optional things make me really mad."
More like "I am concerned about a few things and here's why". Did you even read the article?
 

Jackben

bitch I'm taking calls.
More like "I am concerned about a few things and here's why". Did you even read the article?
She thinks Peter Serafinowicz being a voice actor in the game somehow equals From selling out with celebrity endorsements. Enough said.

Most of the core "concerns" were already elaborated on in this thread, so the clickbait article is not worth anyone's time.
 
I don't like the voice chat ring. I don't like the idea of other players chatting with each other. These games are about unspoken communication.

Yes, I don't want options in this game. Everyone should have the same experience, which is to say, the right experience. Voice chat is completely counter to the spirit of these games and was left out intentionally, not through accident. Poor move on From's part.
 

RangerBAD

Member
I don't like the voice chat ring. I don't like the idea of other players chatting with each other. These games are about unspoken communication.

Yes, I don't want options in this game. Everyone should have the same experience, which is to say, the right experience. Voice chat is completely counter to the spirit of these games and was left out intentionally, not through accident. Poor move on From's part.

What about party chat on the 360? People probably did that in Dark Souls. Not a part of the game's design, but it's essentially the same thing as having chat in the game.
 

eot

Banned
What about party chat on the 360? People probably did that in Dark Souls. Not a part of the game's design, but it's essentially the same thing as having chat in the game.

I don't play on 360 but I thought the game prevents you from being in a party?
 

Tex117

Banned
I don't like the voice chat ring. I don't like the idea of other players chatting with each other. These games are about unspoken communication.

Yes, I don't want options in this game. Everyone should have the same experience, which is to say, the right experience. Voice chat is completely counter to the spirit of these games and was left out intentionally, not through accident. Poor move on From's part.

I completely agree, but I guess if players want to chat with each other (But it in no way hinders my solo experience...in other words, I cannot hear them), then...meh.

If they had different difficulties, then that would be terrible.
 

Randam

Member
I don't like the voice chat ring. I don't like the idea of other players chatting with each other. These games are about unspoken communication.

Yes, I don't want options in this game. Everyone should have the same experience, which is to say, the right experience. Voice chat is completely counter to the spirit of these games and was left out intentionally, not through accident. Poor move on From's part.
Couldn't have said it better.
 
Voice chat with a bud is perfectly fine. I just hope I can mute other folks. I don't want to hear ANYONE else coming through my tv. Not "Yo, you gotta mic?", "LAG, LAG, LAG! That's bullshit" nor "Praise the sun!". NOTHING!
 

RiccochetJ

Gold Member
I don't like the voice chat ring. I don't like the idea of other players chatting with each other. These games are about unspoken communication.

Yes, I don't want options in this game. Everyone should have the same experience, which is to say, the right experience. Voice chat is completely counter to the spirit of these games and was left out intentionally, not through accident. Poor move on From's part.

Ugh. People used Skype and hid in a weird place that only their friends could find when Dark Souls 1 was released. FROM is just acknowledging the fact that people were using the workaround and it's up to you to use it. Get over yourself.
 
Burial, the fantastic musician, posted a message saying he may release new tunes this year but may not have time because he needs to play a lot of Dark Souls 2. I know that feeling!
 

Archaix

Drunky McMurder
Ugh. People used Skype and hid in a weird place that only their friends could find when Dark Souls 1 was released. FROM is just acknowledging the fact that people were using the workaround and it's up to you to use it. Get over yourself.


If people use Skype, let them use Skype. You don't need to encourage it and put it in the game. Worked wonders for Diablo 3 and the real money auction house though, that option certainly didn't affect the game in a negative manner.

I don't think it's a huge deal, but I do think it's a negative and a bad sign that they put it in just because people wanted it to be a more traditional co-op game. I most certainly don't want it to be a more traditional co-op game, and I think giving in to those requests was a bad move and it doesn't inspire confidence for other decisions for this game (like fast travel from the start) or future games yet to come.
 

eot

Banned
Ugh. People used Skype and hid in a weird place that only their friends could find when Dark Souls 1 was released. FROM is just acknowledging the fact that people were using the workaround and it's up to you to use it. Get over yourself.

It's okay to disagree with someone without insulting them.
Just saying.
 

Sullichin

Member
Wow at the backlash for a voice chat ring and friend summoning lol.

Seem like good changes to me, although I'll never voice chat with randoms.

Being able to play with a friend easier doesn't suddenly make it a more typical coop game. You still have to beat everything in your own world. I like playing with friends sometimes and it's a pain in the ass and a waste of time in the first game.
 

