Fallout 4 mods are here on Xbox One. All mods are free. There are almost no restrictions.
Availability
Xbox One - Available now.
Playstation 4 - Coming soon again (for real).
How many mods are available?
At the time of writing, over 1000 mods are available for Xbox One. This list grows by around 100 per day.
How do I gain access?
You need to register a Bethesda.net account. Head to this link and look for signup on the top right side. Remember your username and password. https://mods.bethesda.net/#en/workshop/fallout4/view-all?platform=XB1
What types of mods are available?
Lots. New quests, new vaults, new companions, texture and environment replacement mods, new workshop items, build anywhere mods, new weapons, no carry weight, camping mods etc etc. People are going nuts. Bethesda have made anything exportable from Creation Kit - the game engine dev tool - publishable via Bethesda.net on console. They even have licensed script extenders. You can code inside the engine. You can bundle in meshes, new zones, etc - to a max of 2gb.
What are the creator restrictions?
No boobs, no copyrighted material. There's a ToS on their website. Anybody can upload a mod, anybody can also report mods for Bethesda to review.
What are the user restrictions?
You can activate up to 2gb of downloaded mods at the same time. Achievements are disabled - this was a requirement from Microsoft and Sony.
Won't this adversely impact performance and stability of the game?
If you install 30 crazy and incompatible mods, yes, you may well impact performance and/or stability. Basically, be sensible and save often. If you use carefully selected mods - read the ratings and rate yourself - you will be fine.
How do I create mods?
You need Fallout 4 on PC, then head to CreationKit.com to get the free dev tools. There is a big learning curve.
What if I want to play both with and without mods?
Bethesda have you covered. If you start using mods on an existing save, the game makes a "Modded" folder and keeps the existing saves.
Any other cool features?
You can subscribe to mods via the Bethesda website, and they auto sync to your console when you next start Fallout 4 - so you can shop at work. Assuming your boss is cool. Also each time a creator updates their mod, it shows the updated version to download.
How popular are they?
Bethesda so that the mod launch on Xbox One got 50 times more traffic than on PC: https://twitter.com/bethesdastudios/status/738068150156156929. Many of the mods already have multiple millions of views.
Aren't Bethesda opening Pandora's Box here?
I was in the beta. Yes. Yes they are.
Bullet time, unlimited sprint, dark night, pip boy lighting, realistic ragdolls
Availability
Xbox One - Available now.
Playstation 4 - Coming soon again (for real).
Here's what my game looks like with 38 mods on Xbox One. I've used less than 10% of the available mod storage.
How many mods are available?
At the time of writing, over 1000 mods are available for Xbox One. This list grows by around 100 per day.
How do I gain access?
You need to register a Bethesda.net account. Head to this link and look for signup on the top right side. Remember your username and password. https://mods.bethesda.net/#en/workshop/fallout4/view-all?platform=XB1
What types of mods are available?
Lots. New quests, new vaults, new companions, texture and environment replacement mods, new workshop items, build anywhere mods, new weapons, no carry weight, camping mods etc etc. People are going nuts. Bethesda have made anything exportable from Creation Kit - the game engine dev tool - publishable via Bethesda.net on console. They even have licensed script extenders. You can code inside the engine. You can bundle in meshes, new zones, etc - to a max of 2gb.
Okay. Brand new save using Live Another Life mod (skip intro) in survival mode with about 45 other mods, inc lighting and graphics. Performance loss is 3fps.
What are the creator restrictions?
No boobs, no copyrighted material. There's a ToS on their website. Anybody can upload a mod, anybody can also report mods for Bethesda to review.
What are the user restrictions?
You can activate up to 2gb of downloaded mods at the same time. Achievements are disabled - this was a requirement from Microsoft and Sony.
Won't this adversely impact performance and stability of the game?
If you install 30 crazy and incompatible mods, yes, you may well impact performance and/or stability. Basically, be sensible and save often. If you use carefully selected mods - read the ratings and rate yourself - you will be fine.
How do I create mods?
You need Fallout 4 on PC, then head to CreationKit.com to get the free dev tools. There is a big learning curve.
What if I want to play both with and without mods?
Bethesda have you covered. If you start using mods on an existing save, the game makes a "Modded" folder and keeps the existing saves.
Any other cool features?
You can subscribe to mods via the Bethesda website, and they auto sync to your console when you next start Fallout 4 - so you can shop at work. Assuming your boss is cool. Also each time a creator updates their mod, it shows the updated version to download.
How popular are they?
Bethesda so that the mod launch on Xbox One got 50 times more traffic than on PC: https://twitter.com/bethesdastudios/status/738068150156156929. Many of the mods already have multiple millions of views.
Aren't Bethesda opening Pandora's Box here?
I was in the beta. Yes. Yes they are.