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RE Revelations - Rachel Joins as Playable Character in Raid Mode, Two New Enemies

That death message thing looks cool for the Wii u version

I would die just to see what people post.

Bravo squad Or alpha squad I forgot was best squad B^) those two guys were alright.



Yeah I thought rachels story was gonna be big but it really was shown in the trailer before the 3DS release
lol Rachel running away from herself, can't have two rachels capcom :p , she's annoying as fuck as the monster , always killing me :(
 

Neiteio

Member
To all 3DS and PS3 or 360 owners: If you compare this game to the size and ambitions of RE4 (or other recent console re titles), how does it hold up? I really consider picking this up, but I don't know if you can feel the "handheldiness" like you could with peace walker or silent hill origins.
It's about as linear as any other mainstream TPS these days. Doesn't feel "handheld-y."

Here are some thoughts I shared previously, elsewhere on the forum:

I love Revelations AND RE6. Both very different games, though. I prefer Revelations, which is just more consistent from start to finish. Speaking strictly objectively, in terms of polish and pacing and atmosphere/immersion, RER is second only to RE4, and I may even prefer it in some respects. RE6 has the best combat mechanics, bar none, but the gunplay in RER is plenty solid. Raid drives home how addictive it can be, whittling down enemy health bars with bullets to the head, or tripping their legs, or disabling their arms so you can charge up a crowd-clearing melee attack.

The episodic framework was a great addition. Hearing the piano-and-percussion theme build up during "Last time on RER" and seeing the cliff-hanger ending, and then the (always fitting) Dante's Inferno quote was a great way to get me pumped for each chapter.

The back and forth between the various characters, locations and timelines was a great way to keep the game fresh. No slow bits or filler here. You get a cliff-hanger in one location, in one timeline, and then you're treated to another location, at another time, so that you're always driven to complete one storyline because you want to see what comes of the other. Brilliant, really.

I didn't find it to be too "action-heavy" by any means. You have a couple guns-blazing flashbacks to Terragrigia, but the enemies there make those encounters tense. Other bits are distinctly "rescue" or "escape" scenarios that I felt were pitch-perfect for their part of the plot. But most of the game is a slow dreadful crawl through the ship -- and it's wonderful. It's a huge, multi-faceted setting, lots of ornate rooms and halls, lots of grimy blood-soaked corridors and flickering lights, lots of settings from the bilge to the bridge. You have casinos, cafeterias, promenades, upper and lower cabins, an observation deck, and more fantastical locations onboard I won't spoil. The last level in Raid, "Ghost Ship," even gives you the freedom to explore the entirety of the ship, with multiple paths to the true ending.

The Ooze were great enemies, capable of appearing anywhere, falling through the ceiling or spilling out of vents or climbing out of the ground. Zoning them is important since they can absorb quite a few hits. They're not bullet-sponges, though: You can trip them, stagger them, disable their arms or flinch their heads. Then you have some great boss creatures and a number of BOWs I won't spoil, but I'll say one of them gives the Regenerator a run for its money. (Those who have played the game, I'm referring to
Scarmiglione, the sword-and-shield BOW that splits in two.
)

Best stoy. Best motif (maritime meets Dante's Inferno). Best soundtrack. Best end-game. Most cohensive setting and look. Most thoughtful modification of RE4-style play. Excellent pacing and variety.

People who haven't already played Revelations are in for a treat.
 
To all 3DS and PS3 or 360 owners: If you compare this game to the size and ambitions of RE4 (or other recent console re titles), how does it hold up? I really consider picking this up, but I don't know if you can feel the "handheldiness" like you could with peace walker or silent hill origins.

Its my second favorite in the series after REmake, better than 5 or 6 easily.
you don't really notice its a handheld game, the ship is mansion 2.0 with some narrow RE5 style action chapters also thrown in.
 
To all 3DS and PS3 or 360 owners: If you compare this game to the size and ambitions of RE4 (or other recent console re titles), how does it hold up? I really consider picking this up, but I don't know if you can feel the "handheldiness" like you could with peace walker or silent hill origins.
It's an okay portable game but it's no where close to RE4. Not sure if I would rank it higher than RE5 or RE6. Maybe RE6. It just feels very weak with the encounter design.

