Cert.in.Death
Member
Assuming performance is good, sure. I'd be more on board if progress attained on Steam/PS4/XBO could translate over to the Switch, but I'm not holding my breath.
The game is not demanding at all. Have you seen what kind of PC Rocket League can run on? It doesn't need to be the prettiest version with every effect. They could easily get this game running at 60fps on Switch.This is the second time they've said they're looking into it. I don't think it's a throwaway comment.
But I also think the game is a bit demanding and it may be hard to make it a fun 60fps experience on Switch.
if the Switch sells as well as it's predicted to, Psyonix would be crazy not to.
Nintendo's fine with small 3rd party developers. I think the real issue would be Nintendo's shitty network
The game is not demanding at all. Have you seen what kind of PC Rocket League can run on? It doesn't need to be the prettiest version with every effect. They could easily get this game running at 60fps on Switch.
The lack of analog triggers is the real hurdle to overcome, and could restrict some high level play.
Say what?Nonsense. The game would be absolutely playable with a single joy-con
There's a ton of physics calculations all going on simultaneously in real time, gorgeous HD visuals and pretty animations/effects.not sure why this game is so demanding of resources given its premise
The game is not demanding at all. Have you seen what kind of PC Rocket League can run on? It doesn't need to be the prettiest version with every effect. They could easily get this game running at 60fps on Switch.
The lack of analog triggers is the real hurdle to overcome, and could restrict some high level play.
The game is not demanding at all. Have you seen what kind of PC Rocket League can run on? It doesn't need to be the prettiest version with every effect. They could easily get this game running at 60fps on Switch.
The lack of analog triggers is the real hurdle to overcome, and could restrict some high level play.
Say what?
How many buttons/axis does a single joy con have?
Wouldn't lack of official UE3 support on Switch be a problem here?
There's a ton of physics calculations all going on simultaneously in real time, gorgeous HD visuals and pretty animations/effects.
Pretty obvious why it's demanding.
That didn't stop Sonic Boom for WiiU that ran on CryEngine. I'm not saying it would be a horrible buggy port, I'm just saying it's possible with some work. Plus, I don't think the other consoles really supported it either.
Support in development; ease of porting; cost of porting; promised promotion; central place in online store are all factors. These factors aren't widely available on Nintendo consolesThat idea that a larger install base automatically equals support is a fallacy. If it were true, every game would be on mobile.
Doubt so, because Switch selling well isn't an indicative of anything. Look at the Wii U.
What "tons of physics calculations"? A ball? The game isn't really demanding at all, the issue is that it's a UE3 game.
Doubt so, because Switch selling well isn't an indicative of anything. Look at the Wii U. If it sounds too good regarding 3rd party and Switch, then you best get ready to be disappointed somehow.
I myself will be very happy and will buy it if it gets released on Switch, but I don't suggest getting your hope up because the disappointment's going to be terrible.
Need 4 directions for steering and car movement.If by high-level play you mean the god tier RLers who defy physics then maybe but none of us are those guys.
Six buttons I think which is more than enough.
What "tons of physics calculations"? A ball? The game isn't really demanding at all, the issue is that it's a UE3 game.
Say what?
How many buttons/axis does a single joy con have?
One stick, four face buttons and two shoulder buttons, which is exactly what's required for Rocket League (so long as you're using ball-tracking camera, which is the better camera choice anyway).
One stick, four face buttons and two shoulder buttons, which is exactly what's required for Rocket League (so long as you're using ball-tracking camera, which is the better camera choice anyway).
One stick, four face buttons and two shoulder buttons, which is exactly what's required for Rocket League (so long as you're using ball-tracking camera, which is the better camera choice anyway).
Panic Button the same guys who also ported it to Xbox One
I already have the game on PS4 & I'd double-dip.I don't see it happening. I can imagine that there isn't a whole lot of crossover between the Nintendo audience and the Rocket League audience.
Name one game that runs on Switch that can handle physics as complicated as a sphere bouncing off things.
Don't worry, I'll wait...
If only there were an open world game that just came out that had a complicated physics system underlying all interactions in the game world. On where you could push boulders down mountains or cut trees and watch them realistically tumble and roll on the ground.
Hmmmm....
]
If only there were an open world game that just came out that had a complicated physics system underlying all interactions in the game world. On where you could push boulders down mountains or cut trees and watch them realistically tumble and roll on the ground.
Hmmmm....
If only there were an open world game that just came out that had a complicated physics system underlying all interactions in the game world. On where you could push boulders down mountains or cut trees and watch them realistically tumble and roll on the ground.
Hmmmm....
Even besides that basic stuff. Anything in the entire world that should blow with the wind does. They all blow based on wind direction and intensity, every piece of cloth, blade of grass, tree, hair, flags. Its actually crazy, I cant think of another open world that has done this.
The Wii had an attach rate of 9 or so. Clearly, people were buying it for more than those two games.