Messofanego
Banned
Shadow of Mordor - PS4 system seller
According to some in this thread.
According to some in this thread.
We don't even have benchmarks yet, christ.
Shadow of Mordor - PS4 system seller
According to some in this thread.
Until games start looking better than Crysis 3 this isn't remotely true.This is VERY GOOD news. It means that for the first time since 2007 Crysis (7 years ago!) the PC hardware is being pushed to its limits thanks to nothing less but a true next-gen game port.
I think all of you PC gamers should be happy. Finally there is some action in the PC gaming space after all those years of maxing out PS360 ports in 2560x1440x60 fps.
I imagine that's the case with most threads on GAF.
For all we know it's just uncompressed textures, which offer a tiny bump in quality for a massive increase in size.This is VERY GOOD news. It means that for the first time since 2007 Crysis (7 years ago!) the PC hardware is being pushed to its limits thanks to nothing less but a true next-gen game port.
I think all of you PC gamers should be happy. Finally there is some action in the PC gaming space after all those years of maxing out PS360 ports in 2560x1440x60 fps.
Probably, but this has the potential of blowing up in our face. The developers offer an Ultra HD texture option as a free download for people with high end hardware. That's very cool of them. What do they get in return? Kneejerk reactions that will surely make them wonder "why bother" in the future.
In case any game developers are reading this: Some people are dumb, don't understand technology at all or have a specific agenda they want to further. Most of us appreciate high end options.
Yep, plenty of people can, but not the majority.
Probably, but this has the potential of blowing up in our face. The developers offer an Ultra HD texture option as a free download for people with high end hardware. That's very cool of them. What do they get in return? Kneejerk reactions that will surely make them wonder "why bother" in the future.
In case any game developers are reading this: Some people are dumb, don't understand technology at all or have a specific agenda they want to further. Most of us appreciate high end options.
Ouch. As both John Carmack and Oles Shishkovstov have noted, consoles can provide almost twice the performance when compared with a comparably spec'ed PC, and, well, the math isn't pretty.
Basically, we can double the relevant specs on the PS4 side, so we're looking at an effective 16GB of DDR5 memory, or approximately 13-14 GB for use on the gaming side. We can also double the 1.8TF on the GPU side, to get a GPU subsystem that operates at an effective 3.6TF.
Meanwhile, since a comparably spec'ed PC is only half as powerful as a given console, and per the intransigent property of multiplicative dissemblance, we need to halve the relevant specs on the PC side. Thus, even with the latest flagship card, the 980, we're looking at a card with an effective 2.5TF and 2GBs of VRAM.
This means that a PS4 will be able to easily utilize Ultra textures (with memory to spare) and that the PS4 will be able to bring almost 1.5x more power to bear when compared to a PC running a 980 -- a PC that can utilize at most Medium textures, thanks to the effective 2GBs of VRAM.
The only 6GB+ cards on the market at the moment are the Titans and R9-295Xs right?
That's....rather pricey, kinda silly that SLI 680, 690, 770, 780, 970, 980s can't handle that.
The only 6GB+ cards on the market at the moment are the Titans and R9-295Xs right?
That's....rather pricey, kinda silly that SLI 680, 690, 770, 780, 970, 980s can't handle that.
Basically, we can double the relevant specs on the PS4 side, so we're looking at an effective 16GB of DDR5 memory, or approximately 13-14 GB for use on the gaming side. We can also double the 1.8TF on the GPU side, to get a GPU subsystem that operates at an effective 3.6TF.
Meanwhile, since a comparably spec'ed PC is only half as powerful as a given console, and per the intransigent property of multiplicative dissemblance, we need to halve the relevant specs on the PC side. Thus, even with the latest flagship card, the 980, we're looking at a card with an effective 2.5TF and 2GBs of VRAM.
.
Why is that silly? Especially when SLI comes into it as you still only have the same RAM as one card.
I feel so inadequate now.Ouch. As both John Carmack and Oles Shishkovstov have noted, consoles can provide almost twice the performance when compared with a comparably spec'ed PC, and, well, the math isn't pretty.
