Can I get a biweekly audience graph for Gravity Rush 2 please?
Can I get a biweekly audience graph for Gravity Rush 2 please?
Nothing stops this train, lmao.
Ill bet my entire ps4 library that this game will hit 20 mil by the end of December.
16 million, 1 million in 2 days. Insane.
By this pace, during the Winter Sales with a small discount, 25% or 30% they will sell at least, 4-5 more million copies.
Ill bet my entire ps4 library that this game will hit 20 mil by the end of December.
The game really good I guess?
I've never heard of it and I don't think it's on PS4 yet.
Anyone mind telling why is it so popular or is like flappy bird where it went viral?
16 million, 1 million in 2 days. Insane.
I'm not sure if a sale will change the trajectory much. It feels like this is more of a game where people will get it to play it now, rather than one where they wait for a sale -- and it's already lower-priced.By this pace, during the Winter Sales with a small discount, 25% or 30% they will sell at least, 4-5 more million copies.
I wanna know what country the purple line is too. Europe?!
I'm not sure if a sale will change the trajectory much. It feels like this is more of a game where people will get it to play it now, rather than one where they wait for a sale -- and it's already lower-priced.
I might be totally wrong of course, I also thought it would just barely get to 2 million CCU this year, and it did so on a weekday.
Yes this weekend I can see it at 2.2m.
This game is going to be hitting LoL levels of users by the end of next year. I'm calling it now.
Still behind me saying that it'll sell consoles.
Cultural phenomenon.
The next 2 years are going to be wildly interesting to observe what developers will come up with the Battle Royal concept.
china really likes pubg for some reason
SteamSpy integrates new data over ~3 days. Looking at the trajectory I assume that 4 days ago a large batch of new accounts was added to the SteamSpy dataset (many of which were made primarily for PUBG) and the enormous numbers over the past few days was that data being integrated.It either sold a million in TWO freaking days, or Steamspy had a streak of luck and focused on new accounts or something.
What the hell
I wonder if they have some thoughts/ doubts about pricing the game @ $30 now. Like if it was priced @ $50 then how much more money would they make?
16M x $30 = $480M
12M * $50 = $600M
Big diffrence and that is with 25% less sales assumption.
I know I would sping "what if" stories if I was the boss/ price strategies at the studio now!
I wonder if they have some thoughts/ doubts about pricing the game @ $30 now. Like if it was priced @ $50 then how much more money would they make?
16M x $30 = $480M
12M * $50 = $600M
Big diffrence and that is with 25% less sales assumption.
I know I would sping "what if" stories if I was the boss/ price strategies at the studio now!
It's a 100 person game where everyone flies in on a plane over an 8km x 8km island, people drop out wherever they want. You start with nothing, loot buildings for weapons and armor. A circle closes in on a random point in the map, forcing players closer together. The last person standing wins. You can play by yourself, teams of 2, or teams of 4.
It's a little janky as it's still in EA, but it's tons of fun, and super tense because you never know where the other players are until it's time to fight.
As for "why" it's popular - it's hard to say. Honestly I think it's just a new genre that is coming into the mainstream and PUBG struck a chord. There's definitely a bit of luck - PUBG being developed in the right place and time - but it's also really popular with streamers which makes it fun to watch on Twitch as well.
Just a heads up after Valve's cut they've made roughly $337,176,378 off of the game.
I wonder if they have some thoughts/ doubts about pricing the game @ $30 now. Like if it was priced @ $50 then how much more money would they make?
16M x $30 = $480M
12M * $50 = $600M
Big diffrence and that is with 25% less sales assumption.
I know I would be spinning "what if" stories if I was the boss/ price strategies at the studio now!
They're also working on a zombie mode that is 100% aimed at the Korean/Chinese audience
I wonder if they have some thoughts/ doubts about pricing the game @ $30 now. Like if it was priced @ $50 then how much more money would they make?
16M x $30 = $480M
12M * $50 = $600M
Big diffrence and that is with 25% less sales assumption.
I know I would be spinning "what if" stories if I was the boss/ price strategies at the studio now!
This actually sounds kinda awesome - and 100 players sounds massive.
but now I have lot's of questions once you mentioned this circle appearing where the fight takes place.
So you could be walking around like a "ghost" and if the circle appears where your at, everyone will see you, is it like a spot light?
Also, if players cant see each other can you see the loot disappearing if someone else grabbed it?
And what happens if I'm outside of the circle when the circle appears,
do you die and once the circle appears after a while?
what happens if I go outside of the circle in and out will that make me disappear and appear, wouldn't that be kinda cheap?