I would say its ambitious for a handheld game.
 
The enemy design in this game is so fuckin' ugly. And not in a good way.
KuGsj.gif


I'm getting a GoW: CoO feel from this one. Good for a handheld version of the series, but will feel kinda mediocre when it's up there in HD.

Then again, the console version of RE6 kinda-sorta blew ass too, so it's not like there's this this big quality comparison here. I'm not expecting RE4, I'll take a decent RE game at this point.
 

cvxfreak

Member
It's about as linear as any other mainstream TPS these days. Doesn't feel "handheld-y."

Here are some thoughts I shared previously, elsewhere on the forum:

I love Revelations AND RE6. Both very different games, though. I prefer Revelations, which is just more consistent from start to finish. Speaking strictly objectively, in terms of polish and pacing and atmosphere/immersion, RER is second only to RE4, and I may even prefer it in some respects. RE6 has the best combat mechanics, bar none, but the gunplay in RER is plenty solid. Raid drives home how addictive it can be, whittling down enemy health bars with bullets to the head, or tripping their legs, or disabling their arms so you can charge up a crowd-clearing melee attack.

The episodic framework was a great addition. Hearing the piano-and-percussion theme build up during "Last time on RER" and seeing the cliff-hanger ending, and then the (always fitting) Dante's Inferno quote was a great way to get me pumped for each chapter.

The back and forth between the various characters, locations and timelines was a great way to keep the game fresh. No slow bits or filler here. You get a cliff-hanger in one location, in one timeline, and then you're treated to another location, at another time, so that you're always driven to complete one storyline because you want to see what comes of the other. Brilliant, really.

I didn't find it to be too "action-heavy" by any means. You have a couple guns-blazing flashbacks to Terragrigia, but the enemies there make those encounters tense. Other bits are distinctly "rescue" or "escape" scenarios that I felt were pitch-perfect for their part of the plot. But most of the game is a slow dreadful crawl through the ship -- and it's wonderful. It's a huge, multi-faceted setting, lots of ornate rooms and halls, lots of grimy blood-soaked corridors and flickering lights, lots of settings from the bilge to the bridge. You have casinos, cafeterias, promenades, upper and lower cabins, an observation deck, and more fantastical locations onboard I won't spoil. The last level in Raid, "Ghost Ship," even gives you the freedom to explore the entirety of the ship, with multiple paths to the true ending.

The Ooze were great enemies, capable of appearing anywhere, falling through the ceiling or spilling out of vents or climbing out of the ground. Zoning them is important since they can absorb quite a few hits. They're not bullet-sponges, though: You can trip them, stagger them, disable their arms or flinch their heads. Then you have some great boss creatures and a number of BOWs I won't spoil, but I'll say one of them gives the Regenerator a run for its money. (Those who have played the game, I'm referring to
Scarmiglione, the sword-and-shield BOW that splits in two.
)

Best stoy. Best motif (maritime meets Dante's Inferno). Best soundtrack. Best end-game. Most cohensive setting and look. Most thoughtful modification of RE4-style play. Excellent pacing and variety.

People who haven't already played Revelations are in for a treat.

What he said.
 

Anteo

Member
This game is TITS!

Yeah agree with this post. The only reason the enemies feel like bullet sponge at the beggining is that the players do not know what their weak points are. After discovering the different effects that weapons have on different parts of the body, one can plan their approach to each group of enemies, I for one loved to stagger the Hunters for free AOE melee damage.
 
I see we are adding some impressions, here is my take.

If you simpky take the campaign alone, its one of the worst mainline RE games, probably ahead of Zero though. That said I dont think there are any bad mainline RE games at all, not even RE6 which I very much enjoyed. The problem with Revelations is that it does not know what it wants to be. So you have this game that is half RE4, half old RE and it does not get the best parts of any of those games.