Garcia

Member
For those who are against the implementation of Fast Travel from the beginning, go play La Mulana and check out how wonderfully it works when implemented the right way. It doesn't hurt the game one bit and it is the best incentive a designer can give to the player who wants to experiment with a trial and error approach. You really enjoy exploring every corner of the world and you actually feel pushed into further discovering new secrets.

That very feature has pushed me further into pre-ordering Dark Souls 2.
 

nowai

Member
What I'd like more from the series is the bosses to interact more with the player while you are fighting them, such as taunting and talking about why they are there in the first place, mute enemies just get boring

You would want to break your screen after the 50th time hearing the same drivel.

Can you imagine hearing Capra or O&S saying the same quotes over and over?
 

RiccochetJ

Gold Member
If people use Skype, let them use Skype. You don't need to encourage it and put it in the game. Worked wonders for Diablo 3 and the real money auction house though, that option certainly didn't affect the game in a negative manner.

I don't think it's a huge deal, but I do think it's a negative and a bad sign that they put it in just because people wanted it to be a more traditional co-op game. I most certainly don't want it to be a more traditional co-op game, and I think giving in to those requests was a bad move and it doesn't inspire confidence for other decisions for this game (like fast travel from the start) or future games yet to come.

I just don't get why it's a problem or why people are getting upset. It's an option that you can use if you choose to. I love that you're on your own and working your way through the world and I imagine that most times people won't be talking anyways. I sure as hell won't be using chat unless I'm playing with a friend in which case I would be using skype. It's just removing an annoyance.

It's okay to disagree with someone without insulting them.
Just saying.
I don't think that telling someone to get over themselves when they get on a high horse and dictate how to people should play a game the right way is an insult.
 

soontroll

Banned
I'll take rings that let you voice-chat over those carvings that drove me insane in DS1. I've heard Gough say 'hello' enough to last me a few lifetimes.
 
I don't like the idea of the voice chat ring, feels like FROM just gave in to demand. It goes against the experience of a Souls game, in my opinion.

You would want to break your screen after the 50th time hearing the same drivel.

Can you imagine hearing Capra or O&S saying the same quotes over and over?

Oh man, I can see it now.

Capra Demon: FRESH MEAT! x 50
 

Shengar

Member
Demon's Souls practically have fast travel from the start, but since it's a hub world, I guess that's understandable. Still, it saves you from unnecessary backtracking. In DeS, when you want to go to 1-1 from 1-3, you will use archstone right? Not traversing through the wall and all the goddamned enemies again.

Also I hope that voice chat is only enabled when you wear the ring. I don't want my game ruined by incoherent rambling and shrieking when invaded.
 
Ugh. People used Skype and hid in a weird place that only their friends could find when Dark Souls 1 was released. FROM is just acknowledging the fact that people were using the workaround and it's up to you to use it. Get over yourself.

Realistically very few people would be using Skype together. If there's an in game item then that changes things drastically. It would just be a weird feeling getting summoned into a world with two other players who are obviously talking with each other while you are the odd man out. I like the feeling in Dark Souls that every one is literally on the exact same page.

And while we're talking about questionable changes, I still don't think warping right from the beginning is a good move. It will remove all of the tension from traveling far from home. Blighttown wouldn't have been the same experience if you could just warp out whenever you wanted. Part of the insanity of that whole place was knowing that the only way to get back to Firelink was to keep pushing forward.
 
Used skype on 360 when playing Dark Souls so I could chat with my buddies. I don't mind the option at all, especially since I only ever intend to coop with my friends.
 

Sanctuary

Member
I'll give you simplistic, I've always thought that, but in general terms I always thought the graphics in these games were pretty fucking awesome. 9/10 territory.

https://www.youtube.com/watch?v=l9n01J8_kws

There's also an item that can reset your character parameters, presumably enabling you to change your playstyle by redistributing your Soul Level points more easily.

Beginning of the end. I'm not completely opposed to repsecs in all games, but for a series that has gameplay based off of the pre-regenerating health bars and respec nonsense, this isn't good. Unless you can only do it once per character, but even then it's still a bit much. It's not even that you can either use it or not use it, it's the fact that it's pandering and in the game.

But, when I resurrected at a bonfire and went back to the spot where it had first appeared, neither the foe nor its eagle were anywhere to be seen. As the name suggests, it's a kind of Dark Soulsy Nemesis, who will appear to fight you at specific intervals during the game - and this makes me a little wary.

Nemesis was the aspect that I thought was totally contrived in RE3 and also why I didn't really like that game. It wasn't "scary", it was annoying.
 

