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Street Fighter V is getting thrashed by the Steam reviews

Paracelsus

Member
It may be my mood making me seeing stuff, but is "since the core game is good they can get away with" becoming an actual thing?
 
It's not just exclusive to MK, a lot of fighting game playerbases do that. It'll happen to Street Fighter too. No one 'really' wants to play fighting games. Why waste time gettting ebtter in one game when you can play an RPG or some shit

Sadly this is kinda how I am. Then again I'm not bashing the game at all. I do however follow the FGC
 
Let's see if this helps.

It's the type of player whose first game ever was Street Fighter II. The type of player who eventually went to arcades and got in a line behind folks to see if they can beat the game on a single quarter.

It's the type of player that grew up in a time when online wasn't a thing and primarily played on console by himself when his brothers or friends weren't around/available. The same type of player who went onto play 900+ hours of mulitplayer in Street Fighter IV after first investing a significant amount of time into arcade mode with every single character and do all the character trials (and enjoying every second of it).

The type of player that has seen every variation of modes in street fighter games over the years with Arcade and Versus being a given in every entry.

The type of player who grew to appreciate every single piece of content capcom put in their past fighting games because they're his favorite kinds of games. That's the type of player who values single player mode like arcade so highly in a fighting game like Street Fighter and is now extremely disappointed with Capcom for such an oversight and bad communication in regards to the single player modes available at launch.

Capcom said they were going to the bare minimum, but the bare minimum should've included Arcade mode. I can completely understand the people saying they've been tricked, and they want their money back. Capcom didn't communicate this properly. This is a game that is going to have things added later, but the fact that there is no arcade mode or proper vs AI at launch is just ridiculous.

If you want to know why survival is not the same as arcade, two words. Unnecessary frustration. Here's an example, I can go through arcade, and if I lose I can continue right from the opponent who I lost to. I don't have to go through everyone I just defeated earlier.

Survival on the other hand, you can play perfectly for 29 matches in a row, get to the 30th and final round (final round on normal that is) without a scratch on you, and if you lose, not only do you not get any partial rewards, you have to go through those 29 matches all over again, no matter how boring or easy they were, wasting 20-30 minutes to get back to the only opponent you had trouble with.

Preach.

Its funny these 09ers trying to tell me im somehow lazy cus I want an arcade mode when I remember a time competitive gaming was 1CC SF2: Rainbow edition.
 

farisr

Member
It may be my mood making me seeing stuff, but is "since the core game is good they can get away with" becoming an actual thing?
Yes it is. It's pretty clear in some posts on here, and it's pretty clear in some of the higher scoring reviews as well.
 
It may be my mood making me seeing stuff, but is "since the core game is good they can get away with" becoming an actual thing?

Again, I don't think that's surprising. Sure, a lot of these features have become standard for a reason and my gut instinct is that this game wasn't really ready for release. But at the same time, for a not-insignificant number of people everything they need is there and delaying it for a bunch of superfluous features they don't need would have been pointless.
 

Uthred

Member
I suppose its a testament to improved internet capability that online in fighting games is now seen as viable as opposed to the poor cousin of local play.
 
for reals don't understand the mass of people dog piling this when vs. matches (read: the game) are so fun. :/

it's like slamming your chessboard for not being feature rich enough

It's like slamming a chessboard for being sold with fewer pieces than before, but although you can't play chess any more, as you could with every previous version, you can still play draughts / checkers, and since that game is fun, people should shut up and stop complaining according to some.
 

Garlador

Member
Let's see if this helps.

It's the type of player whose first game ever was Street Fighter II. The type of player who eventually went to arcades and got in a line behind folks to see if they can beat the game on a single quarter.

It's the type of player that grew up in a time when online wasn't a thing and primarily played on console by himself when his brothers or friends weren't around/available. The same type of player who went onto play 900+ hours of mulitplayer in Street Fighter IV after first investing a significant amount of time into arcade mode with every single character and do all the character trials (and enjoying every second of it).

The type of player that has seen every variation of modes in street fighter games over the years with Arcade and Versus being a given in every entry.

