SargerusBR
I love Pokken!
This bolds well for Death Stranding
Only thing that irks me is the water in this game and grass not physically bending by your character. That DF vid showed swimming in the water and it looked like paper. It doesn't even create ripples or splashes when you swim. Looks very dated wish they could improve that
This bolds well for Death Stranding
Yeah, I'm not watching that. Some screenshots in this thread are pretty bad too.Guys i dont wanna be that guy but how spoilerific is the DF video, Usually love their work but i dont wanna be spoiled on new environments.
Guys i dont wanna be that guy but how spoilerific is the DF video, Usually love their work but i dont wanna be spoiled on new environments.
I think Naughty Dog has been unseated.
I'd like to know this as well. Jarring LOD transitions are incredibly distracting to me.Thanks mate for the video (you guys are on quite a roll recently). Did you notice any difference in LoD transitions between the Pro and Base?
If so, it's about time. I think that CG trailer of KZ2 was the best thing to happen got Guerrilla Games. Now ND has fire put under their seats. Wonder if Wit.. CD Projekt Red new game will look insane too.
For an open world game that looks this good, a near solid 30fps with only minor 1-2fps drops is really impressive, especially on base PS4. The Decima engine is an awesome engine, no wonder Kojima picked it for Death Stranding.
This downsamples right?
This bolds well for Death Stranding
I'm happy Kojima is using this engine. Next week will be insane, what with Switch releasing...
Crazy locations and neon lights. Whew i bet its gonna be nuts!
This game supports HDR, right?
it won't be 60fps. it'll be an option to prefer more stable frame rates over resolutionThe video mentions an upcoming performance patch for the pro. What are the odds of it being a 1080p/60 patch?
I dont have a 4k tv or receiver so I'd gladly take a higher frame rate if the pro can pull that off.
Do we know if Death Stranding is still coming to PC? Always wanted to know what one of Sony's engines could do on a very high end PC. Gonna look amazing regardless ofcourse.
This downsamples right?
This is what I wanna know. What's the story for us plebs still on 1080p sets with Pro?
Do we know if Death Stranding is still coming to PC? Always wanted to know what one of Sony's engines could do on a very high end PC. Gonna look amazing regardless ofcourse.
So do we know any ps4 pro improvements for 1080p?
Sounds like perhaps its the same as regular ps4
Do we know if Death Stranding is still coming to PC? Always wanted to know what one of Sony's engines could do on a very high end PC. Gonna look amazing regardless ofcourse.
I never thought about it before, but I guess it bodes well for people (like me) who want Kojima to carry on with the Phantom Pain open world playbook.
So do we know any ps4 pro improvements for 1080p?
Sounds like perhaps its the same as regular ps4
This bolds well for Death Stranding
And to think that Kojima is going to perform some wizardry with it! Pretty nice!Damn. The Decima engine is going to pay some mad dividends for Guerrilla and Sony in general.
it's checkerboarding. not upscaledWatched the video and it said full 4k but said it took advantage of checker boarding . So is it native 2160 or upscaled? Maybe I heard wrong
It's 2160cp - which means it's not technically native 4K, rather, it uses checkerboarding to get there. Pixel counts come in at full 4K, though.Watched the video and it said full 4k but said it took advantage of checker boarding . So is it native 2160 or upscaled? Maybe I heard wrong
Watched the video and it said full 4k but said it took advantage of checker boarding . So is it native 2160 or upscaled? Maybe I heard wrong
Any word on this?
The most important question.
If yes, great!
If no, then what the hell. Sony removed it from Last of Us, and it's absent in Rocket League. The only redemption I would see is that they're planning on implementing a system-level option to downsample 4K output of Pro mode to 1080p resolutions.
Any word on this?
Check out the low-lying clouds at 1:03 in this Gamersyde video:
http://www.gamersyde.com/hqstream_horizon_zero_dawn_ps4_pro_4k_environments_1-39195_en.html
The parallax between the clouds and starry sky behind really helps sell the scale of the environment.
It's 2160cp - which means it's not technically native 4K, rather, it uses checkerboarding to get there. Pixel counts come in at full 4K, though.
They use a strong anti-aliasing to avoid some of the motion artefacts that you can get with checkerboarding so it's a slightly softer but very very clean looking game. Image quality is excellent.
The final pixel count, internally, should still be 2160p. The pixels are all there, they simply aren't created in the same way.How does downsampling to 1080p work? IQ and sharpness seems to be fantastic on 1080p (pro) Screenshots but at what resolution is it rendering internally? It's not that important, i'm just curious.
Yeah, I'm sure Kojima will take full advantage of this impressive engine and give us an awesome looking game, and excellent gameplay like MGS 5 offered, hopefully with a little more focus on story too though, as that was my only issue with MGS 5.
Gorgeous game. I would love to see some close ups of shadow quality, filtering and motion blur and whatnot
Roboplato, you got my back
The final pixel count, internally, should still be 2160p. The pixels are all there, they simply aren't created in the same way.