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GamesRadar: Street Fighter V's backlash proves we value quantity over quality

Going by this logic, for this long Capcom has been producing fighters that had "quantity over quality" until now? It took Capcom 25 years to finally get it right? Because this is the first time Capcom has seen this kind of backlash at this magnitude from its fans.
 

kevm3

Member
More like we value features that were in previous iterations of games and don't want pared down experiences.
 

Paracelsus

Member
It may be my mood making me seeing stuff, but is "since the core game is good they can get away with" becoming an actual thing?

In a way it's what happened with Dark Souls: people so used to hand-holding games that the first above average title is considered the holy grail of gaming. Aaaand it's allowed to nickle and dime you come entry #2 and especially #3.

Yes, a AAA package along with AAA quality is what people want. Why wouldn't they expect both? It's not a Beta release. It's not half price.

This right here, set it in stone.

What's "Great Fury Geyser of PS3 Skyrim" all about?

http://www.geek.com/games/skyrim-ps3-save-bug-renders-game-unplayable-1442017/
 

Platy

Member
Capcom focused on e-Sports so much that Street Fighter 5 now is just an e-sports training device.

Actual single player comes in the middle of the year =P

At least splatoon launched with an actual single player
 

Kai Dracon

Writing a dinosaur space opera symphony
On one hand, due to the quality of the multiplayer game, I don't think people who want that game specifically are being "ripped off" by $60. People who only play multiplayer, all day, all the time, are obviously going to get way more than their money's worth.

On the other... it is dishonest to pretend that a fighting game release today is just like every other purely multiplayer esports client. And only "casuals" want more content because they're too dumb to understand what the game is.

If anything it's the other way around. Fighting game releases have been getting more and more robust, with greater amounts of both single and multiplayer content and features. Even freaking Pokken Tournament has a single player mode which gives people a lot to do for a lengthy amount of time.

So taken as an overall package, no, I don't think the SFV backlash is just a sign of some shallow desire for quantity over quality. Compared to its peers within the genre and the standards of recent releases, SFV is a bare product for the price it is being sold at - bare for the full audience, not by the standards of one very specific type of player.

Also the fact that more content was promised down the road must be weighed against the fact that people buying in now don't know what the quality or value of that content will be. In this sense, the backlash against SFV may end up being a good thing - since Capcom has already started acknowledging there is an issue, and adjusting plans for what kind of features to include in updates.
 
Obviously, a mixture of quantity and quality is the best choice for a game, but quality is definitely preferred if you only one is present imo. I would much rather play something like most Platinum games rather than another Open-World collectathon with bleh design.
 
What's "Great Fury Geyser of PS3 Skyrim" all about?
Bethesda launched Skyrim PS3 with a game breaking bug that ballooned the save file after a lot of hours of play and caused the framerate to go to 0 fps

Reviewers did not bother to mention this, Bethesda did not bother to mention this and they did not bother to fix it for months and months. Pete Hines praised that version of the game and said it was fine.

Meanwhile the game was getting awards everywhere and reviewers were creaming their pants while ignoring all the ps3 players who bought a broken game
 

jett

D-Member
yet, once again it will dominate the FGC and it will be the most played fighting game this gen most likely.

The FGC is a drop in the bucket compared to mainstream users. SFV's "service model" will be an unsupported abject failure if it doesn't get sales beyond the hardcore.

Let's check Steam: already out of the top 10 in the best sellers list, with 40% approval. 30th best selling video game on Amazon, with a 2/5 user rating. Stuff like Fire Emblem and games that haven't even been released yet are selling better. This is a disaster of a launch. Whoever made the decision to launch now and in this state, Capcom Pro Tour or not, is a fucking idiot.
 
Quantity and quality aren't mutually exclusive things. We've been buying quality and quantity together in fighting games since the mid 90's.
Problem is too many people want quantity at the expense of quality. Most devs don't control their release schedules. So they have to make a choice, especially if they are being hamstrung and rushed. They need to choose whether to pack their game full of content at launch at the expense of fine polishing and general quality, requiring rapid patch support, or they can choose to only include the content they know they can have polished and working in a near flawless state for launch and then patch in the content they didn't include at launch later for free after it is finished.

The first option you get a game like Battlefield 4 where the game is essentially unplayable for 4+ months after launch and the second option gets you a game like Star Wars Battlefront where it plays flawlessly but takes a few months to add in more free content.

I'll always prefer the second option.
 

farisr

Member
Having a negative reaction to being blindsided by capcom deciding on not including a standard feature of a fighting game at launch (and not communicating that properly, plus seemingly not even having any plans to include it in the first place until all the backlash) is not "valuing quantity over quality."
 