The type of player who grew to appreciate every single piece of content capcom put in their past fighting games because they're his favorite kinds of games. That's the type of player who values single player mode like arcade so highly in a fighting game like Street Fighter and is now extremely disappointed with Capcom for such an oversight and bad communication in regards to the single player modes available at launch.

Capcom said they were going to the bare minimum, but the bare minimum should've included Arcade mode. I can completely understand the people saying they've been tricked, and they want their money back. Capcom didn't communicate this properly. This is a game that is going to have things added later, but the fact that there is no arcade mode or proper vs AI at launch is just ridiculous, now I don't know if that forbes article is true or not, but it makes it sound like they previously had no plans to include an arcade mode in the first place.

Also, if you want to know why survival is not the same as arcade, two words. Unnecessary frustration. Here's an example, I can go through arcade, and if I lose I can continue right from the opponent who I lost to. I don't have to go through everyone I just defeated earlier.

Survival on the other hand, you can play perfectly for 29 matches in a row, get to the 30th and final round (final round on normal that is) without a scratch on you, and if you lose, not only do you not get any partial rewards, you have to go through those 29 matches all over again, no matter how boring or easy they were, wasting 20-30 minutes to get back to the only opponent you had trouble with.
Chills.

Yeah. *raises hand* I am this gamer. This is me. This is my past with the series.

I was there when Street Fighter began. Not even Street Fighter II, but even the original Street Fighter. I would put in my quarter and I would play against the AI and see how far I could get. Rarely did I play anyone else in the arcade. When I got the home version, I played through Arcade mode with every fighter to get their endings. In future releases, I would try and master every character's challenges and trials.

... If I did online, it was only when I was bored of single-player or couch competition.

Fans have been asking for a new Street Fighter Alpha, so Capcom decided to release Street Fighter V while it is still in Alpha. - KazHiraiCEO
(dang!)
 

Paracelsus

Member
Again, I don't think that's surprising. Sure, a lot of these features have become standard for a reason and my gut instinct is that this game wasn't really ready for release. But at the same time, for a not-insignificant number of people everything they need is there and delaying it for a bunch of superfluous features they don't need would have been pointless.

Yes it is. It's pretty clear in some posts on here, and it's pretty clear in some of the higher scoring reviews as well.

I obviously didn't mean SFV exclusively, Dark Souls 3 also made me rethink about it. The game will be so good I don't mind paying twice, it's almost as if providing a good game isn't supposed to be their utmost priority anymore but something rare that deserves a premium or grants you immunity from bashing.
 
My only issue is with the servers. First 2 days of launch were horrible. Seems to be good today so far.

Though, I am glad that they released it sooner than later because I enjoy watching tournaments.
 

Rudiano

Banned
Well done Capcom for releasing an unfinished game, this backlash is well deserved...they could have delayed it a few months and finished the game but nooooo they had to release it before EVO and their precious Capcom Pro Tour.
If the single player wasnt the only complain then the online is also pretty shitty to, what was the point of all those betas if you cant even fix the online play?
 
it is weird that after betas and what not they didnt do a proper assessment of the netcode or mp in general, should have done an open beta for a whole week or something


my copy should be here tomorrow (import) so we will see
 

Mit-

Member
Let's see if this helps.

It's the type of player whose first game ever was Street Fighter II. The type of player who eventually went to arcades and got in a line behind folks to see if they can beat the game on a single quarter.

It's the type of player that grew up in a time when online wasn't a thing and primarily played on console by himself when his brothers or friends weren't around/available. The same type of player who went onto play 900+ hours of mulitplayer in Street Fighter IV after first investing a significant amount of time into arcade mode with every single character and do all the character trials (and enjoying every second of it).

The type of player that has seen every variation of modes in street fighter games over the years with Arcade and Versus being a given in every entry.

The type of player who grew to appreciate every single piece of content capcom put in their past fighting games because they're his favorite kinds of games. That's the type of player who values single player mode like arcade so highly in a fighting game like Street Fighter and is now extremely disappointed with Capcom for such an oversight and bad communication in regards to the single player modes available at launch.

Capcom said they were going to the bare minimum, but the bare minimum should've included Arcade mode. I can completely understand the people saying they've been tricked, and they want their money back. Capcom didn't communicate this properly. This is a game that is going to have things added later, but the fact that there is no arcade mode or proper vs AI at launch is just ridiculous, now I don't know if that forbes article is true or not, but it makes it sound like they previously had no plans to include an arcade mode in the first place.

