Paracelsus
Member
It may be my mood making me seeing stuff, but is "since the core game is good they can get away with" becoming an actual thing?
It's not just exclusive to MK, a lot of fighting game playerbases do that. It'll happen to Street Fighter too. No one 'really' wants to play fighting games. Why waste time gettting ebtter in one game when you can play an RPG or some shit
Let's see if this helps.
It's the type of player whose first game ever was Street Fighter II. The type of player who eventually went to arcades and got in a line behind folks to see if they can beat the game on a single quarter.
It's the type of player that grew up in a time when online wasn't a thing and primarily played on console by himself when his brothers or friends weren't around/available. The same type of player who went onto play 900+ hours of mulitplayer in Street Fighter IV after first investing a significant amount of time into arcade mode with every single character and do all the character trials (and enjoying every second of it).
The type of player that has seen every variation of modes in street fighter games over the years with Arcade and Versus being a given in every entry.
The type of player who grew to appreciate every single piece of content capcom put in their past fighting games because they're his favorite kinds of games. That's the type of player who values single player mode like arcade so highly in a fighting game like Street Fighter and is now extremely disappointed with Capcom for such an oversight and bad communication in regards to the single player modes available at launch.
Capcom said they were going to the bare minimum, but the bare minimum should've included Arcade mode. I can completely understand the people saying they've been tricked, and they want their money back. Capcom didn't communicate this properly. This is a game that is going to have things added later, but the fact that there is no arcade mode or proper vs AI at launch is just ridiculous.
If you want to know why survival is not the same as arcade, two words. Unnecessary frustration. Here's an example, I can go through arcade, and if I lose I can continue right from the opponent who I lost to. I don't have to go through everyone I just defeated earlier.
Survival on the other hand, you can play perfectly for 29 matches in a row, get to the 30th and final round (final round on normal that is) without a scratch on you, and if you lose, not only do you not get any partial rewards, you have to go through those 29 matches all over again, no matter how boring or easy they were, wasting 20-30 minutes to get back to the only opponent you had trouble with.
Yes it is. It's pretty clear in some posts on here, and it's pretty clear in some of the higher scoring reviews as well.It may be my mood making me seeing stuff, but is "since the core game is good they can get away with" becoming an actual thing?
It may be my mood making me seeing stuff, but is "since the core game is good they can get away with" becoming an actual thing?
for reals don't understand the mass of people dog piling this when vs. matches (read: the game) are so fun. :/
it's like slamming your chessboard for not being feature rich enough
Chills.Let's see if this helps.
It's the type of player whose first game ever was Street Fighter II. The type of player who eventually went to arcades and got in a line behind folks to see if they can beat the game on a single quarter.
It's the type of player that grew up in a time when online wasn't a thing and primarily played on console by himself when his brothers or friends weren't around/available. The same type of player who went onto play 900+ hours of mulitplayer in Street Fighter IV after first investing a significant amount of time into arcade mode with every single character and do all the character trials (and enjoying every second of it).
The type of player that has seen every variation of modes in street fighter games over the years with Arcade and Versus being a given in every entry.
The type of player who grew to appreciate every single piece of content capcom put in their past fighting games because they're his favorite kinds of games. That's the type of player who values single player mode like arcade so highly in a fighting game like Street Fighter and is now extremely disappointed with Capcom for such an oversight and bad communication in regards to the single player modes available at launch.
Capcom said they were going to the bare minimum, but the bare minimum should've included Arcade mode. I can completely understand the people saying they've been tricked, and they want their money back. Capcom didn't communicate this properly. This is a game that is going to have things added later, but the fact that there is no arcade mode or proper vs AI at launch is just ridiculous, now I don't know if that forbes article is true or not, but it makes it sound like they previously had no plans to include an arcade mode in the first place.
Also, if you want to know why survival is not the same as arcade, two words. Unnecessary frustration. Here's an example, I can go through arcade, and if I lose I can continue right from the opponent who I lost to. I don't have to go through everyone I just defeated earlier.
Survival on the other hand, you can play perfectly for 29 matches in a row, get to the 30th and final round (final round on normal that is) without a scratch on you, and if you lose, not only do you not get any partial rewards, you have to go through those 29 matches all over again, no matter how boring or easy they were, wasting 20-30 minutes to get back to the only opponent you had trouble with.
(dang!)Fans have been asking for a new Street Fighter Alpha, so Capcom decided to release Street Fighter V while it is still in Alpha. - KazHiraiCEO
I feel like I'm in kindergarten and some kid just told me I'm playing with a toy incorrectly.
