nkarafo
Member
It goes like this:
You hit your opponent hard enough so he gets knocked out but as he falls you hit him again and he repeats the knock down animation mid air. Then you hit him again and again and the result is a human body that basically floats and awkwardly repeats the same animation over and over again until your hit combo ends.
I see this in almost every fighting game. It looks ridiculous, let alone unrealistic. And it's especially jarring in games with good animations and characters that look and move very realistically.
Examples:
Does it bother you? Is it unavoidable for gameplay reasons? Can it be improved visually at least?
Also, are there any fighting games that don't do this?
Edit: This is mostly about how juggling animations look
Edit 2: This isn't about combos
You hit your opponent hard enough so he gets knocked out but as he falls you hit him again and he repeats the knock down animation mid air. Then you hit him again and again and the result is a human body that basically floats and awkwardly repeats the same animation over and over again until your hit combo ends.
I see this in almost every fighting game. It looks ridiculous, let alone unrealistic. And it's especially jarring in games with good animations and characters that look and move very realistically.
Examples:
Does it bother you? Is it unavoidable for gameplay reasons? Can it be improved visually at least?
Also, are there any fighting games that don't do this?
Edit: This is mostly about how juggling animations look
Edit 2: This isn't about combos