sketchsanchez
Member
This hurts my soul.sMK isnt cancelable.
This hurts my soul.sMK isnt cancelable.
Some good adapting going on here!So I normally don't post that much in this thread, but I just had to post this particular achievement. First of all, this Laura had a 25 win streak and I beat him/her.
Then we both got a rematch, and this is a video of that rematch. I was playing a little loose in the first round, trying to keep a small distance, not zone and ... I had no game plan. Before the second round, I literally screamed out "You wanna play? OK, let's go" and I started to play more seriously and defensively, taking any opportunity I could.
But the personal highlight came at 2:14 into the video. I predicted that either he was gonna do an overhead or try to dash into something or maybe go for a regular crush counter. And I used a reactionary super
When you start to figure out your opponents, it's the best feeling in the world. Thanks for reading
I could maybe try my hand at writing down basic how-to guidelines for Dhalsim, since there's plenty to keep in the back of your mind. No promises though.could someone here please teach me how to play dhalsim? i've tried to play him in sf4 last time but i panicked easily and just pressed random buttons and it's happening again in sfv. i think what i need is figure out the proper mindset for playing dhalsim. on execution side, i've been practising tiger knee teleports for the air hp mixups and anti airing with cr. mp but i still need to learn the ranges of it and other aa moves like b.mp, b.hp and jab.
Apologies for the late reply:https://www.youtube.com/watch?v=BHcex1cPRQA
Here is a match where I actually won a round tonight. Unfortunately that feeling didn't last long at all.
The quality of the stick could very well be a problem and wireless ones are no good since they introduce input delay by virtue of not having a direct connection with your console / PC. Some can have their components (relatively) easily modded or replaced for let's say a snappier stick or less sensitive buttons, but I have no clue about the actual quality of said hardware.So I had an interesting but but mostly frustrating experience tonight. I dug up an old Tekken 6 wireless PS3 fightstick I bought on clearance at Best Buy many moons ago. Since I have been having a little difficulty on my Hori FC4 fightpad with consistently inputting commands on the d-pad for moves. I wanted to try out a fightstick and see if that would do better for me.
Not a chance. The stick felt very loose to use. It felt almost impossible to get off the move I wanted. The stick was too sensitive. Dragon ball punches, hurricane kicks, they were impossible to input correctly. I felt like I was taking steps backwards when using the fightstick.
I don't know if the fightstick being wireless had anything to do with my results or the quality of the stick. I feel like I do much better though with the Hori FC4 pad. I don't think I'm going to return to the stick moving forward.
Two matches between myself (Yyu) and Lordquas (Cammy). He's on GAF and in this thread but I do not remember his username. Would love a critique of my play, and I'm sure he would appreciate one of his, too.
https://www.youtube.com/watch?v=2AyR1Dh5K_4
Obvious stuff I need to fix:
Not using cr.HK as a poke (so easy to punish), and I'm really bad at hit confirming and stopping myself from comboing into a whiffed shoryuken. I'm thinking about the links too hard and not about what I'm going to do on block.
- Too many of Ryu's sweeps. There were a couple that were nearing max range, but the majority were up-close. You usually took damage, but Cammy could've punished harder.
- You need to work on your defense and block more when you're at disadvantage. You push a lot of buttons at times.
- Cammy used random Cannon Spikes too often in between would-be block / combo strings and elsewhere.
- Both of you need to work on your grounded anti-airs; there's been a dearth of this throughout both matches.
- Didn't properly bait out the Spin Knuckle after the Hadoken (read: like this), which the Cammy used far too often as it is.
- Need to be careful about fireballs thrown past the mid-range point, got you in trouble on numerous occasions. Timing also somewhat predictable.
- When nearby one another, I feel there isn't really much of a high-low occuring (sporadic overheads for example) nor occasionally threatening with throws.