Also, if you want to know why survival is not the same as arcade, two words. Unnecessary frustration. Here's an example, I can go through arcade, and if I lose I can continue right from the opponent who I lost to. I don't have to go through everyone I just defeated earlier.

Survival on the other hand, you can play perfectly for 29 matches in a row, get to the 30th and final round (final round on normal that is) without a scratch on you, and if you lose, not only do you not get any partial rewards, you have to go through those 29 matches all over again, no matter how boring or easy they were, wasting 20-30 minutes to get back to the only opponent you had trouble with.

People like this (and those who are similar but maybe didn't spend 900 hours on SFIV and maybe haven't been with the series for quite as long...) are why Street Fighter is as successful as it is, not because of ultra competitive players.

They are also why, as Steve Youngblood previously mentioned, releasing the game in its current form is a gamble that hopefully pays off for Capcom in the long run.

I'm not really sure what can be done about this now though. The game was released, and that's that. Express your displeasure and, if you really want to make Capcom feel something, vote with your wallet. Unfortunately they'll likely get away with this, and will enjoy another sales boost come this holiday season when the game is truly finished, and they can market the game again as such.
 

convo

Member
Well done Capcom for releasing an unfinished game, this backlash is well deserved...they could have delayed it a few months and finished the game but nooooo they had to release it before EVO and their precious Capcom Pro Tour.
If the single player wasnt the only complain then the online is also pretty shitty to, what was the point of all those betas if you cant even fix the online play?

All this whining was not goona stop them from doubling down on Evo and the Pro Tour,
it's like you're pretending this game is not gonna exist next year.
But guess what this game is gonna exist next year and the year after and the year after and there will only have to be one version to buy.
People can go at it for the rest of the month and the year, the people going bonkers for Urien when he comes out will outscream anyone sane or insane in this world.
 

Nocturno999

Member
It may be my mood making me seeing stuff, but is "since the core game is good they can get away with" becoming an actual thing?

It happened with Destiny "buh buh the gunplay".

In SFV the offline versus mode and training are fine. The online is almost there. All these modes can be considered "core"

Capcom just had to implement a more robust single player mode for those people with bad Internet or that don't have the time/patience to deal with people online..
 
What did Street Fighter IV retail for when it launched in 2008? I seem to remember it being packed with content and relatively cheap? Something like $39.99? Regardless, $69.99 CAD for the amount of content SF V has is absurd no matter how good the gameplay is.
 

Garlador

Member
All this whining was not goona stop them from doubling down on Evo and the Pro Tour,
it's like you're pretending this game is not gonna exist next year.
But guess what this game is gonna exist next year and the year after and the year after and there will only have to be one version to buy.
People can go at it for the rest of the month and the year, the people going bonkers for Urien when he comes out will outscream anyone sane or insane in this world.

Doesn't mean people who paid $60 for a clearly unfinished game should sit down, smile about it, and pretend they're satisfied because, oh boy, Urien will come out months from now.
 

Mik317

Member
It may be my mood making me seeing stuff, but is "since the core game is good they can get away with" becoming an actual thing?

If someone has the mindset of "I like what is offered and I am enjoying it" and is met with "this is garbage and should have been delayed to add in features that appeal to me", then I expect there to be a clash.

Party A is happy and is glad its out now. Party B isn't. Nothing is wrong w/ that but It never ends at just that tho. There is the layer of shaming that goes on too (both sides mind you) in which if you are one "side" then you are either elitist scum, casual trash, or a shill for big cooperation. None of that is fair. Bottom line is that some are more than happy w/ the current package and are hopeful the game continues to add thing to their liking. Those who aren't get the short end of the stick for sure but it never seems to be answered why they couldn't just wait until things are added? The "solutions" are often titled waay too far in their favor. Delaying the game has issues. IMO F2P model from jump has issues. Forcing a two time purchase has issues. And while Capcom really should have had basic ass features in day 1 (i don't think many will argue with you there...just the severity of their absence), waiting has no issue. You get the game w/ all the stuff you like (bugs and server issues fixed as well) and others get the base game now. Its no different from the delay or "pro edition' solutions except it comes w/ none of the bagagge...but for some reason that isn't good enough.

