I don't really understand why Total Biscuit keeps hammering on the word 'consumer' in the context of all issues GamerGate talks about -- they seem pretty disconnected. But apart from anything to do with GamerGate, feminism, etc, I think there's a discussion to be had around the use of the 'consumer first' as a goal in games coverage in the first place. Do other people in here think of themselves as consumers first, with respect to gaming?
I think about this with other media. I read a decent amount of books. What would 'consumer first' mean respect to the fiction? I guess I'd want New York Times Book Review critics to consider fans of a series first?
Is 'consumer first' television/movies/fiction stuff that appeals to the greatest common demographic, or stuff with higher production quality?
Games are more expensive in general. So some people value things like replayability to maximize the value of their gaming purchase, but I'd hardly put that first. Frankly my Steam library has ten times more games than I could ever realistically play, so maximizing the value of my gaming dollars is pretty low on the list of priorities. It's nice to know if a game is broken or has frame-rate drops or whatever but that's not going to move a game to the top or bottom of the list either. So the whole 'consumer consumer' thing seems kind of strange to me. Just like it'd be strange to choose which books I read based on the ones that are the most amount of words for the cheapest price.