I just remembered that I also had my account validation pending
And here I am
So welcome whole Gaf and of course welcome Lee
So I will start with my 5 things, that should get DiRT on right tracks:
1.
Longer and harder tracks - please try to make longer tracks. Because most of them doesn't even last 3 minutes. I think making some extra challenges with minimum 5 minutes tracks would be great! Of course make it more challenging! The tracks in Dirt games are so easy that's it's almost unbeliveable sometimes
Bring back the hardcore rallies for real drivers!
2.
Dynamic weather - I think it's finally time to do dynamic weather on tracks.
I know there was a rain, but I don't recall if it was dynamic or just for the whole race.
Anyway, it would be great to have changing weather in game.
3.
Service Area - bring back repairing cars between rallies. I know it was in DiRT games, but it was too simple and just some sliders. It would be great to have ability to see what's damaged and choose what we want to repair and not. I will never forget great service from Colin 2.0. If You could do something like this + some great animations from service area, it would be really great and add some good rally atmosphere.
4.
Real locations - in Dirt 3 You tried to bring back some of the real locations, like Finland rally or UK. But it's still not enough. We would love to see more real locations, like Spain, Italy, Sweden (can't rembemer if it was in Dirt3), and etc.
5.
Excellent wheel support - Im a PlayStation player, so I'm speaking only from PS view. The configuration for wheel in Dirt 3 was a disaster. It was eather too sensitve or otherwise. It was almost impossible to make a suitable setup. Car was responding really weird. I speak with many people on local forums, and they also have negative feedback on wheel support and setup. I'm using Logitech DFGT, and I hope it will be supported on PS4 too
That's my 5 points. I'm not even speaking of focusing only on rally and realeasing game on next-gen (current-gen already) platforms with faboulous graphics and physics