Bottom line those who are satisfied with the current package don't think the lacking modes is as big of a deal as you do.This is a disconnect that I don't think ever will go anywhere beyond "well that sucks, hope they add it". People seem to want everyone to be outraged and angry because that does force change and I get that....but not everyone feels that strongly. Doesn't make then a elitist shill apologist...but rather a person who is satisfied with the product and would like it to succeed.
 

David___

Banned
If someone has the mindset of "I like what is offered and I am enjoying it" and is met with "this is garbage and should have been delayed to add in features that appeal to me", then I expect there to be a clash.

Party A is happy and is glad its out now. Party B isn't. Nothing is wrong w/ that but It never ends at just that tho. There is the layer of shaming that goes on too (both sides mind you) in which if you are one "side" then you are either elitist scum, casual trash, or a shill for big cooperation. None of that is fair. Bottom line is that some are more than happy w/ the current package and are hopeful the game continues to add thing to their liking. Those who aren't get the short end of the stick for sure but it never seems to be answered why they couldn't just wait until things are added? The "solutions" are often titled waay too far in their favor. Delaying the game has issues. IMO F2P model from jump has issues. Forcing a two time purchase has issues. And while Capcom really should have had basic ass features in day 1 (i don't think many will argue with you there...just the severity of their absence), waiting has no issue. You get the game w/ all the stuff you like (bugs and server issues fixed as well) and others get the base game now. Its no different from the delay or "pro edition' solutions except it comes w/ none of the bagagge...but for some reason that isn't good enough.

Bottom line those who are satisfied with the current package don't think the lacking modes is as big of a deal as you do.This is a disconnect that I don't think ever will go anywhere beyond "well that sucks, hope they add it". People seem to want everyone to be outraged and angry because that does force change and I get that....but not everyone feels that strongly. Doesn't make then a elitist shill apologist...but rather a person who is satisfied with the product and would like it to succeed.

Good post.
 
Let's see if this helps.

It's the type of player whose first game ever was Street Fighter II. The type of player who eventually went to arcades and got in a line behind folks to see if they can beat the game on a single quarter.

It's the type of player that grew up in a time when online wasn't a thing and primarily played on console by himself when his brothers or friends weren't around/available. The same type of player who went onto play 900+ hours of mulitplayer in Street Fighter IV after first investing a significant amount of time into arcade mode with every single character and do all the character trials (and enjoying every second of it).

The type of player that has seen every variation of modes in street fighter games over the years with Arcade and Versus being a given in every entry.

The type of player who grew to appreciate every single piece of content capcom put in their past fighting games because they're his favorite kinds of games. That's the type of player who values single player mode like arcade so highly in a fighting game like Street Fighter and is now extremely disappointed with Capcom for such an oversight and bad communication in regards to the single player modes available at launch.

Capcom said they were going to the bare minimum, but the bare minimum should've included Arcade mode. I can completely understand the people saying they've been tricked, and they want their money back. Capcom didn't communicate this properly. This is a game that is going to have things added later, but the fact that there is no arcade mode or proper vs AI at launch is just ridiculous, now I don't know if that forbes article is true or not, but it makes it sound like they previously had no plans to include an arcade mode in the first place.

Also, if you want to know why survival is not the same as arcade, two words. Unnecessary frustration. Here's an example, I can go through arcade, and if I lose I can continue right from the opponent who I lost to. I don't have to go through everyone I just defeated earlier.

Survival on the other hand, you can play perfectly for 29 matches in a row, get to the 30th and final round (final round on normal that is) without a scratch on you, and if you lose, not only do you not get any partial rewards, you have to go through those 29 matches all over again, no matter how boring or easy they were, wasting 20-30 minutes to get back to the only opponent you had trouble with.

Are you a stalker? stop stalking me!
 

convo

Member
It happened with Destiny "buh buh the gunplay".

In SFV the offline versus mode and training are fine. The online is almost there. All these modes can be considered "core"

Capcom just had to implement a more robust single player mode for those people with bad Internet or that don't have the time/patience to deal with people online..

