MisterLuffy
Member
Any guides for Karin? I haven't put enough practice because of school. I also may want learn other characters, maybe Laura, R-Mika, Ken, Chun-li, etc.
Read the following books:
David Sirlin's Playing To Win
Pat Miller's From Masher to Master (free on SRK)
Gootecks' Fighting Game Fundamentals
Gootecks Simplifying Street Fighter
Start with the basics. Your plan isn't bad but I wouldn't expect to achieve mastery of a character with a week time span.
It'd be better to concentrate on one to three characters max and fill in matchup knowledge with experience and experimentation. Play those characters for a few months, then go to different characters.
Thank you so much! Now, lets say i want to start with Laura (my fav). Whats my first step in training mode? Footsie training? Research? All of the above?
I rewatched other fights that I won, and I did notice a pattern. In most of the rounds I win, the opponent is in the corner. I didn't think about that, but in hindsight, it's so obvious. With Karin's speed and pokes, if she gets you cornered, your options are very limited unless you have a teleport or is willing to burn meter on something invincible.Battle Lounge: Ryu (W) vs Karin
A fight with fellow Gaffer Acerac, whose Ryu is scarily on point at times, especially at 1:00 in that one. I'm sharing this mostly as a "Before" video, but do feel free to comment on the Ryu player, too, though.
Ranked: Karin (W) vs Necalli
I am not entirely sure of Necalli yet, other than he has a charge attack that comes out scary fast, so if he backs up, I block. And then he never used it, figures. Also, Necalli's super is a HIT, despite looking like a grab. I need to learn whose supers have to be blocked and whose have to be jumped. Necalli's is not to be jumped. Overall, though, this is the result of the lab work and coming up with a plan. It's not a great plan, but it is a plan. But that final Crush Counter to qcb+HK detail? That's a Training Mode nugget. I practiced that, and it paid off.
Ranked: Karin (W) vs Ken
I have a Ken problem, and on a double win streak, this was just about the worst I could see, other than Vega, on the opposite side of the VS screen. This was a very swingy match, the second round in particular is hugely sloppy on my part. I was trying to land another training mode combo, but failing spectacularly. I found out Ressenha is Super-cancellable, you see... And I paid for it with my entire EX meter and a lost round. Smooth.
The final round, though. On rewatch, I can barely believe that's me playing. I walk him to the corner, I keep him in the corner, I get a dizzy and I win. Few gimmicks, nothing fancy. Push, punish, control screen position. As I see it, I need to look long and hard at that final round versus Ken there. That's what I want. That's easily within my ability to do again. Of course, he did help by not exploiting the knockdown he got to just flee from the corner, but still. I got him here and kept him there.
I know it might be a little bad form to quote myself, but I would like to have at least the Ken match of the three videos I shared last page looked at to see if my own analysis of that match is accurate. I'm red Karin, of course. (Though I've been eyeing the purple color, but... Survival Mode. Ew.)
I rewatched other fights that I won, and I did notice a pattern. In most of the rounds I win, the opponent is in the corner. I didn't think about that, but in hindsight, it's so obvious. With Karin's speed and pokes, if she gets you cornered, your options are very limited unless you have a teleport or is willing to burn meter on something invincible.
But could someone confirm/deny that line of thinking? The vs. Ken video is the important one of the three.
Hello fellow Chun player.
At match start, Mika does a really unsafe move and you decide to crouch. Don't crouch. Assault her from all angles. Start with a back/forward + MP for starters, or maybe a st HP. Strike fear into your opponents with your great normals.
You have a tendency to bust out lights. Lights useless for that purpose in SFV. Instead, work on Chun BNB's such as cr lp, st mp, cr mk xx legs, cr lp, st mp, cr mk xx sbk, or cr hp xx lk legs -> cr lp xx sbk.