Basically, we can double the relevant specs on the PS4 side, so we're looking at an effective 16GB of DDR5 memory, or approximately 13-14 GB for use on the gaming side. We can also double the 1.8TF on the GPU side, to get a GPU subsystem that operates at an effective 3.6TF.
Meanwhile, since a comparably spec'ed PC is only half as powerful as a given console, and per the intransigent property of multiplicative dissemblance, we need to halve the relevant specs on the PC side. Thus, even with the latest flagship card, the 980, we're looking at a card with an effective 2.5TF and 2GBs of VRAM.
This means that a PS4 will be able to easily utilize Ultra textures (with memory to spare) and that the PS4 will be able to bring almost 1.5x more power to bear when compared to a PC running a 980 -- a PC that can utilize at most Medium textures, thanks to the effective 2GBs of VRAM.
Oh yea, I know. I think overreactions on the internet have probably caused a lot of 'why bother' attitudes from developers of all sorts of things. Its hugely annoying, but there is simply no stopping it sometimes.Probably, but this has the potential of blowing up in our face. The developers offer an Ultra HD texture option as a free download for people with high end hardware. That's very cool of them. What do they get in return? Kneejerk reactions that will surely make them wonder "why bother" in the future.
In case any game developers are reading this: Some people are dumb, don't understand technology at all or have a specific agenda they want to further. Most of us appreciate high end options.
PC graphic options.....sexy
Ouch. As both John Carmack and Oles Shishkovstov have noted, consoles can provide almost twice the performance when compared with a comparably spec'ed PC, and, well, the math isn't pretty.
Basically, we can double the relevant specs on the PS4 side, so we're looking at an effective 16GB of DDR5 memory, or approximately 13-14 GB for use on the gaming side. We can also double the 1.8TF on the GPU side, to get a GPU subsystem that operates at an effective 3.6TF.
Meanwhile, since a comparably spec'ed PC is only half as powerful as a given console, and per the intransigent property of multiplicative dissemblance, we need to halve the relevant specs on the PC side. Thus, even with the latest flagship card, the 980, we're looking at a card with an effective 2.5TF and 2GBs of VRAM.
This means that a PS4 will be able to easily utilize Ultra textures (with memory to spare) and that the PS4 will be able to bring almost 1.5x more power to bear when compared to a PC running a 980 -- a PC that can utilize at most Medium textures, thanks to the effective 2GBs of VRAM.
OT:
my GTX650Ti 2GB will rock a measly medium texture-quality Will buying another one count towards 4GB?
LOL, is this post for real?
I honestly can't tell anymore.
What kind of agenda could someone possibly have that manifests in the form of being disappointed they can't run a game on the absolute maximum settings? LOL
So, basically, "ultra" graphics got its meaning back, and not just a cooler word for "a bit better graphics" for the pc-master race?
Guys, please. High is still high and it looks good. Pc-version gets the benefit for higher framerates and less pop-ins. Ultra is reserved for the future or those who have the cash now.
Ew. Glad I have a PS4.
Ouch. As both John Carmack and Oles Shishkovstov have noted, consoles can provide almost twice the performance when compared with a comparably spec'ed PC, and, well, the math isn't pretty.
Basically, we can double the relevant specs on the PS4 side, so we're looking at an effective 16GB of DDR5 memory, or approximately 13-14 GB for use on the gaming side. We can also double the 1.8TF on the GPU side, to get a GPU subsystem that operates at an effective 3.6TF.
Meanwhile, since a comparably spec'ed PC is only half as powerful as a given console, and per the intransigent property of multiplicative dissemblance, we need to halve the relevant specs on the PC side. Thus, even with the latest flagship card, the 980, we're looking at a card with an effective 2.5TF and 2GBs of VRAM.
This means that a PS4 will be able to easily utilize Ultra textures (with memory to spare) and that the PS4 will be able to bring almost 1.5x more power to bear when compared to a PC running a 980 -- a PC that can utilize at most Medium textures, thanks to the effective 2GBs of VRAM.
Wow 6gb is alot. I wonder why they do the extra work for Ultra Textures just for 0.1% of the PC gamer.