It'll come eventually and maybe people who got their refund will decide to come back for more. But when it is obviously coming why is there a need to get your money back now, i can't play Guilty Gear Xrd on my rig but i bought it anyway for when i have a better PC.
People can say what they want, once the game has quadruple the amount of content it has now, the time it took to get there is not gonna be a point of discussion anymore, people will have moved on with their lifes.
 

Rudiano

Banned
All this whining was not goona stop them from doubling down on Evo and the Pro Tour,
it's like you're pretending this game is not gonna exist next year.
But guess what this game is gonna exist next year and the year after and the year after and there will only have to be one version to buy.
People can go at it for the rest of the month and the year, the people going bonkers for Urien when he comes out will outscream anyone sane or insane in this world.

notsureifserious.jpg

They rushed the release so that it could fit in the CPT schedule THIS year, they could have finished the game and released it at a later date and included it in their CPT NEXT year....but nooooo they wouldnt have wanted such a long gap between the release of SF5 and CPT 2017, so instead they released an unfinished game that was playable enough for tournament play. Im sure by next year this game will be amazing, but it could have been amazing when it was launched.
 
Let's see if this helps.

It's the type of player whose first game ever was Street Fighter II. The type of player who eventually went to arcades and got in a line behind folks to see if they can beat the game on a single quarter.

It's the type of player that grew up in a time when online wasn't a thing and primarily played on console by himself when his brothers or friends weren't around/available. The same type of player who went onto play 900+ hours of mulitplayer in Street Fighter IV after first investing a significant amount of time into arcade mode with every single character and do all the character trials (and enjoying every second of it).

The type of player that has seen every variation of modes in street fighter games over the years with Arcade and Versus being a given in every entry.

The type of player who grew to appreciate every single piece of content capcom put in their past fighting games because they're his favorite kinds of games. That's the type of player who values single player mode like arcade so highly in a fighting game like Street Fighter and is now extremely disappointed with Capcom for such an oversight and bad communication in regards to the single player modes available at launch.

Capcom said they were going to the bare minimum, but the bare minimum should've included Arcade mode. I can completely understand the people saying they've been tricked, and they want their money back. Capcom didn't communicate this properly. This is a game that is going to have things added later, but the fact that there is no arcade mode or proper vs AI at launch is just ridiculous, now I don't know if that forbes article is true or not, but it makes it sound like they previously had no plans to include an arcade mode in the first place.

Also, if you want to know why survival is not the same as arcade, two words. Unnecessary frustration. Here's an example, I can go through arcade, and if I lose I can continue right from the opponent who I lost to. I don't have to go through everyone I just defeated earlier.

Survival on the other hand, you can play perfectly for 29 matches in a row, get to the 30th and final round (final round on normal that is) without a scratch on you, and if you lose, not only do you not get any partial rewards, you have to go through those 29 matches all over again, no matter how boring or easy they were, wasting 20-30 minutes to get back to the only opponent you had trouble with.

Thank you.
 

Mechazawa

Member
Again, I don't think that's surprising. Sure, a lot of these features have become standard for a reason and my gut instinct is that this game wasn't really ready for release. But at the same time, for a not-insignificant number of people everything they need is there and delaying it for a bunch of superfluous features they don't need would have been pointless.

Yeah, ultimately, the game is already feature complete for a large amount of the audience. It's not "i'll give them a pass" for those of us, it's "i don't need anything else"

(except for the servers still being wonky o/c)

If nothing else though, I'm legitimately surprised how many people value SP content in a fighter though. This release has been...illuminating.
 

ApharmdX

Banned
Let's see if this helps.

It's the type of player whose first game ever was Street Fighter II. The type of player who eventually went to arcades and got in a line behind folks to see if they can beat the game on a single quarter.

It's the type of player that grew up in a time when online wasn't a thing and primarily played on console by himself when his brothers or friends weren't around/available. The same type of player who went onto play 900+ hours of mulitplayer in Street Fighter IV after first investing a significant amount of time into arcade mode with every single character and do all the character trials (and enjoying every second of it).

The type of player that has seen every variation of modes in street fighter games over the years with Arcade and Versus being a given in every entry.