Beyond that, it's simply a matter of refinement and character familiarity. On a core level the two of you have the right idea revolving the basics of Street Fighter: moving back-and-forth to play around with ranges, pushing various buttons at alternating spaces, changing up rhythm in places, trying to press advantages when nearing the corner, exhibiting some patience et cetera. I can still discern wide openings with the above, but I still get the impression the both of you have a grasp of what needs to be done rather than going about it with reckless abandon. For beginners the two of you are doing fine in other words, but you should still keep practicing execution (be it hit confirms, maximizing punishments or other aspects) and kicking bad habits like those listed above. Keep it up!
Haven't played against a F.A.N.G yet who really 'abused' that set-up, but from what I've gathered on other streams:Anyone have any tips about getting out of F.A.N.G's vortex thing? I played a fang that would toss the two air poison balls at close range after he knocked me down. I block them on wake up but he dashes behind me as I'm blocking and grabs me or does a combo which results in another knock down. Then he rinses and repeats this over and over.
The only thing i could do was avoid a knockdown as long as i could but once he got it ...it Was pretty much game over.
I was using chun btw.couldnt come up with an answer since the minute you wake up its either get poisoned or get stuck in a block string from those poison balls that are raining down on her head
Is having inputs like this on stick normal on when doing an fb movement?
Like I'll have an extra right before the right + punch.
I'm guessing you lack precision. Looking at my inputs, I also regularly have one direction too soon or too late for certain moves given my unfamiliarity with a stick.Is having inputs like this on stick normal on when doing an fb movement?
Like I'll have an extra right before the right + punch.
http://i.imgur.com/RQ84KIT.jpg?1
I'm guessing you lack precision. Looking at my inputs, I also regularly have one direction too soon or too late for certain moves given my unfamiliarity with a stick.
I looked at Gootecks inputs in USFIV and he does the same thing.
Haven't played against a F.A.N.G yet who really 'abused' that set-up, but from what I've gathered on other streams:
block the direction F.A.N.G is facing, like you would with any other attack and it'll cause you to block the projectiles too. This applies to Dhalsim's teleport fireball hijinx as well. If he does the EX lunge looking move, he'll end up behind you and if he does the normal one, likely still in front of you. Being thrown isn't the end of the world since you can quick-rise off of it and it's comparatively minimal damage compared to the other outcome, but there's no easy way out other than anticipating what he's going to do and reading his patterns. If you can't tell what's coming, resort to a reversal attack if your character has one; in Chun-Li's case her EX Spinning Bird Kick ought to suffice. Otherwise attempt a V-Reversal if you know he's going for actual strikes, because otherwise you'll get thrown out of the animation.
Beyond that, your only safe bet is minimizing being knocked down as much as you can.
Same thing happens to me when I use my stick. I feel it's my personal overcompensation to the dead zone on a stick that causes me to input buttons simultaneously compared to what I'm normally used to on a d-pad, which is typically clean. I dont know if what i said makes sense.Is having inputs like this on stick normal on when doing an fb movement?
Like I'll have an extra right before the right + punch.
training.
- Condition yourself into responding to a teleport on-reaction. Even if it's just a jab and even with a fireball approaching to minimize mix-up damage.
Okay, woke up, it's 7 in the morning, and I am at page 331 of this thread. Which means there's about 25 pages to read up on. I switched to Ryu for a little time, and finished watching the "Official Character Guide for Ryu", so I know his basics but yet my brain decides to freeze in an actual match. I got five casual online matches with him, lost them all, so I decided to share my fourth fight on my Youtube. I know I need to defend more, yet I think I'm getting better at this aspect, and need to be a little more patient. Please give feedback.
On another note, I just got my FIRST EVER WIN IN A STREET FIGHTER game ever. Any Street Fighter game. It was a casual online match, and I could see I were up against a super scrub but whatever, I take the win! And my first win at that. This time I were playing Charlie Nash, and I know I didn't use any meter in this match, but do you have any other feedback I can take with me? I shared that video on my Youtube here.
I can feel that I am not hitting the commands right sometimes. When I consistently do a light punch, it's because I'm trying to do a grab. If I'm punching downward, it's because I tried do a CA. And failed at both. Also, I think it'll help me, if I invest in a Fighting Commander 4, especially for those v-reversals.
Anyway, FIRST EVER WIN EVER!!!
