Fahzgoolin
Banned
If only they, you know, kept the thing in stock.
This thing is going to be impossible to get around Christmas if everything keeps going to plan isnt it.
So 11% bought it for 1 2 Switch/Bomberman ?
You and I have very different friends, because most of mine just play Zelda all day (and night).
You'd be surprised, I was checking out the 'recently played with' friends option after playing Bomberman online the other day and I'd say about 40-50% of the profiles I looked at didn't have Zelda as one of their played games.
This thing is going to be impossible to get around Christmas if everything keeps going to plan isnt it.
They probably keep production around one million per month and stockpile during the slow months for the holidays.They can ramp up production during the summer and fall if demand is higher than they expected.
They probably keep production around one million per month and stockpile during the slow months for the holidays.
Switch have sold only 30K this past week?Using data supplied to it by both Famitsu and GfK, SuperData says that 500,000 consoles were sold in the US, 360,000 were sold in Japan
Very possible if no restock yet.Switch have sold only 30K this past week?
Note that the article also says most numbers given are still from first week numbers, so you can't really draw conclusions from that (in the same way, the UK and France numbers are 5k higher than what we know, so it does feel a bit strange).Switch have sold only 30K this past week?
The specs were finalized in fall 2016, I have no reason to believe they held back production pf the Switch. It takes time to produce millions of units.Imagine the sales if there's no BotW at launch..
They can ramp up production during the summer and fall if demand is higher than they expected.
The real WTF is: what are those 11% doing with their Switch? O_O
I would guess the same way Media Create and Chart Track get theirs: tracking sales. Not 100% sure how much they do themselves though in this regard.Where did they get the US numbers?
Let us see if Splatoon can keep the momentum going
While it sure would be nice to see a Nintendo console succeed, the hardware difference between the Switch and current generation consoles is too big. It killed support for the Wii U, and it'll do the same here. The RAM difference alone kills hope for most current gen titles. We're not talking "drop rendering res, loose AA, maybe lower res textures, success!". Games would need their assets - models, animations, LODs, levels, etc. - re-built from the ground up entirely for the Switch versions. That's a lot of extra copies on Switch needed to make the re-development costs worthwhile, and 3rd parties typically perform poorly on Nintendo consoles. No one is going to build two entirely different versions of their game just to get a Switch sale. Low-to-mid budget titles, sure, and you'll get a few token 360 ports to test the water. But AAA is basically ruled out, and that's going to hurt long term sales. Nintendo have a good start, but I think these sales are front loaded. The Nintendo faithful are buying in for Zelda, and then it's basically wait until Christmas for Mario, and I suspect we'll see a price drop before then.I really hope this system is successful enough to get the 3rd party support. It would be amazing to actually have Overwatch on the Switch instead of just developers teasing a possibility. Or if those Nintendo Switch Rocket League images actually came true.
I wouldn't mind necessary downgrades from PS4/XOne releases either, as just having the games portable is much more important to me.
9/10 attach rate for Zelda. Wowee.
While it sure would be nice to see a Nintendo console succeed, the hardware difference between the Switch and current generation consoles is too big. It killed support for the Wii U, and it'll do the same here. The RAM difference alone kills hope for most current gen titles. We're not talking "drop rendering res, loose AA, maybe lower res textures, success!". Games would need their assets - models, animations, LODs, levels, etc. - re-built from the ground up entirely for the Switch versions. That's a lot of extra copies on Switch needed to make the re-development costs worthwhile. Low-to-mid budget titles, sure, and you'll get a few token 360 ports to test the water. But AAA is basically ruled out, and that's going to hurt long term sales. Nintendo have a good start, but I think these sales are front loaded. The Nintendo faithful are buying in for Zelda, and then it's basically wait until Christmas for Mario.
Wii U ports were dead before 360 and ps3 ports were, so I don't believe that power is why the Wii U lost support.While it sure would be nice to see a Nintendo console succeed, the hardware difference between the Switch and current generation consoles is too big. It killed support for the Wii U, and it'll do the same here. The RAM difference alone kills hope for most current gen titles. We're not talking "drop rendering res, loose AA, maybe lower res textures, success!". Games would need their assets - models, animations, LODs, levels, etc. - re-built from the ground up entirely for the Switch versions. That's a lot of extra copies on Switch needed to make the re-development costs worthwhile, and 3rd parties typically perform poorly on Nintendo consoles. No one is going to build two entirely different versions of their game just to get a Switch sale. Low-to-mid budget titles, sure, and you'll get a few token 360 ports to test the water. But AAA is basically ruled out, and that's going to hurt long term sales. Nintendo have a good start, but I think these sales are front loaded. The Nintendo faithful are buying in for Zelda, and then it's basically wait until Christmas for Mario, and I suspect we'll see a price drop before then.
Yeah, for some reason many people on this forum seem to think that current gen ports onto the switch are no big deal, but I think they will be sorely disappointed if they expect it to happen with most games. I'm sure we will get one here and there, but the more demanding titles won't make it.
It did 105k in 2 (or 3?) days, though we have no day one numbers, even if day one is obviously the majority of that number.Do we know if that 95K day one in France goal was reached?
Do we know if that 95K day one in France goal was reached?
Do we know if that 95K day one in France goal was reached?
No one is going to build two entirely different versions of their game just to get a Switch sale. Low-to-mid budget titles, sure, and you'll get a few token 360 ports to test the water. But AAA is basically ruled out, and that's going to hurt long term sales. Nintendo have a good start, but I think these sales are front loaded. The Nintendo faithful are buying in for Zelda, and then it's basically wait until Christmas for Mario, and I suspect we'll see a price drop before then.
It will drop to 79% in a few days.
It did 105k in 2 (or 3?) days, though we have no day one numbers, even if day one is obviously the majority of that number.
Yes it was, basically
Pretty good launch I'd say. Now they have to answer the question: can they sustain this success through releasing enough quality software year-round? I'm not so sure, everyone was going to buy Zelda, we knew that. Lets see how it does during the dry months.
So how good of a start is this in the grand scheme? It seems hard to judge.
Not bad. Wonder how long it will be until they can send more shipments.
So 11% bought it for 1 2 Switch/Bomberman ?
While it sure would be nice to see a Nintendo console succeed, the hardware difference between the Switch and current generation consoles is too big. It killed support for the Wii U, and it'll do the same here. The RAM difference alone kills hope for most current gen titles. We're not talking "drop rendering res, loose AA, maybe lower res textures, success!". Games would need their assets - models, animations, LODs, levels, etc. - re-built from the ground up entirely for the Switch versions. That's a lot of extra copies on Switch needed to make the re-development costs worthwhile, and 3rd parties typically perform poorly on Nintendo consoles. No one is going to build two entirely different versions of their game just to get a Switch sale. Low-to-mid budget titles, sure, and you'll get a few token 360 ports to test the water. But AAA is basically ruled out, and that's going to hurt long term sales. Nintendo have a good start, but I think these sales are front loaded. The Nintendo faithful are buying in for Zelda, and then it's basically wait until Christmas for Mario, and I suspect we'll see a price drop before then.
think these sales are front loaded. The Nintendo faithful are buying in for Zelda, and then it's basically wait until Christmas for Mario, and I suspect we'll see a price drop before then.
I bought it for Bomberman and Blaster Master, but Bomberman sucks so I traded it for zelda.The real WTF is: what are those 11% doing with their Switch? O_O
The real WTF is: what are those 11% doing with their Switch? O_O