Again, I don't think that's surprising. Sure, a lot of these features have become standard for a reason and my gut instinct is that this game wasn't really ready for release. But at the same time, for a not-insignificant number of people everything they need is there and delaying it for a bunch of superfluous features they don't need would have been pointless.
Yes it is. It's pretty clear in some posts on here, and it's pretty clear in some of the higher scoring reviews as well.
Let's see if this helps.
It's the type of player whose first game ever was Street Fighter II. The type of player who eventually went to arcades and got in a line behind folks to see if they can beat the game on a single quarter.
It's the type of player that grew up in a time when online wasn't a thing and primarily played on console by himself when his brothers or friends weren't around/available. The same type of player who went onto play 900+ hours of mulitplayer in Street Fighter IV after first investing a significant amount of time into arcade mode with every single character and do all the character trials (and enjoying every second of it).
The type of player that has seen every variation of modes in street fighter games over the years with Arcade and Versus being a given in every entry.
The type of player who grew to appreciate every single piece of content capcom put in their past fighting games because they're his favorite kinds of games. That's the type of player who values single player mode like arcade so highly in a fighting game like Street Fighter and is now extremely disappointed with Capcom for such an oversight and bad communication in regards to the single player modes available at launch.
Capcom said they were going to the bare minimum, but the bare minimum should've included Arcade mode. I can completely understand the people saying they've been tricked, and they want their money back. Capcom didn't communicate this properly. This is a game that is going to have things added later, but the fact that there is no arcade mode or proper vs AI at launch is just ridiculous, now I don't know if that forbes article is true or not, but it makes it sound like they previously had no plans to include an arcade mode in the first place.
Also, if you want to know why survival is not the same as arcade, two words. Unnecessary frustration. Here's an example, I can go through arcade, and if I lose I can continue right from the opponent who I lost to. I don't have to go through everyone I just defeated earlier.
Survival on the other hand, you can play perfectly for 29 matches in a row, get to the 30th and final round (final round on normal that is) without a scratch on you, and if you lose, not only do you not get any partial rewards, you have to go through those 29 matches all over again, no matter how boring or easy they were, wasting 20-30 minutes to get back to the only opponent you had trouble with.
Well done Capcom for releasing an unfinished game, this backlash is well deserved...they could have delayed it a few months and finished the game but nooooo they had to release it before EVO and their precious Capcom Pro Tour.
If the single player wasnt the only complain then the online is also pretty shitty to, what was the point of all those betas if you cant even fix the online play?
It may be my mood making me seeing stuff, but is "since the core game is good they can get away with" becoming an actual thing?
All this whining was not goona stop them from doubling down on Evo and the Pro Tour,
it's like you're pretending this game is not gonna exist next year.
But guess what this game is gonna exist next year and the year after and the year after and there will only have to be one version to buy.
People can go at it for the rest of the month and the year, the people going bonkers for Urien when he comes out will outscream anyone sane or insane in this world.
What did Street Fighter IV retail for when it launched in 2008? I seem to remember it being packed with content and relatively cheap? Something like $39.99? Regardless, $69.99 CAD for the amount of content SF V has is absurd no matter how good the gameplay is.
It may be my mood making me seeing stuff, but is "since the core game is good they can get away with" becoming an actual thing?
If someone has the mindset of "I like what is offered and I am enjoying it" and is met with "this is garbage and should have been delayed to add in features that appeal to me", then I expect there to be a clash.
Party A is happy and is glad its out now. Party B isn't. Nothing is wrong w/ that but It never ends at just that tho. There is the layer of shaming that goes on too (both sides mind you) in which if you are one "side" then you are either elitist scum, casual trash, or a shill for big cooperation. None of that is fair. Bottom line is that some are more than happy w/ the current package and are hopeful the game continues to add thing to their liking. Those who aren't get the short end of the stick for sure but it never seems to be answered why they couldn't just wait until things are added? The "solutions" are often titled waay too far in their favor. Delaying the game has issues. IMO F2P model from jump has issues. Forcing a two time purchase has issues. And while Capcom really should have had basic ass features in day 1 (i don't think many will argue with you there...just the severity of their absence), waiting has no issue. You get the game w/ all the stuff you like (bugs and server issues fixed as well) and others get the base game now. Its no different from the delay or "pro edition' solutions except it comes w/ none of the bagagge...but for some reason that isn't good enough.
Bottom line those who are satisfied with the current package don't think the lacking modes is as big of a deal as you do.This is a disconnect that I don't think ever will go anywhere beyond "well that sucks, hope they add it". People seem to want everyone to be outraged and angry because that does force change and I get that....but not everyone feels that strongly. Doesn't make then a elitist shill apologist...but rather a person who is satisfied with the product and would like it to succeed.
