martino
Member
I'm often surprised at how much IW gets ignored. It's really good.
OMG i need to play this.
I'm often surprised at how much IW gets ignored. It's really good.
Well yes, fighting games on PC and on consoles are two different beasts. The genre basically thrives on consoles, so the sales will always be better there. If it was 60 on consoles, it would definitely have received more love, many persons just don't play 30fps fighters.It running g at 60fps was a huge draw for the PC space. I also think it's the only version with 60fps. Too bad it's not even in the top 10 list on Steam. Must be struggling for sales on there. I mean there's some city building game at the number one spot for crying out loud. Fighting games on PC are dead confirmed.
Wow, great post. Daaaah it's Heavy, guys. I'm not talking about the #1 game on the chart. PC versions of multiplatform games sell about 10-15% of the console versions. That's a fact, not a Heavyism.I do know, that this one is not sarcasm, because it's Heavy. FWIW, the game currently #1 on the Steam charts sold 500k copies in 6 days.
Xenoverse was #1 for multiple days upon release.I'm not talking about the #1 game on the chart.
PC versions of some console-centric AAA games sell 10-15% of all console versions combined. PC versions of "A" and "B" and indie games often sell on par with or even significantly more than their console counterparts. Xenoverse is not an AAA game.PC versions of multiplatform games sell about 10-15% of the console versions. That's a fact, not a Heavyism
It doesn't matter if it was #1. It's like how the #1 position on NPD can vary greatly from milions sold to a few hundred thousand. Xenoverse is a AAA game or very close. It's by a major publisher, probably took years to develop, and has high production values. This isn't an indie game. It's not "some", it's most PC versions of major multiplatform releases sell 10-15% of the console versions. This isn't a rare occurrence. It's the trend. Financial statements back it up. It's one of the damning points that people like you tend to avoid.Xenoverse was #1 for multiple days upon release.
PC versions of some AAA games sell 10-15% of all console versions combined. PC versions of "A" and "B" and indie games often sell on par with or even significantly more than their console counterparts. Xenoverse is not an AAA game.
Anyway, we'll see what the sales on PC were quite exactly when Ars publishes their next set of numbers, and I'll be happy to pick up this argument again at that point.
Let's just wait until we get the real numbers, shall we? I've made a note on checking for this and picking up our argument again at that point.It doesn't matter if it was #1. It's like how the #1 position on NPD can vary greatly from milions sold to a few hundred thousand. Xenoverse is a AAA game or very close. It's by a major publisher, probably took years to develop, and has high production values. This isn't an indie game. It's not "some", it's most PC versions of major multiplatform releases sell 10-15% of the console versions. This isn't a rare occurrence. It's the trend. Financial statements back it up.
Sure thing. Bamco gives out these numbers? That's pretty cool.Let's just wait until we get the real numbers, shall we? I've made a note on checking for this and picking up our argument again at that point.
They don't need to, Ars Technica has an approach for deriving Steam numbers for games which has been confirmed multiple times to have a very low error rate. See here.Sure thing. Bamco gives out these numbers? That's pretty cool.
Oh yeah, forgot Ultimate Tenkaichi was a thingBattle of Z did not have CaC, you're thinking of Ultimate Tenkaichi (which was hot garbage gameplay-wise lol). Which, despite the bad gameplay people still bought it for the CaC aspect of it... even though it was very barebones (even moreso than Xenoverse if you can believe that).
The main reasons this game is selling are: Better CaC than UT, CaC implemented into main story and said story is completely unique/what-if, and the gameplay is actually a step up from what the fanbase has been getting since 2010 (and arguably since 2008 when Bust Limit came out).
Xenoverse was #1 for multiple days upon release.
PC versions of some console-centric AAA games sell 10-15% of all console versions combined. PC versions of "A" and "B" and indie games often sell on par with or even significantly more than their console counterparts. Xenoverse is not an AAA game.
Anyway, we'll see what the sales on PC were quite exactly when Ars publish their next set of numbers, and I'll be happy to pick up this argument again at that point.
? Is something i said wrong?
Outside of maybe the concept(the time travel stuff and adding in the MMO parts of the franchise) which is interesting and the create a character system, everything else includingthe gameplay is absolutely horrid. The gameplay is much worse than the budokai and tenkaichi series, and the graphics are worse than Burst limit. Then again, every DBZ game's graphics are worse than Burst Limit.
? Is something i said wrong?
Outside of maybe the concept(the time travel stuff and adding in the MMO parts of the franchise) which is interesting and the create a character system, everything else includingthe gameplay is absolutely horrid. The gameplay is much worse than the budokai and tenkaichi series, and the graphics are worse than Burst limit. Then again, every DBZ game's graphics are worse than Burst Limit.
That game's visual style would have really gone over well with a PC port. If they ever make a Budokai 4(which is impossible cause that side of Dimps is only working on Street Fighter now), they need to reuse that engine
Nice, hope the sequel has destructible environments.