Is Maxwell not 20-30% more effective with their VRAM because of this new color compression or was it only for the memeory bandwith? And MFAA does save VRAM compared to MSAA too.
Yes, right now.Do they actually realize that the only video card currently available with 6 GB of VRAM is the GeForce GTX TITAN and a very rare few GTX 780 Ti models?
This is only applicable when the application in question is perfectly optimised, which for most of the time isn't the case. You also don't double the ram, it has nothing to do with processing power. It's like saying you can double the hdd space too.Ouch. As both John Carmack and Oles Shishkovstov have noted, consoles can provide almost twice the performance when compared with a comparably spec'ed PC, and, well, the math isn't pretty.
Basically, we can double the relevant specs on the PS4 side, so we're looking at an effective 16GB of DDR5 memory, or approximately 13-14 GB for use on the gaming side. We can also double the 1.8TF on the GPU side, to get a GPU subsystem that operates at an effective 3.6TF.
Meanwhile, since a comparably spec'ed PC is only half as powerful as a given console, and per the intransigent property of multiplicative dissemblance, we need to halve the relevant specs on the PC side. Thus, even with the latest flagship card, the 980, we're looking at a card with an effective 2.5TF and 2GBs of VRAM.
This means that a PS4 will be able to easily utilize Ultra textures (with memory to spare) and that the PS4 will be able to bring almost 1.5x more power to bear when compared to a PC running a 980 -- a PC that can utilize at most Medium textures, thanks to the effective 2GBs of VRAM.
This one isn't like Skyrim, which even now has a presence and people are still playing it.
Option reserved 'for the future' doesn't make sense for this game, there will be very very less number of people playing this game in the future.
Wow 6gb is alot. I wonder why they do the extra work for Ultra Textures just for 0.1% of the PC gamer.
Sure, but on the other hand these settings on PC are supposed to be way above what consoles are running, so it sort-of makes sense to see increased requirements in terms of RAM.Isn't there only 4.5 - 5GB available to devs on the PS4 and X1?
Yes, right now.
I was building a new PC that is future proofed for at least 5 to 6 years. I will have to look for a different graphics card. I thought 3gb was enough VRAM.
Ouch. As both John Carmack and Oles Shishkovstov have noted, consoles can provide almost twice the performance when compared with a comparably spec'ed PC, and, well, the math isn't pretty.
Basically, we can double the relevant specs on the PS4 side, so we're looking at an effective 16GB of DDR5 memory, or approximately 13-14 GB for use on the gaming side. We can also double the 1.8TF on the GPU side, to get a GPU subsystem that operates at an effective 3.6TF.
Meanwhile, since a comparably spec'ed PC is only half as powerful as a given console, and per the intransigent property of multiplicative dissemblance, we need to halve the relevant specs on the PC side. Thus, even with the latest flagship card, the 980, we're looking at a card with an effective 2.5TF and 2GBs of VRAM.
This means that a PS4 will be able to easily utilize Ultra textures (with memory to spare) and that the PS4 will be able to bring almost 1.5x more power to bear when compared to a PC running a 980 -- a PC that can utilize at most Medium textures, thanks to the effective 2GBs of VRAM.
Ouch. As both John Carmack and Oles Shishkovstov have noted, consoles can provide almost twice the performance when compared with a comparably spec'ed PC, and, well, the math isn't pretty.
Basically, we can double the relevant specs on the PS4 side, so we're looking at an effective 16GB of DDR5 memory, or approximately 13-14 GB for use on the gaming side. We can also double the 1.8TF on the GPU side, to get a GPU subsystem that operates at an effective 3.6TF.
Meanwhile, since a comparably spec'ed PC is only half as powerful as a given console, and per the intransigent property of multiplicative dissemblance, we need to halve the relevant specs on the PC side. Thus, even with the latest flagship card, the 980, we're looking at a card with an effective 2.5TF and 2GBs of VRAM.
This means that a PS4 will be able to easily utilize Ultra textures (with memory to spare) and that the PS4 will be able to bring almost 1.5x more power to bear when compared to a PC running a 980 -- a PC that can utilize at most Medium textures, thanks to the effective 2GBs of VRAM.
Ew. Glad I have a PS4.