Okay, I had a close match earlier that I absolutley wanted to hear from others about:
https://www.youtube.com/watch?v=hyWHWhwQyJs
I included the live match to show how jittery it got in spots, followed by the replay with inputs. Some of my observations:
- I still can't help but mash sometimes... a bit of nerves, a bit of lag. Because of that bad habit/anxiety...
- I missed a few big punish opportunities. I've really got to stay calm and focused to make the opponent pay for whiffing DP or CA
- despite the mashing, I'd at least spent quite some time (too long, really) practicing hit confirms from LP but did not do that once
- I didn't figure out the opponent's grab pattern fast enough, and when I did I couldn't react properly
- I didn't finish them when I had the chance and almost gave the game away trying to bait something punishable. I wanna say the winning move was a hard read, but there's a good or better chance I just threw it out there on a wing and a prayer.
- I still have to suss out Nash's most efficient and optimized combos. The only one I hit reliably is the Rapid Punch into MK Scythe.
I'm also interested in hearing what that Necalli did right or wrong, as I haven't really played around with that character too much. He wasn't half bad, that combo into Critical Art was pretty good, and I was sure it'd kill.
Hey GAF, we added a Fighting Game Newbie channel for people learning the genre, wanting to learn, and looking for sparring partners or mentors; quote to reveal the link:
Hi guys, I was directed to come here for some advices. Here's a replay of mine:
https://www.youtube.com/watch?v=fA7TAW6l1T4
I'm the chun player, and tbh I pretty much feel like I can,t do anything vs anyone who rushes like crazy, this video is a good example of that. I start jumping like a retard and cant land anything
Anyone can give me some tips?
Alright guys frustration has set in and I am in need of help. I have almost no real experience in fighting games outside of Smash Bros. I have about 30 hours in USF4 but it was with a friend mostly. I have beaten all story modes for the characters in SFV and have settled on using Rashid. I can do all his moves pretty much without error but now I am at an impasse. I don't know how to get good. I sit in training mode but don't really learn much because I am not sure what to look for or what to get better at. I don't really know how to combo appropriately and really just need some guidance.
I just got beat almost 30 times in a row by a friend, what do I do next in my life I feel broken
What Ryu combos do you guys like to apply pressure? One of my big issues is I'm playing a purely reactionary game so I'm usually being presured into making mistakes.
EDIT: Also hit 945 LP tonight! So close to 1000.
Thanks a lot!- Condition yourself into responding to a teleport on-reaction. Even if it's just a jab and even with a fireball approaching to minimize mix-up damage.
- Once you establish your defense like that and know the Dhalsim's rhythm, you can pressure with the fireball game.
- Distancing yourself against the Yoga Fires is also important. Know under which strengths you can dash forwards, know when to keep backing against the screen edge.
- Don't bother parrying long-range limbs. You don't really gain anything off it and it's a big window of vulnerability.
- Don't jump forwards when Dhalsim throws an EX fireball. You only did it once admittedly, but from afar they will be looking for an anti-air. Neutral is (situationally) fine.
- Near-full screen Tatsu's weren't exactly effective in that match, although worth a try as a gap closer since Dhalsim can't punish 'juggled' targets hard.
- You didn't play footsies or whiff punish from afar much. Ryu has apt normals for this.
- By extension: random jab SRK's if you're noticing patterns in a Dhalsim's poking game. Risk of minimal Crush Counter damage, but puts the fear in them if it connects.
All things considering you did well against that Dhalsim with some clever decisions. Just not fully prepared for a couple of the finer details in the match-up.
Sorry guys, but how do you save replays of fights in SFV?
After the match end, there will be a menu. "save replay" should be one of the options in that menu. Unless you're playing Local, which doesn't do that AFAIK.
Sorry guys, but how do you save replays of fights in SFV?
What TheSeks says isn't really true for all modes. You get replays by going to your fighter profile (square button) and then going to the battle log section which divides replays between type (Ranked, Casual, Lobby). Then you go to the replay and click on save to replays.
Post some here and we will try to critique.