LordRaptor

Member
It probably doesn't help that on PC at least for half the price of SFV you can buy USF4 with all the expected game modes, over 40 characters and hundreds of thousands of high level tournament competitive play manhours analysis worth of balance patches in a single package.
 

Doukou

Member
I was under the impression that it is not such a straight dichotomy. As in variation and extra width in gameplay modes and player options can allow for extra quality.

No,
Quality= Money - quantity.
The game should of have had 2 characters as having more than 2 ruins the quality.

It's a ridiculous article, I'm fine with people being satisfied with online and gameplay, but I don't get how you can say it was for FGC to exclude versus CPU mode the most basic mode in fighters or you a casual for wanting it in a 60 dollar product.
 

Angel_DvA

Member
So we can't have both ? Quantity and quality ? SFV is a fucking game ( in a good way ), so good to play, no one will say otherwise but the content is too low, the servers were broken and the time between online match is too damn long, the game will be amazing in 1 year imo.
 

Karsha

Member
It's bullshit, does sf5 have a good fighting system? Yes it does, but so do other games out there. While we can skip the comments about the bare bone package it delivers, having a bad online with friendly lobby not working at all (at least for me) and needing interned to get the fightmoney even when you play on your own is bullshit, considering that the game randomly kicks you out of the server, yesterday I lost a 15 win steak in hard survivor, only because the game decided to kick me out.
The quality isn't only in mechanics and its stupid to even talk about it since its a fighting game, if it doesn't have the depth and good mechanics than id be just a bad game, saying "oh it has problems but it has depth so its justified" doesn't work anymore in 2016
 

Jawmuncher

Member
On one hand, due to the quality of the multiplayer game, I don't think people who want that game specifically are being "ripped off" by $60. People who only play multiplayer, all day, all the time, are obviously going to get way more than their money's worth.

On the other... it is dishonest to pretend that a fighting game release today is just like every other purely multiplayer esports client. And only "casuals" want more content because they're too dumb to understand what the game is.

If anything it's the other way around. Fighting game releases have been getting more and more robust, with greater amounts of both single and multiplayer content and features. Even freaking Pokken Tournament has a single player mode which gives people a lot to do for a lengthy amount of time.

So taken as an overall package, no, I don't think the SFV backlash is just a sign of some shallow desire for quantity over quality. Compared to its peers within the genre and the standards of recent releases, SFV is a bare product for the price it is being sold at - bare for the full audience, not by the standards of one very specific type of player.

Also the fact that more content was promised down the road must be weighed against the fact that people buying in now don't know what the quality or value of that content will be. In this sense, the backlash against SFV may end up being a good thing - since Capcom has already started acknowledging there is an issue, and adjusting plans for what kind of features to include in updates.

I think this sums it up pretty good.
 

DR2K

Banned
If this was going to be his conclusion, why the sensational article title? YES, when people pay $60 for a game, they want more than bare bones and a good core. They want the package to be largely complete when they buy it, not 6 months from now. And they certainly aren't unreasonable to expect that features core to the genre for 20 years to suddenly be absent. WE WANT BOTH, NOT EITHER OR.

Yes, a AAA package along with AAA quality is what people want. Why wouldn't they expect both? It's not a Beta release. It's not half price. Weird thing about the bolded part of the quote is that it has been true in every generation of gaming. Since when did not having both quality AND quantity become a thing we are supposed to accept out of $60 offerings? Did I miss a memo? Should I blame Ttianfall? Killzone?

Buy it in 6 months then. Don't act like Capcom pulled a bait and switch when they've been transparent about the entire process in how they would be handling content prior to release.
 

Paracelsus

Member
Obviously, a mixture of quantity and quality is the best choice for a game, but quality is definitely preferred if you only one is present imo. I would much rather play something like most Platinum games rather than another Open-World collectathon with bleh design.

Depends on the PG game. Vanquish would and should have used a multiplayer mode, as it's ultimately a bang bang game, you need competitive mode. Bayonetta is like DMC, hardcore players will spend dozens of hours trying to master each style and make combo videos. If Binary Domain could do it, as forgettable as it was, then so should have Vanquish. There's no reason not to.
 

krazen

Member
Yay. More defense about a borked online after 4 betas and a story mode that looks like it was drawn by a 3 year old.

