Don't focus on the negative. You're doing great work.
Fun fact. I didn't buy Ryse or Dead Rising 3 on Xbox One in part because of their framebuffers and frame rates. Bought them both on PC though and I enjoyed both.
I am however a big fan of Remedy. I didn't wait to play Alan Wake on PC and I wasn't going to wait to play this on PC either, until I found out that I really didn't have to.
Heck I think I'm on record on here saying I wasn't going to play Watchdogs when I could be playing Wolfenstein at 1080p and 60 fps on PS4 (back before my most recent PC upgrade). It's one of the reasons I own more PS4 games than I own Xbox One games. Because if I can choose, I'm going to choose the game that runs natively on my displays.
BUT Alan Wake would not have been the same game on 360 without the concessions they made to resolution, so I'm glad they did what they did on that game, and I'm going to wait until I play this before deciding if what they gain from a lower resolution on the system is too small a gain for the trade off of reducing the resolution.
They earned the benefit of the doubt from me with Alan Wake on 360. Again, take out all the alpha and volumetric lighting and you've knee capped that game. Those things are fundamental to it's atmosphere *and it's gameplay*. The same could be true here.
If it isn't, I'll be wishing they targeted native resolution on Xbox One as well. Either way, I'll be playing the game at native resolution. On PC, I always drop optional and higher quality effects before I drop resolution.
But Alan Wake is a great example of a time those effects weren't optional and the resolution had to give.