So is this the end of lossy DD 5.1 and fake logicXIIx audio in games?
The PS3 has been using PCM uncompressed audio this entire generation...
So is this the end of lossy DD 5.1 and fake logicXIIx audio in games?
The Xbox One has dedicated audio processing hardware that is not present in PS4 or PC
Audio-wise, Microsoft's hardware is also impressive, with DSP effects, mixing and other features effectively available for "free" to developers, where PS4's set-up only decodes compressed audio formats
Why should anybody call him out? TrueAudio might not be the same as whatever Microsoft is using, and neither system goes as far as what Nintendo uses. There are many different DSPs and implementations.Seriously, we're in page 4 and no one called out Richard Leadbetter for this:
http://www.eurogamer.net/articles/digitalfoundry-crytek-the-next-generation
Yeah, I surely didn't see that coming. I too, believed that Xbox One had better audio than on PS4 while Sony or anyone else has yet to mention on what kind of audio that the PS4 has...until today. This is definitely good news, regardless.
Why should anybody call him out? TrueAudio might not be the same as whatever Microsoft is using, and neither system goes as far as what Nintendo uses. There are many different DSPs and implementations.
Seriously, we're in page 4 and no one called out Richard Leadbetter for this:
http://www.eurogamer.net/articles/digitalfoundry-crytek-the-next-generation
And this
http://www.eurogamer.net/articles/digitalfoundry-xbox-one-cpu-speed-increased-in-production-hardware
Why should anybody call him out? TrueAudio might not be the same as whatever Microsoft is using, and neither system goes as far as what Nintendo uses. There are many different DSPs and implementations.
Can TrueAudio? I mean: 100% on the DSP, no CPU intervention? And does it actually matter?But the problem is that XO's SHAPE can't produce audio like example from GenAudio.
I don't care about the implementation, read the quote "The Xbox One has dedicated audio processing hardware that is not present in PS4 or PC". He's saying that PS4 doesn't have dedicated audio processing hardware.
is not in the same boat....where PS4's set-up only decodes compressed audio formats
It's vague. You can also read it as "Xbone has dedicated audio processing [capabilities] the PS4 doesn't have". And that's it. That doesn't necessarily mean PS4 has no audio DSP.I don't care about the implementation, read the quote "The Xbox One has dedicated audio processing hardware that is not present in PS4 or PC". He's saying that PS4 doesn't have dedicated audio processing hardware.
Seriously, we're in page 4 and no one called out Richard Leadbetter for this:
http://www.eurogamer.net/articles/digitalfoundry-crytek-the-next-generation
And this
http://www.eurogamer.net/articles/digitalfoundry-xbox-one-cpu-speed-increased-in-production-hardware
Can TrueAudio? I mean: 100% on the DSP, no CPU intervention? And does it actually matter?
Why should anybody call him out? TrueAudio might not be the same as whatever Microsoft is using, and neither system goes as far as what Nintendo uses. There are many different DSPs and implementations.
Unlikely, the diagrams show it to be set up like a very ordinary sound chip. It might be a very good one but it's not leveraging some of the APU features AMD is pushing.
The hUMA and sound capabilities on the GPU means it can theoretically leverage data in memory to do neat things with sound for essentially free. The XB1 would have to use the CPU to package a digest of that data and send it to the sound processor and control the output. So the silly notion that the XB1 SHAPE chip would unload work from the CPU actually applies to the PS4 and the GPGPU they've been pushing.
The question if anyone will notice is a open one. Good enough sound has been good enough. Great sound may be hard to notice unless they make it a gameplay feature. Like an action scene where you use sound to target things in the dark.
I know the PS3 audio capabilities were/are very impressive for the time.
How does this compare to PS3 audio ?
It's not silly at all, they never said it would absolve the CPU from all sound duty, but it would from mixing and reverb which is what takes up majority of CPU cycles in terms of audio. That's still nothing to scuff at.
Seriously, we're in page 4 and no one called out Richard Leadbetter for this:
http://www.eurogamer.net/articles/digitalfoundry-crytek-the-next-generation
And this
http://www.eurogamer.net/articles/digitalfoundry-xbox-one-cpu-speed-increased-in-production-hardware
According to anadtech article ( and the youtube video ), YES! Or did you watch AMD conference when GenAudio show up on the stage. It's matter. You don't need a 7.1 or 5.1 home theater for awesome sound. Just a cheap headset.
Reminds me of this video:
Virtual Barber Shop (Audio...use headphones, close ur eyes)
Headphones pls https://www.youtube.com/watch?v=nKnhcsRTNME
Edit - Someone else beat me to it, still, listen
Those articles are from before this information got out.
Edit:
Do we even have an list of in silicon implemented algorithms for both audio processors?
Why didn't they speak up about this earlier? Talk about dropping the ball.
Because there is big chance Xbone won't have TruAudio tech. Which essentially means devs won't really make investment in that tech.
I wish Xbone would have it. proper super accurate 3D sound for every game using just 5$ crappy stereo headphones would be amazing.
For those wondering how big deal it is... listen to this on any headphones
Digital Foundry: The Xbox One has dedicated audio processing hardware that is not present in PS4 or PC. How do you utilise it in Ryse?
Seriously, we're in page 4 and no one called out Richard Leadbetter for this:
http://www.eurogamer.net/articles/digitalfoundry-crytek-the-next-generation
And this
http://www.eurogamer.net/articles/digitalfoundry-xbox-one-cpu-speed-increased-in-production-hardware
This is GODLY! We need the PS4 to get updated to allow headphones soon!!!!
This is why I was bummed out by the original MP3 news. Sony don't fuck about when it comes to audio.
but you seem to fuck around with mp3's, shame on you.
lossless4lyfe
Seriously, we're in page 4 and no one called out Richard Leadbetter for this:
http://www.eurogamer.net/articles/digitalfoundry-crytek-the-next-generation
And this
http://www.eurogamer.net/articles/digitalfoundry-xbox-one-cpu-speed-increased-in-production-hardware
Ummm:
You can now watch the SCEA presentation "Designing a game audio engine for HSA" on demand on the APU13 conference website. They talk about the ACP...it's an hour long.
A quick, free registration is required at: https://vts.inxpo.com/scripts/Server.nxp?LASCmd=AI:4;F:QS!10100&ShowKey=16356&Referrer=https%3A%2F%2Fvts.inxpo.com%2Fscripts%2FServer.nxp%3FLASCmd%3DL%3A0%26AI%3D1%26InitialDisplay%3D1%26ClientBrowser%3D0%26ShowKey%3D16356
After you login, just do a search for: "Audio Engine for HSA". It should be labeled as "BREAKOUT: MM-4085 Designing a game audio engine for HSA"
This is GODLY! We need the PS4 to get updated to allow headphones soon!!!!
The PS4 may have some True Audio tech, but I get the feeling it may not be as fully featured as AMD's RX cards. That, or the ACP is completely separate from the True Audio stuff and the True Audio hasn't been exposed to developers yet.
What about the APU itself? CPU clock?
I will give you a dollar if you can tell which one is the original and which one is compressed audio (192kbps).
My bet is out of 100 trys, you will get 50 right, 50 wrong. In other word, you can't.
But that doesn't mean you can't pursue your passion for sound quality perfection, of course.
I'm reggie