The policy only applies to competitive multiplayer. Single player can have different target framerates, but they can't offer completely new modes or gameplay features.Correct me if I'm wrong but isn't the "decembre" patch for FFXV exactly that?
The policy only applies to competitive multiplayer. Single player can have different target framerates, but they can't offer completely new modes or gameplay features.Correct me if I'm wrong but isn't the "decembre" patch for FFXV exactly that?
Battlefield 1 does not support HDR on the PS4 Pro yet.
Not sure why it's missed the last two patches, hopefully it'll be ready for the end of the year.
As nice and shiny as it looks, it isn't HDR. A good way of demonstrating this is by jumping into the console video settings while the game is running. There you'll see it's running in RGB and not YUV420 which is a good indication.
So at this point I think it's safe to say Richard has it out for the Pro.
No, because there is no PC v Xbox One competitive MP in Gears 4.
golden postThis is why I will never game on PS4. When I load up my Nintento game and hop on online I always know that everyone is on an even playing field. Also just love putting in my disc and playing, no having to fiddle around with TV colour settings or pro profiles.
Someone with an SSD will load the map faster than me, letting them grab a tank. Better make everyone's load times exactly the same!
Regardless, this is interesting in that it does relate to some of the conversations about what this means in the console space and it being a level playing field as apposed to the PC. People can be snarky about it all they like but some of us enjoy discussing it, it's not like you need to take it personally.
No it doesn't. I'm sure I've played against pro players on my og and I'm still topping the score board in the top 3 every game and I'm not saying I'm a pro player either.
People with ridiculous k/d are either tank whoring or playing sniper and are not contributing anything.
So...what does "targeting xFPS" mean? What's to stop devs from always targeting 60FPS and just saying "Well, the pro is steady at 45 and the OG has dips into the single digits, but we targeted 60, and look at those bullshots!"
Just curious, I've seen that a lot, and I'm wondering how much the statement actually means.
I think that means simply that multiplayer won't be running on 30FPS capped on PS4, and unlocked 60 capped on Pro. In their own game UC4 multiplayer runs at a more stable framerate on Pro, while regular PS4 has drops below 60, but they are both capped at 60.Before Pro was launched we had Naughty Dog (not Sony) saying this wouldn't happen:
https://www.videogamer.com/news/multiplayer-games-will-not-run-at-a-faster-frame-rate-on-ps4-pro
RIP level playing field
Happening on PC I feel isn't a suitable argument since this isn't PC gaming and it has always been a fixed platform.
I dont think this is an issue. People playing on a crappy tv will also have disadvantages for example.
Guess what? These aren't fixed platforms anymore.
By the logic of some posters here anyone who was playing on a a smaller or larger display, owned surround headphones, or had a lower-latency display should have been shuffled off to another server for failing to meet an imagined "standard" that everyone was supposedly following.
If you are actually playing games at a competitive level then:
a) you are probably playing on a PC anyway, which actually offers a legitimate competitive/esports scene for FPS titles
b) playing at a competitive level has always required the purchase of additional, often expensive, equipment that offers tangible advantages over the typical user's experience
c) other factors such as display lag, surround headsets and premium wired controllers offer a more constant, substantive difference in quality compared to situational framerate drops
As a Pro owner it's bad enough that the system is sitting in an underclocked state for many titles that would otherwise benefit from its extra horsepower - gimping multiplayer performance for the sake of parity (remember when PS4 owners cried about parity all the time?) renders yet another advantage of the system completely redundant.
Which virtually never happens in MP games. As long as there's variable framerate, this will happen throughout gameplay, and as others have pointed out, it's at least an order of magnitude less impactful than the internet connections - which are also uneven.SlipperyFishes said:The situation relates to what happens if both consoles see the same thing.
I dont think this is an issue. People playing on a crappy tv will also have disadvantages for example.
Lol so true. Correct me if I'm wrong but has DF done a single comparison between Pro and xbone? Like a faceoff with all three consoles.
Yep it still is though by a lot. Wow PS4 Pro users get a few extra fps extra over base PS4 how cute, muh playing field!So much for the "console level playign field" argument that always crops up on PC comparison threads.