SneakyStephan
Banned
Last minute clock speed bumps trigger a red flag to me. You can't just increase it without taking a hit on hardware reliability. Microsoft should have learned their lesson from the 360.
Are you serious? It's a tiny oc over what was probably a very safe clock for yield/reliability's sake.
On pc these chips are ran at up to 1ghz out of the box.
Oh god, those DF articles actually have an audience gullible enough.50% difference translated to real world gains of up to 24% in actual game framerate, so a game running 40fps on XBO is running 49.6fps on PS4 with identical settings (According to Digital Foundry)
50% compute - 24% framerate difference
40% compute - X framerate difference
X = 19.2% framerate gains over XBO
So the same game running 40fps on XBO will run 47.7 fps on PS4... fuzzy math but in the end the difference between XBO and PS4 has shrunk a bit. Tweak shadows, lod or AA and devs can easily equalize the framerate with minimal loss is visual.