- Ryo, what power do these mirrors have?So, now that Kojima is working close with Sony, how about a little touch from him on this game? I mean, not like a very important role in the development, but a "thing" will be fine
- Nanomachines.
- Ryo, what power do these mirrors have?So, now that Kojima is working close with Sony, how about a little touch from him on this game? I mean, not like a very important role in the development, but a "thing" will be fine
that's not really how it works.So, now that Kojima is working close with Sony, how about a little touch from him on this game? I mean, not like a very important role in the development, but a "thing" will be fine
i made a post on the previous page about how it'd likely be involved in grapples in the same way the basic physics in shenmue/II worked. in an ideal world i think it'd be part of unbalancing an opponent.What do you guys think a ragdoll reaction is? A simple animation to ragdoll transition?
I'm no expert on UE4, but I'd almost think hitting that switch is easier than to animate a death animation.
there was this new image of shenhua that appeared i think on the website for the expo yu suzuki was attending in china when he did the presentation in november:Have they remade the character models yet ? Haven't followed much of it after I donated.
So, now that Kojima is working close with Sony, how about a little touch from him on this game? I mean, not like a very important role in the development, but a "thing" will be fine
"ryo, try and remember the basics of CQC"I think the kickstarter needs 60 million goal.
Joy is going to wear bra and panties because clothes suffocate her
there was this new image of shenhua that appeared i think on the website for the expo yu suzuki was attending in china when he did the presentation in november:
also this image of ryo was in the october update, which they said even then was an old model:
again, these are a few months old. we'll likely see the updated character models in the big february update.
"ryo, try and remember the basics of CQC"
"hhrrmm
yeah, i think the ryo model is probably just the one from e3 at a more flattering angle. the shenhua images are more representative of current work anyway, they remind me of the dreamcast era CG renders of her.Thanks !
She looks good.
Ryo not so much, but they have time !
everybody gets firedfixed that for you.
I think we can also get Druckman in Shenmue too.
So, now that Kojima is working close with Sony, how about a little touch from him on this game? I mean, not like a very important role in the development, but a "thing" will be fine
it's getting a retail release, but you might as well do it now. at least this way the money goes a.) directly to the developer, and b.) actively helps improve the game. no retailer middleman taking a cut.i want a physical copy of this game but i'm trying to save some moolah right now. should i risk waiting to see if this gets a store retail release, or just say fuck it and back it now?
it's getting a retail release, but you might as well do it now. at least this way the money goes a.) directly to the developer, and b.) actively helps improve the game. no retailer middleman taking a cut.
is a retail release 100% confirmed at this point?
is a retail release 100% confirmed at this point?
shenmue 3 producer cedric biscay said during a charity livestream in either october or november that it would see a retail release.Physical copy for backers is the only thing guaranteed at the moment, though I imagine it will be available when the game officially releases, at least through online orders if nothing else.
is a retail release 100% confirmed at this point?
So a retail release in that respect would mean that there are going to be physical copies for the masses?
well, the paypal campaign was never going to light the world on fire, because post-Kickstarter additional funding never does (bar star citizen which is its own isolated thing that can't be replicated for a game like shenmue).So a retail release in that respect would mean that there are going to be physical copies for the masses? That's news to me and nice to hear. I wonder how they will handle distribution, and especially who is going to handle that.
I am also quite relieved that they are going to extend the PayPal campaign, but, oh boy, they lost so much momentum, it's just sad.
exactly this x10000Cedric stated in a recent interview that there will definitely be a physical version of the game in stores in his first ever statement confirming so. However there's a big difference between your $60 going directly to the developers to produce the game and the retailer taking an extremely large cut of that and only contributing minimally to the game's revenue i.e. your money is much, much better off going to the studio to help them produce Shenmue 3. I'll be jumping on the slacker backer campaign for a PS4 copy as soon as I'm in the financial position to do so.
So glad the campaign's being extended. 6.5 million should comfortably be in reach now making all of this completely worth it IMO.
the PC version isn't available on the slacker backer site at all (yet, but we've been told it's coming). the $100 tier only has the trial version (aka the demo) for PC, but the full game included is either digital or physical PS4.Is there an option for the PC version under $100?
oh wow, 10K over the christmas weekend? that's not bad at all.Less than $2,000 to go before ragdoll reactions!
oh wow, 10K over the christmas weekend? that's not bad at all.
true enough, but that's still a pleasant surprise. hopefully we'll hear more about the details of the ragdoll reaction after the goal is hit, i'm so interested in seeing how it'll impact combat.Tis the season for giving!
*salutes* nice one.Just added $300 to the pot! Ragdoll get~
Wtf that's weird I would mind getting the ps 4 version but I would rather get it on pc...the PC version isn't available on the slacker backer site at all (yet, but we've been told it's coming). the $100 tier only has the trial version (aka the demo) for PC, but the full game included is either digital or physical PS4.
true enough, but that's still a pleasant surprise. hopefully we'll hear more about the details of the ragdoll reaction after the goal is hit, i'm so interested in seeing how it'll impact combat.
