Robin64
Member
lol at you people calling this game great. Nostalgias a bitch
Stop
lol at you people calling this game great. Nostalgias a bitch
if this game isn't great, I don't know what a great game is anymore.lol at you people calling this game great. Nostalgias a bitch
I've never played this game before and I'm having so much fun! Maximum Velocity is worse than this and GX is just the right evolution, but the gameplay of the original is so good. Way ahead of its time...
FZX is the actual evolution. GX just polished that.
it bothers me when people forget about FZX and how it evolved the series.
Well I was talking about the F-Zero games I played, FZX is surely the real evolution. 60 fps FTW
lol at you people calling this game great. Nostalgias a bitch
ah i see. something that i've noticed is that a lot of people seemed to have missed that game despite it having alright sales.
This doesn't seem to have that ugly blur like Balloon Fight has. Hope this continues with the rest of Wii U VC titles.
NES games have to be scaled horizontally to achieve the correct aspect ratio and then they're upscaled again in all directions to increase the size. It's no surprise they don't look amazing.
SNES games though have no ratio correction and what seems like a nice bilinear 4.5x scale. Much better results.
Don't the vast majority of both NES and SNES games output at 256x224? If they were really strict about getting a 4:3 image they'd have to alter both in the same way, but nobody seems to care much. Even if they did need to adjust for ratio, though, the results could be pretty clean on TV--1344x1008 works pretty well. Scales X by 5.25 and Y by 4.5.NES games have to be scaled horizontally to achieve the correct aspect ratio and then they're upscaled again in all directions to increase the size. It's no surprise they don't look amazing.
SNES games though have no ratio correction and what seems like a nice bilinear 4.5x scale. Much better results.
Tiny, yeah. A straight doubling would look pretty good on Gamepad, though, it would just have a slight border on top and bottom.alf717 said:Interesting I didn't know this. Does this mean that if no scaling was done the image would be really small on both the TV and Gamepad?
Don't the vast majority of both NES and SNES games output at 256x224? If they were really strict about getting a 4:3 image they'd have to alter both in the same way, but nobody seems to care much. Even if they did need to adjust for ratio, though, the results could be pretty clean on TV--1344x1008 works pretty well. Scales X by 5.25 and Y by 4.5.
I think Balloon Fight used 4.5x bilinear, but F-Zero is something else. In Paint Shop Pro it's called "weighted average", but going by Google that doesn't seem to be a widely used term so I don't know what to call it. At any rate, the effect is as if they blew it up 9x nearest neighbor, then halved it.
Tiny, yeah. A straight doubling would look pretty good on Gamepad, though, it would just have a slight border on top and bottom.
lol at you people calling this game great. Nostalgias a bitch
Finally broke the magical 2min barrier on Mute city. Took about 200+ tries even after playing this game competitive so long on Snes. Still need to beat my old personal record.
Dpad or analog for you, I still feel more comfortable with dpad, I just cant play these VC snes or nes games with analog.
I can't believe how sharp this looks on my HDTV. Absolutely can't wait for the full Virtual Console.
I can't believe how sharp this looks on my HDTV. Absolutely can't wait for the full Virtual Console.
Well on harder difficulties, no. That's what makes it hard. This is what F-Zero is.Ended up getting the game and yup don't like it. Controls better then the GBA version (which I only played when I got it on the 3DS) but still do not like how the early version of the series controled. Mario Kart can be really cheap with the attacks, especially once you hit first place. Make one mistake in F-Zero and it can send you bouncing and end up destroyed. Now remember why I never liked this game as a kid. I remembered disliking it but not I know exactly why. It feels like there is no room for error.
That's why mario kart and f-zero are so different. Appealing to different audiences. Being unforgiving isn't necessarily a negative.Ended up getting the game and yup don't like it. Controls better then the GBA version (which I only played when I got it on the 3DS) but still do not like how the early version of the series controled. Mario Kart can be really cheap with the attacks, especially once you hit first place. Make one mistake in F-Zero and it can send you bouncing and end up destroyed. Now remember why I never liked this game as a kid. I remembered disliking it but not I know exactly why. It feels like there is no room for error.
No technical reason. Hell, there are halfway decent homebrew SNES emulators for original DS. And a quarter-decent one for GBA.Why can't SNES games run on the 3DS... this is stupid.
No technical reason. Hell, there are halfway decent homebrew SNES emulators for original DS. And a quarter-decent one for GBA.
Though in N64's case I imagine most could still control decently. The C buttons would have two face buttons, the d-pad, or virtual buttons on the touch screen to work with.
The shoulders are fine--no game could use all of N64's buttons simultaneously, so usually L would act as Z. Customizable controls would be a good thing, and luckily starting with the Wii U VC Nintendo finally seems to accept it too. I guess I'd make the default setup be that the C buttons are all both mapped to the d-pad and C button images on the touch screen, with X/Y left blank until changed by the user.Maybe, but how would the Z-trigger figure in? You'd have to go at it in a game by game case, and it'd be weird having controls for the same system continually change. It'd also force Nintendo to give us customizable controls on the 3DS.
Make one mistake in F-Zero and it can send you bouncing and end up destroyed. Now remember why I never liked this game as a kid. I remembered disliking it but not I know exactly why. It feels like there is no room for error.
Ended up getting the game and yup don't like it. Controls better then the GBA version (which I only played when I got it on the 3DS) but still do not like how the early version of the series controled. Mario Kart can be really cheap with the attacks, especially once you hit first place. Make one mistake in F-Zero and it can send you bouncing and end up destroyed. Now remember why I never liked this game as a kid. I remembered disliking it but not I know exactly why. It feels like there is no room for error.
This is a little bit off topic, but someone here might know.
Does anyone know if there are legitimate cheats for Maximum Velocity on GBA/3DS? I enjoy playing these games, but am not very good, and I want to unlock all of the hidden courses.
I have found a code listed on numerous sites that says to push B, L, B, A, R, B(2), A(2) at the title screen, but cannot get it to work. Either I am being incredibly thick, or the code is a dud. Does anyone have any ideas?
On topic, the SNES game is amazing. I'm still not very good, but the save states help with that. Glad to get the "proper" version, too, hopefully they continue that with all VC releases.