Do NOT abuse cr hk. It is highly unsafe for Chun in this game, and against a Mika (or anyone really) you'll get blown up. Use cr mk instead. Other good ranged pokes are st mk, st hp, st hk against specifically tall opponents, and back/forward + mp. Only use cr hk as an anti-air or a punish. You can set people up with it by doing a faster kick like cr lk or cr mk, and some players may think they can punish that with a sweep but those moves are fast. When they do try to sweep, sweep them back when they're in recovery. You're using cr hk like a poke. Crouching hk is NOT a poke for Chun like it was in SFIV!
Also, nice Round 2! Like the back + hp xx legs!
I'm willing to spar but please know it will be terrible because I'm learning stick and it's still foreign to me.
Yeah, I mean, I knew of it in theory. "Being in the corner is bad" and all. But I never really gave it much thought as a gameplan. "Get the opponent in the corner because being in the corner is bad." And of course there are expections, like characters that you just can't really corner. Dhalsim can teleport out, for instance, and a Nash with a full V-Trigger can burn it to get on the other side of you. But still, get the opponent cornered and stand juuust outside his attack range so he has to move forward to do anything, meaning he's open to getting hit, is devastatingly powerful, even in my newbie hands.This is sort of a general truth about fighting games in general. It's one of the things that is fundamental to 2D fighting games. When folks talk about the "neutral game" and "space control", the space behind each player is just as relevant as the space between each player. If you can push your opponent into the corner, you have reduced their options in a very fundamental way no matter what character they are playing, while giving yourself the maximum amount of screen space behind yourself to ensure you don't lose those same options. It's one of the reasons experienced players sometimes refer to screen space as a resource very much in the same context as your EX or health meters. If you lose control of the screen you very often have to pay more of a different resource resource (whether health, EX or V-Gauge in SF5 context) to get out of the corner. Worse yet your opponent gains even more options because there are setups and situations that they can only leverage against you in the corner, so they're more likely to increase the disparity of resources between you and them the longer they can keep control of that screen space.
Naturally there will be cases where it is even more or less favorable for a particular character to be in the corner or have someone in the corner (Dhalsim having Guile in the corner in SF4 for example is not nearly as favorable as Zangief having Dhalsim in the corner in SF5) but every round is still essentially down to who controls the screen space the most, and when you have your opponent in the corner it means you have overwhelmingly won the most significant element of the round and the situation is generally in your favor.
I've been meaning to reply to newer videos to some capacity, but I've been writing up something larger (in a general sense) as well as looking into my own matches behind-the-scenes. Unless others have beaten me to the punch with feedback of their own, I'll try to resume this when time permits it.
Well, good feedback takes time, and you guys have been giving good feedback. Probably why so many of us post videos here.Yes, there's a lot to watch. Trying my best to catch up.
I'm thinking about getting the Hori Fighting Stick Mini for Street Fighter V. It's the only stick I could afford. Is it worth it?
I'm thinking about getting the Hori Fighting Stick Mini for Street Fighter V. It's the only stick I could afford. Is it worth it?
BASIC GUIDELINES ON HOW TO PLAY DHALSIM:could someone here please teach me how to play dhalsim? i've tried to play him in sf4 last time but i panicked easily and just pressed random buttons and it's happening again in sfv. i think what i need is figure out the proper mindset for playing dhalsim. on execution side, i've been practising tiger knee teleports for the air hp mixups and anti airing with cr. mp but i still need to learn the ranges of it and other aa moves like b.mp, b.hp and jab.
Basic guidelines on how to play Dhalsim:
I don't, I'm a character loyalist simpleton. Capcom uploaded a handy video guide for Cammy at least.Have one of those for Cammy?
Anyway, what's the best way to learn match ups? I think I have most of the basics down, at least in theory, but I think most of my losses are from not knowing what to do in specific situations or when it's safe to press buttons against someone
Yeah, I mean, I knew of it in theory. "Being in the corner is bad" and all. But I never really gave it much thought as a gameplan. "Get the opponent in the corner because being in the corner is bad." And of course there are expections, like characters that you just can't really corner. Dhalsim can teleport out, for instance, and a Nash with a full V-Trigger can burn it to get on the other side of you. But still, get the opponent cornered and stand juuust outside his attack range so he has to move forward to do anything, meaning he's open to getting hit, is devastatingly powerful, even in my newbie hands.