Its like you can't critique a game unless you're seen as a troll. Capcom can get the engine PERFECT, but fail ar everything else. And they SHOULD get called our for it because other developers are able to do both. Unless we've hit the point that a stable release of a product that's fully featured=crazy man magic in 2016
 

KingBroly

Banned
The FGC is a drop in the bucket compared to mainstream users. SFV's "service model" will be an unsupported abject failure if it doesn't get sales beyond the hardcore.

Let's check Steam: already out of the top 10 in the best sellers list, with 40% approval. 30th best selling video game on Amazon, with a 2/5 user rating. Stuff like Fire Emblem and games that haven't even been released yet are selling better. This is a disaster of a launch. Whoever made the decision to launch now and in this state, Capcom Pro Tour or not, is a fucking idiot.

According to SteamSpy, it's at 91,565 owners, with 70k of those being Day 1 purchasers. While I'm sure PS4 has more owners of the game, it's not a good outlook with so much negative press/reactions.
 

LeleSocho

Banned
Backlash is not disproportionate at all, especially considering the bajillions ways they could have released the same exact product with no backlash and no lost money on their part.
Also it's not quantity over quality but a balance of both, it's not a binary decision.
 
Buy it in 6 months then. Don't act like Capcom pulled a bait and switch when they've been transparent about the entire process in how they would be handling content prior to release.
Really, which part included them saying that versus CPU wouldn't be in the game, or that the prologue story fights were 3 or 4 fights per character with brain dead ai
 

Ogodei

Member
I think the fact of the matter is simple. Capcom could've waited longer to appeal to the mainstream audience, but burn the game's FGC appeal in the long run by having it miss major tournaments.

Or they launch the game now, appeal the FGC and hardcore fans, and potentially sour the mainstream audience and newcomer players.

They were stuck between a rock and a hard place and that's all it comes down to. No matter what a segment of the audience would be alienated. They can maybe regain some ground with updates down the line, but first impressions are important so they're probably counting on hardcore fans to spread that word of mouth later on and view long-term potential as greater in the grand scheme of things. It seems Capcom's acquired so much bad will over the last few years that it may be an obstacle, unfortunately.

I feel like while I'll just get the game cheaper later on and when it's more feature-rich, there are some things being left out at launch that just make me scratch my head. Lack of an arcade mode or a 1-on-1 Player VS CPU custom match in VS Mode are big omissions. So I feel stuff related to that is worthy of criticism. There should be a balance but the scales are tipped more toward the FGC at launch, to the expense of most else.

Ironically despite their claim they wouldn't do a Super version or anything, I still feel the gates are open for a SFV: Goty/Complete Edition some point down the line...

So you release a beta for the tournament crowd, bill it as a beta: the fighting engine is full-featured, but limited characters and modes, make it a cheap $20 downloadable and it comes with a coupon for $20 off the real game or something. If hitting Evo was that important, that's what they should have done instead of obfuscating.
 

Gattsu25

Banned
As someone who doesn't play competitive online, the current state of the game has no interest to me.

I followed + wishlisted it on Steam, so when the story mode is added I'll know and pick it up then.

Until then, I'm generally going to be silent on it. I'm not going to buy it before it is capable of fitting my playstyle and then tanking the review. I'm not going to say the game is shit on Twitter. And for the most part, I won't post in any of the threads for the game unless they relate to me in some sense.
 

LiK

Member
core fighting may be good but the online is kinda wonky. bad MM and no penalty for the massive amount of disconnects/ragequitters atm.
 

Mr. X

Member
No lies detected. SP stuff is nice and I sympathize but it's totally a X has Y it should be in already discussion.
 
Are you familiar with the term clickbait?
It was more a rhetorical question rather than one I needed an answer to yea. It's just...it seemed so disingenuous a statement on its face I felt compelled to read the article only for him to form a conclusion different from the premise laid forth by the title. Yea, people want quality AND quantity. Yes, that's been the expectation since the NES was the most powerful gaming system on the market. The only thing that has changed is that companies are now more willing to attempt to sell us half finished games at full prices and dare the market to not buy. They are more willing to sell us locked content on disc that would have once been free unlocks.

In short, our expectations have been the same for the last 25 years: sell us complete games with a good amount of features. The only thing that has changed, therefore, is how some game makers try to get around that expectation and milk the cow.

Note: no such article like this will ever be written for The Witcher 3, Overwatch, GTA, etc. so why would anyone act brand new about this? People were also salty as fuck about how barebones games like Titanfall and Battlefront were at launch. Good core mechanics, sorely lacking in features. If the blowback was good enough for gamers to make Titanfall the butt of all jokes for more than a year, why should SF5 be spared the same rod?
 

entremet

Member
Buy it in 6 months then. Don't act like Capcom pulled a bait and switch when they've been transparent about the entire process in how they would be handling content prior to release.

