Baroquemantic
Member
Machine vs machine fighting is dope
I also didnt expect corruption to change machine behavior like that. That was excitingThose suicide explosions from the grazers looked crazy. Someone gif that please
Not watching but could you describe it? how much of a difference does the corruption make in their behavior?I also didnt expect corruption to change machine behavior like that. That was exciting
Don't forget the "XXX is overrated" posts months after launch.I love this excuse for games. I see it so often and it's like a giant "ignore what I say" indicator.
The deer types would stampede away when Aloy alerted them in a hunting area. But the corrupted one rush her in explosive suicide chargesNot watching but could you describe it? how much of a difference does the corruption make in their behavior?
Damn.The deer types would stampede away when Aloy alerted them in a hunting area. But the corrupted one rush her in explosive suicide charges
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Nice.![]()
The deer types would stampede away when Aloy alerted them in a hunting area. But the corrupted one rush her in explosive suicide charges
Not sure how I feel about fast travel packs. And I'm hoping the game is autosaving as well and you just need to go to campfires to manually save?
Not sure how I feel about fast travel packs. And I'm hoping the game is autosaving as well and you just need to go to campfires to manually save?
Yeah. Dragon's Dogma was similar, right? Though your didn't have to craft.Fast-travel uses resources, that's interesting.
Okay, wow, this is some Jurassic Park-level shit with the trees getting knocked down
I like that actually. I always felt that readily available fast travel kind of undercuts the whole notion of an open world, especially in ones with more dynamic interactions in the world. Making fast travel more of a resource decision encourages more exploration and being more cautious out in the wildNot sure how I feel about fast travel packs. And I'm hoping the game is autosaving as well and you just need to go to campfires to manually save?
I love the idea of giving myself jobs.
I love the idea of giving myself jobs.
Is there is a similar feature in any other open world RPG?
I beg your pardon?
There are similar features, where you can pin recipes and they'll show up on the map - but I like the UX decision to just merge this idea in with quests, reducing the overall amount of micromanagement.
You know.![]()
There are similar features, where you can pin recipes and the components location will show up on the map - but I like the UX decision to just merge this idea in with quests, reducing the overall amount of micromanagement.
You know.![]()
I love the idea of giving myself jobs.
Wait, oxygen bar? Mmm