There's clearly a massive difference in texture quality between PS4 and PC, not to mention the other benefits like non-neutered LOD pop in etc.There's no IQ difference between the PS4-PC versions
There's no IQ difference between the PS4-PC versions
You can change your skin from the main menu as you could do in the Arkham Batman games. Unfortunately, Talion sports his default look in cutscenes which is annoying. This was also the case in the Arkham games. Other than this very small nitpick, the game is fantastic and fresh.
I impulse bought a PS4 last week to play this and I haven't been disappointed. I'd say its the draw distances have pleased me the most from finally upgrading my console.
Go to the main menu, select "continue story." When you're at the screen that shows percentage completed and time spent, there's an option to change skin.
There's no IQ difference between the PS4-PC versions
? The flower is visibly less blurry in the PC shots.
Don't know what AA they are using on PS4, could be that.
| PS4 | XB1
Resolution | 1080 | 900
Vegetation | medium | low
Textures | high | high
LOD distance | medium | medium
Shadows | high | medium
AO | high | high
Interesting that they barely mention the 60fps advantage for PC. You know, the biggest differentiator between the 3 versions of the game.
Yup, played the PS4 version for about three hours last night and this morning and I didn't notice a single stutter, drop, etc.
Pretty amazing they managed to lock it considering it's open world, I expected some serious problems when the game opened up...
Nah, people noticed pretty rapidly in our own thread here about the topic.Hold on. The game has been out for a couple days now on consoles and people didn't notice that it was not unlocked 60 FPS?
It still looks and plays very well on Xbox One, so I don't care.
Hold on. The game has been out for a couple days now on consoles and people didn't notice that it was not unlocked 60 FPS?
Sure but that's not the point of the analysis.
I don't think the textures have the same quality between PS4 and XB1... the texture filtering seems bad in XB1 version.I'm pretty impressed with DFs analysis this time around.
This is now one of the few games where we know pretty exactly for each console the equivalent PC settings used:
With the highest PC option being ultra for most of those. It would be interesting to do benchmarks at PS4 and XB1 equivalent settings.Code:| PS4 | XB1 Resolution | 1080 | 900 Vegetation | medium | low Textures | high | high LOD distance | medium | medium Shadows | high | medium AO | high | high
I don't think the textures have the same quality between PS4 and XB1... the texture filtering seems bad in XB1 version.
I'm just saying that people put too much emphasis into this type of stuff. Unless the game is a lot worse on the other console, due to bugs or a much lower resolution, it doesn't really matter all that much to me and likely many others.
I know some people really care, but this stuff is a bit overblown.
Most mid-range hardware can run it at 60fps, though. This is the game maxed out (sans ultra textures) at 1080p. I consider a 670 a lower mid-end card - lower shadow quality/vegetation distance from ultra to high and you will probably get a very consistent 60fps on a 2GB 2 year old card.
Sorry but I'm not a big fan of blurry post-process AA (DF even mentions that it hides the differences between 900p and 1080p - losing your native res' clarity is not a positive). PC version has bordeless window mode which means you don't need to turn on vsync for a non tearing image.
I'm not sure where you are getting that the console version looks more polished when the PC version has built-in downsampling options as well as other higher fidelity options.
I'm not sure at all... just guessing... yeap can be the resolution.Are you sure it's not the lower resolution effect? AF seems identical in both versions.
I want AA for this game, but not the solution they used on consoles, looks terrible.
The only way MS will get parity this gen is paying for it, you just can't get it on weaker hardware regardless of you having the best engineersGood analysis. I hope MS sends engineers to monolith for the sequel. They need to attain parity.
I'm just saying that people put too much emphasis into this type of stuff. Unless the game is a lot worse on the other console, due to bugs or a much lower resolution, it doesn't really matter all that much to me and likely many others.
I know some people really care, but this stuff is a bit overblown.
Given the results of the 7850 which is weaker than the PS4 GPU it would be interesting to see what the CPU scaling on this game is like because looking at that graph it seems as though the CPU is a bottleneck in the PS4 version and less so in the Xbox One version.
I wonder what went wrong with pc version.
FXAA at work here? Even the PS4 version is incredibly blurry.Vegetation Density
Errrm, plenty of people noticed the game was 30.Hold on. The game has been out for a couple days now on consoles and people didn't notice that it was not unlocked 60 FPS?
Hold on. The game has been out for a couple days now on consoles and people didn't notice that it was not unlocked 60 FPS?
Just started on PS4. Yeah, this is a 30fps game. 100% sure of that. I've barely seen any of the game, so maybe I've only been in the most demanding areas, (really doubt that) but it's been pegged at 30 so far.
FXAA at work here? Even the PS4 version is incredibly blurry.
Here is the cpu benchs from gamegpu analysis:
http://gamegpu.ru/rpg/rollevye/middle-earth-shadow-of-mordor-test-gpu.html
Not the most cpu intensive game on pc... but yeah, it's probably not the easiest thing in the world to make it run on the console cores.
FXAA at work here? Even the PS4 version is incredibly blurry.
All the shitting on the PC version (inflated system requirements, console versions matching its visuals etc.) in the ultra textures thread looks real dumb now.
FXAA at work here? Even the PS4 version is incredibly blurry.
i bought then xbone knowing what it was... or wasnt, but it is still disappointing
when are they going to not give sony this massive advantage like albert said on here? lol
Probably just the motion blur at work, which is borked on PC atm. Not that I'm complaining, though. Game looks fantastic for me gsync'd up at around 80 FPS avg on my 780.
It still looks and plays very well on Xbox One, so I don't care.
i bought then xbone knowing what it was... or wasnt, but it is still disappointing
when are they going to not give sony this massive advantage like albert said on here? lol