For Bison:
cr. LK, cr. LP, st. LK xx LK scissor
is apparently a combo. Scissor is a charge move correct? So how do you do this?
Does cr.LK link to cr.LP? I always used cr.LP to start.
Either way, you just start charging with down back instead of just down, then transition to back for the st.LK to keep it. You'll get enough charge from the first two lights in the combo.
I would check out the Smash discord. Ask in the OT for a link.Hey, fellow gaffers. Would anyone be willing to help me up my Smash 4 game? I'm trying to main Lucina after a two year break from Smash. Would anyone be willing to fight me in the future and give me some pointers? I have to go to bed for the night, but I'd love some help. There's a local tournament in about a week and I'm rusty as hell. Maining a low tier character is a struggle.
I'm going to start "Week of..." and pick a character and learn and play them exclusively for a week, then move to the next. I want to learn SFV and get good damn it. lol So, I'll be sure to post replays in the thread for critique. =D
Good idea but beware to not think of the game bases around characters but around actual game. It's easy to concentrate on characters without learning the game. I'd say make it two weeks per character instead.
Try not to worry about "being good" as that leads to heartache when it takes to "get good." Concentrate instead on getting better, which you can do in one session of play. It will take months and years to get good and you may never feel you're at a place where you're actually good. Strive to get better instead.
Good advice. What do you mean learning the game? The systems themselves? What beats what? Etc?
Anyone have any tips about getting out of F.A.N.G's vortex thing? I played a fang that would toss the two air poison balls at close range after he knocked me down. I block them on wake up but he dashes behind me as I'm blocking and grabs me or does a combo which results in another knock down. Then he rinses and repeats this over and over.
The only thing i could do was avoid a knockdown as long as i could but once he got it ...it Was pretty much game over.
I was using chun btw.couldnt come up with an answer since the minute you wake up its either get poisoned or get stuck in a block string from those poison balls that are raining down on her head
Give this video a watch.
https://www.youtube.com/watch?v=FQQCan5oo90
After you're done with that, watch an accompanying match that perfectly shows what it is. Despite being an SFIV match I think this fight should be shown to every fighting game fan no matter their skill level, no matter the game as it perfectly shows fundamentals of what fighting games are based around. My appreciation of it grows the more I understand the games and the players thought processes.
https://www.youtube.com/watch?v=U7_b1aMJHDA
Don't limit yourself by boxing yourself within your characters moveset. Learn about movement, spacing, and footsies with each character. Otherwise you would be learning characters and not the game (genre). Played MKII at an arcade cab against someone the other day. First time playing MKII since the 90's, same shit applies no matter the game.
Well. My mind is quite blown. Watched both videos and favorited them. Now it feels like I have been playing at such a limited level it is no wonder that I haven't improved. Time for a be5ter approach.
Thank you for your help.
When using stick am I supposed to hit the edges of the gate for guidance or outside of the gate. I don't ride the gate. I'm very delicate. But I'm not sure I'm supposed to hit the gate to learn where my stop points are.
Also any tips with dashing? Trying to dash like Gootecks. It's hard though.
This is all very much up to preference and feel. How do you hold the joystick? Do you use your hand, wrist, arm, or fingers to move it the most? What's the quickest way to get the desired inputs/movement based on your grip?
I have a wineglass grip, and I tend to use my wrist, palm, and fingers for small motions and almost my entire arm for larger motions. I ride the gate for things like charging, 360/720s and super jumping, but for most motions, I tend to have the muscle memory down to not need to. Whatever helps! You'll find what works best for you. It took me a while to settle on wineglass grip and then a bit of time after that to not struggle on one side of the screen over the other. I think I used the gate more during that time until I built the muscle memory.
For dashes, I push with my palm twice quickly for right dashes, and pull twice quickly (the stick is gripped underneath the ball between my ring and pinky fingers) for left dashes. I could not do either consistently when I started this grip. It's really important to practice both sides, and then emphasize practice on the side you have more trouble with -- for dashes and in general.
I don't think there's a definitive way to do most things on a stick. You just have to build consistency with your preferred method.