I'm assuming it'll just be once someone is knocked out you'll be able to walk over the body and have them react/move instead of being as still as a rock.
Its a bit more complicated than this. Thats why its a stretch goal. Yu Suzuki said in an interview that the "Ragdoll System" is meant to mix different systems such as ragdolls, motion blending and IK constraints for a better physic for the bodies.
thisIts a bit more complicated than this. Thats why its a stretch goal. Yu Suzuki said in an interview that the "Ragdoll System" is meant to mix different systems such as ragdolls, motion blending and IK constraints for a better physic for the bodies.
ragdoll reaction get.
next up, $7 million for AI Battling
as described by yu suzuki, the AI Battling stretchgoal is:
"Its a system that will make the character respond intelligently to the commands given by the player during battle. With simple commands youll be able to execute complex techniques.
At this point Suzuki-san showcased how itll work visually, showing that if the player and the enemy are not correctly aligned, pressing the punch button without the system would cause the player to hit the air, punching straight in front of him. With this intelligent system, the character will perform steps to dynamically align with the enemy, coming at them with a hook motion.
Another example shown by Suzuki-san involved a situation with a wall close to the character and the enemy, with the character jumping on the wall and then punching the enemy in mid-air in a movie-like attack."
basically, probably involves animation blending to dynamically allow ryo to attack an enemy in range even if they're not fully aligned.
mhm, same with the higher ground system, which has been described as a system for utilising the environment dynamically in attacks.Damn that goal sounds totally worth it.
maybe. for what is effectively footage from a game prototype, it certainly displayed the shenmue feel and attention to detail is still there. if the video is what caused a boost, i'd find it quite hilarious considering it leaked by mistake and was caught by eagle-eyed fans who nabbed a copy to reupload.I didn't think we'd make it to 65k, and now we have a PayPal extension and somehow managed 25k in less than a week after it was announced that the deadline would be extended. I'm guessing the Shenhua house video was great advertising?
ragdoll reaction get.
next up, $7 million for AI Battling
as described by yu suzuki, the AI Battling stretchgoal is:
"Its a system that will make the character respond intelligently to the commands given by the player during battle. With simple commands youll be able to execute complex techniques.
At this point Suzuki-san showcased how itll work visually, showing that if the player and the enemy are not correctly aligned, pressing the punch button without the system would cause the player to hit the air, punching straight in front of him. With this intelligent system, the character will perform steps to dynamically align with the enemy, coming at them with a hook motion.
Another example shown by Suzuki-san involved a situation with a wall close to the character and the enemy, with the character jumping on the wall and then punching the enemy in mid-air in a movie-like attack."
basically, probably involves animation blending to dynamically allow ryo to attack an enemy in range even if they're not fully aligned.
you know what it sounds like to me? like how sometimes in gtav if you're close enough to someone during a melee attack, your character will sorta magnetise to them and add a few steps to wind up before launching the attack.That actually sounds excellent and pretty innovative if I'm understanding it correctly!
sourceYu Suzuki : Some of you may know what the Ragdoll physics is. If you release the strength of the body, it becomes like a doll, that's not really natural. That's why we're working on the «Motion Blending», adding some resistance to the muscles for example, to obtain realistic moves.
In a Virtua Fighter scene, patterns were determined by the Motion Capture, but with the Ragdoll physics, moves won't repeat over and over. If you get into something (like a wall) the reaction won't be the same. In fact, I'd like to combine the «Ragdoll Physics», the «Motion Blending» and «IK Constraint» to make the NPC and battle's reactions as real as possible.
10+ million total? it's entirely possible it already has, if you include startup costs from before the kickstarter even appeared. crucially, we don't know if yu obtained the shenmue licence for free. as far as we know, it took a long time to get due to haggling with sega, but that could still mean it took a lot of money to licence. that money likely came from shibuya productions.Wow. I had no idea the campaign had reached 6.5million. Is it possible the game has a 10 million+ dollar budget with external funds from publishers/investors?
about ragdoll reaction from yu suzuki:
Yu Suzuki : Some of you may know what the Ragdoll physics is. If you release the strength of the body, it becomes like a doll, that's not really natural. That's why we're working on the «Motion Blending», adding some resistance to the muscles for example, to obtain realistic moves.
In a Virtua Fighter scene, patterns were determined by the Motion Capture, but with the Ragdoll physics, moves won't repeat over and over. If you get into something (like a wall) the reaction won't be the same. In fact, I'd like to combine the «Ragdoll Physics», the «Motion Blending» and «IK Constraint» to make the NPC and battle's reactions as real as possible.
source
it seems like it works a lot in service to yu's desire to make the shenmue 3 battles more cinematic by making the reactions dynamic and not just canned animations over and over.Sounds great! Even with a limited budget, Yu seems to be pushing some boundaries. Bless his cotton socks!