With video game sales being so front loaded, Capcom made a terrible business decision.

They sacrificed this game for the FGC basically.

It's admirable in some respect, but if I were a Capcom stockholder, I would be furious.

Casual gamers aren't gonna jump in en masse in six months after the terrible online impressions.
 

Pompadour

Member
The reaction being disproportionate was what I was trying to get across in the several Street Fighter V threads I argued against.

The game isn't a 0/10 game. The game shouldn't have been delayed to accommodate a minority of the playerbase. Street Fighter V wasn't a scam perpetrated by Capcom to steal people's money.

It just launched without two modes it should have, and that's bad, but it isn't a travesty of a game by a long shot. It certainly shouldn't have inspired 10+ threads on the subject.

I think if, say, this exact game was released completely by Sony and Capcom wasn't even involved the backlash wouldn't have been this severe. Capcom has a large section of the gaming populace's ire so it's unsurprising to me what should have been a minor backlash became so massive.
 

farisr

Member
Don't act like Capcom pulled a bait and switch when they've been transparent about the entire process in how they would be handling content prior to release.
They did pull a bait and switch by not detailing the story prologue structure, and not referring to arcade mode or vs AI at all. Plus some of the in-store demos are something that's not in the game, vs AI in best of 3 matches.

Capcom's only talked about trials/challenges and full story mode coming in later. That has nothing to do with Arcade mode and vs AI. They only talked about Arcade mode once there was all this backlash.
 
I'm still waiting for my copy, but I've played the beta a lot....

And the quality of the matches (even for me, living in Brazil and having one of the worst internet connections ever...) was outstanding.

In terms of gameplay, it's very similar to what we know, but minor twists made the game fresh. The SF 4 formula was great at launch, but at the end of the season with Ultra Edition, the revenge gauge was pretty boring, being punished because you did a lot of damage to your opponent was unfair (in my opinion). It was all about the spectacle....

SF V did a great job in terms of fair gameplay and rewarding constantly by your effort in learning and playing.

The content is low... sure, but it will be rewarding in a long term and after 6 months, the game will still be rewarding those who love the series. And there comes the quality.... it's amazing. Solid efforts in gameplay, good selection of new, old and refreshed characters, beatifull art as always, and one of the best soundtrack in the series...

At launch, I was expecting some problems, SF V is a pretty big game. But as soon as they pull the same quality of the beta (in large scale), it'll be pretty good.

To be very honest, I liked the Mortal Kombat X and 9 (or whatever they call the old one), but I'm not upset to get it in June for SF V if it's good.

(Better delayed than bad.....)
 

kunonabi

Member
On point.

Not really. The game hasn't been out nearly long enough to come to that conclusion even with the betas. I'm loving the actual game too but people need to have some perspective on these things.

The single player content is anemic but the fact that I can't actually play any of it because I keep getting booted off the server is a goddamn embarrassment.
 

Trace

Banned
With video game sales being so front loaded, Capcom made a terrible business decision.

They sacrificed this game for the FGC basically.

It's admirable in some respect, but if I were a Capcom stockholder, I would be furious.

Casual gamers aren't gonna jump in en masse in six months after the terrible online impressions.

SF sales have never been that frontloaded though. Those games always have insane legs.
 
Buy it in 6 months then. Don't act like Capcom pulled a bait and switch when they've been transparent about the entire process in how they would be handling content prior to release.
Already own it, thank you very much.
Really, which part included them saying that versus CPU wouldn't be in the game, or that the prologue story fights were 3 or 4 fights per character with brain dead ai
This too. A lot of the lack came as a surprise to everyone. Kids out here are trying to act brand new.
 

Dakhanavar

Neo Member
This. The very least they could have done is matched the launch content of SFV's predecessor that released in 2008. They could have completely ignore the progress made in the genre over the last 8 years. But they didn't. The game isn't just "light on content", it lacks basic staples of the genre that almost every other fighting game, AAA or indie, has.

"Staples" is the exact same word I thought of when I read the thread title. Not every fighter needs to be packed with BlazBlue or Smash Bros. levels of extras, but when you're one of the fighting game franchises, I don't think including the staples is asking too much.
 

Skilletor

Member
I think the fact of the matter is simple. Capcom could've waited longer to appeal to the mainstream audience, but burn the game's FGC appeal in the long run by having it miss major tournaments.

Or they launch the game now, appeal the FGC and hardcore fans, and potentially sour the mainstream audience and newcomer players.