Being on the Steam charts doesn't mean much. We're most likely talking about thousands in single digits and even some high hundreds near the bottom of the chart. No chance the PC version sold better than the new console versions, especially PS4.
Wow, great post. Daaaah it's Heavy, guys. I'm not talking about the #1 game on the chart. PC versions of multiplatform games sell about 10-15% of the console versions. That's a fact, not a Heavyism.
Oh man, the taste of crow will be hilarious.
Well, we know the PS3/PS4 versions of the game in Japan alone are atleast 200,000 of that number. Overseas is bound to be even bigger. Factor in 360 and XB1 sales, and i dunno how much of it is down to PC
Some of those games are way off due to free weekends counting as sales, as well as stuff like Dead Island Epidemic being given away. While some of those numbers might be accurate, half of them are terribly inaccurate due to those reasons.They don't need to, Ars Technica has an approach for deriving Steam numbers for games which has been confirmed multiple times to have a very low error rate. See here.
Wait, you think Xenoverse sold 600k+ on Steam? :lolAs I already said, Steam sales are probably >600 000 by now easily.
As I already said, Steam sales are probably >600 000 by now easily.
Some of those games are way off due to free weekends counting as sales, as well as stuff like Dead Island Epidemic being given away. While some of those numbers might be accurate, half of them are terribly inaccurate due to those reasons.
Wait, you think Xenoverse sold 600k+ on Steam? :lol
1.5 millions SHIPPED. The Steam sales are not included on this number.That literally makes no sense. Your saying steam sold 1/3rd of all sales of this game? Are you kidding me?
I'm curious now, what are you basing this on? It's not those terribly inaccurate Arstechnica sales numbers that count free weekends and giveaways, is it?Not only I think, I'm pretty sure it did easily sold that, yes.
I'm curious now, what are you basing this on? It's not those terribly inaccurate Arstechnica sales numbers that count free weekends and giveaways, is it?
A few specific cases? Half of the list is bogus.Lol @ "terribly innacurate". We already know it's pretty reliable outside of a few specific cases. Willfully ignoring Arstechnica sales numbers is just being stubborningly ignorant.
Hopefully this makes them think about bringing over good Gundam titles.
Let me dream.
A few specific cases? Half of the list is bogus.
Unturned @ 12.2 million
Civ Beyond Earth @ 2.2 million (free weekend, doubt it sold 2.2 million)
Company of Heroes 2 @ 4 million (free weekend, beta, whatever, no chance it sold 4 million)
NBA 2K15 @ 3.8 million (free weekend, 4 million is not even remotely possible)
Interstellar Marines @ 3.7 million (free weekend, giveaway, whatever the case it's not possible)
Dead Island Epidemic @ 3.9 million (given away, beta, this is a decent game btw, give it a shot)
Robocraft @ 5.3 million (same as the others)
Dino D-Day @ 2.8 million (same as the others)
Total War Rome II @ 3.9 million (same as the others)
Need I go on? That's more than half of the list, lol.
You might actually read the article and look at the full list. Would do wonders.A few specific cases? Half of the list is bogus.
Unturned @ 12.2 million
Civ Beyond Earth @ 2.2 million (free weekend, doubt it sold 2.2 million)
Company of Heroes 2 @ 4 million (free weekend, beta, whatever, no chance it sold 4 million)
NBA 2K15 @ 3.8 million (free weekend, 4 million is not even remotely possible)
Interstellar Marines @ 3.7 million (free weekend, giveaway, whatever the case it's not possible)
Dead Island Epidemic @ 3.9 million (given away, beta, this is a decent game btw, give it a shot)
Robocraft @ 5.3 million (same as the others)
Dino D-Day @ 2.8 million (same as the others)
Total War Rome II @ 3.9 million (same as the others)
Need I go on? That's more than half of the list, lol.
As I already said, Steam sales are probably >600 000 by now easily.
Thing is the game didn't have any free weekends or giveaways since it was released this month. What are you even talking about? ArsTechnica's numbers for Xenoverse literally CAN'T be terribly inaccurate since there's no fuzzing going on.I'm curious now, what are you basing this on? It's not those terribly inaccurate Arstechnica sales numbers that count free weekends and giveaways, is it?
You can pretty trivially remove the 20-25 games a year (if even) that have free weekends.
Also two of those games are f2p, so they really would have that kind of ownership.
I agree, but we don't have them yet. Bernardo's 600k+ prediction sounds crazy. After several months, Far Cry 4 has sold a total of 300k using Ars numbers, and I don't think it was ever on a free weekend, yet he thinks Xenoverse sold 600k+ already?Thing is the game didn't have any free weekends or giveaways since it was released this month. What are you even talking about? ArsTechnica's numbers for Xenoverse literally CAN'T be terribly inaccurate since there's no fuzzing going on.
I won't say its a good game, the graphics are horrible and the gameplay is worse than the PS2 games by far.