Its the Battlefront of fighter's
Let's see if this helps.
It's the type of player whose first game ever was Street Fighter II. The type of player who eventually went to arcades and got in a line behind folks to see if they can beat the game on a single quarter.
It's the type of player that grew up in a time when online wasn't a thing and primarily played on console by himself when his brothers or friends weren't around/available. The same type of player who went onto play 900+ hours of mulitplayer in Street Fighter IV after first investing a significant amount of time into arcade mode with every single character and do all the character trials (and enjoying every second of it).
The type of player that has seen every variation of modes in street fighter games over the years with Arcade and Versus being a given in every entry.
The type of player who grew to appreciate every single piece of content capcom put in their past fighting games because they're his favorite kinds of games. That's the type of player who values single player mode like arcade so highly in a fighting game like Street Fighter and is now extremely disappointed with Capcom for such an oversight and bad communication in regards to the single player modes available at launch.
Capcom said they were going to the bare minimum, but the bare minimum should've included Arcade mode. I can completely understand the people saying they've been tricked, and they want their money back. Capcom didn't communicate this properly. This is a game that is going to have things added later, but the fact that there is no arcade mode or proper vs AI at launch is just ridiculous, now I don't know if that forbes article is true or not, but it makes it sound like they previously had no plans to include an arcade mode in the first place.
Also, if you want to know why survival is not the same as arcade, two words. Unnecessary frustration. Here's an example, I can go through arcade, and if I lose I can continue right from the opponent who I lost to. I don't have to go through everyone I just defeated earlier.
Survival on the other hand, you can play perfectly for 29 matches in a row, get to the 30th and final round (final round on normal that is) without a scratch on you, and if you lose, not only do you not get any partial rewards, you have to go through those 29 matches all over again, no matter how boring or easy they were, wasting 20-30 minutes to get back to the only opponent you had trouble with.
It happened with Destiny "buh buh the gunplay".
In SFV the offline versus mode and training are fine. The online is almost there. All these modes can be considered "core"
Capcom just had to implement a more robust single player mode for those people with bad Internet or that don't have the time/patience to deal with people online..
All this whining was not goona stop them from doubling down on Evo and the Pro Tour,
it's like you're pretending this game is not gonna exist next year.
But guess what this game is gonna exist next year and the year after and the year after and there will only have to be one version to buy.
People can go at it for the rest of the month and the year, the people going bonkers for Urien when he comes out will outscream anyone sane or insane in this world.
Let's see if this helps.
It's the type of player whose first game ever was Street Fighter II. The type of player who eventually went to arcades and got in a line behind folks to see if they can beat the game on a single quarter.
It's the type of player that grew up in a time when online wasn't a thing and primarily played on console by himself when his brothers or friends weren't around/available. The same type of player who went onto play 900+ hours of mulitplayer in Street Fighter IV after first investing a significant amount of time into arcade mode with every single character and do all the character trials (and enjoying every second of it).
The type of player that has seen every variation of modes in street fighter games over the years with Arcade and Versus being a given in every entry.
The type of player who grew to appreciate every single piece of content capcom put in their past fighting games because they're his favorite kinds of games. That's the type of player who values single player mode like arcade so highly in a fighting game like Street Fighter and is now extremely disappointed with Capcom for such an oversight and bad communication in regards to the single player modes available at launch.
Capcom said they were going to the bare minimum, but the bare minimum should've included Arcade mode. I can completely understand the people saying they've been tricked, and they want their money back. Capcom didn't communicate this properly. This is a game that is going to have things added later, but the fact that there is no arcade mode or proper vs AI at launch is just ridiculous, now I don't know if that forbes article is true or not, but it makes it sound like they previously had no plans to include an arcade mode in the first place.
Also, if you want to know why survival is not the same as arcade, two words. Unnecessary frustration. Here's an example, I can go through arcade, and if I lose I can continue right from the opponent who I lost to. I don't have to go through everyone I just defeated earlier.
Survival on the other hand, you can play perfectly for 29 matches in a row, get to the 30th and final round (final round on normal that is) without a scratch on you, and if you lose, not only do you not get any partial rewards, you have to go through those 29 matches all over again, no matter how boring or easy they were, wasting 20-30 minutes to get back to the only opponent you had trouble with.
Again, I don't think that's surprising. Sure, a lot of these features have become standard for a reason and my gut instinct is that this game wasn't really ready for release. But at the same time, for a not-insignificant number of people everything they need is there and delaying it for a bunch of superfluous features they don't need would have been pointless.
Let's see if this helps.
It's the type of player whose first game ever was Street Fighter II. The type of player who eventually went to arcades and got in a line behind folks to see if they can beat the game on a single quarter.