I've always treated it as two consecutive QCF+K inputs. First QCF+K will give you legs, and second QCF+K should cancel into the CA. Can do similar stuff with Ryu for DP/fireball xx CA. I think the first has to hit for the CA to come out.Any tips Chun's legs xx CA on stick? The timing is surprisingly tighter than I thought.
I've always treated it as two consecutive QCF+K inputs. First QCF+K will give you legs, and second QCF+K should cancel into the CA. Can do similar stuff with Ryu for DP/fireball xx CA. I think the first has to hit for the CA to come out.
Yeah, this is what I do with Cammy's Spiral arrow -> CA, or add a forward before the two QCF+K for Cannon Spike -> CAI've always treated it as two consecutive QCF+K inputs. First QCF+K will give you legs, and second QCF+K should cancel into the CA. Can do similar stuff with Ryu for DP/fireball xx CA. I think the first has to hit for the CA to come out.
Any tips Chun's legs xx CA on stick? The timing is surprisingly tighter than I thought.
I can hit it on pad, but on stick it's harder because the timing is tight and inputting commands is fast on pad. I guess all I can do is keep practicing.
How do you pull off Gief's CA on the dpad? I can't seem to get the 720 motion unless I do it while he is in another action (jumping).
I'm thinking about getting the Hori Fighting Stick Mini for Street Fighter V. It's the only stick I could afford. Is it worth it?
Anyway please check this out and give feedback.
I already expect people to say "stop fucking jumping"
http://youtu.be/-jAsu87jXME
Jumping's fine when Ken's just throwing fireballs that close to you. Just gotta convert that jump in into damage when you successfully get in.
Since you're so new though, I'd mainly just suggest reading up on the game's system info. Look up how the combos work etc. Get a sense of the general strategies driving the characters.
I can hit it on pad, but on stick it's harder because the timing is tight and inputting commands is fast on pad. I guess all I can do is keep practicing.
Congratulations on your win!Hi folks. Sorry I haven't been around in a week or so. School and Fire Emblem have taken up most of my time. I've been playing a few games here and there. Always losing of course but tonight I just won my first match. I feel like a super star!
https://www.youtube.com/watch?v=C6Ar7NFA8w4
I lost the first round but cleaned up in the last two. I have a lot of confidence now!
And then I lost my nest match.
He is a rare sight to come by at all skill levels, for what it's worth. That said, Dhalsim is a simple enough character in terms of execution, however his complexity largely stems from decision-making and understanding the game's mechanics / character match-ups wholesale. He requires 'homework' to be proficient with him and at the pace Street Fighter V is going, that can be fairly demanding. Give him a try though if only for some self-taught experience whenever you do face him as an adversary.So far out of the 50 matches online I think I never played against Dhalsim. Most of the time it's either Ken, Nash, Ryu (like me) and Karin. All Necalli players seem to know what they are doing and kick my ass (Or I just don't know how to play against him).
Above Dhalsim guide is pretty cool and a great job writing it! He seems like an interesting character and I was already thinking about using him some day. He just seems pretty complicated to use. Maybe I'll start training with Dhalsim and see how far I can come.
I can hit it on pad, but on stick it's harder because the timing is tight and inputting commands is fast on pad. I guess all I can do is keep practicing.
Does your stick have an octagonal gate? I struggled with the square gate that came in the Chun Li TE2 and instantly did better when I popped a Sanwa octagonal one on it.
Since matchmaking has been a total bust for quite a while now (Haven't gotten a single match that's not 1-bar in 4 days), I've been playing with people from my area and a lot of them are pretty competent at the game, some started from IV and some from 3rd strike.
I've really been learning quite a lot and realized that I need to work a bit on my defense, my wakeup options to be precise. Anybody have any tips?