They were stuck between a rock and a hard place and that's all it comes down to. No matter what a segment of the audience would be alienated. They can maybe regain some ground with updates down the line, but first impressions are important so they're probably counting on hardcore fans to spread that word of mouth later on and view long-term potential as greater in the grand scheme of things. It seems Capcom's acquired so much bad will over the last few years that it may be an obstacle, unfortunately.

I feel like while I'll just get the game cheaper later on and when it's more feature-rich, there are some things being left out at launch that just make me scratch my head. Lack of an arcade mode or a 1-on-1 Player VS CPU custom match in VS Mode are big omissions. So I feel stuff related to that is worthy of criticism. There should be a balance but the scales are tipped more toward the FGC at launch, to the expense of most else.

Ironically despite their claim they wouldn't do a Super version or anything, I still feel the gates are open for a SFV: Goty/Complete Edition some point down the line...

It would have missed like 1 or 2 tourneys by delaying it a month. With so many events, I don't think that would have mattered much.

It was fucking stupid of Capcom to launch in this state.
 

gablekevin

Neo Member
the problem is no one on the fucking internet can react to things like a rational human being
there are issues with the way they launched the game. but the hyperbole thrown around from people who are upset just destroys any real discussion

You sir are a saint and i 100% agree, The gameplay is solid and yes it is light on single player content and certain other strange no shows but the meat of the game is the best in a loooooooooong time. I have never felt like everybody on the roster has a chance to win. The main course of the game is amazing and modes and everything else can be clamped on to work down the road.
 
This game, probably more than any game in recent memory, will benefit from a "GOTY" edition, something like Super Street Fighter V Turbo. Unless you play competitively only, there's no reason not to wait for the ultimate edition later this year or early next year.
 
Having a negative reaction to being blindsided by capcom deciding on not including a standard feature of a fighting game at launch (and not communicating that properly, plus seemingly not even having any plans to include it in the first place until all the backlash) is not "valuing quantity over quality."
I agree. Not everyone wants just a graybox training room as the only alternative to online. Well, there is that unbalanced survival mode and lackluster story mode!

It's just ironic to me that this is being justified as some eSports-focused future of fighting games. Like more modes = casual. With no solid singleplayer modes to simulate real match conditions, people are just gonna google shit and grind out little combos in training mode so they can win online. So hardcore, lol. You're gonna have an even greater flood of tryhard players with knowledge gaps who barely like the game beyond seeing their win % number go up.
 

Jawmuncher

Member
The reaction being disproportionate was what I was trying to get across in the several Street Fighter V threads I argued against.

The game isn't a 0/10 game. The game shouldn't have been delayed to accommodate a minority of the playerbase. Street Fighter V wasn't a scam perpetrated by Capcom to steal people's money.

It just launched without two modes it should have, and that's bad, but it isn't a travesty of a game by a long shot. It certainly shouldn't have inspired 10+ threads on the subject.

I think if, say, this exact game was released completely by Sony and Capcom wasn't even involved the backlash wouldn't have been this severe. Capcom has a large section of the gaming populace's ire so it's unsurprising to me what should have been a minor backlash became so massive.

I don't think the casual base would be a minority. I minority for online or sticking with the game for years to come sure.
 
The game should of have had 2 characters as having more than 2 ruins the quality.

2? Just 1. Same Character Vs Same Character!

It could just be a nameless wireframe model or hitbox rig, because art design is a waste of resources and ultimately just a visual distraction. No menu either, just boot straight to the fight.
 

10k

Banned
Fucken Capcom pro tour really messed up this games launch and reception. It should have came out at the end of March.
 

entremet

Member
SF sales have never been that frontloaded though. Those games always have insane legs.

Only because they keep releasing new iterations. Vanilla, Super, AE, Ultra.

They said they're not doing this time around, so I wonder how that works for them.
 
Depends on the PG game. Vanquish would and should have used a multiplayer mode, as it's ultimately a bang bang game, you need competitive mode. Bayonetta is like DMC, hardcore players will spend dozens of hours trying to master each style and make combo videos. If Binary Domain could do it, as forgettable as it was, then so should have Vanquish. There's no reason not to.

How would competitive Vanquish actually work?
Also, if the multiplayer turned out to be as forgettable as Binary Domain's, I think that would be reason enough not to include it (Although I did like BD's Survival Co-op).

Really, all Vanquish needed was a longer campaign and additional side-missions, otherwise it was perfect.
 

Grimsen

Member
The game is fucking fantastic. I absolutely love it.

Can't wait for Capcom to deliver the modes that are missing, so that everyone can enjoy it, not just people into versus play.
 
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