The combat is the worse of any post RE4 RE game. All enemies are bullet sponges and do not react to specific shots like they do in the other games (at least not with one shot). Instead of using the environment as your defense, you know how important every area in RE4 and RE5 is to the gameplay, in Revelations almost every room is just flat with no real design. They are just hallways, empty square rooms. There is little vertical gameplay at all, only a few rooms allow you to climb up stuff. This game has some of the worst segments where you simply get stuck in a flat boring room and enemies charge you non stop. Compare that to RE4 where every single room and situation is carefully crafted to provide a different experience.

The exploration aspect while welcome is basically just there to make it less linear. There are almost no puzzles, no items to manage, everything that made old RE old RE is not in here. So instead of it being a non stop action thrill ride its an action game where you walk a lot more with less action.

Don't get me wrong there are some incredible moments, especially some bosses that make it stand out. There are game rooms where it is designed like RE4/5 and you wonder why couldn't the whole game be this well designed.

But that is just the campaign, now Raid mode that is something else entirely. That is worth the price of admission alone, the best extra game mode in RE history.
 

Sub_Level

wants to fuck an Asian grill.
Bewbs. Ayus. Muh guns. Munstars. RE gameplay.

I'm so down for this game that I'm actually down.
 

Neff

Member
I see we are adding some impressions, here is my take.

If you simpky take the campaign alone, its one of the worst mainline RE games, probably ahead of Zero though. That said I dont think there are any bad mainline RE games at all, not even RE6 which I very much enjoyed. The problem with Revelations is that it does not know what it wants to be. So you have this game that is half RE4, half old RE and it does not get the best parts of any of those games.

The combat is the worse of any post RE4 RE game. All enemies are bullet sponges and do not react to specific shots like they do in the other games (at least not with one shot). Instead of using the environment as your defense, you know how important every area in RE4 and RE5 is to the gameplay, in Revelations almost every room is just flat with no real design. They are just hallways, empty square rooms. There is little vertical gameplay at all, only a few rooms allow you to climb up stuff. This game has some of the worst segments where you simply get stuck in a flat boring room and enemies charge you non stop. Compare that to RE4 where every single room and situation is carefully crafted to provide a different experience.

The exploration aspect while welcome is basically just there to make it less linear. There are almost no puzzles, no items to manage, everything that made old RE old RE is not in here. So instead of it being a non stop action thrill ride its an action game where you walk a lot more with less action.

Don't get me wrong there are some incredible moments, especially some bosses that make it stand out. There are game rooms where it is designed like RE4/5 and you wonder why couldn't the whole game be this well designed.

But that is just the campaign, now Raid mode that is something else entirely. That is worth the price of admission alone, the best extra game mode in RE history.

Pretty much agree with the entirety of this post. It's a great game, and it blew me away upon first playing, but after going back to other games in the series, it's apparent that it doesn't do either new RE or old RE as well as any one particular RE game does. But there's a lot to enjoy here. The atmosphere is brilliant. The boat is brilliant. Customising weapons is brilliant. Raid Mode is *brilliant*.
 
Rachel playable?
Awesome. Was wondering why she didnt make it in the first time. I hope they add a few more characters from the history of RE though. Would be cool to see Carlos, Billy, all of those forgotten characters.

Would be even better to see Regina, Dylan, Gail and Rick amirite.
 
For whatever reason, Raid Mode just didn't grab me as much as Mercenaries. Maybe it's the lack of a combo counter.

Re: overall impressions, I haven't played RE5 or RE6, but I agree more with MiamiWesker than Neiteio. It's a very, very good portable spinoff, but the compromises in level design, combat, and enemy variety ensure that it feels like just that - a good portable spinoff, not a mainline AAA RE title.
 

KevinCow

Banned
How do they not fall out?

Also who the hell is Rachel? I don't remember her from the 3DS version, and I'm pretty sure I'd remember that cleavage.
 

Ridley327

Member
How do they not fall out?

Also who the hell is Rachel? I don't remember her from the 3DS version, and I'm pretty sure I'd remember that cleavage.

She's the person that goes splat on the window 10 minutes into the start of the game. She's a total non-entity until she Oozes out.
 
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