The original for comparison. Brings back the memories.
Also, no erudite on the new pic, racism !
The original for comparison. Brings back the memories. Always had great art for the original game and expansions.
Yes, it is recent. Also, be on the lookout in a week or two when Jira and I will be debuting the SOE Live + EQN hype thread.
The original for comparison. Brings back the memories. Always had great art for the original game and expansions.
Ive never really played Everquest but I do love mmos. What kind of MMO is Everquest, is that a sandbox or theme park RPG more or less like WoW?
Ive never really played Everquest but I do love mmos. What kind of MMO is Everquest, is that a sandbox or theme park RPG more or less like WoW?
Me too. I'm so happy it's coming to PS4 as well. Even if my rig isn't up to snuff, the console option is there.I am actually a little excited for this... holy hell....
Not much like WoW. I mean, there are classes and races and stuff, but there really wasn't a quest line so much. There were quests, but the best experience of the game was simply getting a group of friends/guildmates together and raiding an open-world dungeon (not instanced).
The world was fantastic. Towns had so much atmosphere. No fast travel (outside of specific classes that could teleport you to certain locations). Some ideas are antiquated (basically forced grouping), but it was a fantastic game and was much more open world and free form than the likes of WoW, but it's not a true sandbox.
And the music. Damn, the music.
The world was fantastic. Towns had so much atmosphere. No fast travel (outside of specific classes that could teleport you to certain locations). Some ideas are antiquated (basically forced grouping), but it was a fantastic game and was much more open world and free form than the likes of WoW, but it's not a true sandbox.
And the music. Damn, the music.
I have a level 30 dwarf Paladin named Apathe. Message me if you see me on and I'll gladly help you out with levels and such.So, is anyone going to play p1999 with me?
P1999 usually has 700-1000 people online. Some zones are empty (random dungeons and large open transition zones like West Karana), but the regular zones like Greater Faydark, Freeport, East Commons, North Ro, Oasis, etc are full of people. Crushbone and Mistmoore can be huge pains in the ass due to being overcrowded.Project 1999 was a noble attempt, but the low population kept it from really emulating the oldschool EQ experience. It was great when it first came out and there were tons of lower levels, but it would be hard to start now.
I know a guy who actively raids in it and he is having a blast. For him, it's just like the old days.
I don't think any dungeon will top Crushbone. So many fond memories of getting curb-stomped as a ranger there when some idiot trained Crush and Dvinn to the entrance.
Heh, walking from Qeynos to Freeport was amazing. I remember walking through Kithicor Forest at night and having to hug the walls tight so the higher lvl undead mobs would not kill me. Heart pounding moment I tell you.
Mana Stone was imbalanced and removed after like the first week, hahaha.What I miss the most about EQ1 was the Uniqueness of Items. You had items that could be used over the course of various expansions. None of this spreedsheet add some stats bullshit we get now.
Stuff like the Mana stone, the Ruby Armor, Various weapons, various epics and what not.
Mana Stone was imbalanced and removed after like the first week, hahaha.
Ruby Legs were my rarest item for a long time. And yeah, Mana Stone got pulled with a quickness. So did the Fungi Tunic.Stuff like the Mana stone, the Ruby Armor, Various weapons, various epics and what not.
Mana Stone was imbalanced and removed after like the first week, hahaha.
Nah, Fungi tunic was a staple twink item for years. fungal Staff got nerfed to not being clickable from inventory though, which made its value plummet.Ruby Legs were my rarest item for a long time. And yeah, Mana Stone got pulled with a quickness. So did the Fungi Tunic.
I should have been more clear that by removed, I didn't mean they removed the item from players who already had it.Most of the gear, even the imbalanced stuff, was never removed from live servers however. Never patched out. I had my Circlet of Shadow, the pre-nerf 0 cast version, for ages. I think I eventually sold it for 150k.
Rest of the wallpaper:
The date of EverQuest Next’s public reveal by Sony Online Entertainment is quickly rushing towards us. During SOE Live, on August 2nd, at noon Pacific, the world of MMORPGs will be changed forever. If you’re not going to be able to make it to SOE Live this year, then listen very carefully to what I say next. You really want to be here when the announcement is made. I can’t say why and I can’t say what may be here (ALLEGEDLY!) but you want to keep your browser pointed to Ten Ton Hammer. As the date gets closer, I’ll be sure to keep everyone informed. (ZOMG, do I know secrets that would kill any normal mortal to contain!)
Yeah they released the new art early to prevent shock at reveal. We saw already a couple of years ago that it would have a more cartoony style.
Massively: Let's start with EQ Next. When did you make the call to scrap everything? What was it that made you choose to do so?
A year and a half ago, we made that decision. I didn't get to cover this in the keynote, so I should mention it here. The engine and underlying technology has not changed. A lot of the guts and infrastructure are staying the same. What we're really changing is what the game is all about, all the design elements. We made one fundamental shift to emergent gameplay.
The fans need to realize that if you don't change the nature of what these games are, you're not going to change that core behavior. We want to make games that last more than 15 years. That's why we made the decision to change it.
Have they announced the type of combat style EQnext will have?
I hope EQN has that early EQ feel. I miss the old days of running around night time Qeynos blind with a firebeetle eye in my hand and learning to rebind autoattack thanks to a mishap with the priest of discord.
NM, already mentioned that, lol
Gotta say what that artwork is such a turn off. I cant believe Warhammer still some how influenced these guys. Oh well cant say iam surprised.
Just hope that doesnt translate to in game oversized shoulderpads, weapons, and boots yo. HA. Big handed women /gross
Original box art is classic. Someone post kunark box art portrait.
Fixed!
https://www.everquestnext.com/
This is a re-working of one of Keith Parkinsons original. You all probably recognise it. Looks like the artist has never played Everquest. Firiona Vie with a big ass scimitar and a bow? And her face is all kinds of messed up. Terrible.
Fingers crossed this doesn't hint at the art direction for EQNext. I don't want shoulderpads bigger than my head and cartoon characters.
Here's an actual image of a model for the game, look at it, it's way more "realistic" than the art above.
Yup and its just perfect.