The type of player who grew to appreciate every single piece of content capcom put in their past fighting games because they're his favorite kinds of games. That's the type of player who values single player mode like arcade so highly in a fighting game like Street Fighter and is now extremely disappointed with Capcom for such an oversight and bad communication in regards to the single player modes available at launch.

Capcom said they were going to the bare minimum, but the bare minimum should've included Arcade mode. I can completely understand the people saying they've been tricked, and they want their money back. Capcom didn't communicate this properly. This is a game that is going to have things added later, but the fact that there is no arcade mode or proper vs AI at launch is just ridiculous, now I don't know if that forbes article is true or not, but it makes it sound like they previously had no plans to include an arcade mode in the first place.

Also, if you want to know why survival is not the same as arcade, two words. Unnecessary frustration. Here's an example, I can go through arcade, and if I lose I can continue right from the opponent who I lost to. I don't have to go through everyone I just defeated earlier.

Survival on the other hand, you can play perfectly for 29 matches in a row, get to the 30th and final round (final round on normal that is) without a scratch on you, and if you lose, not only do you not get any partial rewards, you have to go through those 29 matches all over again, no matter how boring or easy they were, wasting 20-30 minutes to get back to the only opponent you had trouble with.

*Claps*

Well said, very well said.
 

OSHAN

Member
Well, if you're on the fence the game isn't going anywhere. I'm sure that is one thing Capcom is banking on: if you want to play Street Fighter this gen, you're going to have to buy it at some point.

Or, download it for free with Ryu and Chun-li playable.
 

Bronetta

Ask me about the moon landing or the temperature at which jet fuel burns. You may be surprised at what you learn.
It's a little barebones now but we know there's more stuff coming and sounds like the first season pass will basically be free if you spend time clearing the modes which are already in the game.
 

convo

Member
notsureifserious.jpg

They rushed the release so that it could fit in the CPT schedule THIS year, they could have finished the game and released it at a later date and included it in their CPT NEXT year....

Now this is a joke. SF4 was dead and buried once SF5 betas were starting. It had its last CPT, the people serious enough for next CPT were gonna throw SF4 into the trash for the next big thing. Like what is your view on those Tournaments? No one serious was gonna waste their time with it you can ask them if you want.
The casual side of this will remain unsatisfied, that this game is getting updated every month is not a point of argument for anyone.
 

Sawneeks

Banned
Not quite. Battlefront has like 4 maps and few weapons. SFV has 16 characters and a good amount of stages. But yeah, the single player leaves a lot to be desired in both.

9 game modes, 4 Single Player/Co-op missions, 4 Planets or roughly 28* maps, and 11 Weapons.

It's a little more than '4 maps and a few weapons'.

*
some game modes have different maps on a Planet. 4 x 9 = 36. Given that not all Planets are used per game mode, ballpark the map count at 30 or lower.
 

A.E Suggs

Member
It still amazes me how Alpha 3 max did not become the standard for SF.

Dramatic battle and reverse Dramatic battle are amazing, even now.

Some of the modes like world tour I can understand because you'd need a lot of stages for that. But dramatic battle should be a mode they always have, they even had it in SFxTK and even SFEX3 had that so they know the mode is popular.

9 game modes, 4 Single Player/Co-op missions, 4 Planets or roughly 28* maps, and 11 Weapons.

It's a little more than '4 maps and a few weapons'.

*
some game modes have different maps on a Planet. 4 x 9 = 36. Given that not all Planets are used per game mode, ballpark the map count at 30 or lower.

I'm guessing he means compared to the other FPS out there for single player content. Which would be true to a degree.
 

Rudiano

Banned
Now this is a joke. SF4 was dead and buried once SF5 betas were starting. It had its last CPT, the people serious enough for next CPT were gonna throw SF4 into the trash for the next big thing. Like what is your view on those Tournaments? No one serious was gonna waste their time with it you can ask them if you want.
The casual side of this will remain unsatisfied, that this game is getting updated every month is not a point of argument for anyone.


