pretty sure all the demo stations are connected to the internet. And will update automatically. I think it at least was officially confirmed for the best buy ones somewhere. I would expect some updates around the next ND and/or around launch
Digital means the button is either pressed or it isn't. Analog means you have levels of gradation between fully pressed and fully depressed.
Digital triggers for a driving game is essentially saying you can either have full throttle or no throttle, i.e. it sucks.
Screen was bad, it had nothing to do with iPad or other tablets. The quality resembled something closer to a low end LCD tv than anything, and I found that rather offputting. We have different standards, chill.
Nintendo never uses cheap low quality screens. They always use Sharp IPS screens.
Wrong on both counts. The screen is very bright, the colors are very snappy, and the response time was very good. Correct me if I'm wrong, but isn't the PPI of the screen the same as the iPad Mini, which is right at 162ppi. There is nothing wrong with the screen.
I can't help but disregard the post that said NSMBU on the game pad looks worse than the DS NSMB. That just reeks of trolling.
Exactly, people keep ignoring this, but apparently even Apple feels that the PPI being used is good enough for a screen in this size range right now.yeah, but you must know in the iPad Mini the ppi is amazing and the screen awesome, in Nintendos case is it just cheap and bad to go with such a bad low res screennot serious
I thought at Gamescom that Rayman looked good on the gamepad, no complaints about the screen quality. It is fine, no need for HD resolution on such a small screen imo (not that a HD resolution wouldn't look nicer, but it is not necessary)
Wrong on both counts. The screen is very bright, the colors are very snappy, and the response time was very good. Correct me if I'm wrong, but isn't the PPI of the screen the same as the iPad Mini, which is right at 162ppi. There is nothing wrong with the screen.
I doubt it's a matter of being cheap, but I agree about it being foolish
It wasn't explicitly stated, but it was inferred that it may have been a weight saving measure. Iwata was shooting down anything that added extra heft to the gamepad with limited potential for return. Racing sims are on of the few genres that would make use of analog triggers and they are in limited supply on all consoles, not just Nintendo. Most arcade racers play just fine with digital controls.
How many arcade racers have you played recently? What an asinine assertion.
Yes, Burnout games or Mario Kart would work fine with digital controls, but games like PGR, NFS Most Wanted, Forza Horizon all extensively use the analog triggers. In fact, almost any big game made in this generation uses it in some way that improves vehicle handling or character control.
PGR and Forza ?, two MS exclusives lol...
PGR and Forza ?, two MS exclusives lol...
I need some of that stuff you're smoking....and he proves my point. LOL!
It wasn't explicitly stated, but it was inferred that it may have been a weight saving measure. Iwata was shooting down anything that added extra heft to the gamepad with limited potential for return. Racing sims are on of the few genres that would make use of analog triggers and they are in limited supply on all consoles, not just Nintendo. Most arcade racers play just fine with digital controls.
yeah, but you must know in the iPad Mini the ppi is amazing and the screen awesome, in Nintendos case is it just cheap and bad to go with such a bad low res screennot serious
I thought at Gamescom that Rayman looked good on the gamepad, no complaints about the screen quality. It is fine, no need for HD resolution on such a small screen imo (not that a HD resolution wouldn't look nicer, but it is not necessary)
You couldn't handle it. It's called the truth.Learn to read.
The assumption is that digital controls are fine for everything except racing simulators like Forza 4 and GT5. This is complete nonsense as analog controls benefit nearly all games, not even just racers.
I need some of that stuff you're smoking.
You couldn't handle it. It's called the truth.
Yeah, I love analog triggers in FPS games, side scrollers, RPGs, puzzle games, adventure games etc. NO. Very few genres outside of racing sims have meaningful uses for analog triggers. Would they be nice to have, yes, but they are hardly a necessity .Learn to read.
The assumption is that digital controls are fine for everything except racing simulators like Forza 4 and GT5. This is complete nonsense as analog controls benefit nearly all games, not even just racers.
You couldn't handle it. It's called the truth.I need some of that stuff you're smoking.
Digital shoulders last longer.
What?!!lol... why? My PS2 controllers still work fine.
What?!!
I want your PS2 controllerWhy is this shocking? All buttons on PS2/PS3 are analogue, why would that make them last not as long? That makes no sense...
And I kept using my PS2 controllers on PC long after I stopped using the PS2 and they still work fine.
PGR and Forza ?, two MS exclusives lol...
I want your PS2 controller
You can't control how much you accelerate or brake with digital triggers. That's really the only type of game I'll miss analog triggers in. Digital triggers are superior in every other way.
...and he proves my point. LOL!
I can't help but disregard the post that said NSMBU on the game pad looks worse than the DS NSMB. That just reeks of trolling. I mean if the screen is really as bad as you say it's a problem (to the point where Wii U games look worse than DS games) but it seems like what you're saying is extreme hyperbole. If it was really as bad as you say that would have been one of the first things mentioned in hands-on impressions.
And this is why Nintendo didn't bother with them. For almost every type of game they are superior. It's just wasted cents.
He didnt prove your point at all. He was making the point that games like PGR and Forza
would be impossible or difficult on a system without analog triggers.
But hey keep twisting words and missing points.
Digital shoulders last longer.
Actually he did. I said aside from the few simulation racers out there, very few games make meaningful use of analog triggers. Not only are those 2 games MS exclusives, but Forza is a sim.
I think you meant to type cheaper. Which is the motivation.
Actually he did. I said aside from the few simulation racers out there, very few games make meaningful use of analog triggers. Not only are those 2 games MS exclusives, but Forza is a sim.
I'm sure it is the motivation and I'm disappointed by the absence, but I've had 4 PS3/360 controllers total break on me and the problem every time has been the analog triggers.
How about all the other franchises I mentioned? Read a few posts up.
And no, Forza Horizon is not in any way a sim.
No. Just no.
He pointed out that analog triggers can be useful for nearly all genres
and you dismissed the point.
Keep twisting those words.
look at this pic:http://en.wikipedia.org/wiki/DualShock_2#DualShock_2
It's true. I remember playing GT3, wouldn't have worked without pressure sensitive buttons.