I'm here for the Puyo. Puyo's not very popular in the west just yet, but I think it has a promising future as a competitive game. Puzzle games like Tetris have critical mechanics like damage scaling and the garbage system changing with each iteration; but Puyo Puyo has been pretty much the same since 1994, and Japanese folks still play the crap out of it at arcades. I think that should be pretty suggestive of Puyo Puyo's perfection as a competitive puzzler. Oh yeah, and you won't get repetitive stress injuries from playing Puyo Puyo all the time either lol. It's not a very demanding game execution-wise. I believe this, coupled with the main competitive ruleset being safe from balance changes, makes Puyo worth investing in professionally. The top players in the Japanese scene are in their mid-30s... For those of you who are hesitant about learning puyo, rest assured that any Puyo skills you gain will stay relevant for the rest of your life.So random question, who's mostly here for the Puyo vs the people here for Tetris? I'm in the latter category. Maybe that could be a poll in the OT.
There's some sort of ELO system that tries to match you with people close in rating. Puyo Puyo Tetris's online scene has enough mid-level Puyo and Tetris players to let you progress upwards steadilyWill the matchmaking be ranked at all?
I remember trying to get the Japanese PC version of Puyo Puyo Fever going and boy was that a rough learning curve with all the really good players.
If you want to reexperience the cutthroat levels of competition from the Puyo Puyo Fever PC days though, try Puyo Puyo Chronicles for the 3DS. Almost all the players I've fought on there are capable of 10 Chaining you.
The anniversary games tend to have a dozen more party modes for you to play with your friends... those are fun. The characters also get full-body animations for their attacks instead of the small cut-ins at the bottom of the screen in PPT.I'm curious, what do mainline Puyo games have that this game lacks? I thought this game had a huge amount of content?
Your own chains also do less damage in later stages. 5 colors make extending really risky, and on top of that you usually need a 6 chain to guarantee the quick-kill and a minimum floor run.PP2's single-player mode also starts throwing you 5 colors at a time once you get to floor 3 or so (when standard competitive play has always been 4 colors). It's kind of ridiculous.