ReBurn
Gold Member
Problem is too many people want quantity at the expense of quality. Most devs don't control their release schedules. So they have to make a choice, epaeixally if they are being hamstrung and rushed. They need to choose whether to pack their game full of content at launch at the expense of fine polishing and general quality, requiring rapid patch support, or they can choose to only include the content they know they can have polished and working in a near flawless state for launch and then patch in the content they didn't include at launch later for free after it is finished.
The first option you get a game like Battlefield 4 where the game is essentially unplayable for 4+ months after launch and the second option gets you a game like Star Wars Battlefront where it plays flawlessly but takes a few months to add in more free content.
I'll always prefer the second option.
Capcom being put in a position to deliver quality over quantity based on a release schedule isn't really something that can be pushed back to consumers, though. And consumers don't have to "please understand" when the price tag remains the same for less game than they've gotten in the past.
With the SF series Capcom has set a standard for delivering a certain amount of value. Online competitive play and certain single player modes were key parts of SFIV. They've built a reputation for having certain qualities, including rich single player experiences, in their games.
If they wanted to go the game as a service route and drop modes that don't make them additional revenue they should have dropped base price and made up the difference with their Zenny model for online/service content. But they're charging full price and still using the Zenny model, which to me is pretty crappy. To me they haven't delivered quality or quantity regardless of the strength of the core fighting mechanics.