It's the type of player that grew up in a time when online wasn't a thing and primarily played on console by himself when his brothers or friends weren't around/available. The same type of player who went onto play 900+ hours of mulitplayer in Street Fighter IV after first investing a significant amount of time into arcade mode with every single character and do all the character trials (and enjoying every second of it).
The type of player that has seen every variation of modes in street fighter games over the years with Arcade and Versus being a given in every entry.
The type of player who grew to appreciate every single piece of content capcom put in their past fighting games because they're his favorite kinds of games. That's the type of player who values single player mode like arcade so highly in a fighting game like Street Fighter and is now extremely disappointed with Capcom for such an oversight and bad communication in regards to the single player modes available at launch.
Capcom said they were going to the bare minimum, but the bare minimum should've included Arcade mode. I can completely understand the people saying they've been tricked, and they want their money back. Capcom didn't communicate this properly. This is a game that is going to have things added later, but the fact that there is no arcade mode or proper vs AI at launch is just ridiculous, now I don't know if that forbes article is true or not, but it makes it sound like they previously had no plans to include an arcade mode in the first place.
Also, if you want to know why survival is not the same as arcade, two words. Unnecessary frustration. Here's an example, I can go through arcade, and if I lose I can continue right from the opponent who I lost to. I don't have to go through everyone I just defeated earlier.
Survival on the other hand, you can play perfectly for 29 matches in a row, get to the 30th and final round (final round on normal that is) without a scratch on you, and if you lose, not only do you not get any partial rewards, you have to go through those 29 matches all over again, no matter how boring or easy they were, wasting 20-30 minutes to get back to the only opponent you had trouble with.
Oh I know, I was just staying on topic with this game.I obviously didn't mean SFV exclusively
Yup. You are correct.It was 60. Super Street Fighter IV was 40 IIRC
notsureifserious.jpg
They rushed the release so that it could fit in the CPT schedule THIS year, they could have finished the game and released it at a later date and included it in their CPT NEXT year....
Not quite. Battlefront has like 4 maps and few weapons. SFV has 16 characters and a good amount of stages. But yeah, the single player leaves a lot to be desired in both.
It still amazes me how Alpha 3 max did not become the standard for SF.
Dramatic battle and reverse Dramatic battle are amazing, even now.
9 game modes, 4 Single Player/Co-op missions, 4 Planets or roughly 28* maps, and 11 Weapons.
It's a little more than '4 maps and a few weapons'.
*some game modes have different maps on a Planet. 4 x 9 = 36. Given that not all Planets are used per game mode, ballpark the map count at 30 or lower.
Now this is a joke. SF4 was dead and buried once SF5 betas were starting. It had its last CPT, the people serious enough for next CPT were gonna throw SF4 into the trash for the next big thing. Like what is your view on those Tournaments? No one serious was gonna waste their time with it you can ask them if you want.
The casual side of this will remain unsatisfied, that this game is getting updated every month is not a point of argument for anyone.
And we'll get Alex next month and probably Guile in April,i do have a busy life but a new thing each month can get me hot and bothered enough to make the initial investment worth it. If Blazblue had only one goddamn version to buy dlc on i would have probably considered buying them because i wouldn't have to rebuy them for the next iteration.Doesn't mean people who paid $60 for a clearly unfinished game should sit down, smile about it, and pretend they're satisfied because, oh boy, Urien will come out months from now.
What are you even on about? like wtf? Like I said they could have released SF5 at a later date and put in CPT 2017. What about CPT 2016? Well SF4 was far from dead and it easily would have fitted in. But Capcom rushed the game and released an unfinished game to fit in CPT 2016 and ignoring the majority of people who bought it to play casually. Its pretty easy to say that most buyers are not tournament players.
I dont honestly know how somehow can support a company like Capcom thinking its okay to release the game in its current state.
People will think they're getting ripped off if the game is now $20 more expensive than the last one. I think the eight or so threads about Street Fighter V filled with arguments that "this is/isn't a game worth $60" means that what constitutes a full, retail-priced game is completely subjective. And Capcom stands nothing to gain by releasing at less than $60 because that would be a concession, implying their product is inherently worth less.
I could swear this post sounded different before the edit.But whatever .What are you even on about? like wtf? Like I said they could have released SF5 at a later date and put in CPT 2017. What about CPT 2016? Well SF4 was far from dead and it easily would have fitted in. But Capcom rushed the game and released an unfinished game to fit in CPT 2016 and ignoring the majority of people who bought it to play casually. Its pretty easy to say that most buyers are not tournament players.
maybe this could have been offset had they had more characters at launch. I mean KOF has 50 characters and probably more modes.