What are you even on about? like wtf? Like I said they could have released SF5 at a later date and put in CPT 2017. What about CPT 2016? Well SF4 was far from dead and it easily would have fitted in. But Capcom rushed the game and released an unfinished game to fit in CPT 2016 and ignoring the majority of people who bought it to play casually. Its pretty easy to say that most buyers are not tournament players.
 

arevin01

Member
I dont honestly know how somehow can support a company like Capcom thinking its okay to release the game in its current state.
 

convo

Member
Doesn't mean people who paid $60 for a clearly unfinished game should sit down, smile about it, and pretend they're satisfied because, oh boy, Urien will come out months from now.
And we'll get Alex next month and probably Guile in April,i do have a busy life but a new thing each month can get me hot and bothered enough to make the initial investment worth it. If Blazblue had only one goddamn version to buy dlc on i would have probably considered buying them because i wouldn't have to rebuy them for the next iteration.
When i say this game isn't going anywhere, i mean it will remain a constant thing that will get support. The people asking for change are impatient because those changes will come anyway, time is slipping away from my life so these time spans mean little to me. People who wanted things right now are disappointed and they can go and sell their copy or get a refund if they want.
 

Pompadour

Member
Are there any major franchises that have officially gone Early Access? That title carries a stigma of indie games, many that never get finished. That's probably part of the reason why Capcom didn't use that title because it would cheapen their brand.

Which brings up an interesting point. I doubt we'll start seeing huge franchises release discount or budget numbered sequels because once Street Fighter 6 or whatever launches at $40, you can never go back up. People will think they're getting ripped off if the game is now $20 more expensive than the last one. I think the eight or so threads about Street Fighter V filled with arguments that "this is/isn't a game worth $60" means that what constitutes a full, retail-priced game is completely subjective. And Capcom stands nothing to gain by releasing at less than $60 because that would be a concession, implying their product is inherently worth less.

I'm not arguing whether or not SFV is a full game in this post (I've done that a bunch of times already elsewhere), I'm just trying to explain what I think the logic behind Capcom's decision.

What are you even on about? like wtf? Like I said they could have released SF5 at a later date and put in CPT 2017. What about CPT 2016? Well SF4 was far from dead and it easily would have fitted in. But Capcom rushed the game and released an unfinished game to fit in CPT 2016 and ignoring the majority of people who bought it to play casually. Its pretty easy to say that most buyers are not tournament players.

There is a HUGE difference between a person who just plays Street Fighter for the arcade mode and people who plays in tournaments. In fact, 90% of Street Fighter players exist in that divide between those two extremes. I've argued that the vast majority of the people who bought this game were not ignored because it does way more than just provide for the tournament player. If it was just for tourney players than it would have shipped with no online, period.

I'm glad they released it when they did and it's important to a lot of people, not just tourney players, that it was released in time for Capcom Pro Tour. Capcom puts up huge money in this series of tournaments because it may be the most effective advertising possible for the series. Their ultimate goal, as evidenced by lots and lots of interviews, is to be like League of Legends or DOTA in viewership.
 
People will think they're getting ripped off if the game is now $20 more expensive than the last one. I think the eight or so threads about Street Fighter V filled with arguments that "this is/isn't a game worth $60" means that what constitutes a full, retail-priced game is completely subjective. And Capcom stands nothing to gain by releasing at less than $60 because that would be a concession, implying their product is inherently worth less.

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convo

Member
What are you even on about? like wtf? Like I said they could have released SF5 at a later date and put in CPT 2017. What about CPT 2016? Well SF4 was far from dead and it easily would have fitted in. But Capcom rushed the game and released an unfinished game to fit in CPT 2016 and ignoring the majority of people who bought it to play casually. Its pretty easy to say that most buyers are not tournament players.
I could swear this post sounded different before the edit.But whatever .
Stretching SF4 for CPT this year would have needed the support of top players, but since SF5 was announced and had a release date for this year it wasn't gonna be a thing. Last Evo was the last for SF4 and that was a clear statement. It would have been one gigantic delay if plans changed according to your idea, people would have been majorly confused at the very least .
If it's a waste of time to argue things then alright there isn't.
 

MutFox

Banned
I bought the game knowing full well what would be included.
Though I guess if you bought the game without researching it, you might be upset.

2 years from now, it could be known as the best SF ever or still lacking.
Who knows.
 
maybe this could have been offset had they had more characters at launch. I mean KOF has 50 characters and probably more modes.
 
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