Garcia

Member
It will remove all of the tension from traveling far from home. Blighttown wouldn't have been the same experience if you could just warp out whenever you wanted.

Seems like you're selectively forgetting about Homeward Bones and their ability to take you out of any uncomfortable situation you were put in. Blightown was my favorite part in the whole game because of what you mentioned. It's not fast travel what hurts a game of this nature, it is terrible bonfire(checkpoint) placing.
 

Sanctuary

Member
Seems like you're selectively forgetting about Homeward Bones and their ability to take you out of any uncomfortable situation you were put in. Blightown was my favorite part in the whole game because of what you mentioned. It's not fast travel what hurts a game of this nature, it is terrible bonfire(checkpoint) placing.

Many people love to claim how much harder Dark Souls was than Demon's, but the bonfires always made it seem much easier to me, regardless of whether or not a boss might be slightly harder. It was overall just much easier to get back to your bloodstain, especially with the connected design that had shortcuts.
 

RiccochetJ

Gold Member
Realistically very few people would be using Skype together. If there's an in game item then that changes things drastically. It would just be a weird feeling getting summoned into a world with two other players who are obviously talking with each other while you are the odd man out. I like the feeling in Dark Souls that every one is literally on the exact same page.

And while we're talking about questionable changes, I still don't think warping right from the beginning is a good move. It will remove all of the tension from traveling far from home. Blighttown wouldn't have been the same experience if you could just warp out whenever you wanted. Part of the insanity of that whole place was knowing that the only way to get back to Firelink was to keep pushing forward.

Good points. I get where you're coming from now. I apologize for saying "get over yourself". I get a bit rash when people start talking about the souls series and playing the game the right way.
 
Seems like you're selectively forgetting about Homeward Bones and their ability to take you out of any uncomfortable situation you were put in. Blightown was my favorite part in the whole game because of what you mentioned. It's not fast travel what hurts a game of this nature, it is terrible bonfire(checkpoint) placing.

The homeward bone wouldn't do you any good if you already rested at the bonfire inside blighttown.
 
Many people love to claim how much harder Dark Souls was than Demon's, but the bonfires always made it seem much easier to me, regardless of whether or not a boss might be slightly harder. It was overall just much easier to get back to your bloodstain, especially with the connected design that had shortcuts.

You couldn't get stuck in Valley of Defilement. You could always use the archstone to return to the Nexus and go somewhere.

You could get actually stuck down in Blighttown with no way out but through.
 

Sanctuary

Member
You couldn't get stuck in Valley of Defilement. You could always use the archstone to return to the Nexus and go somewhere.

You could get actually stuck down in Blighttown with no way out but through.

How does one get "stuck" in Blighttown? It's one of the more tedious areas when you're going through it from the start, but there's only one section where the only way to go is down, and it's only a small section. I don't recall ever being stuck anywhere in Dark Souls. How many people actually replay the game without the Master Key anyway after their first time?

Besides that, there is still more than a single bonfire in Blighttown. I was commenting on how much easier it was to get back to your bloodstain anyway, not how quickly you could leave an area (which you could at any time anyway with the Homeward miracle or bone).
 

zashga

Member
You would want to break your screen after the 50th time hearing the same drivel.

Can you imagine hearing Capra or O&S saying the same quotes over and over?

Well, there were two bosses that spoke to you in Demon's Souls (
Maiden Astraea and the real Allant
), not to mention some of the optional NPC fights (
Miralda
), so it's not like it's a completely foreign idea. That said, it would be really easy to over do it and ruin the game's feel. Just look at Diablo 3 for a negative example.
 
Well, there were two bosses that spoke to you in Demon's Souls (
Maiden Astraea and the real Allant
), not to mention some of the optional NPC fights (
Miralda
), so it's not like it's a completely foreign idea. That said, it would be really easy to over do it and ruin the game's feel. Just look at Diablo 3 for a negative example.

Don't forget Smough's laughing. My mind was blown when I found out about that.
 
And while we're talking about questionable changes, I still don't think warping right from the beginning is a good move. It will remove all of the tension from traveling far from home. Blighttown wouldn't have been the same experience if you could just warp out whenever you wanted. Part of the insanity of that whole place was knowing that the only way to get back to Firelink was to keep pushing forward.

I agree. My love of Dark Souls has a lot to do with that tension.

Being able to warp isn't bad, but being able to do it freely any time before even halfway through is way too early. Unless of course there is a penalty or a limit to warping, which could work well with the tension. I'd much rather this be the case.
 
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